diff --git a/tests/d3d12.c b/tests/d3d12.c index abec8d91..66f70f90 100644 --- a/tests/d3d12.c +++ b/tests/d3d12.c @@ -721,6 +721,27 @@ static bool is_memory_pool_L1_supported(ID3D12Device *device) return !architecture.UMA; } +static bool is_vrs_tier1_supported(ID3D12Device *device, bool *additional_shading_rates) +{ + D3D12_FEATURE_DATA_D3D12_OPTIONS6 options; + HRESULT hr; + + if (additional_shading_rates) + *additional_shading_rates = false; + + if (FAILED(hr = ID3D12Device_CheckFeatureSupport(device, + D3D12_FEATURE_D3D12_OPTIONS6, &options, sizeof(options)))) + { + trace("Failed to check feature support, hr %#x.\n", hr); + return false; + } + + if (additional_shading_rates) + *additional_shading_rates = options.AdditionalShadingRatesSupported; + + return options.VariableShadingRateTier >= D3D12_VARIABLE_SHADING_RATE_TIER_1; +} + #define create_cb_root_signature(a, b, c, e) create_cb_root_signature_(__LINE__, a, b, c, e) static ID3D12RootSignature *create_cb_root_signature_(unsigned int line, ID3D12Device *device, unsigned int reg_idx, D3D12_SHADER_VISIBILITY shader_visibility, @@ -47711,6 +47732,115 @@ static void test_virtual_queries(void) destroy_test_context(&context); } +static void test_vrs(void) +{ + D3D12_GRAPHICS_PIPELINE_STATE_DESC pso_desc; + ID3D12GraphicsCommandList5 *command_list; + bool additional_shading_rates_supported; + ID3D12PipelineState *pipeline_state = NULL; + struct test_context_desc desc; + struct test_context context; + ID3D12CommandQueue *queue; + unsigned int i; + HRESULT hr; +#if 0 + void main(in float4 vPos : SV_POSITION, out float4 o0 : SV_Target0) + { + o0 = float4(ddx(vPos.x) / 255.0, ddy(vPos.y) / 255.0, 0.0, 0.0); + } +#endif + static const DWORD ps_code_dxbc[] = + { + 0x43425844, 0x1cf58366, 0x02883b19, 0xd5e18634, 0xeea3d29b, 0x00000001, 0x00000150, 0x00000003, + 0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, + 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000030f, 0x505f5653, 0x5449534f, 0x004e4f49, + 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, + 0x00000000, 0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x000000b4, 0x00000050, + 0x0000002d, 0x0100086a, 0x04002064, 0x00101032, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, + 0x00000000, 0x02000068, 0x00000001, 0x0500007a, 0x00100012, 0x00000000, 0x0010100a, 0x00000000, + 0x07000038, 0x00102012, 0x00000000, 0x0010000a, 0x00000000, 0x00004001, 0x3b808081, 0x0500007c, + 0x00100012, 0x00000000, 0x0010101a, 0x00000000, 0x07000038, 0x00102022, 0x00000000, 0x0010000a, + 0x00000000, 0x00004001, 0x3b808081, 0x08000036, 0x001020c2, 0x00000000, 0x00004002, 0x00000000, + 0x00000000, 0x00000000, 0x00000000, 0x0100003e, + }; + + const D3D12_SHADER_BYTECODE ps = { + (const void*)ps_code_dxbc, + sizeof(ps_code_dxbc) + }; + static const struct + { + D3D12_SHADING_RATE shading_rate; + D3D12_SHADING_RATE_COMBINER combiners[2]; + unsigned int expected_color; + bool additional_shading_rate; + } + tests[] = + { + {D3D12_SHADING_RATE_1X1, {D3D12_SHADING_RATE_COMBINER_PASSTHROUGH, D3D12_SHADING_RATE_COMBINER_PASSTHROUGH}, 