vkd3d-proton/libs/vkd3d/resource.c

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/*
* Copyright 2016 Józef Kucia for CodeWeavers
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include "vkd3d_private.h"
static VkImageType vk_image_type_from_d3d12_resource_dimension(D3D12_RESOURCE_DIMENSION dimension)
{
switch (dimension)
{
case D3D12_RESOURCE_DIMENSION_TEXTURE1D:
return VK_IMAGE_TYPE_1D;
case D3D12_RESOURCE_DIMENSION_TEXTURE2D:
return VK_IMAGE_TYPE_2D;
case D3D12_RESOURCE_DIMENSION_TEXTURE3D:
return VK_IMAGE_TYPE_3D;
default:
ERR("Invalid resource dimension %#x.\n", dimension);
return VK_IMAGE_TYPE_2D;
}
}
static VkSampleCountFlagBits vk_samples_from_dxgi_sample_desc(const DXGI_SAMPLE_DESC *desc)
{
switch (desc->Count)
{
case 1:
return VK_SAMPLE_COUNT_1_BIT;
case 2:
return VK_SAMPLE_COUNT_2_BIT;
case 4:
return VK_SAMPLE_COUNT_4_BIT;
case 8:
return VK_SAMPLE_COUNT_8_BIT;
case 16:
return VK_SAMPLE_COUNT_16_BIT;
case 32:
return VK_SAMPLE_COUNT_32_BIT;
case 64:
return VK_SAMPLE_COUNT_64_BIT;
default:
FIXME("Unhandled sample count %u.\n", desc->Count);
return VK_SAMPLE_COUNT_1_BIT;
}
}
static HRESULT vkd3d_create_buffer(struct d3d12_resource *resource, struct d3d12_device *device,
const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags,
const D3D12_RESOURCE_DESC *desc)
{
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
VkBufferCreateInfo buffer_info;
VkResult vr;
buffer_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
buffer_info.pNext = NULL;
buffer_info.flags = 0;
buffer_info.size = desc->Width;
/* FIXME: Try to limit usage based on heap_properties. */
buffer_info.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT
| VK_BUFFER_USAGE_TRANSFER_DST_BIT
| VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT
| VK_BUFFER_USAGE_INDEX_BUFFER_BIT
| VK_BUFFER_USAGE_VERTEX_BUFFER_BIT
| VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT;
if (desc->Flags & D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS)
{
buffer_info.usage |= VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT;
buffer_info.usage |= VK_BUFFER_USAGE_STORAGE_BUFFER_BIT;
}
if (!(desc->Flags & D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE))
buffer_info.usage |= VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT;
/* FIXME: Buffers always can be accessed from multiple queues. */
buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
buffer_info.queueFamilyIndexCount = 0;
buffer_info.pQueueFamilyIndices = 0;
if ((vr = VK_CALL(vkCreateBuffer(device->vk_device, &buffer_info, NULL, &resource->u.vk_buffer))) < 0)
{
WARN("Failed to create Vulkan buffer, vr %d.\n", vr);
return hresult_from_vk_result(vr);
}
TRACE("Created Vulkan buffer for resource %p.\n", resource);
return S_OK;
}
static HRESULT vkd3d_create_image(struct d3d12_resource *resource, struct d3d12_device *device,
const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags,
const D3D12_RESOURCE_DESC *desc)
{
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
const struct vkd3d_format *format;
VkImageCreateInfo image_info;
VkResult vr;
if (!(format = vkd3d_get_format(desc->Format)))
{
WARN("Invalid DXGI format %#x.\n", desc->Format);
return E_INVALIDARG;
}
image_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
image_info.pNext = NULL;
image_info.flags = VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT;
if (desc->Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE2D)
image_info.flags |= VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT;
image_info.imageType = vk_image_type_from_d3d12_resource_dimension(desc->Dimension);
image_info.format = format->vk_format;
image_info.extent.width = desc->Width;
image_info.extent.height = desc->Height;
if (desc->Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D)
{
image_info.extent.depth = desc->DepthOrArraySize;
image_info.arrayLayers = 1;
}
else
{
image_info.extent.depth = 1;
image_info.arrayLayers = desc->DepthOrArraySize;
}
image_info.mipLevels = desc->MipLevels;
image_info.samples = vk_samples_from_dxgi_sample_desc(&desc->SampleDesc);
if (desc->Layout == D3D12_TEXTURE_LAYOUT_UNKNOWN)
{
image_info.tiling = VK_IMAGE_TILING_OPTIMAL;
}
else if (desc->Layout == D3D12_TEXTURE_LAYOUT_ROW_MAJOR)
{
image_info.tiling = VK_IMAGE_TILING_LINEAR;
}
else
{
FIXME("Unsupported layout %#x.\n", desc->Layout);
return E_NOTIMPL;
}
image_info.usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
if (desc->Flags & D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET)
{
image_info.usage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
image_info.usage |= VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT;
}
if (desc->Flags & D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL)
{
image_info.usage |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
image_info.usage |= VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT;
}
if (desc->Flags & D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS)
image_info.usage |= VK_IMAGE_USAGE_STORAGE_BIT;
if (!(desc->Flags & D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE))
image_info.usage |= VK_IMAGE_USAGE_SAMPLED_BIT;
if (desc->Flags & D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS)
FIXME("Ignoring D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS.\n");
image_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
image_info.queueFamilyIndexCount = 0;
image_info.pQueueFamilyIndices = NULL;
image_info.initialLayout = is_cpu_accessible_heap(heap_properties) ?
