Commit Graph

587 Commits

Author SHA1 Message Date
Hans-Kristian Arntzen fdd16168be vkd3d: Rename SSBO_OFFSET_BUFFER to a more generic offset buffer.
We will use it for typed buffers as well.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-11-04 19:05:28 +01:00
Philip Rebohle f29b397a9f vkd3d: Implement RTV/DSV descriptor copies.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-10-30 17:02:17 +01:00
Philip Rebohle f3c35b2992 vkd3d: Remove unused descriptor magic from RTV/DSV descriptors.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-10-30 17:02:17 +01:00
Philip Rebohle 109c881ccb vkd3d: Unify RTV and DSV descriptor types.
The struct definitions were identical anyway, and unifying
these will prevent unnecessary code duplication.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-10-30 17:02:17 +01:00
Krzysztof Bogacki 61b13cc278 build: Use separate version string and build hash
Version string is used in logging for information purposes, but pipelines blobs and libraries use uint64_t–based commit hash. Using fixed–size integer silences warnings about string length and makes storing build info a little more efficient.

The hash is obtained separately from version string and is shifted to the left by 4 bits if the working tree is dirty.

Signed-off-by: Krzysztof Bogacki <krzysztof.bogacki@leancode.pl>
2020-10-28 10:40:28 +01:00
Philip Rebohle 127b498a5a vkd3d: Adjust SSBO descriptors based on alignment requirements.
And write data to the offset buffer.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-10-28 10:30:12 +01:00
Philip Rebohle b57a5dd96d vkd3d: Add extra binding for SSBO offset buffer.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-10-28 10:30:12 +01:00
Philip Rebohle 811235858c vkd3d: Allocate descriptor heap buffer storage for bound SSBO ranges.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-10-28 10:30:12 +01:00
Philip Rebohle 7aaae61c64 vkd3d: Refactor descriptor heap buffer creation.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-10-28 10:30:12 +01:00
Philip Rebohle 15b1fb7128 vkd3d: Restore d3d12_device_use_ssbo_root_descriptors.
We will not have offset information for root descriptors, so
we can still only use them with four-byte aligned SSBOs.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-10-28 10:30:12 +01:00
Krzysztof Bogacki f7cca758a6 vkd3d: Bit–shift last argument of MAKE_MAGIC
Signed-off-by: Krzysztof Bogacki <krzysztof.bogacki@leancode.pl>
2020-10-27 19:52:57 +01:00
Philip Rebohle dd13d44bd5 vkd3d: Use UAV counter address binding from descriptor heap.
Instead of binding it via push descriptors at draw time.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-10-23 12:36:17 +02:00
Philip Rebohle a76e311c5e vkd3d: Add UAV counter address buffer to descriptor heap bindings.
Introduces 'extra' bindings to bindless sets which can be used to
bind additional storage buffers to the pipeline, which will occur
before the bindless descriptor array in the descriptor set.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-10-23 12:36:17 +02:00
Philip Rebohle 7e32f833ed vkd3d: Store binding index in descriptor.
Needed for when we add additional descriptors to the bindless
descriptor sets.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-10-23 12:36:17 +02:00
Hans-Kristian Arntzen 16f09a0ba0 vkd3d: Do not perform any alignment analysis for SSBOs.
We cannot rely on alignment analysis since games are buggy and screw up
RAW vs structured on occasion.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-10-22 13:07:05 +02:00
Joshua Ashton ae93fe0941 vkd3d: Remove VKD3D_RESOURCE_PUBLIC_FLAGS
There was no reason to mask this anyway when importing images.

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2020-10-22 09:30:24 +02:00
Joshua Ashton 4fb3e277f1 vkd3d: Remove VKD3D_RESOURCE_PRESENT_STATE_TRANSITION
All this flag does is make resource creation fail.

