vkd3d-shader: Drop support for dummy samplers.

This shouldn't be needed by any Vulkan driver anymore.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2019-04-04 13:01:28 +02:00 committed by Alexandre Julliard
parent 32a15c089a
commit 5842898cc7
1 changed files with 9 additions and 46 deletions

View File

@ -4602,32 +4602,6 @@ static void vkd3d_dxbc_compiler_emit_dcl_sampler(struct vkd3d_dxbc_compiler *com
vkd3d_dxbc_compiler_put_symbol(compiler, &reg_symbol);
}
static uint32_t vkd3d_dxbc_compiler_get_dummy_sampler_id(struct vkd3d_dxbc_compiler *compiler)
{
const struct vkd3d_shader_interface_info *shader_interface = &compiler->shader_interface;
const SpvStorageClass storage_class = SpvStorageClassUniformConstant;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t type_id, ptr_type_id, var_id;
if (compiler->dummy_sampler_id)
return compiler->dummy_sampler_id;
type_id = vkd3d_spirv_get_op_type_sampler(builder);
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, storage_class, type_id);
var_id = vkd3d_spirv_build_op_variable(builder, &builder->global_stream,
ptr_type_id, storage_class, 0);
vkd3d_spirv_build_op_decorate1(builder, var_id,
SpvDecorationDescriptorSet, shader_interface->dummy_sampler.set);
vkd3d_spirv_build_op_decorate1(builder, var_id,
SpvDecorationBinding, shader_interface->dummy_sampler.binding);
vkd3d_spirv_build_op_name(builder, var_id, "dummy_sampler");
compiler->dummy_sampler_id = var_id;
return compiler->dummy_sampler_id;
}
static const struct vkd3d_spirv_resource_type *vkd3d_dxbc_compiler_enable_resource_type(
struct vkd3d_dxbc_compiler *compiler, enum vkd3d_shader_resource_type resource_type, bool is_uav)
{
@ -6746,11 +6720,9 @@ static void vkd3d_dxbc_compiler_prepare_image(struct vkd3d_dxbc_compiler *compil
if (sampled)
{
assert(image->image_id);
assert(sampler_reg);
if (sampler_reg)
sampler_var_id = vkd3d_dxbc_compiler_get_register_id(compiler, sampler_reg);
else
sampler_var_id = vkd3d_dxbc_compiler_get_dummy_sampler_id(compiler);
sampler_var_id = vkd3d_dxbc_compiler_get_register_id(compiler, sampler_reg);
sampler_id = vkd3d_spirv_build_op_load(builder,
vkd3d_spirv_get_op_type_sampler(builder), sampler_var_id, SpvMemoryAccessMaskNone);
@ -6781,7 +6753,7 @@ static void vkd3d_dxbc_compiler_emit_ld(struct vkd3d_dxbc_compiler *compiler,
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
uint32_t image_id, type_id, coordinate_id, val_id;
uint32_t type_id, coordinate_id, val_id;
SpvImageOperandsMask operands_mask = 0;
unsigned int image_operand_count = 0;
struct vkd3d_shader_image image;
@ -6791,9 +6763,7 @@ static void vkd3d_dxbc_compiler_emit_ld(struct vkd3d_dxbc_compiler *compiler,
multisample = instruction->handler_idx == VKD3DSIH_LD2DMS;
/* OpImageFetch must be used with a sampled image. */
vkd3d_dxbc_compiler_prepare_image(compiler, &image, &src[1].reg, NULL, VKD3D_IMAGE_FLAG_SAMPLED);
image_id = vkd3d_spirv_build_op_image(builder, image.image_type_id, image.sampled_image_id);
vkd3d_dxbc_compiler_prepare_image(compiler, &image, &src[1].reg, NULL, VKD3D_IMAGE_FLAG_NONE);
type_id = vkd3d_spirv_get_type_id(builder, image.sampled_type, VKD3D_VEC4_SIZE);
coordinate_mask = (1u << image.resource_type_info->coordinate_component_count) - 1;
@ -6818,7 +6788,7 @@ static void vkd3d_dxbc_compiler_emit_ld(struct vkd3d_dxbc_compiler *compiler,
}
assert(image_operand_count <= ARRAY_SIZE(image_operands));
val_id = vkd3d_spirv_build_op_image_fetch(builder, type_id,
image_id, coordinate_id, operands_mask, image_operands, image_operand_count);
image.image_id, coordinate_id, operands_mask, image_operands, image_operand_count);
vkd3d_dxbc_compiler_emit_store_dst_swizzled(compiler,
dst, val_id, image.sampled_type, src[1].swizzle);
@ -7041,10 +7011,10 @@ static uint32_t vkd3d_dxbc_compiler_emit_raw_structured_addressing(
static void vkd3d_dxbc_compiler_emit_ld_raw_structured_srv_uav(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
uint32_t coordinate_id, type_id, val_id, image_id, texel_type_id;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
uint32_t coordinate_id, type_id, val_id, texel_type_id;
const struct vkd3d_shader_src_param *resource;
uint32_t base_coordinate_id, component_idx;
uint32_t constituents[VKD3D_VEC4_SIZE];
@ -7055,18 +7025,11 @@ static void vkd3d_dxbc_compiler_emit_ld_raw_structured_srv_uav(struct vkd3d_dxbc
resource = &src[instruction->src_count - 1];
if (resource->reg.type == VKD3DSPR_RESOURCE)
{
/* OpImageFetch must be used with a sampled image. */
op = SpvOpImageFetch;
vkd3d_dxbc_compiler_prepare_image(compiler, &image, &resource->reg, NULL, VKD3D_IMAGE_FLAG_SAMPLED);
image_id = vkd3d_spirv_build_op_image(builder, image.image_type_id, image.sampled_image_id);
}
else
{
op = SpvOpImageRead;
vkd3d_dxbc_compiler_prepare_image(compiler, &image, &resource->reg, NULL, VKD3D_IMAGE_FLAG_NONE);
image_id = image.image_id;
}
vkd3d_dxbc_compiler_prepare_image(compiler, &image, &resource->reg, NULL, VKD3D_IMAGE_FLAG_NONE);
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_UINT, 1);
base_coordinate_id = vkd3d_dxbc_compiler_emit_raw_structured_addressing(compiler,
@ -7085,7 +7048,7 @@ static void vkd3d_dxbc_compiler_emit_ld_raw_structured_srv_uav(struct vkd3d_dxbc
coordinate_id, vkd3d_dxbc_compiler_get_constant_uint(compiler, component_idx));
val_id = vkd3d_spirv_build_op_tr2(builder, &builder->function_stream,
op, texel_type_id, image_id, coordinate_id);
op, texel_type_id, image.image_id, coordinate_id);
constituents[j++] = vkd3d_spirv_build_op_composite_extract1(builder,
type_id, val_id, 0);
}