vkd3d: Small warning fixes.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
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@ -4520,10 +4520,12 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_CreateSharedHandle(d3d12_device_if
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#endif
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#endif
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}
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}
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#ifdef _WIN32
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static inline bool handle_is_kmt_style(HANDLE handle)
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static inline bool handle_is_kmt_style(HANDLE handle)
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{
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{
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return ((ULONG_PTR)handle & 0x40000000) && ((ULONG_PTR)handle - 2) % 4 == 0;
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return ((ULONG_PTR)handle & 0x40000000) && ((ULONG_PTR)handle - 2) % 4 == 0;
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}
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}
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#endif
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static HRESULT STDMETHODCALLTYPE d3d12_device_OpenSharedHandle(d3d12_device_iface *iface,
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static HRESULT STDMETHODCALLTYPE d3d12_device_OpenSharedHandle(d3d12_device_iface *iface,
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HANDLE handle, REFIID riid, void **object)
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HANDLE handle, REFIID riid, void **object)
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@ -2730,13 +2730,13 @@ HRESULT d3d12_resource_create_committed(struct d3d12_device *device, const D3D12
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VkMemoryDedicatedAllocateInfo dedicated_info;
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VkMemoryDedicatedAllocateInfo dedicated_info;
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VkImageMemoryRequirementsInfo2 image_info;
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VkImageMemoryRequirementsInfo2 image_info;
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VkMemoryRequirements2 memory_requirements;
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VkMemoryRequirements2 memory_requirements;
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VkExportMemoryAllocateInfo export_info;
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VkBindImageMemoryInfo bind_info;
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VkBindImageMemoryInfo bind_info;
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bool use_dedicated_allocation;
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bool use_dedicated_allocation;
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VkResult vr;
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VkResult vr;
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#ifdef _WIN32
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#ifdef _WIN32
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VkImportMemoryWin32HandleInfoKHR import_info;
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VkImportMemoryWin32HandleInfoKHR import_info;
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VkExportMemoryAllocateInfo export_info;
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#endif
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#endif
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if (FAILED(hr = d3d12_resource_create_vk_resource(object, device)))
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if (FAILED(hr = d3d12_resource_create_vk_resource(object, device)))
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