From 76f42069f42a32d7b92b18080cebe732847b90e3 Mon Sep 17 00:00:00 2001 From: Philip Rebohle Date: Tue, 10 Mar 2020 15:04:34 +0100 Subject: [PATCH] vkd3d: Add comment about WoW requiring BINDING_TIER_3 support. Signed-off-by: Philip Rebohle --- libs/vkd3d/device.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/libs/vkd3d/device.c b/libs/vkd3d/device.c index 3793756e..27a26bf9 100644 --- a/libs/vkd3d/device.c +++ b/libs/vkd3d/device.c @@ -1327,6 +1327,8 @@ static HRESULT vkd3d_init_device_caps(struct d3d12_device *device, device->feature_options.TiledResourcesTier = D3D12_TILED_RESOURCES_TIER_NOT_SUPPORTED; } + /* FIXME We only support bindless for TIER_2 at the moment, but WoW + * requires TIER_3 support to offer D3D12 as an option at all */ if (device->vk_info.device_limits.maxPerStageDescriptorSamplers <= 16) device->feature_options.ResourceBindingTier = D3D12_RESOURCE_BINDING_TIER_1; else if (device->vk_info.device_limits.maxPerStageDescriptorUniformBuffers <= 14)