tests: Use descriptor ranges with multiple descriptors in test_register_space().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2020-08-20 23:39:43 +04:30 committed by Alexandre Julliard
parent d2ffae5900
commit 106c76d45e
1 changed files with 12 additions and 10 deletions

View File

@ -32830,6 +32830,7 @@ static void test_register_space(void)
D3D12_UNORDERED_ACCESS_VIEW_DESC uav_desc;
D3D12_SHADER_RESOURCE_VIEW_DESC srv_desc;
ID3D12GraphicsCommandList *command_list;
unsigned int descriptor_count;
struct test_context context;
ID3D12DescriptorHeap *heap;
ID3D12CommandQueue *queue;
@ -32841,17 +32842,13 @@ static void test_register_space(void)
static const D3D12_DESCRIPTOR_RANGE descriptor_ranges[] =
{
{D3D12_DESCRIPTOR_RANGE_TYPE_SRV, 1, 1, 2, 0},
{D3D12_DESCRIPTOR_RANGE_TYPE_SRV, 1, 1, 1, D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND},
{D3D12_DESCRIPTOR_RANGE_TYPE_SRV, 1, 2, 1, D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND},
{D3D12_DESCRIPTOR_RANGE_TYPE_SRV, 1, 2, 2, D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND},
{D3D12_DESCRIPTOR_RANGE_TYPE_SRV, 2, 1, 1, D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND},
{D3D12_DESCRIPTOR_RANGE_TYPE_SRV, 2, 2, 2, D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND},
{D3D12_DESCRIPTOR_RANGE_TYPE_SRV, 1, 3, 1, D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND},
{D3D12_DESCRIPTOR_RANGE_TYPE_SRV, 1, 3, 2, D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND},
{D3D12_DESCRIPTOR_RANGE_TYPE_UAV, 1, 1, 1, D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND},
{D3D12_DESCRIPTOR_RANGE_TYPE_UAV, 1, 1, 2, D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND},
{D3D12_DESCRIPTOR_RANGE_TYPE_UAV, 1, 2, 1, D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND},
{D3D12_DESCRIPTOR_RANGE_TYPE_UAV, 1, 2, 2, D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND},
{D3D12_DESCRIPTOR_RANGE_TYPE_UAV, 1, 3, 1, D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND},
{D3D12_DESCRIPTOR_RANGE_TYPE_UAV, 2, 1, 2, D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND},
{D3D12_DESCRIPTOR_RANGE_TYPE_UAV, 2, 2, 1, D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND},
{D3D12_DESCRIPTOR_RANGE_TYPE_UAV, 1, 3, 2, D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND},
{D3D12_DESCRIPTOR_RANGE_TYPE_UAV, 1, 3, 4, D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND},
{D3D12_DESCRIPTOR_RANGE_TYPE_UAV, 1, 3, 3, D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND},
@ -32949,6 +32946,7 @@ static void test_register_space(void)
0x060000b2, 0x00100012, 0x00000000, 0x0021e000, 0x00000007, 0x00000003, 0x060000b3, 0x00100012,
0x00000000, 0x0021e000, 0x00000006, 0x00000003, 0x0100003e,
};
static const uint32_t uav_data[] = {100, 200, 400, 300, 600, 500, 700, 800};
static const uint32_t srv_data[] = {100, 200, 300, 400, 500, 600};
if (!init_compute_test_context(&context))
@ -32963,7 +32961,11 @@ static void test_register_space(void)
hr = create_root_signature(device, &root_signature_desc, &context.root_signature);
ok(hr == S_OK, "Failed to create root signature, hr %#x.\n", hr);
heap = create_gpu_descriptor_heap(device, D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, ARRAY_SIZE(descriptor_ranges));
for (i = 0, descriptor_count = 0; i < ARRAY_SIZE(descriptor_ranges); ++i)
{
descriptor_count += descriptor_ranges[i].NumDescriptors;
}
heap = create_gpu_descriptor_heap(device, D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, descriptor_count);
for (i = 0; i < ARRAY_SIZE(input_buffers); ++i)
{
@ -33033,7 +33035,7 @@ static void test_register_space(void)
{
transition_sub_resource_state(command_list, output_buffers[i], 0,
D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_SOURCE);
check_buffer_uint(output_buffers[i], queue, command_list, (i + 1) * 100, 0);
check_buffer_uint(output_buffers[i], queue, command_list, uav_data[i], 0);
reset_command_list(command_list, context.allocator);
}