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2020-10-22 09:30:24 +02:00
Hans-Kristian Arntzen eed4f54a80 vkd3d: Enable SSBO path.
For now, don't enable it on NV due to a very likely driver bug.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-10-21 14:34:37 +02:00
Philip Rebohle 544a6184e9 vkd3d: Enable raw SSBOs for root descriptors on supported hardware.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-10-16 16:20:26 +02:00
Philip Rebohle 4841630876 vkd3d: Store descriptor type with root descriptors.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-10-16 16:20:26 +02:00
Hans-Kristian Arntzen a8ef7384b4 vkd3d: Remove support for obsolete PRESENT_STATE_TRANSITION.
It is broken by design and won't be needed by a swapchain
implementation which uses user buffers.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-10-16 13:25:59 +01:00
Philip Rebohle 677e55c6f9 vkd3d: Store UAV counter address in d3d12_desc.
May improve performance since the UAV counter buffer is
stored in uncached memory.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-10-16 14:24:36 +02:00
Philip Rebohle 3e1445eacb vkd3d: Add meta pipeline to clear raw storage buffers.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-10-16 14:24:36 +02:00
Philip Rebohle 993cdd254e vkd3d: Emit resource declarations for raw SSBOs.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-10-16 14:24:36 +02:00
Philip Rebohle 3eac9f9c7d vkd3d: Introduce vkd3d_bindless_set_flag.
This will allow us to use the same bindless descriptor set for
different types of descriptor ranges.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-10-16 14:24:36 +02:00
Philip Rebohle d3abc66399 vkd3d: Do not store UAV counter info in vkd3d_view.
We won't necessarily have a view once we support raw SSBOs.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-10-16 14:24:36 +02:00
Philip Rebohle 07e6687f6a vkd3d: Rework descriptor set lookup.
This is no longer performance-critical, so in order to simplify changing
the binding model, remove hard-coded descriptor set numbers and instead
look them up based on the requested descriptor properties.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-10-16 14:24:36 +02:00
Philip Rebohle bffadd1f23 vkd3d: Rename vk_cbv_info -> buffer.
This will no longer be exclusive to constant buffer views.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-10-16 14:24:36 +02:00
Philip Rebohle b82bbe265e vkd3d: Pass storage buffer alignment to shader compiler.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-10-16 14:24:36 +02:00
Hans-Kristian Arntzen 3a4e555e9c vkd3d: Track if we have a valid index buffer bound.
Ignore any indexed draw calls which uses a NULL index buffer.
This is not fully correct, but there is no easy way to emulate D3D12
behavior exactly.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-10-16 12:27:20 +02:00
Hans-Kristian Arntzen 202a3257d7 vkd3d: Make use of StorageImageReadWithoutFormat if supported.
Death Stranding makes use of typed load from RGB10A2.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-10-12 14:55:24 +02:00
Hans-Kristian Arntzen af5a4cf311 vkd3d: Use a unique cookie per resource/view.
We cannot compare resource pointers or view pointers,
since the pointers might have been recycled.
This leads to a scenario where we're not updating descriptors we're
supposed to, and the GPU reads a stale descriptor.

Fixes a GPU hang in Death Stranding (and possibly lots of other weird
crashes as well).

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-10-12 12:46:07 +02:00
Hans-Kristian Arntzen 4dff80661a vkd3d: Rewrite initial resource state tracking.
For correctness, we will need to defer any initial resource state
handling to the queue timeline. Here, we will build an UNDEFINED ->
common layout barrier if (and only if):

- The resource is marked to care about initial layout transition.
- We are the first queue thread to observe that initial_transition
  member is 1 (atomic exchange).
- The first use of the resource was not marked to be a discard.
  E.g., if the first use of the resource is an alias barrier, we must
  not emit an early barrier. The only we should do here is to clear the
  initial_transition member, and leave it like that.

A command list maintains a list of d3d12_resources which *might* need a
transition. For the first frame a resource is used (or so), it will not
have the flag cleared yet, so multiple command lists might add the
d3d12_resource to its own transition list. This is fine, as the queue
will resolve it.

