Commit Graph

2615 Commits

Author SHA1 Message Date
Hans-Kristian Arntzen e9dcdc1308 vkd3d: Move vkd3d_pipeline_key to private header.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-07-14 14:29:34 +02:00
Hans-Kristian Arntzen 5968d28e75 vkd3d: Refactor out dynamic stride checks to its own function.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-07-14 14:29:34 +02:00
Hans-Kristian Arntzen 10d6823e34 vkd3d: Do not attempt to create a pipeline with invalid DS format.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-07-14 14:29:34 +02:00
Hans-Kristian Arntzen 2e57b3d27e vkd3d: Do not attempt to create pipelines with unknown topology type.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-07-14 14:29:34 +02:00
Hans-Kristian Arntzen 6967576904 vkd3d: Statically deduce patch vertex count for HS.
Fall back when there is a mismatch, which can happen if application does
not declare inputs to hull shader (unlikely).

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-07-14 14:29:34 +02:00
Hans-Kristian Arntzen 7b0345a149 vkd3d-shader: Add way to scan for expected patch vertex count from HS.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-07-14 14:29:34 +02:00
Hans-Kristian Arntzen 084a3e6928 vkd3d: Validate minimum vertex buffer stride when using dynamic stride.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-07-14 14:29:34 +02:00
Hans-Kristian Arntzen c8bbed15d7 vkd3d: Implement 32-bit bitmask iteration.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-07-14 14:29:34 +02:00
Hans-Kristian Arntzen 5ef3ebce61 vkd3d: Implement extended dynamic state.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-07-14 14:29:34 +02:00
Hans-Kristian Arntzen 7139621c3f vkd3d: Add conversion for topology type to Vulkan.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-07-14 14:29:34 +02:00
Hans-Kristian Arntzen 85f8a6ac7c vkd3d: Add helper to check if topology type can use primitive restart.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-07-14 14:29:34 +02:00
Hans-Kristian Arntzen 66b252e08f vkd3d: Remove reliance on HAVE_BUILTIN_CTZLL.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-07-14 14:29:34 +02:00
Hans-Kristian Arntzen 1f2499f64a vkd3d: Add 32-bit bitmask iteration with scanning.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-07-14 14:29:34 +02:00
Hans-Kristian Arntzen 551bc54546 vkd3d: Add topology type to pipeline state.
Needed to build dynamic pipeline.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-07-14 14:29:34 +02:00
Hans-Kristian Arntzen fc0a94ad04 vkd3d: Add a common pipeline for graphics pipeline state.
When using EXT_extended_dynamic_state, we will be able to compile a
master pipeline. Only in special cases will we have to fallback.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-07-14 14:29:34 +02:00
Hans-Kristian Arntzen b52a9c46bd vkd3d: Refactor graphics pipeline creation out to separate function.
Preparation for extended dynamic state refactor.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-07-14 14:29:34 +02:00
Hans-Kristian Arntzen 926f2033a9 vkd3d: Enable VK_EXT_extended_dynamic_state.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-07-14 14:29:34 +02:00
Hans-Kristian Arntzen 9425b4d438 vkd3d: Bump VKD3D_MAX_DESCRIPTORS_SETS to 9.
This can happen in the worst case where we have all bindless sets, and:

- Static samplers
- Packed descriptors (UAV counters on drivers without support for this)
- Root descriptors

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-07-14 10:08:38 +02:00
Philip Rebohle 15106808f9 vkd3d: Implement IDXGISwapChain4.
SetHDRMetaData implementation taken from DXVK.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-07-13 10:25:51 +02:00
Philip Rebohle 90d44eeac5 vkd3d: Make swap chain implementation more easily extensible.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-07-13 10:25:51 +02:00
Biswapriyo Nath 41b0f5a96c vkd3d: remove redeclaration of IWineDXGISwapChainFactory
IWineDXGISwapChainFactory will be in header from vkd3d_swapchain_factory.idl

