Commit Graph

372 Commits

Author SHA1 Message Date
Józef Kucia 2b21fbf6b8 libs/vkd3d: Add VKD3D_SHADER_DUMP_PATH environment variable for dumping shaders.
A similar functionality was helpful numerous number of times when
developing libvkd3d-shader.
2017-10-24 15:22:01 +02:00
Józef Kucia f2b37c732a libs/vkd3d: Use if-else in d3d12_command_list_get_fb_extent(). 2017-10-24 12:10:48 +02:00
Józef Kucia c70a023aeb libs/vkd3d: Remove FIXME comment from vk_barrier_parameters_from_d3d12_resource_state(). 2017-10-24 12:10:48 +02:00
Józef Kucia b211df683e libs/vkd3d: Implement copying between depth/stencil and color textures.
This could be implemented more efficiently, but ideally we would get
a Vulkan extension for copying between depth/stencil and color textures.
2017-10-20 18:27:17 +02:00
Józef Kucia a4bd0c1c90 libs/vkd3d: Allocate GPU virtual addresses in d3d12_committed_resource_init(). 2017-10-20 18:27:17 +02:00
Józef Kucia a63b81858c libs/vkd3d: Limit buffer usage flags based on heap type. 2017-10-20 18:27:17 +02:00
Józef Kucia 7fa3f2ed1a libs/vkd3d: Add FIXME comment for GPU VA allocator. 2017-10-18 11:54:56 +02:00
Józef Kucia 18b285328e libs/vkd3d-shader: Add version argument to vkd3d_shader_serialize_root_signature(). 2017-10-10 16:57:36 +02:00
Józef Kucia f4cfebcd7e libs/vkd3d: Remove hack for creating root signatures from description. 2017-10-10 16:02:09 +02:00
Józef Kucia 5b5cffcf84 libs/vkd3d: Implement creating root signature from bytecode. 2017-10-10 16:02:09 +02:00
Józef Kucia 4629cbdf8a libs/vkd3d: Implement D3D12SerializeRootSignature(). 2017-10-10 16:02:09 +02:00
Henri Verbeet 53654baab9 libs/vkd3d: Support D3D12_FEATURE_FORMAT_SUPPORT in d3d12_device_CheckFeatureSupport(). 2017-10-10 13:09:32 +02:00
Józef Kucia 853068c84d libs/vkd3d: Get rid of host writes memory dependency for intial state transitions. 2017-10-06 17:06:31 +02:00
Józef Kucia 97bfba1167 libs/vkd3d: Avoid read access bits in source access masks.
A memory dependency is used to make memory writes available
and visible.
2017-10-06 17:06:31 +02:00
Józef Kucia 67aed755ab libs/vkd3d: Implement d3d12_command_list_ClearUnorderedAccessViewUint() for R32_UINT buffer views.
Ideally, we would store additional informations only in CPU descriptors.
2017-10-04 13:55:33 +02:00
Józef Kucia fecc94cebc libs/vkd3d: Add helpers for dereferencing descriptor handles. 2017-10-04 13:55:33 +02:00
Józef Kucia b002cc4cae libs/vkd3d: Use BC1 formats with alpha. 2017-09-26 11:48:03 +02:00
Józef Kucia 5a020d6673 libs/vkd3d-shader: Implement shader visibility for descriptors. 2017-09-22 16:42:07 +02:00
Józef Kucia 14d975da8d libs/vkd3d: Unroll descriptor copies for SRVs and UAVs.
Consecutive binding updates need to have the same descriptor type
according to validation layers.
2017-09-22 16:42:07 +02:00
Józef Kucia 6ef1961ed0 libs/vkd3d: Avoid recording invalid vkCmdCopyImage() commands. 2017-09-21 15:12:13 +02:00
Józef Kucia 8cb004bdc4 libs/vkd3d: Create single default sampler per device. 2017-09-21 15:12:13 +02:00
Józef Kucia cfa827b2f8 libs/vkd3d: Call compute_input_layout_offsets() unconditionally. 2017-09-21 15:12:13 +02:00
Józef Kucia 54cd424daf libs/vkd3d: Implement d3d12_command_list_SetGraphicsRootShaderResourceView(). 2017-09-19 17:29:20 +02:00
Józef Kucia eb8eba02bd libs/vkd3d: Implement d3d12_command_list_SetComputeRootShaderResourceView(). 2017-09-19 17:29:20 +02:00
Józef Kucia 90cf804d9b libs/vkd3d: Use Vulkan pipeline cache for graphics pipelines. 2017-09-19 10:58:04 +02:00
Józef Kucia d2e7fcdf77 libs/vkd3d: Add environment variable for disabling Vulkan extensions.
It's useful for testing, e.g. VKD3D_DISABLE_EXTENSIONS=VK_KHR_push_descriptor
2017-09-18 15:40:42 +02:00
Józef Kucia acfd64c20e libs/vkd3d: Avoid copying descriptors for dirty root descriptor tables. 2017-09-18 15:40:42 +02:00
Józef Kucia 67641a8999 libs/vkd3d: Initialize device feature options in vkd3d_init_device_caps(). 2017-09-14 15:38:19 +02:00
Józef Kucia 554d07df06 libs/vkd3d: Warn about unmet feature level 11_0 requirements.
This isn't necessarily exhaustive.
2017-09-14 15:38:19 +02:00
Józef Kucia 2ea8ffb554 libs/vkd3d: Avoid vkCmdCopyQueryPoolResults() for not issued queries.
The Vulkan spec states:

