vkd3d: Do patch barrier after ending render pass.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
This commit is contained in:
Hans-Kristian Arntzen 2022-06-01 14:31:27 +02:00
parent eb1e3ae656
commit d7567cbb97
1 changed files with 1 additions and 1 deletions

View File

@ -9556,9 +9556,9 @@ static void d3d12_command_list_execute_indirect_state_template(
else
{
vk_patch_cmd_buffer = list->vk_command_buffer;
d3d12_command_list_end_current_render_pass(list, true);
VK_CALL(vkCmdPipelineBarrier(vk_patch_cmd_buffer, VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT,
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 1, &barrier, 0, NULL, 0, NULL));
d3d12_command_list_end_current_render_pass(list, true);
d3d12_command_list_invalidate_current_pipeline(list, true);
}