VK_IMAGE_LAYOUT_PREINITIALIZED : VK_IMAGE_LAYOUT_UNDEFINED;
if ((vr = VK_CALL(vkCreateImage(device->vk_device, &image_info, NULL, &resource->u.vk_image))) < 0)
{
WARN("Failed to create Vulkan image, vr %d.\n", vr);
return hresult_from_vk_result(vr);
}
TRACE("Created Vulkan image for resource %p.\n", resource);
return S_OK;
}
static unsigned int vkd3d_select_memory_type(struct d3d12_device *device, uint32_t memory_type_mask,
const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags)
{
VkPhysicalDeviceMemoryProperties *memory_info = &device->memory_properties;
VkMemoryPropertyFlags required_flags;
unsigned int i;
switch (heap_properties->Type)
{
case D3D12_HEAP_TYPE_DEFAULT:
required_flags = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
break;
case D3D12_HEAP_TYPE_CUSTOM:
FIXME("Custom heaps not supported yet.\n");
case D3D12_HEAP_TYPE_UPLOAD:
case D3D12_HEAP_TYPE_READBACK:
required_flags = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
break;
default:
WARN("Invalid heap type %#x.\n", heap_properties->Type);
return ~0u;
}
for (i = 0; i < memory_info->memoryTypeCount; ++i)
{
if (!(memory_type_mask & (1u << i)))
continue;
if ((memory_info->memoryTypes[i].propertyFlags & required_flags) == required_flags)
return i;
}
return ~0u;
}
static HRESULT vkd3d_allocate_device_memory(struct d3d12_device *device,
const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags,
const VkMemoryRequirements *memory_requirements, VkDeviceMemory *vk_memory)
{
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
VkMemoryAllocateInfo allocate_info;
VkResult vr;
TRACE("Memory requirements: size %#"PRIx64", alignment %#"PRIx64".\n",
memory_requirements->size, memory_requirements->alignment);
allocate_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
allocate_info.pNext = NULL;
allocate_info.allocationSize = memory_requirements->size;
allocate_info.memoryTypeIndex = vkd3d_select_memory_type(device,
memory_requirements->memoryTypeBits, heap_properties, heap_flags);
if (allocate_info.memoryTypeIndex == ~0u)
{
FIXME("Failed to find suitable memory type (allowed types %#x).\n", memory_requirements->memoryTypeBits);
*vk_memory = VK_NULL_HANDLE;
return E_FAIL;
}
TRACE("Allocating memory type %u.\n", allocate_info.memoryTypeIndex);
if ((vr = VK_CALL(vkAllocateMemory(device->vk_device, &allocate_info, NULL, vk_memory))) < 0)
{
WARN("Failed to allocate device memory, vr %d.\n", vr);
*vk_memory = VK_NULL_HANDLE;
return hresult_from_vk_result(vr);
}
return S_OK;
}
static HRESULT vkd3d_allocate_buffer_memory(struct d3d12_resource *resource, struct d3d12_device *device,
const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags)
{
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
VkMemoryRequirements memory_requirements;
VkResult vr;
HRESULT hr;
assert(d3d12_resource_is_buffer(resource));
VK_CALL(vkGetBufferMemoryRequirements(device->vk_device, resource->u.vk_buffer, &memory_requirements));
if (FAILED(hr = vkd3d_allocate_device_memory(device, heap_properties, heap_flags,
&memory_requirements, &resource->vk_memory)))
return hr;
if ((vr = VK_CALL(vkBindBufferMemory(device->vk_device, resource->u.vk_buffer, resource->vk_memory, 0))) < 0)
{
WARN("Failed to bind memory, vr %d.\n", vr);
VK_CALL(vkFreeMemory(device->vk_device, resource->vk_memory, NULL));
resource->vk_memory = VK_NULL_HANDLE;
return hresult_from_vk_result(vr);
}
return S_OK;
}
static HRESULT vkd3d_allocate_image_memory(struct d3d12_resource *resource, struct d3d12_device *device,
const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags)
{
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
