tests: Ensure we hit viewport count 0 case in test suite.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
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@ -26031,8 +26031,7 @@ static void test_vertex_id(bool use_dxil)
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transition_resource_state(command_list, counter_buffer,
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D3D12_RESOURCE_STATE_COPY_DEST, D3D12_RESOURCE_STATE_STREAM_OUT);
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ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect);
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ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
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/* Test zero viewports. */
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ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
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ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
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ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_POINTLIST);
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