vkd3d: Implement D3D12_FEATURE_MULTISAMPLE_QUALITY_LEVELS.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2019-01-25 13:23:32 +01:00 committed by Alexandre Julliard
parent 766361f9c3
commit 9370929ac1
4 changed files with 104 additions and 4 deletions

View File

@ -269,6 +269,20 @@ typedef struct D3D12_FEATURE_DATA_FORMAT_SUPPORT
D3D12_FORMAT_SUPPORT2 Support2;
} D3D12_FEATURE_DATA_FORMAT_SUPPORT;
typedef enum D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS
{
D3D12_MULTISAMPLE_QUALITY_LEVELS_FLAG_NONE = 0x00000000,
D3D12_MULTISAMPLE_QUALITY_LEVELS_FLAG_TILED_RESOURCE = 0x00000001,
} D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS;
typedef struct D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS
{
DXGI_FORMAT Format;
UINT SampleCount;
D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS Flags;
UINT NumQualityLevels;
} D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS;
typedef enum D3D12_HEAP_TYPE
{
D3D12_HEAP_TYPE_DEFAULT = 1,

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@ -1687,6 +1687,68 @@ static void vkd3d_restrict_format_support_for_feature_level(D3D12_FEATURE_DATA_F
}
}
static HRESULT d3d12_device_check_multisample_quality_levels(struct d3d12_device *device,
D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS *data)
{
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
VkImageFormatProperties vk_properties;
const struct vkd3d_format *format;
VkSampleCountFlagBits vk_samples;
VkImageUsageFlags vk_usage = 0;
VkResult vr;
TRACE("Format %#x, sample count %u, flags %#x.\n", data->Format, data->SampleCount, data->Flags);
data->NumQualityLevels = 0;
if (!(vk_samples = vk_samples_from_sample_count(data->SampleCount)))
WARN("Invalid sample count %u.\n", data->SampleCount);
if (!data->SampleCount)
return E_FAIL;
if (data->SampleCount == 1)
{
data->NumQualityLevels = 1;
goto done;
}
if (data->Format == DXGI_FORMAT_UNKNOWN)
goto done;
if (!(format = vkd3d_get_format(data->Format, false)))
{
FIXME("Unhandled format %#x.\n", data->Format);
return E_INVALIDARG;
}
if (data->Flags)
FIXME("Ignoring flags %#x.\n", data->Flags);
if (format->vk_aspect_mask & VK_IMAGE_ASPECT_COLOR_BIT)
vk_usage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
else
vk_usage |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
vr = VK_CALL(vkGetPhysicalDeviceImageFormatProperties(device->vk_physical_device,
format->vk_format, VK_IMAGE_TYPE_2D, VK_IMAGE_TILING_OPTIMAL, vk_usage, 0, &vk_properties));
if (vr == VK_ERROR_FORMAT_NOT_SUPPORTED)
{
WARN("Format %#x is not supported.\n", format->dxgi_format);
goto done;
}
if (vr < 0)
{
ERR("Failed to get image format properties, vr %d.\n", vr);
return hresult_from_vk_result(vr);
}
if (vk_properties.sampleCounts & vk_samples)
data->NumQualityLevels = 1;
done:
TRACE("Returning %u quality levels.\n", data->NumQualityLevels);
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d12_device_CheckFeatureSupport(ID3D12Device *iface,
D3D12_FEATURE feature, void *feature_data, UINT feature_data_size)
{
@ -1840,6 +1902,19 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_CheckFeatureSupport(ID3D12Device *
return S_OK;
}
case D3D12_FEATURE_MULTISAMPLE_QUALITY_LEVELS:
{
D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS *data = feature_data;
if (feature_data_size != sizeof(*data))
{
WARN("Invalid size %u.\n", feature_data_size);
return E_INVALIDARG;
}
return d3d12_device_check_multisample_quality_levels(device, data);
}
case D3D12_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT:
{
D3D12_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT *data = feature_data;

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@ -437,9 +437,9 @@ static VkImageType vk_image_type_from_d3d12_resource_dimension(D3D12_RESOURCE_DI
}
}
VkSampleCountFlagBits vk_samples_from_dxgi_sample_desc(const DXGI_SAMPLE_DESC *desc)
VkSampleCountFlagBits vk_samples_from_sample_count(unsigned int sample_count)
{
switch (desc->Count)
switch (sample_count)
{
case 1:
return VK_SAMPLE_COUNT_1_BIT;
@ -456,11 +456,21 @@ VkSampleCountFlagBits vk_samples_from_dxgi_sample_desc(const DXGI_SAMPLE_DESC *d
case 64:
return VK_SAMPLE_COUNT_64_BIT;
default:
FIXME("Unhandled sample count %u.\n", desc->Count);
return VK_SAMPLE_COUNT_1_BIT;
return 0;
}
}
VkSampleCountFlagBits vk_samples_from_dxgi_sample_desc(const DXGI_SAMPLE_DESC *desc)
{
VkSampleCountFlagBits vk_samples;
if ((vk_samples = vk_samples_from_sample_count(desc->Count)))
return vk_samples;
FIXME("Unhandled sample count %u.\n", desc->Count);
return VK_SAMPLE_COUNT_1_BIT;
}
HRESULT vkd3d_create_buffer(struct d3d12_device *device,
const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags,
const D3D12_RESOURCE_DESC *desc, VkBuffer *vk_buffer)

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@ -974,6 +974,7 @@ static inline unsigned int d3d12_resource_desc_get_sub_resource_count(const D3D1
VkCompareOp vk_compare_op_from_d3d12(D3D12_COMPARISON_FUNC op) DECLSPEC_HIDDEN;
VkSampleCountFlagBits vk_samples_from_dxgi_sample_desc(const DXGI_SAMPLE_DESC *desc) DECLSPEC_HIDDEN;
VkSampleCountFlagBits vk_samples_from_sample_count(unsigned int sample_count) DECLSPEC_HIDDEN;
bool is_valid_feature_level(D3D_FEATURE_LEVEL feature_level) DECLSPEC_HIDDEN;
bool check_feature_level_support(D3D_FEATURE_LEVEL feature_level) DECLSPEC_HIDDEN;