vkd3d: Factor out d3d12_command_list_create_graphics_pipeline().

In preparation for pipeline cache.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2018-09-12 15:19:56 +02:00 committed by Alexandre Julliard
parent b0bfe90c9e
commit cb24709980
1 changed files with 23 additions and 14 deletions

View File

@ -1817,7 +1817,8 @@ static bool d3d12_command_list_update_current_framebuffer(struct d3d12_command_l
return true;
}
static bool d3d12_command_list_update_current_pipeline(struct d3d12_command_list *list)
static VkPipeline d3d12_command_list_create_graphics_pipeline(struct d3d12_command_list *list,
const struct d3d12_graphics_pipeline_state *state)
{
struct VkVertexInputBindingDescription bindings[D3D12_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT];
const struct vkd3d_vk_device_procs *vk_procs = &list->device->vk_procs;
@ -1826,7 +1827,6 @@ static bool d3d12_command_list_update_current_pipeline(struct d3d12_command_list
struct VkPipelineColorBlendStateCreateInfo blend_desc;
struct VkGraphicsPipelineCreateInfo pipeline_desc;
const struct d3d12_device *device = list->device;
struct d3d12_graphics_pipeline_state *state;
size_t binding_count = 0;
VkPipeline vk_pipeline;
unsigned int i;
@ -1858,17 +1858,6 @@ static bool d3d12_command_list_update_current_pipeline(struct d3d12_command_list
.pDynamicStates = dynamic_states,
};
if (list->current_pipeline != VK_NULL_HANDLE)
return true;
if (list->state->vk_bind_point != VK_PIPELINE_BIND_POINT_GRAPHICS)
{
WARN("Pipeline state %p has bind point %#x.\n", list->state, list->state->vk_bind_point);
return false;
}
state = &list->state->u.graphics;
for (i = 0, mask = 0; i < state->attribute_count; ++i)
{
struct VkVertexInputBindingDescription *b;
@ -1945,16 +1934,36 @@ static bool d3d12_command_list_update_current_pipeline(struct d3d12_command_list
1, &pipeline_desc, NULL, &vk_pipeline))) < 0)
{
WARN("Failed to create Vulkan graphics pipeline, vr %d.\n", vr);
return false;
return VK_NULL_HANDLE;
}
if (!d3d12_command_allocator_add_pipeline(list->allocator, vk_pipeline))
{
WARN("Failed to add pipeline.\n");
VK_CALL(vkDestroyPipeline(device->vk_device, vk_pipeline, NULL));
return VK_NULL_HANDLE;
}
return vk_pipeline;
}
static bool d3d12_command_list_update_current_pipeline(struct d3d12_command_list *list)
{
const struct vkd3d_vk_device_procs *vk_procs = &list->device->vk_procs;
VkPipeline vk_pipeline;
if (list->current_pipeline != VK_NULL_HANDLE)
return true;
if (list->state->vk_bind_point != VK_PIPELINE_BIND_POINT_GRAPHICS)
{
WARN("Pipeline state %p has bind point %#x.\n", list->state, list->state->vk_bind_point);
return false;
}
if (!(vk_pipeline = d3d12_command_list_create_graphics_pipeline(list, &list->state->u.graphics)))
return false;
VK_CALL(vkCmdBindPipeline(list->vk_command_buffer, list->state->vk_bind_point, vk_pipeline));
list->current_pipeline = vk_pipeline;