vkd3d: Ignore cached SPIR-V if we're dumping SPIR-V.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
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@ -574,9 +574,9 @@ static void vkd3d_instance_deduce_config_flags_from_environment(void)
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{
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const char *env;
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if (getenv("VKD3D_SHADER_OVERRIDE"))
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if (getenv("VKD3D_SHADER_OVERRIDE") || getenv("VKD3D_SHADER_DUMP_PATH"))
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{
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INFO("VKD3D_SHADER_OVERRIDE is used, pipeline_library_ignore_spirv option is enforced.\n");
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INFO("VKD3D_SHADER_OVERRIDE or VKD3D_SHADER_DUMP_PATH is used, pipeline_library_ignore_spirv option is enforced.\n");
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vkd3d_config_flags |= VKD3D_CONFIG_FLAG_PIPELINE_LIBRARY_IGNORE_SPIRV;
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}
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