build: Merge vkd3d_headers into vkd3d_common

Fixes MSVC build.
Closes: #343

Signed-off-by: Joshua Ashton <joshua@froggi.es>
This commit is contained in:
Joshua Ashton 2020-10-30 20:43:14 +00:00 committed by Hans-Kristian Arntzen
parent 43d94a9b2f
commit f50c897868
6 changed files with 9 additions and 13 deletions

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@ -1,5 +1,5 @@
demo_vkd3d_deps = [
threads_dep, vkd3d_headers_dep
threads_dep, vkd3d_common_dep
]
if vkd3d_platform != 'windows'

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@ -13,7 +13,3 @@ vkd3d_idl = [
]
vkd3d_header_files = idl_generator.process(vkd3d_idl)
vkd3d_headers_lib = static_library('vkd3d-headers', vkd3d_header_files)
vkd3d_headers_dep = declare_dependency(
link_with : vkd3d_headers_lib,
include_directories : vkd3d_headers_lib.private_dir_include())

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@ -5,10 +5,10 @@ vkd3d_common_src = [
'profiling.c'
]
vkd3d_common_lib = static_library('vkd3d_common', vkd3d_common_src,
vkd3d_common_lib = static_library('vkd3d_common', vkd3d_common_src, vkd3d_header_files,
include_directories : vkd3d_private_includes,
override_options : [ 'c_std='+vkd3d_c_std ])
vkd3d_common_dep = declare_dependency(
link_with : vkd3d_common_lib,
include_directories : vkd3d_public_includes)
include_directories : [ vkd3d_public_includes, vkd3d_common_lib.private_dir_include() ])

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@ -8,11 +8,11 @@ vkd3d_shader_src = [
]
vkd3d_shader_lib = static_library('vkd3d-shader', vkd3d_shader_src,
dependencies : [ vkd3d_common_dep, dxil_spirv_dep, vkd3d_headers_dep ],
dependencies : [ vkd3d_common_dep, dxil_spirv_dep ],
include_directories : vkd3d_private_includes,
override_options : [ 'c_std='+vkd3d_c_std ])
vkd3d_shader_dep = declare_dependency(
link_with : vkd3d_shader_lib,
dependencies : vkd3d_headers_dep,
dependencies : vkd3d_common_dep,
include_directories : vkd3d_public_includes)

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@ -46,7 +46,7 @@ endif
if not enable_standalone_d3d12
vkd3d_lib = shared_library('vkd3d-proton', vkd3d_src, glsl_generator.process(vkd3d_shaders), vkd3d_build, vkd3d_version,
dependencies : [ vkd3d_common_dep, vkd3d_shader_dep, vkd3d_headers_dep ] + vkd3d_extra_libs,
dependencies : [ vkd3d_common_dep, vkd3d_shader_dep ] + vkd3d_extra_libs,
include_directories : vkd3d_private_includes,
install : true,
version : '2.0.0',
@ -54,12 +54,12 @@ if not enable_standalone_d3d12
override_options : [ 'c_std='+vkd3d_c_std ])
else
vkd3d_lib = static_library('vkd3d-proton', vkd3d_src, glsl_generator.process(vkd3d_shaders), vkd3d_build, vkd3d_version,
dependencies : [ vkd3d_common_dep, vkd3d_shader_dep, vkd3d_headers_dep ] + vkd3d_extra_libs,
dependencies : [ vkd3d_common_dep, vkd3d_shader_dep ] + vkd3d_extra_libs,
include_directories : vkd3d_private_includes,
override_options : [ 'c_std='+vkd3d_c_std ])
endif
vkd3d_dep = declare_dependency(
link_with : [ vkd3d_lib, vkd3d_common_lib ],
dependencies : [ vkd3d_extra_libs, vkd3d_headers_dep ],
dependencies : [ vkd3d_extra_libs, vkd3d_common_dep ],
include_directories : vkd3d_public_includes)

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@ -2,7 +2,7 @@
vkd3d_test_flags = []
if vkd3d_platform == 'windows'
if enable_standalone_d3d12
vkd3d_test_deps = [ lib_d3d12, lib_dxgi, vkd3d_headers_dep ]
vkd3d_test_deps = [ lib_d3d12, lib_dxgi, vkd3d_common_dep ]
else
vkd3d_test_deps = [ vkd3d_dep, vkd3d_utils_dep ]
vkd3d_test_flags = ['-DVKD3D_FORCE_UTILS_WRAPPER=1']