vkd3d-shader: Properly handle scalar destinations in vkd3d_dxbc_compiler_emit_store().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2020-08-20 23:39:44 +04:30 committed by Alexandre Julliard
parent 106c76d45e
commit a451af9c51
1 changed files with 10 additions and 1 deletions

View File

@ -3385,6 +3385,16 @@ static void vkd3d_dxbc_compiler_emit_store(struct vkd3d_dxbc_compiler *compiler,
assert(write_mask);
component_count = vkd3d_write_mask_component_count(write_mask);
dst_component_count = vkd3d_write_mask_component_count(dst_write_mask);
if (dst_component_count == 1 && component_count != 1)
{
type_id = vkd3d_spirv_get_type_id(builder, component_type, 1);
val_id = vkd3d_spirv_build_op_composite_extract1(builder, type_id, val_id,
vkd3d_write_mask_get_component_idx(dst_write_mask));
write_mask &= dst_write_mask;
component_count = 1;
}
if (component_count == 1)
{
@ -3392,7 +3402,6 @@ static void vkd3d_dxbc_compiler_emit_store(struct vkd3d_dxbc_compiler *compiler,
dst_id, dst_write_mask, component_type, storage_class, write_mask, val_id);
}
dst_component_count = vkd3d_write_mask_component_count(dst_write_mask);
if (dst_component_count != component_count)
{
type_id = vkd3d_spirv_get_type_id(builder, component_type, dst_component_count);