  * "If the query does not become available in a finite amount of time
    (e.g.  due to not issuing a query since the last reset), a
    VK_ERROR_DEVICE_LOST error may occur."

  * "If queries will never finish (e.g. due to being reset but not
    issued), then vkGetQueryPoolResults may not return in finite time."
2017-09-14 14:57:09 +02:00
Józef Kucia 334c532401 libs/vkd3d: Implement d3d12_command_list_CopyResource() for buffers. 2017-09-14 14:57:09 +02:00
Józef Kucia a77376121d libs/vkd3d: Require VK_KHR_shader_draw_parameters device extension. 2017-09-12 17:42:42 +02:00
Józef Kucia 2425e2939a libs/vkd3d: Match input layout elements with vertex shader inputs. 2017-09-11 22:35:16 +02:00
Józef Kucia cd99601b3c libs/vkd3d: Implement offset computation for D3D12_APPEND_ALIGNED_ELEMENT. 2017-09-11 22:35:16 +02:00
Józef Kucia 8e802ed0af libs/vkd3d: Update descriptor table ranges only with matching descriptor types. 2017-09-11 22:35:16 +02:00
Józef Kucia a78fe60ef8 Revert "libs/vkd3d: Skip unbound UAV counters."
This reverts commit d9bc635d1a.

We should not need to handle this invalid behavior. It was triggered
by the bug in d3d12_command_list_update_descriptor_table().
2017-09-11 22:35:16 +02:00
Józef Kucia 1cde37d341 libs/vkd3d: Fix updating descriptor sets for descriptor tables with gaps.
Fixes 9afaed918d.
2017-09-11 22:35:16 +02:00
Józef Kucia 32966338df libs/vkd3d: Get rid of UAV counter count from d3d12_pipeline_state. 2017-09-08 15:30:48 +02:00
Józef Kucia e8868affc0 libs/vkd3d: Clear UAV counters dirty mask after updating descriptors. 2017-09-08 15:30:48 +02:00
Józef Kucia d9bc635d1a libs/vkd3d: Skip unbound UAV counters. 2017-09-08 15:04:30 +02:00
Józef Kucia 9afaed918d libs/vkd3d: Bind descriptor set for UAV counters. 2017-09-08 15:04:30 +02:00
Józef Kucia 19dc6c412e libs/vkd3d: Constify root signature pointers. 2017-09-08 15:04:30 +02:00
Józef Kucia 0d28036d2a libs/vkd3d: Add UAV counter support for compute pipelines.
UAV counter descriptors are stored in a separate VkDescriptorSet.
A VkPipelineLayout created for compute pipeline is compatible for all
other descriptor sets with the VkPipelineLayout created for the root
signature. This ensures that only UAV counter bindings in the last
descriptor set may be disturbed when switching between pipelines with
compatible root signatures.

The implementation of vkd3d_popcount() is based on
https://graphics.stanford.edu/~seander/bithacks.html
2017-09-08 15:04:30 +02:00
Józef Kucia 37f4c9d2a3 libs/vkd3d: Print only TRACE() messages for not initialized descriptors.
A descriptor do not have to be initialized if it is not used by shaders.
2017-09-07 17:48:43 +02:00
Józef Kucia 7416c83ae2 libs/vkd3d-shader: Rename vkd3d_descriptor_type to vkd3d_shader_descriptor_type. 2017-09-07 17:15:54 +02:00
Józef Kucia efdf2ec691 libs/vkd3d-shader: Rename vkd3d_shader_push_constant to vkd3d_shader_push_constant_buffer.
This should be clearer. Multiple constant buffers can be assigned to
a single push constant range.
2017-09-07 17:15:54 +02:00
Józef Kucia bd0c886281 libs/vkd3d: Store push constant ranges in root signatures.
In prep for UAV counters support.
2017-09-07 17:15:54 +02:00
Józef Kucia ce8a0290b4 libs/vkd3d: Factor out vkd3d_create_pipeline_layout() function. 2017-09-07 17:15:54 +02:00
Józef Kucia 22b019137b libs/vkd3d: Factor out vkd3d_create_descriptor_set_layout() function. 2017-09-07 17:15:53 +02:00
Józef Kucia f587670445 libs/vkd3d: Drop support for SPIR-V shaders. 2017-09-07 17:15:53 +02:00