vkd3d: Set pointer to NULL if committed resource creation fails.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2018-09-12 15:19:57 +02:00 committed by Alexandre Julliard
parent cb24709980
commit 150d1f0eb8
2 changed files with 16 additions and 4 deletions

View File

@ -1914,22 +1914,25 @@ static D3D12_HEAP_PROPERTIES * STDMETHODCALLTYPE d3d12_device_GetCustomHeapPrope
static HRESULT STDMETHODCALLTYPE d3d12_device_CreateCommittedResource(ID3D12Device *iface,
const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags,
const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state,
const D3D12_CLEAR_VALUE *optimized_clear_value, REFIID riid, void **resource)
const D3D12_CLEAR_VALUE *optimized_clear_value, REFIID iid, void **resource)
{
struct d3d12_device *device = impl_from_ID3D12Device(iface);
struct d3d12_resource *object;
HRESULT hr;
TRACE("iface %p, heap_properties %p, heap_flags %#x, desc %p, initial_state %#x, "
"optimized_clear_value %p, riid %s, resource %p.\n",
"optimized_clear_value %p, iid %s, resource %p.\n",
iface, heap_properties, heap_flags, desc, initial_state,
optimized_clear_value, debugstr_guid(riid), resource);
optimized_clear_value, debugstr_guid(iid), resource);
if (FAILED(hr = d3d12_committed_resource_create(device, heap_properties, heap_flags,
desc, initial_state, optimized_clear_value, &object)))
{
*resource = NULL;
return hr;
}
return return_interface(&object->ID3D12Resource_iface, &IID_ID3D12Resource, riid, resource);
return return_interface(&object->ID3D12Resource_iface, &IID_ID3D12Resource, iid, resource);
}
static HRESULT STDMETHODCALLTYPE d3d12_device_CreateHeap(ID3D12Device *iface,

View File

@ -1656,10 +1656,19 @@ static void test_create_committed_resource(void)
/* A texture cannot be created on a UPLOAD heap. */
heap_properties.Type = D3D12_HEAP_TYPE_UPLOAD;
resource = (void *)0xdeadbeef;
hr = ID3D12Device_CreateCommittedResource(device, &heap_properties, D3D12_HEAP_FLAG_NONE,
&resource_desc, D3D12_RESOURCE_STATE_GENERIC_READ, NULL,
&IID_ID3D12Resource, (void **)&resource);
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
ok(!resource, "Got unexpected pointer %p.\n", resource);
resource = (void *)0xdeadbeef;
hr = ID3D12Device_CreateCommittedResource(device, &heap_properties, D3D12_HEAP_FLAG_NONE,
&resource_desc, D3D12_RESOURCE_STATE_GENERIC_READ, NULL,
&IID_ID3D12Device, (void **)&resource);
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
ok(!resource, "Got unexpected pointer %p.\n", resource);
/* A texture cannot be created on a READBACK heap. */
heap_properties.Type = D3D12_HEAP_TYPE_READBACK;