vkd3d-proton/libs/vkd3d
Hans-Kristian Arntzen 444aaa229b vkd3d: Add more stringent validation for CreateCommandSignature.
The runtime is specified to validate certain things.
Also, be more robust against unsupported command signatures, since we
might need to draw/dispatch at an offset. Avoids hard GPU crashes.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-11-22 15:01:20 +01:00
..
shaders meta: Add fs_copy_uint path. 2021-05-05 00:11:10 +02:00
acceleration_structure.c vkd3d: Validate that we cannot mix and match geom types in BLAS. 2021-10-12 16:04:30 +02:00
bundle.c vkd3d: Implement ID3D12GraphicsCommandList6. 2021-11-19 14:57:51 +01:00
cache.c vkd3d: Move ID3D12PipelineState impl_froms to header 2021-09-23 12:12:13 +02:00
command.c vkd3d: Add more stringent validation for CreateCommandSignature. 2021-11-22 15:01:20 +01:00
command_list_profiled.h vkd3d: Implement ID3D12GraphicsCommandList6. 2021-11-19 14:57:51 +01:00
command_list_vkd3d_ext.c vkd3d: Implement new interfaces required for DX12 DLSS support. 2021-08-27 11:37:15 +02:00
debug_ring.c vkd3d: Implement ID3D12Device8 and ID3D12Resource2. 2021-11-19 14:57:51 +01:00
descriptor_debug.c vkd3d: Refactor VkDeviceMemory allocation to keep track of type/size. 2021-09-16 16:10:57 +02:00
device.c vkd3d: Add more stringent validation for CreateCommandSignature. 2021-11-22 15:01:20 +01:00
device_profiled.h vkd3d: Implement ID3D12Device9. 2021-11-19 14:57:51 +01:00
device_vkd3d_ext.c vkd3d: Fix MSVC build. 2021-09-02 16:56:39 +02:00
heap.c vkd3d: Refactor out validation of CUSTOM heap types. 2021-10-07 15:32:54 +02:00
memory.c vkd3d: Implement ID3D12Device8 and ID3D12Resource2. 2021-11-19 14:57:51 +01:00
meson.build vkd3d: Implement new interfaces required for DX12 DLSS support. 2021-08-27 11:37:15 +02:00
meta.c vkd3d: Handle separate DS layout for destination copies. 2021-07-07 15:31:52 +02:00
platform.c meta: Add missing newlines to end of files 2020-11-05 17:16:57 +01:00
raytracing_pipeline.c vkd3d: Make global quirks info struct a value. 2021-10-18 15:51:20 +02:00
renderdoc.c renderdoc: Add global capture support. 2021-10-07 15:33:06 +02:00
resource.c vkd3d: Implement ID3D12Device8 and ID3D12Resource2. 2021-11-19 14:57:51 +01:00
state.c vkd3d: Handle illegal rendering to NULL DSV. 2021-11-09 15:56:45 +01:00
swapchain.c vkd3d: Implement ID3D12Device9. 2021-11-19 14:57:51 +01:00
utils.c vkd3d: Add 12_2 to list of valid feature levels. 2021-09-14 21:18:29 +02:00
va_map.c vkd3d: Fix some const warnings on MSVC. 2021-03-10 10:48:01 +00:00
vkd3d_descriptor_debug.h vkd3d: Rewrite descriptor QA. 2021-05-26 17:26:01 +02:00
vkd3d_main.c vkd3d: Remove type/next from vkd3d device/instance structures 2021-04-20 18:25:41 +02:00
vkd3d_private.h vkd3d: Add more stringent validation for CreateCommandSignature. 2021-11-22 15:01:20 +01:00
vkd3d_renderdoc.h renderdoc: Add global capture support. 2021-10-07 15:33:06 +02:00
vkd3d_shaders.h meta: Add fs_copy_uint path. 2021-05-05 00:11:10 +02:00
vulkan_procs.h vkd3d: Use vkGetPhysicalDeviceFormatProperties2. 2021-10-27 17:00:21 +02:00