vkd3d-shader: Fix incorrect type enum in global binding
Signed-off-by: Joshua Ashton <joshua@froggi.es>
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@ -5757,7 +5757,7 @@ static void vkd3d_dxbc_compiler_emit_resource_declaration(struct vkd3d_dxbc_comp
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if (counter_binding && (counter_binding->flags & VKD3D_SHADER_BINDING_FLAG_BINDLESS))
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{
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global_binding = vkd3d_dxbc_compiler_get_global_binding(compiler,
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VKD3D_DATA_UAV, VKD3D_SHADER_RESOURCE_NONE, VKD3D_DATA_UINT,
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VKD3D_DATA_UAV, VKD3D_SHADER_RESOURCE_NONE, VKD3D_TYPE_UINT,
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SpvStorageClassUniform, counter_binding, SpvImageFormatUnknown, 0);
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counter_type_id = global_binding->type_id;
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