From d7567cbb970c7b96b3bcf610d5d5ac12eb64e66b Mon Sep 17 00:00:00 2001 From: Hans-Kristian Arntzen Date: Wed, 1 Jun 2022 14:31:27 +0200 Subject: [PATCH] vkd3d: Do patch barrier after ending render pass. Signed-off-by: Hans-Kristian Arntzen --- libs/vkd3d/command.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/libs/vkd3d/command.c b/libs/vkd3d/command.c index 7471af7a..e73d5201 100644 --- a/libs/vkd3d/command.c +++ b/libs/vkd3d/command.c @@ -9556,9 +9556,9 @@ static void d3d12_command_list_execute_indirect_state_template( else { vk_patch_cmd_buffer = list->vk_command_buffer; + d3d12_command_list_end_current_render_pass(list, true); VK_CALL(vkCmdPipelineBarrier(vk_patch_cmd_buffer, VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 1, &barrier, 0, NULL, 0, NULL)); - d3d12_command_list_end_current_render_pass(list, true); d3d12_command_list_invalidate_current_pipeline(list, true); }