If multiple queues see the same initial transition, there might be
shenanigans, but the application must ensure there is either a
submission boundary or fence boundary between the uses. Any initial
layout transition will only be submitted after a Wait() is observed, as
submission of the transition command buffer will be in-order with other
submissions.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-10-08 14:30:50 +02:00
Hans-Kristian Arntzen 89235b7bc0 meta: Implement meta for swapchain pipelines.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-10-06 13:15:31 +02:00
Hans-Kristian Arntzen 44977b63b2 vkd3d: Move vkd3d_view_key to private header.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-10-06 13:15:31 +02:00
Joshua Ashton eee64787c7 vkd3d: Keep track of vkd3d_format for resources
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2020-10-05 10:50:28 +02:00
Joshua Ashton be2c0c1f1e include: Remove DECLSPEC_HIDDEN from headers
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2020-10-05 10:44:10 +02:00
Hans-Kristian Arntzen 9d36ab59d6 vkd3d: Add support for a shader debug ring.
Will allow replaced shaders to emit debug messages to a buffer.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-09-29 15:00:36 +02:00
Philip Rebohle 29fe4da015 vkd3d: Remove unused fields from d3d12_desc.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-09-29 14:48:26 +02:00
Philip Rebohle 0450ae9f85 vkd3d: Introduce VKD3D_DESCRIPTOR_FLAG_VIEW.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-09-29 14:48:26 +02:00
Philip Rebohle eb0ada76e8 vkd3d: Remove unused code for descriptor updates.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-09-29 14:48:26 +02:00
Hans-Kristian Arntzen 250357c998 debug: Integrate automatic RenderDoc capturing.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-09-22 12:44:18 +02:00
Hans-Kristian Arntzen adde8947c6 vkd3d: Trace which pipelines are being bound and if they are replaced.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-09-08 15:03:41 +02:00
Philip Rebohle dcb03257f9 vkd3d: Implement pipeline library functionality based on VkPipelineCache.
This is used extensively by Horizon Zero Dawn, and allows us
to skip the compile screen after the initial first run.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-09-08 12:31:32 +02:00
Philip Rebohle 92b6e71ce4 vkd3d: Factor out pipeline state struct conversion.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-09-08 12:31:32 +02:00
Philip Rebohle d4f4e34656 vkd3d: Remove pipeline cache from d3d12_device.
Unused now, instead we should implement D3D12 caching primitives
correctly and rely on the Vulkan driver otherwise.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-09-08 12:31:32 +02:00
Philip Rebohle 0396ee544c vkd3d: Implement support for cached PSO pipeline state.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-09-08 12:31:32 +02:00
Hans-Kristian Arntzen ec441808c8 vkd3d: Emit host memory barrier as needed.
There is no resource state associated with this, so emit the barrier at
the end of a command buffer based on trivial tracking.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-09-02 14:46:12 +02:00
Philip Rebohle 6940716417 vkd3d: Enable VK_AMD_buffer_marker if available.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-08-28 17:27:05 +02:00
Hans-Kristian Arntzen e3d2484a49 vkd3d: Rewrite timeline semaphore handling.
Need to handle large (> 4G) jumps in timeline value, which is not
supported by all implementations.

