From c3ee963d2fb9f23edf6c0987b8a70d111f13412d Mon Sep 17 00:00:00 2001 From: Hans-Kristian Arntzen Date: Tue, 3 May 2022 14:42:04 +0200 Subject: [PATCH] vkd3d: Ignore NODE_MASK subobjects. Signed-off-by: Hans-Kristian Arntzen --- libs/vkd3d/raytracing_pipeline.c | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/libs/vkd3d/raytracing_pipeline.c b/libs/vkd3d/raytracing_pipeline.c index a963350f..bbb66ad0 100644 --- a/libs/vkd3d/raytracing_pipeline.c +++ b/libs/vkd3d/raytracing_pipeline.c @@ -605,6 +605,10 @@ static HRESULT d3d12_state_object_parse_subobjects(struct d3d12_state_object *ob break; } + case D3D12_STATE_SUBOBJECT_TYPE_NODE_MASK: + /* Just ignore this. It's irrelevant for us. */ + break; + default: FIXME("Unrecognized subobject type: %u.\n", obj->Type); return E_INVALIDARG;