vkd3d-proton/include/private/vkd3d_spinlock.h

68 lines
1.8 KiB
C

/*
* Copyright 2020 Philip Rebohle for Valve Corporation
* Copyright 2020 Hans-Kristian Arntzen for Valve Corporation
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __VKD3D_SPINLOCK_H
#define __VKD3D_SPINLOCK_H
#include <stdint.h>
#include <stdbool.h>
#include "vkd3d_atomic.h"
#ifdef __SSE2__
#include <emmintrin.h>
#endif
static inline void vkd3d_pause(void)
{
#ifdef __SSE2__
_mm_pause();
#endif
}
#define vkd3d_spinlock_try_lock(lock) \
(!vkd3d_atomic_uint32_load_explicit(lock, vkd3d_memory_order_relaxed) && \
!vkd3d_atomic_uint32_exchange_explicit(lock, 1u, vkd3d_memory_order_acquire))
#define vkd3d_spinlock_unlock(lock) vkd3d_atomic_uint32_store_explicit(lock, 0u, vkd3d_memory_order_release)
typedef uint32_t spinlock_t;
static inline void spinlock_init(spinlock_t *lock)
{
*lock = 0;
}
static inline bool spinlock_try_acquire(spinlock_t *lock)
{
return vkd3d_spinlock_try_lock(lock);
}
static inline void spinlock_acquire(spinlock_t *lock)
{
while (!spinlock_try_acquire(lock))
vkd3d_pause();
}
static inline void spinlock_release(spinlock_t *lock)
{
vkd3d_spinlock_unlock(lock);
}
#endif