vkd3d: Drop support for dummy sampler.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2019-04-04 13:01:29 +02:00 committed by Alexandre Julliard
parent 5842898cc7
commit 41274e6285
5 changed files with 0 additions and 64 deletions

View File

@ -144,12 +144,6 @@ struct vkd3d_shader_interface_info
const struct vkd3d_shader_combined_resource_sampler *combined_samplers;
unsigned int combined_sampler_count;
/* A sampler used by OpImageFetches generated for SM4 ld instructions.
*
* In Vulkan OpImageFetch must be used with a sampled image.
*/
struct vkd3d_shader_descriptor_binding dummy_sampler;
const struct vkd3d_shader_uav_counter_binding *uav_counters;
unsigned int uav_counter_count;
};

View File

@ -2004,7 +2004,6 @@ struct vkd3d_dxbc_compiler
uint32_t private_output_variable[MAX_REG_OUTPUT + 1]; /* 1 entry for oDepth */
uint32_t private_output_variable_write_mask[MAX_REG_OUTPUT + 1]; /* 1 entry for oDepth */
uint32_t epilogue_function_id;
uint32_t dummy_sampler_id;
uint32_t binding_idx;

View File

@ -1634,18 +1634,6 @@ static HRESULT vkd3d_create_vk_device(struct d3d12_device *device,
return hr;
}
static HRESULT d3d12_device_create_dummy_sampler(struct d3d12_device *device)
{
D3D12_STATIC_SAMPLER_DESC sampler_desc;
memset(&sampler_desc, 0, sizeof(sampler_desc));
sampler_desc.Filter = D3D12_FILTER_MIN_MAG_MIP_POINT;
sampler_desc.AddressU = D3D12_TEXTURE_ADDRESS_MODE_CLAMP;
sampler_desc.AddressV = D3D12_TEXTURE_ADDRESS_MODE_CLAMP;
sampler_desc.AddressW = D3D12_TEXTURE_ADDRESS_MODE_CLAMP;
return vkd3d_create_static_sampler(device, &sampler_desc, &device->vk_dummy_sampler);
}
static HRESULT d3d12_device_init_pipeline_cache(struct d3d12_device *device)
{
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
@ -1855,7 +1843,6 @@ static ULONG STDMETHODCALLTYPE d3d12_device_Release(ID3D12Device *iface)
vkd3d_destroy_null_resources(&device->null_resources, device);
vkd3d_gpu_va_allocator_cleanup(&device->gpu_va_allocator);
vkd3d_fence_worker_stop(&device->fence_worker, device);
VK_CALL(vkDestroySampler(device->vk_device, device->vk_dummy_sampler, NULL));
d3d12_device_destroy_pipeline_cache(device);
d3d12_device_destroy_vkd3d_queues(device);
VK_CALL(vkDestroyDevice(device->vk_device, NULL));
@ -3003,17 +2990,10 @@ static HRESULT d3d12_device_init(struct d3d12_device *device,
device->removed_reason = S_OK;
device->vk_device = VK_NULL_HANDLE;
device->vk_dummy_sampler = VK_NULL_HANDLE;
if (FAILED(hr = vkd3d_create_vk_device(device, create_info)))
goto out_free_instance;
if (FAILED(hr = d3d12_device_create_dummy_sampler(device)))
{
ERR("Failed to create dummy sampler, hr %#x.\n", hr);
goto out_free_vk_resources;
}
if (FAILED(hr = d3d12_device_init_pipeline_cache(device)))
goto out_free_vk_resources;
@ -3041,7 +3021,6 @@ out_free_pipeline_cache:
d3d12_device_destroy_pipeline_cache(device);
out_free_vk_resources:
vk_procs = &device->vk_procs;
VK_CALL(vkDestroySampler(device->vk_device, device->vk_dummy_sampler, NULL));
VK_CALL(vkDestroyDevice(device->vk_device, NULL));
out_free_instance:
vkd3d_instance_decref(device->vkd3d_instance);

