vkd3d: Ignore NODE_MASK subobjects.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
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@ -605,6 +605,10 @@ static HRESULT d3d12_state_object_parse_subobjects(struct d3d12_state_object *ob
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break;
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}
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case D3D12_STATE_SUBOBJECT_TYPE_NODE_MASK:
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/* Just ignore this. It's irrelevant for us. */
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break;
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default:
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FIXME("Unrecognized subobject type: %u.\n", obj->Type);
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return E_INVALIDARG;
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