From 364402c5acc5c66b9e303c68ec760aee0bd83ccb Mon Sep 17 00:00:00 2001 From: Joshua Ashton Date: Wed, 21 Apr 2021 14:58:32 +0100 Subject: [PATCH] meta: Add some extra stuff to the 2.3 CHANGELOG Signed-off-by: Joshua Ashton --- CHANGELOG.md | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/CHANGELOG.md b/CHANGELOG.md index 1b773e5b..e5424572 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -35,6 +35,11 @@ Full support (tier 2) for variable rate shading was added. Allows Kingdom Hearts remaster to get past the errors, unsure if game fully works yet. +#### Write Watch and APITrace + +Support for `D3D12_HEAP_FLAG_ALLOW_WRITE_WATCH` has been added. +This means [APITraces](https://github.com/Joshua-Ashton/apitrace/releases) of titles can now be captured. + ### Performance - Improve GPU bound performance in RE2 by up to 20% on NVIDIA. @@ -46,6 +51,7 @@ Allows Kingdom Hearts remaster to get past the errors, unsure if game fully work multiple queues are causing issues. See README. - Optimize bindless constant buffer GPU-bound performance on NVIDIA if certain API code paths are used. - Optimize sparse binding CPU overhead. +- `TRACE` logging calls are disabled by default on release builds. ### Fixes and workarounds @@ -54,6 +60,8 @@ Allows Kingdom Hearts remaster to get past the errors, unsure if game fully work Avoids driver crashes in Forza Horizon 4. - Workaround some buggy shaders in F1 2020. - Fix bugs if depth bounds test is used in certain ways. +- Fix a read out-of-bounds in `UpdateTileMappings`. +- Fix `SV_ClipDistance` and `SV_CullDistance` in Hull Shaders. ## 2.2