tests: Add more tests for texture allocation info.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2019-01-18 10:25:51 +01:00 committed by Alexandre Julliard
parent ec49d3ebd2
commit 49a02a41f3
2 changed files with 62 additions and 0 deletions

View File

@ -22025,6 +22025,7 @@ static void test_resource_allocation_info(void)
ID3D12Device *device;
unsigned int i, j;
ULONG refcount;
UINT64 size;
static const unsigned int alignments[] =
{
@ -22046,6 +22047,22 @@ static void test_resource_allocation_info(void)
D3D12_DEFAULT_MSAA_RESOURCE_PLACEMENT_ALIGNMENT,
D3D12_DEFAULT_MSAA_RESOURCE_PLACEMENT_ALIGNMENT + 1,
};
static const struct
{
unsigned int width;
unsigned int height;
unsigned int array_size;
DXGI_FORMAT format;
}
texture_tests[] =
{
{ 4, 4, 1, DXGI_FORMAT_R8_UINT},
{ 8, 8, 1, DXGI_FORMAT_R8G8B8A8_UNORM},
{16, 16, 1, DXGI_FORMAT_R8G8B8A8_UNORM},
{16, 16, 6, DXGI_FORMAT_R8G8B8A8_UNORM},
{1024, 1024, 1, DXGI_FORMAT_R8G8B8A8_UNORM},
};
if (!(device = create_device()))
{
@ -22086,6 +22103,50 @@ static void test_resource_allocation_info(void)
}
}
desc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D;
desc.MipLevels = 1;
desc.SampleDesc.Count = 1;
desc.SampleDesc.Quality = 0;
desc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN;
desc.Flags = 0;
for (i = 0; i < ARRAY_SIZE(texture_tests); ++i)
{
desc.Width = texture_tests[i].width;
desc.Height = texture_tests[i].height;
desc.DepthOrArraySize = texture_tests[i].array_size;
desc.Format = texture_tests[i].format;
desc.Alignment = 0;
info = ID3D12Device_GetResourceAllocationInfo(device, 0, 1, &desc);
ok(info.Alignment >= D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT,
"Got unexpected alignment %"PRIu64".\n", info.Alignment);
check_alignment(info.SizeInBytes, info.Alignment);
desc.Alignment = D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT;
info = ID3D12Device_GetResourceAllocationInfo(device, 0, 1, &desc);
ok(info.Alignment >= D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT,
"Got unexpected alignment %"PRIu64".\n", info.Alignment);
check_alignment(info.SizeInBytes, info.Alignment);
desc.Alignment = D3D12_SMALL_RESOURCE_PLACEMENT_ALIGNMENT;
info = ID3D12Device_GetResourceAllocationInfo(device, 0, 1, &desc);
ok(info.Alignment >= D3D12_SMALL_RESOURCE_PLACEMENT_ALIGNMENT,
"Got unexpected alignment %"PRIu64".\n", info.Alignment);
size = desc.Width * desc.Height * desc.DepthOrArraySize * format_size(desc.Format);
if (size <= D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT)
{
check_alignment(info.SizeInBytes, info.Alignment);
}
else
{
ok(info.SizeInBytes == ~(UINT64)0,
"Got unexpected size %"PRIu64".\n", info.SizeInBytes);
ok(info.Alignment >= D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT,
"Got unexpected alignment %"PRIu64".\n", info.Alignment);
}
}
refcount = ID3D12Device_Release(device);
ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
}

View File

@ -227,6 +227,7 @@ static unsigned int format_size(DXGI_FORMAT format)
{
case DXGI_FORMAT_UNKNOWN:
case DXGI_FORMAT_A8_UNORM:
case DXGI_FORMAT_R8_UINT:
return 1;
case DXGI_FORMAT_R32G32B32A32_FLOAT:
case DXGI_FORMAT_R32G32B32A32_UINT: