vkd3d-shader: Fix resinfo for cube textures.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2019-01-23 12:46:48 +01:00 committed by Alexandre Julliard
parent 49a02a41f3
commit 35e062b0a4
1 changed files with 3 additions and 1 deletions

View File

@ -1672,7 +1672,7 @@ vkd3d_spirv_resource_type_table[] =
SpvCapabilitySampled1D, SpvCapabilityImage1D},
{VKD3D_SHADER_RESOURCE_TEXTURE_2DARRAY, SpvDim2D, 1, 0, 3, 2},
{VKD3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY, SpvDim2D, 1, 1, 3, 2},
{VKD3D_SHADER_RESOURCE_TEXTURE_CUBEARRAY, SpvDimCube, 1, 0, 3, 0,
{VKD3D_SHADER_RESOURCE_TEXTURE_CUBEARRAY, SpvDimCube, 1, 0, 4, 0,
SpvCapabilitySampledCubeArray, SpvCapabilityImageCubeArray},
};
@ -6516,6 +6516,8 @@ static void vkd3d_dxbc_compiler_emit_resinfo(struct vkd3d_dxbc_compiler *compile
vkd3d_dxbc_compiler_prepare_image(compiler, &image, &src[1].reg, NULL, VKD3D_IMAGE_FLAG_NONE);
size_component_count = image.resource_type_info->coordinate_component_count;
if (image.resource_type_info->dim == SpvDimCube)
--size_component_count;
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_UINT, size_component_count);
supports_mipmaps = src[1].reg.type != VKD3DSPR_UAV && !image.resource_type_info->ms;