VkMemoryRequirements memory_requirements;
VkResult vr;
HRESULT hr;
assert(D3D12_RESOURCE_DIMENSION_TEXTURE1D <= resource->desc.Dimension
&& resource->desc.Dimension <= D3D12_RESOURCE_DIMENSION_TEXTURE3D);
VK_CALL(vkGetImageMemoryRequirements(device->vk_device, resource->u.vk_image, &memory_requirements));
if (FAILED(hr = vkd3d_allocate_device_memory(device, heap_properties, heap_flags,
&memory_requirements, &resource->vk_memory)))
return hr;
if ((vr = VK_CALL(vkBindImageMemory(device->vk_device, resource->u.vk_image, resource->vk_memory, 0))) < 0)
{
WARN("Failed to bind memory, vr %d.\n", vr);
VK_CALL(vkFreeMemory(device->vk_device, resource->vk_memory, NULL));
resource->vk_memory = VK_NULL_HANDLE;
return hresult_from_vk_result(vr);
}
return S_OK;
}
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static void d3d12_resource_destroy(struct d3d12_resource *resource, struct d3d12_device *device)
{
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
2016-10-25 12:23:18 +01:00
if (resource->flags & VKD3D_RESOURCE_EXTERNAL)
return;
switch (resource->desc.Dimension)
{
case D3D12_RESOURCE_DIMENSION_BUFFER:
VK_CALL(vkDestroyBuffer(device->vk_device, resource->u.vk_buffer, NULL));
break;
case D3D12_RESOURCE_DIMENSION_TEXTURE1D:
case D3D12_RESOURCE_DIMENSION_TEXTURE2D:
case D3D12_RESOURCE_DIMENSION_TEXTURE3D:
VK_CALL(vkDestroyImage(device->vk_device, resource->u.vk_image, NULL));
break;
default:
ERR("Invalid resource dimension %#x.\n", resource->desc.Dimension);
break;
}
if (resource->vk_memory)
VK_CALL(vkFreeMemory(device->vk_device, resource->vk_memory, NULL));
}
/* ID3D12Resource */
static inline struct d3d12_resource *impl_from_ID3D12Resource(ID3D12Resource *iface)
{
return CONTAINING_RECORD(iface, struct d3d12_resource, ID3D12Resource_iface);
}
static HRESULT STDMETHODCALLTYPE d3d12_resource_QueryInterface(ID3D12Resource *iface,
REFIID riid, void **object)
{
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
if (IsEqualGUID(riid, &IID_ID3D12Resource)
|| IsEqualGUID(riid, &IID_ID3D12Pageable)
|| IsEqualGUID(riid, &IID_ID3D12DeviceChild)
|| IsEqualGUID(riid, &IID_ID3D12Object)
|| IsEqualGUID(riid, &IID_IUnknown))
{
ID3D12Resource_AddRef(iface);
*object = iface;
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
*object = NULL;
return E_NOINTERFACE;
}
static ULONG STDMETHODCALLTYPE d3d12_resource_AddRef(ID3D12Resource *iface)
{
struct d3d12_resource *resource = impl_from_ID3D12Resource(iface);
ULONG refcount = InterlockedIncrement(&resource->refcount);
TRACE("%p increasing refcount to %u.\n", resource, refcount);
return refcount;
}
static ULONG STDMETHODCALLTYPE d3d12_resource_Release(ID3D12Resource *iface)
{
struct d3d12_resource *resource = impl_from_ID3D12Resource(iface);
ULONG refcount = InterlockedDecrement(&resource->refcount);
TRACE("%p decreasing refcount to %u.\n", resource, refcount);
if (!refcount)
{
struct d3d12_device *device = resource->device;
2016-10-20 15:38:04 +01:00
d3d12_resource_destroy(resource, device);
vkd3d_free(resource);
ID3D12Device_Release(&device->ID3D12Device_iface);
}
return refcount;
}
static HRESULT STDMETHODCALLTYPE d3d12_resource_GetPrivateData(ID3D12Resource *iface,
REFGUID guid, UINT *data_size, void *data)
{
FIXME("iface %p, guid %s, data_size %p, data %p stub!", iface, debugstr_guid(guid), data_size, data);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d12_resource_SetPrivateData(ID3D12Resource *iface,
REFGUID guid, UINT data_size, const void *data)
{
FIXME("iface %p, guid %s, data_size %u, data %p stub!\n", iface, debugstr_guid(guid), data_size, data);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d12_resource_SetPrivateDataInterface(ID3D12Resource *iface,