Signed-off-by: Biswapriyo Nath <nathbappai@gmail.com>
2020-07-11 20:33:59 +02:00
Hans-Kristian Arntzen f0269739b1 debug: Add support for a log file.
Simplistic implementation. Also, make sure lines are written atomically
to not get garbled logs.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-07-10 16:09:00 +02:00
Hans-Kristian Arntzen 7fb97940f1 vkd3d: Initialize debug code once with pthread_once_t.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-07-10 16:09:00 +02:00
Hans-Kristian Arntzen b16b98e77d d3d12: Initialize Vulkan library once with pthread_once_t.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-07-10 16:09:00 +02:00
Hans-Kristian Arntzen 8743577ca5 vkd3d: Add MSVC path for pthread_once_t.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-07-10 16:09:00 +02:00
Hans-Kristian Arntzen 7f29d25611 debug: Flush logging output.
On Windows, we don't get a flush naturally after every newline,
so flush manually every time to make sure we get everything in a timely
fashion.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-07-10 16:09:00 +02:00
Hans-Kristian Arntzen 7bccab7427 debug: Re-introduce different debug channels.
vkd3d-shader is currently kinda buggy and crashes when you try to trace
DXBC. This used to never be run since it was guarded by
VKD3D_SHADER_DEBUG, but with the move to a static build we merged all
debug logging under VKD3D_DEBUG. Reintroduce different debug channels in
a way that is compatible with a statically linked vkd3d.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-07-10 14:18:15 +02:00
Hans-Kristian Arntzen 854814d81c vkd3d: Fix various minor warnings.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-07-10 14:18:15 +02:00
Hans-Kristian Arntzen 337f75b76a vkd3d: Workaround broken MEMORY_READ/WRITE on RADV.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-07-09 14:50:50 +02:00
Hans-Kristian Arntzen 1341409b88 vkd3d: Implement aliasing barriers.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-07-09 14:50:50 +02:00
Hans-Kristian Arntzen d919c74276 vkd3d: Add test for aliasing barriers.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-07-09 14:50:50 +02:00
Philip Rebohle fee4781f2b vkd3d: Fix suspended render pass state tracking.
Otherwise, if a render pass gets suspended twice in a row, we
never emit the barrier because render_pass_suspended will be
set to false the second time.

Fixes validation errors in Hitman 2.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-07-08 17:31:58 +02:00
Joshua Ashton 2b2c4a2e33 d3d12: Fix ordinal exports
These were originally copied from d3d12.crosslib.def but it turns out those are wrong.

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2020-07-07 17:42:21 +01:00
Joshua Ashton 6056df3332 d3d12: Declare exports as __declspec(dllexport) on MinGW
Otherwise the stdcall-alias/fixup doesn't get exported.

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2020-07-07 17:44:36 +02:00
Joshua Ashton 3fe9dd765d build: Add stdcall alias/fixup when building x86
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2020-07-07 17:44:36 +02:00
Hans-Kristian Arntzen 0c59c30e08 vkd3d: Fix tzcnt64 on MSVC 32-bit and 64-bit.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-07-07 16:31:29 +01:00
Hans-Kristian Arntzen c97a8ba253 vkd3d-compiler: Fix build on MSVC.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-07-07 16:31:29 +01:00
Hans-Kristian Arntzen b6e5760b6e d3d12: Use CreateDXGIFactory1 instead of 2.
MinGW-w64 somehow does not export 32-bit symbols of DXGIFactory2.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-07-07 16:31:29 +01:00
Joshua Ashton 9625096577 vkd3d: Correctly handle output + fix NULL old targets for fullscreen
The output here is actually for secure presentation and restricting a swapchain to a certain output.

Correctly handle NULL (desktop) targets that we used to have.

Fixes crashes with titles that use fullscreen via an initial fullscreen desc.

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2020-07-07 01:42:34 +02:00
Hans-Kristian Arntzen cb1da02af9 vkd3d: Fix some warnings.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-07-06 21:32:16 +02:00
Hans-Kristian Arntzen c3392dad97 vkd3d: Fix automake build.
Missing IDL header.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-07-06 21:32:16 +02:00
Hans-Kristian Arntzen a6d8ea4800 vkd3d: Update clone link in README.md.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-07-06 21:32:06 +02:00
Hans-Kristian Arntzen 1ea32a66ce vkd3d: Update README.md.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-07-06 20:32:00 +02:00
Joshua Ashton 5e5eee368c subprojects: Update dxil-spirv to fix Windows builds 2020-07-06 18:56:54 +01:00
Joshua Ashton 7204c8d76f d3d12: Add standalone d3d12 library
When building for Windows, specify `-Denable_standalone_d3d12=True` in Meson to enable.

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2020-07-06 19:29:30 +02:00
Joshua Ashton aa3b7c3b26 vkd3d: Use newer ID3D12Device funcs for COM
Fixes warnings under MSVC and MinGW.

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2020-07-06 19:29:30 +02:00
Joshua Ashton 9c105a78a9 vkd3d: Implement swapchain and swapchain factory
Needed for standalone D3D12.

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2020-07-06 19:29:30 +02:00
Joshua Ashton cbebf9efed build: Add build_standalone_d3d12 option
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2020-07-06 19:29:30 +02:00
Joshua Ashton 3d52186d3a build: Move build options to top of build script
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2020-07-06 19:29:30 +02:00
Joshua Ashton cb4fcd5a98 include: Replace MinGW hack with Win32 platform header
Replace this hack with a more versatile one that works for multiple compilation objects.

Consolidates this hack across all the code bases (soon to be used in a D3D12 standalone patch)

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2020-07-06 19:29:30 +02:00