meta: Add some extra stuff to the 2.3 CHANGELOG

Signed-off-by: Joshua Ashton <joshua@froggi.es>
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Joshua Ashton 2021-04-21 14:58:32 +01:00 committed by Hans-Kristian Arntzen
parent be1b941e06
commit 364402c5ac
1 changed files with 8 additions and 0 deletions

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@ -35,6 +35,11 @@ Full support (tier 2) for variable rate shading was added.
Allows Kingdom Hearts remaster to get past the errors, unsure if game fully works yet.
#### Write Watch and APITrace
Support for `D3D12_HEAP_FLAG_ALLOW_WRITE_WATCH` has been added.
This means [APITraces](https://github.com/Joshua-Ashton/apitrace/releases) of titles can now be captured.
### Performance
- Improve GPU bound performance in RE2 by up to 20% on NVIDIA.
@ -46,6 +51,7 @@ Allows Kingdom Hearts remaster to get past the errors, unsure if game fully work
multiple queues are causing issues. See README.
- Optimize bindless constant buffer GPU-bound performance on NVIDIA if certain API code paths are used.
- Optimize sparse binding CPU overhead.
- `TRACE` logging calls are disabled by default on release builds.
### Fixes and workarounds
@ -54,6 +60,8 @@ Allows Kingdom Hearts remaster to get past the errors, unsure if game fully work
Avoids driver crashes in Forza Horizon 4.
- Workaround some buggy shaders in F1 2020.
- Fix bugs if depth bounds test is used in certain ways.
- Fix a read out-of-bounds in `UpdateTileMappings`.
- Fix `SV_ClipDistance` and `SV_CullDistance` in Hull Shaders.
## 2.2