vkd3d-compiler: Define debug channel

We need this if we include vkd3d_shader since the memory include header got fixed.

Signed-off-by: Joshua Ashton <joshua@froggi.es>
This commit is contained in:
Joshua Ashton 2020-10-30 21:33:47 +00:00 committed by Hans-Kristian Arntzen
parent 7325a49bd6
commit 43d94a9b2f
1 changed files with 2 additions and 0 deletions

View File

@ -16,6 +16,8 @@
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#define VKD3D_DBG_CHANNEL VKD3D_DBG_CHANNEL_API
#include <fcntl.h>
#include <stdbool.h>
#include <stdio.h>