There is no good way to handle that, so rewrite and clean up timeline
semaphore handling by separating the timeline into a virtual timeline
(which can rewind and jump around arbitrarely) and a physical timeline
which increments by one each time.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-08-28 14:13:47 +02:00
Hans-Kristian Arntzen 2d22317f31 vkd3d: Never attempt to use PCI-pinned memory types.
These memory types might end up being used as fallback memory types,
which is problematic due to their tiny sizes, and unexpected performance
behavior. Generally, when we want to fallback, we should cleanly fall
back to system memory rather than a different device local type.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-08-27 12:45:58 +02:00
Philip Rebohle 0d0917508b vkd3d: Remove VKD3D_DESCRIPTOR_POOL_TYPE_IMMUTABLE_SAMPLER.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-08-26 14:56:17 +02:00
Philip Rebohle 17cf1f69d7 vkd3d: Use global descriptor sets for static samplers.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-08-26 14:56:17 +02:00
Philip Rebohle a862d02c4c vkd3d: Introduce global descriptor pools for static samplers.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-08-26 14:56:17 +02:00
Philip Rebohle d4bbd4b43e vkd3d: Add sampler state object to d3d12_device.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-08-26 14:56:17 +02:00
Philip Rebohle a09a0ed86d vkd3d: Introduce vkd3d_sampler_state.
Manages unique static samplers for now, in order to reduce duplicates.
Can be extended to also manage descriptor pools for static samplers in
the future.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-08-26 14:56:17 +02:00
Hans-Kristian Arntzen 0c1b49d681 vkd3d: Implement OpenExistingHeapFromAddress.
Refactors out some common code in d3d12_heap_init.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-08-25 11:48:41 +02:00
Hans-Kristian Arntzen 6e2b153235 vkd3d: Add host import to allocate_buffer_memory.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-08-25 11:48:41 +02:00
Hans-Kristian Arntzen 95b6596d75 vkd3d: Enable VK_EXT_external_memory_host.
Needed for OpenExistingHeapFromAddress and friends.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-08-25 11:48:41 +02:00
Philip Rebohle 5a9d132b20 vkd3d: Get rid of descriptor spinlocks.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-08-19 12:54:56 +02:00
Philip Rebohle 9098221f0a vkd3d: Add sampler map to device.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-08-19 12:54:56 +02:00
Philip Rebohle 6545cb4f7d vkd3d: Add view map to null resources.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-08-19 12:54:56 +02:00
Philip Rebohle ff69d59fa6 vkd3d: Add view map to d3d12_resource.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-08-19 12:54:56 +02:00
Philip Rebohle 7785c60a08 vkd3d: Add image parameter to vk_image_view_desc.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-08-19 12:54:56 +02:00
Philip Rebohle 3c9a54cb73 vkd3d: Introduce vkd3d_buffer_view_desc.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-08-19 12:54:56 +02:00
Philip Rebohle a056922293 vkd3d: Create separate descriptor set layout for host-only pools.
D3D12 allows much larger pools to be created for heaps that are not
shader-visible, which some games make use of. Fixes crashes on Nvidia.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-08-19 12:54:56 +02:00
Philip Rebohle 8e4aaeff05 vkd3d: Introduce new descriptor metadata struct.
Stores info about where exactly the descriptor is stored in the
Vulkan descriptor pool, and whether we have to worry about an
additional UAV counter descriptor.

This is meant to replace all the other non-static data stored
inside d3d12_desc.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-08-19 12:54:56 +02:00
Philip Rebohle fcc0c4c163 vkd3d: Remove default null image views.
We're not using these anywhere because we need formats to be correct
for image views. Buffer views are used for root descriptors and null
UAV counters.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-08-19 12:54:56 +02:00
Hans-Kristian Arntzen 00618cb2c1 vkd3d: Load VK_LAYER_KHRONOS_validation if we enable debug mode.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-07-30 17:36:53 +02:00
Hans-Kristian Arntzen b47dae95e5 vkd3d: Lower MAX_DESCRIPTOR_SETS to 9.
We just removed packed set.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-07-30 11:58:58 +02:00
Philip Rebohle 3364758746 vkd3d: Remove volatile packed descriptor handling.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-07-30 11:56:24 +02:00
Philip Rebohle c580866648 vkd3d: Remove packed descriptor set from root signature.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-07-30 11:56:24 +02:00
Philip Rebohle fd249acb64 vkd3d: Remove packed descriptor set update code.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-07-30 11:56:24 +02:00
Philip Rebohle 3766e7e994 vkd3d: Rename BINDLESS_UAV_COUNTERS -> RAW_VA_UAV_COUNTERS.
For clarity, since we'll be moving to full bindless anyway.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-07-29 15:23:25 +02:00
Philip Rebohle 7f36039c9c vkd3d: Update uav counter set as necessary.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-07-29 15:23:25 +02:00
Philip Rebohle 949e38e0b3 vkd3d: Add binding for uav counter views.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-07-29 15:23:25 +02:00
Philip Rebohle 1af4c6c719 vkd3d: Enable VK_EXT_calibrated_timestamps if available.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-07-17 11:49:38 +02:00
Philip Rebohle b212b3fb9c vkd3d: Introduce d3d12_resource_get_vk_subresource.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-07-16 16:53:17 +02:00
Philip Rebohle def7cf409a vkd3d: Introduce discard mask for deferred clear operations.
Allows us to skip clears while still initializing the image.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-07-16 16:53:17 +02:00
Hans-Kristian Arntzen dd6656fbe9 vkd3d: Avoid redundant pipeline binds.
When we're using extended dynamic state, we will often end up with dummy
pipeline binds, which we should try to avoid if we can.
Also avoids having to rebind dynamic state redundantly.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-07-14 14:29:34 +02:00
Hans-Kristian Arntzen 0f91099dd4 vkd3d: Refactor dynamic state to be per-pipeline.
Cleans up dynamic state such that we do not have to keep dynamic state
create infos around.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-07-14 14:29:34 +02:00
Hans-Kristian Arntzen 0e9a1555c1 vkd3d: Add dynamic state information to vkd3d_pipeline_key.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-07-14 14:29:34 +02:00
Hans-Kristian Arntzen e9dcdc1308 vkd3d: Move vkd3d_pipeline_key to private header.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-07-14 14:29:34 +02:00
Hans-Kristian Arntzen 6967576904 vkd3d: Statically deduce patch vertex count for HS.
Fall back when there is a mismatch, which can happen if application does
not declare inputs to hull shader (unlikely).