REFGUID guid, const IUnknown *data)
{
FIXME("iface %p, guid %s, data %p stub!\n", iface, debugstr_guid(guid), data);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d12_resource_SetName(ID3D12Resource *iface, const WCHAR *name)
{
FIXME("iface %p, name %s stub!\n", iface, debugstr_w(name));
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d12_resource_GetDevice(ID3D12Resource *iface,
REFIID riid, void **device)
{
struct d3d12_resource *resource = impl_from_ID3D12Resource(iface);
TRACE("iface %p, riid %s, device %p.\n", iface, debugstr_guid(riid), device);
return ID3D12Device_QueryInterface(&resource->device->ID3D12Device_iface, riid, device);
}
static HRESULT STDMETHODCALLTYPE d3d12_resource_Map(ID3D12Resource *iface, UINT sub_resource,
const D3D12_RANGE *read_range, void **data)
{
struct d3d12_resource *resource = impl_from_ID3D12Resource(iface);
const struct vkd3d_vk_device_procs *vk_procs;
struct d3d12_device *device;
VkResult vr;
TRACE("iface %p, sub_resource %u, read_range %p, data %p.\n",
iface, sub_resource, read_range, data);
device = resource->device;
vk_procs = &device->vk_procs;
if (!is_cpu_accessible_heap(&resource->heap_properties))
{
WARN("Resource is not CPU accessible.\n");
return E_INVALIDARG;
}
if (!d3d12_resource_is_buffer(resource))
{
/* Textures seem to be mappable only on UMA adapters. */
FIXME("Not implemented for textures.\n");
return E_INVALIDARG;
}
if (!resource->vk_memory)
{
FIXME("Not implemented for this resource type.\n");
return E_NOTIMPL;
}
FIXME("Ignoring read range %p.\n", read_range);
if (!resource->map_count)
{
if ((vr = VK_CALL(vkMapMemory(device->vk_device, resource->vk_memory,
0, VK_WHOLE_SIZE, 0, &resource->map_data))) < 0)
{
WARN("Failed to map device memory, vr %d.\n", vr);
return hresult_from_vk_result(vr);
}
}
*data = resource->map_data;
++resource->map_count;
return S_OK;
}
static void STDMETHODCALLTYPE d3d12_resource_Unmap(ID3D12Resource *iface, UINT sub_resource,
const D3D12_RANGE *written_range)
{
struct d3d12_resource *resource = impl_from_ID3D12Resource(iface);
const struct vkd3d_vk_device_procs *vk_procs;
struct d3d12_device *device;
TRACE("iface %p, sub_resource %u, written_range %p.\n",
iface, sub_resource, written_range);
device = resource->device;
vk_procs = &device->vk_procs;
if (!d3d12_resource_is_buffer(resource))
{
FIXME("Not implemented for textures.\n");
return;
}
if (!resource->map_count)
{
WARN("Resource %p is not mapped.\n", resource);
return;
}
--resource->map_count;
if (!resource->map_count)
{
resource->map_data = NULL;
VK_CALL(vkUnmapMemory(device->vk_device, resource->vk_memory));
}
}
static D3D12_RESOURCE_DESC * STDMETHODCALLTYPE d3d12_resource_GetDesc(ID3D12Resource *iface,
D3D12_RESOURCE_DESC *resource_desc)
{
struct d3d12_resource *resource = impl_from_ID3D12Resource(iface);
TRACE("iface %p, resource_desc %p.\n", iface, resource_desc);
*resource_desc = resource->desc;
return resource_desc;
}
static D3D12_GPU_VIRTUAL_ADDRESS STDMETHODCALLTYPE d3d12_resource_GetGPUVirtualAddress(ID3D12Resource *iface)
{
struct d3d12_resource *resource = impl_from_ID3D12Resource(iface);
TRACE("iface %p.\n", iface);
if (!d3d12_resource_is_buffer(resource))
{
WARN("GPU virtual address for textures is always 0.\n");
return 0;
}
return resource->u.gpu_address;
}
static HRESULT STDMETHODCALLTYPE d3d12_resource_WriteToSubresource(ID3D12Resource *iface,
UINT dst_sub_resource, const D3D12_BOX *dst_box, const void *src_data,
UINT src_row_pitch, UINT src_slice_pitch)
{
FIXME("iface %p, dst_sub_resource %u, dst_box %p, src_data %p, "
