vkd3d: Ignore NODE_MASK subobjects.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
This commit is contained in:
Hans-Kristian Arntzen 2022-05-03 14:42:04 +02:00
parent 684e41fabe
commit c3ee963d2f
1 changed files with 4 additions and 0 deletions

View File

@ -605,6 +605,10 @@ static HRESULT d3d12_state_object_parse_subobjects(struct d3d12_state_object *ob
break;
}
case D3D12_STATE_SUBOBJECT_TYPE_NODE_MASK:
/* Just ignore this. It's irrelevant for us. */
break;
default:
FIXME("Unrecognized subobject type: %u.\n", obj->Type);
return E_INVALIDARG;