From de4293f9905ce335f0974bf4564d1d12ee5aa307 Mon Sep 17 00:00:00 2001 From: Hans-Kristian Arntzen Date: Mon, 16 Nov 2020 14:55:24 +0100 Subject: [PATCH] vkd3d: Use SHADER_READ for CBV visibility when using ROOT_VA CBV. Signed-off-by: Hans-Kristian Arntzen --- libs/vkd3d/command.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/libs/vkd3d/command.c b/libs/vkd3d/command.c index 8825437d..9eb1aa29 100644 --- a/libs/vkd3d/command.c +++ b/libs/vkd3d/command.c @@ -2469,7 +2469,7 @@ static void vk_access_and_stage_flags_from_d3d12_resource_state(const struct d3d *stages |= queue_shader_stages; *access |= VK_ACCESS_UNIFORM_READ_BIT; - if (device->bindless_state.flags & VKD3D_BINDLESS_CBV_AS_SSBO) + if (device->bindless_state.flags & (VKD3D_BINDLESS_CBV_AS_SSBO | VKD3D_RAW_VA_ROOT_DESCRIPTOR)) *access |= VK_ACCESS_SHADER_READ_BIT; if (vk_queue_flags & VK_QUEUE_GRAPHICS_BIT)