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-07-14 14:29:34 +02:00
Hans-Kristian Arntzen 084a3e6928 vkd3d: Validate minimum vertex buffer stride when using dynamic stride.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-07-14 14:29:34 +02:00
Hans-Kristian Arntzen 5ef3ebce61 vkd3d: Implement extended dynamic state.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-07-14 14:29:34 +02:00
Hans-Kristian Arntzen 7139621c3f vkd3d: Add conversion for topology type to Vulkan.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-07-14 14:29:34 +02:00
Hans-Kristian Arntzen 551bc54546 vkd3d: Add topology type to pipeline state.
Needed to build dynamic pipeline.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-07-14 14:29:34 +02:00
Hans-Kristian Arntzen fc0a94ad04 vkd3d: Add a common pipeline for graphics pipeline state.
When using EXT_extended_dynamic_state, we will be able to compile a
master pipeline. Only in special cases will we have to fallback.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-07-14 14:29:34 +02:00
Hans-Kristian Arntzen b52a9c46bd vkd3d: Refactor graphics pipeline creation out to separate function.
Preparation for extended dynamic state refactor.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-07-14 14:29:34 +02:00
Hans-Kristian Arntzen 926f2033a9 vkd3d: Enable VK_EXT_extended_dynamic_state.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-07-14 14:29:34 +02:00
Hans-Kristian Arntzen 9425b4d438 vkd3d: Bump VKD3D_MAX_DESCRIPTORS_SETS to 9.
This can happen in the worst case where we have all bindless sets, and:

- Static samplers
- Packed descriptors (UAV counters on drivers without support for this)
- Root descriptors

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-07-14 10:08:38 +02:00
Biswapriyo Nath 41b0f5a96c vkd3d: remove redeclaration of IWineDXGISwapChainFactory
IWineDXGISwapChainFactory will be in header from vkd3d_swapchain_factory.idl

Signed-off-by: Biswapriyo Nath <nathbappai@gmail.com>
2020-07-11 20:33:59 +02:00
Joshua Ashton aa3b7c3b26 vkd3d: Use newer ID3D12Device funcs for COM
Fixes warnings under MSVC and MinGW.

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2020-07-06 19:29:30 +02:00
Joshua Ashton 9c105a78a9 vkd3d: Implement swapchain and swapchain factory
Needed for standalone D3D12.

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2020-07-06 19:29:30 +02:00
Joshua Ashton dff27c9e9c vkd3d: Load INSTANCE_EXT procs into device table
We need these for the upcoming swapchain factory implementation
for standalone D3D12.

They're also probably good to have around in future for the
d3d12 device.

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2020-07-06 19:29:30 +02:00
Philip Rebohle d43f70bb1b vkd3d: Enable VK_EXT_robustness2 if available.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-06-29 17:18:29 +02:00
Joshua Ashton a46fb17973 vkd3d: Make enqueued_fence_count a uint32_t
Fixes atomic usage with it.

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2020-06-24 21:13:35 +02:00
Joshua Ashton 287ceb207d vkd3d: Refactor platform-specific code
This commit moves the module handling code which was previously dumped in device.c and the code to retrieve the current executable path to its own file.

This also eliminates HAVE_DECL_PROGRAM_INVOCATION_NAME from config.h

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2020-06-16 11:07:50 +02:00
Hans-Kristian Arntzen 349412f19f vkd3d: Support rewinding ID3D12Fence.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-06-16 11:00:08 +02:00