View File

@ -775,24 +775,6 @@ static HRESULT d3d12_root_signature_init_root_descriptors(struct d3d12_root_sign
return S_OK;
}
static HRESULT d3d12_root_signature_init_dummy_sampler(struct d3d12_root_signature *root_signature,
struct d3d12_device *device, struct vkd3d_descriptor_set_context *context)
{
VkDescriptorSetLayoutBinding *binding = context->current_binding;
root_signature->dummy_sampler.set = context->set_index;
root_signature->dummy_sampler.binding = context->descriptor_binding++;
binding->binding = root_signature->dummy_sampler.binding;
binding->descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
binding->descriptorCount = 1;
binding->stageFlags = VK_SHADER_STAGE_ALL;
binding->pImmutableSamplers = &device->vk_dummy_sampler;
++context->current_binding;
return S_OK;
}
static HRESULT d3d12_root_signature_init_static_samplers(struct d3d12_root_signature *root_signature,
struct d3d12_device *device, const D3D12_ROOT_SIGNATURE_DESC *desc,
struct vkd3d_descriptor_set_context *context)
@ -883,7 +865,6 @@ static HRESULT d3d12_root_signature_init(struct d3d12_root_signature *root_signa
VkDescriptorSetLayoutBinding *binding_desc;
struct d3d12_root_signature_info info;
VkDescriptorSetLayout set_layouts[2];
bool needs_dummy_sampler;
HRESULT hr;
memset(&context, 0, sizeof(context));
@ -924,14 +905,6 @@ static HRESULT d3d12_root_signature_init(struct d3d12_root_signature *root_signa
root_signature->static_sampler_count = desc->NumStaticSamplers;
root_signature->root_descriptor_count = info.root_descriptor_count;
/* An additional sampler is created for SpvOpImageFetch. */
needs_dummy_sampler = info.srv_count || info.buffer_srv_count;
if (needs_dummy_sampler)
{
++info.sampler_count;
++info.descriptor_count;
}
hr = E_OUTOFMEMORY;
root_signature->parameter_count = desc->NumParameters;
if (!(root_signature->parameters = vkd3d_calloc(root_signature->parameter_count,
@ -978,9 +951,6 @@ static HRESULT d3d12_root_signature_init(struct d3d12_root_signature *root_signa
goto fail;
if (FAILED(hr = d3d12_root_signature_init_static_samplers(root_signature, device, desc, &context)))
goto fail;
if (needs_dummy_sampler && FAILED(hr = d3d12_root_signature_init_dummy_sampler(root_signature,
device, &context)))
goto fail;
root_signature->main_set = context.set_index;
if (context.descriptor_binding)
@ -1421,7 +1391,6 @@ static HRESULT d3d12_pipeline_state_init_compute(struct d3d12_pipeline_state *st
shader_interface.push_constant_buffer_count = root_signature->root_constant_count;
shader_interface.combined_samplers = NULL;
shader_interface.combined_sampler_count = 0;
shader_interface.dummy_sampler = root_signature->dummy_sampler;
shader_interface.uav_counters = state->uav_counters;
shader_interface.uav_counter_count = vkd3d_popcount(state->uav_counter_mask);
@ -2148,7 +2117,6 @@ static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *s
shader_interface.push_constant_buffer_count = root_signature->root_constant_count;
shader_interface.combined_samplers = NULL;
shader_interface.combined_sampler_count = 0;
shader_interface.dummy_sampler = root_signature->dummy_sampler;
shader_interface.uav_counters = NULL;
shader_interface.uav_counter_count = 0;

View File

@ -584,7 +584,6 @@ struct d3d12_root_signature
unsigned int descriptor_count;
struct vkd3d_shader_resource_binding *descriptor_mapping;
struct vkd3d_shader_descriptor_binding dummy_sampler;
unsigned int root_constant_count;
struct vkd3d_shader_push_constant_buffer *root_constants;
@ -912,9 +911,6 @@ struct d3d12_device
pthread_mutex_t pipeline_cache_mutex;
VkPipelineCache vk_pipeline_cache;
/* A sampler used for SpvOpImageFetch. */
VkSampler vk_dummy_sampler;
VkPhysicalDeviceMemoryProperties memory_properties;
D3D12_FEATURE_DATA_D3D12_OPTIONS feature_options;