11 lines
245 B
GLSL
11 lines
245 B
GLSL
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#version 450
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#extension GL_ARB_shader_viewport_layer_array : enable
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void main() {
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gl_Layer = gl_InstanceIndex;
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gl_Position = vec4(
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float(gl_VertexIndex & 1) * 4.0f - 1.0f,
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float(gl_VertexIndex & 2) * 2.0f - 1.0f,
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0.0f, 1.0f);
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}
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