Hans-Kristian Arntzen
b16b98e77d
d3d12: Initialize Vulkan library once with pthread_once_t.
...
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-07-10 16:09:00 +02:00
Hans-Kristian Arntzen
7bccab7427
debug: Re-introduce different debug channels.
...
vkd3d-shader is currently kinda buggy and crashes when you try to trace
DXBC. This used to never be run since it was guarded by
VKD3D_SHADER_DEBUG, but with the move to a static build we merged all
debug logging under VKD3D_DEBUG. Reintroduce different debug channels in
a way that is compatible with a statically linked vkd3d.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-07-10 14:18:15 +02:00
Joshua Ashton
2b2c4a2e33
d3d12: Fix ordinal exports
...
These were originally copied from d3d12.crosslib.def but it turns out those are wrong.
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2020-07-07 17:42:21 +01:00
Joshua Ashton
6056df3332
d3d12: Declare exports as __declspec(dllexport) on MinGW
...
Otherwise the stdcall-alias/fixup doesn't get exported.
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2020-07-07 17:44:36 +02:00
Hans-Kristian Arntzen
b6e5760b6e
d3d12: Use CreateDXGIFactory1 instead of 2.
...
MinGW-w64 somehow does not export 32-bit symbols of DXGIFactory2.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-07-07 16:31:29 +01:00
Joshua Ashton
7204c8d76f
d3d12: Add standalone d3d12 library
...
When building for Windows, specify `-Denable_standalone_d3d12=True` in Meson to enable.
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2020-07-06 19:29:30 +02:00