0x00000101}, + {D3D12_SHADING_RATE_1X2, {D3D12_SHADING_RATE_COMBINER_PASSTHROUGH, D3D12_SHADING_RATE_COMBINER_PASSTHROUGH}, 0x00000201}, + {D3D12_SHADING_RATE_2X1, {D3D12_SHADING_RATE_COMBINER_PASSTHROUGH, D3D12_SHADING_RATE_COMBINER_PASSTHROUGH}, 0x00000102}, + {D3D12_SHADING_RATE_2X2, {D3D12_SHADING_RATE_COMBINER_PASSTHROUGH, D3D12_SHADING_RATE_COMBINER_PASSTHROUGH}, 0x00000202}, + {D3D12_SHADING_RATE_2X4, {D3D12_SHADING_RATE_COMBINER_PASSTHROUGH, D3D12_SHADING_RATE_COMBINER_PASSTHROUGH}, 0x00000402, true}, + {D3D12_SHADING_RATE_4X2, {D3D12_SHADING_RATE_COMBINER_PASSTHROUGH, D3D12_SHADING_RATE_COMBINER_PASSTHROUGH}, 0x00000204, true}, + {D3D12_SHADING_RATE_4X4, {D3D12_SHADING_RATE_COMBINER_PASSTHROUGH, D3D12_SHADING_RATE_COMBINER_PASSTHROUGH}, 0x00000404, true}, + }; + + memset(&desc, 0, sizeof(desc)); + if (!init_test_context(&context, &desc)) + return; + + if (!is_vrs_tier1_supported(context.device, &additional_shading_rates_supported)) + { + skip("VariableRateShading not supported.\n"); + destroy_test_context(&context); + return; + } + + command_list = context.list; + queue = context.queue; + + init_pipeline_state_desc(&pso_desc, context.root_signature, + context.render_target_desc.Format, NULL, &ps, NULL); + + hr = ID3D12Device_CreateGraphicsPipelineState(context.device, &pso_desc, + &IID_ID3D12PipelineState, (void **)&pipeline_state); + ok(hr == S_OK, "Failed to create pipeline, hr %#x.\n", hr); + + for (i = 0; i < ARRAY_SIZE(tests); ++i) + { + vkd3d_test_set_context("Test %u", i); + + if (!additional_shading_rates_supported) + { + skip("Skipped test %u, AdditionalShadingRates not supported.\n"); + continue; + } + + ID3D12GraphicsCommandList5_OMSetRenderTargets(command_list, 1, &context.rtv, false, NULL); + ID3D12GraphicsCommandList5_SetGraphicsRootSignature(command_list, context.root_signature); + ID3D12GraphicsCommandList5_SetPipelineState(command_list, pipeline_state); + ID3D12GraphicsCommandList5_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST); + ID3D12GraphicsCommandList5_RSSetViewports(command_list, 1, &context.viewport); + ID3D12GraphicsCommandList5_RSSetScissorRects(command_list, 1, &context.scissor_rect); + ID3D12GraphicsCommandList5_RSSetShadingRate(command_list, tests[i].shading_rate, tests[i].combiners); + ID3D12GraphicsCommandList5_DrawInstanced(command_list, 3, 1, 0, 0); + transition_resource_state(command_list, context.render_target, + D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE); + check_sub_resource_uint(context.render_target, 0, queue, command_list, tests[i].expected_color, 1); + + reset_command_list(command_list, context.allocator); + transition_resource_state(command_list, context.render_target, + D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET); + } + vkd3d_test_set_context(NULL); + + if (pipeline_state) + ID3D12PipelineState_Release(pipeline_state); + + destroy_test_context(&context); +} + START_TEST(d3d12) { pfn_D3D12CreateDevice = get_d3d12_pfn(D3D12CreateDevice); @@ -47948,4 +48078,5 @@ START_TEST(d3d12) run_test(test_undefined_read_typed_buffer_as_untyped_dxbc); run_test(test_undefined_read_typed_buffer_as_untyped_dxil); run_test(test_virtual_queries); + run_test(test_vrs); }