vkd3d: Return hardcoded GPU virtual address support.

The hardcoded value makes a real app happy and it is close to values
returned by various Windows drivers (AMD, Intel, Nvidia). In the long
term, we might try to derive the values from maxResourceSize and/or
sparseAddressSpaceSize.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2019-01-25 13:23:31 +01:00 committed by Alexandre Julliard
parent bcd91910e4
commit 766361f9c3
3 changed files with 37 additions and 4 deletions

View File

@ -1535,6 +1535,12 @@ typedef struct D3D12_FEATURE_DATA_ROOT_SIGNATURE
D3D_ROOT_SIGNATURE_VERSION HighestVersion;
} D3D12_FEATURE_DATA_ROOT_SIGNATURE;
typedef struct D3D12_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT
{
UINT MaxGPUVirtualAddressBitsPerResource;
UINT MaxGPUVirtualAddressBitsPerProcess;
} D3D12_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT;
typedef enum D3D_SHADER_MODEL
{
D3D_SHADER_MODEL_5_1 = 0x51,

View File

@ -1840,6 +1840,22 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_CheckFeatureSupport(ID3D12Device *
return S_OK;
}
case D3D12_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT:
{
D3D12_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT *data = feature_data;
if (feature_data_size != sizeof(*data))
{
WARN("Invalid size %u.\n", feature_data_size);
return E_INVALIDARG;
}
FIXME("Returning 40 GPU virtual address bits.\n");
data->MaxGPUVirtualAddressBitsPerResource = 40;
data->MaxGPUVirtualAddressBitsPerProcess = 40;
return S_OK;
}
case D3D12_FEATURE_SHADER_MODEL:
{
D3D12_FEATURE_DATA_SHADER_MODEL *data = feature_data;

View File

@ -962,6 +962,7 @@ static void test_node_count(void)
static void test_check_feature_support(void)
{
D3D12_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT gpu_virtual_address;
D3D12_FEATURE_DATA_FEATURE_LEVELS feature_levels;
D3D_FEATURE_LEVEL max_supported_feature_level;
D3D12_FEATURE_DATA_ARCHITECTURE architecture;
@ -1038,7 +1039,7 @@ static void test_check_feature_support(void)
feature_levels.MaxSupportedFeatureLevel = 0;
hr = ID3D12Device_CheckFeatureSupport(device, D3D12_FEATURE_FEATURE_LEVELS,
&feature_levels, sizeof(feature_levels));
ok(SUCCEEDED(hr), "Failed to check feature support, hr %#x.\n", hr);
ok(hr == S_OK, "Failed to check feature support, hr %#x.\n", hr);
trace("Max supported feature level %#x.\n", feature_levels.MaxSupportedFeatureLevel);
max_supported_feature_level = feature_levels.MaxSupportedFeatureLevel;
@ -1047,7 +1048,7 @@ static void test_check_feature_support(void)
feature_levels.MaxSupportedFeatureLevel = 0;
hr = ID3D12Device_CheckFeatureSupport(device, D3D12_FEATURE_FEATURE_LEVELS,
&feature_levels, sizeof(feature_levels));
ok(SUCCEEDED(hr), "Failed to check feature support, hr %#x.\n", hr);
ok(hr == S_OK, "Failed to check feature support, hr %#x.\n", hr);
ok(feature_levels.MaxSupportedFeatureLevel == max_supported_feature_level,
"Got unexpected feature level %#x, expected %#x.\n",
feature_levels.MaxSupportedFeatureLevel, max_supported_feature_level);
@ -1065,7 +1066,7 @@ static void test_check_feature_support(void)
feature_levels.MaxSupportedFeatureLevel = 0;
hr = ID3D12Device_CheckFeatureSupport(device, D3D12_FEATURE_FEATURE_LEVELS,
&feature_levels, sizeof(feature_levels));
ok(SUCCEEDED(hr), "Failed to check feature support, hr %#x.\n", hr);
ok(hr == S_OK, "Failed to check feature support, hr %#x.\n", hr);
ok(feature_levels.MaxSupportedFeatureLevel == D3D_FEATURE_LEVEL_9_3,
"Got unexpected max feature level %#x.\n", feature_levels.MaxSupportedFeatureLevel);
@ -1074,10 +1075,20 @@ static void test_check_feature_support(void)
feature_levels.MaxSupportedFeatureLevel = 0;
hr = ID3D12Device_CheckFeatureSupport(device, D3D12_FEATURE_FEATURE_LEVELS,
&feature_levels, sizeof(feature_levels));
ok(SUCCEEDED(hr), "Failed to check feature support, hr %#x.\n", hr);
ok(hr == S_OK, "Failed to check feature support, hr %#x.\n", hr);
ok(feature_levels.MaxSupportedFeatureLevel == 0x3000,
"Got unexpected max feature level %#x.\n", feature_levels.MaxSupportedFeatureLevel);
/* GPU virtual address */
memset(&gpu_virtual_address, 0, sizeof(gpu_virtual_address));
hr = ID3D12Device_CheckFeatureSupport(device, D3D12_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT,
&gpu_virtual_address, sizeof(gpu_virtual_address));
ok(hr == S_OK, "Failed to check GPU virtual address support, hr %#x.\n", hr);
trace("GPU virtual address bits per resource: %u.\n",
gpu_virtual_address.MaxGPUVirtualAddressBitsPerResource);
trace("GPU virtual address bits per process: %u.\n",
gpu_virtual_address.MaxGPUVirtualAddressBitsPerProcess);
refcount = ID3D12Device_Release(device);
ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
}