meta: Add some extra stuff to the 2.3 CHANGELOG
Signed-off-by: Joshua Ashton <joshua@froggi.es>
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@ -35,6 +35,11 @@ Full support (tier 2) for variable rate shading was added.
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Allows Kingdom Hearts remaster to get past the errors, unsure if game fully works yet.
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#### Write Watch and APITrace
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Support for `D3D12_HEAP_FLAG_ALLOW_WRITE_WATCH` has been added.
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This means [APITraces](https://github.com/Joshua-Ashton/apitrace/releases) of titles can now be captured.
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### Performance
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- Improve GPU bound performance in RE2 by up to 20% on NVIDIA.
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@ -46,6 +51,7 @@ Allows Kingdom Hearts remaster to get past the errors, unsure if game fully work
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multiple queues are causing issues. See README.
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- Optimize bindless constant buffer GPU-bound performance on NVIDIA if certain API code paths are used.
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- Optimize sparse binding CPU overhead.
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- `TRACE` logging calls are disabled by default on release builds.
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### Fixes and workarounds
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@ -54,6 +60,8 @@ Allows Kingdom Hearts remaster to get past the errors, unsure if game fully work
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Avoids driver crashes in Forza Horizon 4.
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- Workaround some buggy shaders in F1 2020.
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- Fix bugs if depth bounds test is used in certain ways.
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- Fix a read out-of-bounds in `UpdateTileMappings`.
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- Fix `SV_ClipDistance` and `SV_CullDistance` in Hull Shaders.
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## 2.2
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