"src_row_pitch %u, src_slice_pitch %u stub!\n",
iface, dst_sub_resource, dst_box,
src_data, src_row_pitch, src_slice_pitch);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d12_resource_ReadFromSubresource(ID3D12Resource *iface,
void *dst_data, UINT dst_row_pitch, UINT dst_slice_pitch,
UINT src_sub_resource, const D3D12_BOX *src_box)
{
FIXME("iface %p, dst_data %p, dst_row_pitch %u, dst_slice_pitch %u, "
"src_sub_resource %u, src_box %p stub!\n",
iface, dst_data, dst_row_pitch, dst_slice_pitch,
src_sub_resource, src_box);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d12_resource_GetHeapProperties(ID3D12Resource *iface,
D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS *flags)
{
FIXME("iface %p, heap_properties %p, flags %p stub!\n",
iface, heap_properties, flags);
return E_NOTIMPL;
}
static const struct ID3D12ResourceVtbl d3d12_resource_vtbl =
{
/* IUnknown methods */
d3d12_resource_QueryInterface,
d3d12_resource_AddRef,
d3d12_resource_Release,
/* ID3D12Object methods */
d3d12_resource_GetPrivateData,
d3d12_resource_SetPrivateData,
d3d12_resource_SetPrivateDataInterface,
d3d12_resource_SetName,
/* ID3D12DeviceChild methods */
d3d12_resource_GetDevice,
/* ID3D12Resource methods */
d3d12_resource_Map,
d3d12_resource_Unmap,
d3d12_resource_GetDesc,
d3d12_resource_GetGPUVirtualAddress,
d3d12_resource_WriteToSubresource,
d3d12_resource_ReadFromSubresource,
d3d12_resource_GetHeapProperties,
};
struct d3d12_resource *unsafe_impl_from_ID3D12Resource(ID3D12Resource *iface)
{
if (!iface)
return NULL;
assert(iface->lpVtbl == &d3d12_resource_vtbl);
return impl_from_ID3D12Resource(iface);
}
static HRESULT d3d12_committed_resource_init(struct d3d12_resource *resource, struct d3d12_device *device,
const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags,
const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state,
const D3D12_CLEAR_VALUE *optimized_clear_value)
{
HRESULT hr;
resource->ID3D12Resource_iface.lpVtbl = &d3d12_resource_vtbl;
resource->refcount = 1;
resource->desc = *desc;
if (!d3d12_resource_is_buffer(resource)
&& (heap_properties->Type == D3D12_HEAP_TYPE_UPLOAD || heap_properties->Type == D3D12_HEAP_TYPE_READBACK))
{
WARN("Texture cannot be created on a UPLOAD/READBACK heap.\n");
return E_INVALIDARG;
}
if (heap_properties->Type == D3D12_HEAP_TYPE_UPLOAD && initial_state != D3D12_RESOURCE_STATE_GENERIC_READ)
{
WARN("For D3D12_HEAP_TYPE_UPLOAD the state must be D3D12_RESOURCE_STATE_GENERIC_READ.\n");
return E_INVALIDARG;
}
if (heap_properties->Type == D3D12_HEAP_TYPE_READBACK && initial_state != D3D12_RESOURCE_STATE_COPY_DEST)
{
WARN("For D3D12_HEAP_TYPE_READBACK the state must be D3D12_RESOURCE_STATE_COPY_DEST.\n");
return E_INVALIDARG;
}
if (!is_valid_resource_state(initial_state))
{
WARN("Invalid initial resource state %#x.\n", initial_state);
return E_INVALIDARG;
}
if (optimized_clear_value && d3d12_resource_is_buffer(resource))
{
WARN("Optimized clear value must be NULL for buffers.\n");
return E_INVALIDARG;
}
if (optimized_clear_value)
FIXME("Ignoring optimized clear value.\n");
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resource->flags = 0;
switch (desc->Dimension)
{
case D3D12_RESOURCE_DIMENSION_BUFFER:
if (FAILED(hr = vkd3d_create_buffer(resource, device, heap_properties, heap_flags, desc)))
return hr;
if (FAILED(hr = vkd3d_allocate_buffer_memory(resource, device, heap_properties, heap_flags)))
{
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d3d12_resource_destroy(resource, device);
return hr;
}
break;
case D3D12_RESOURCE_DIMENSION_TEXTURE1D:
case D3D12_RESOURCE_DIMENSION_TEXTURE2D:
case D3D12_RESOURCE_DIMENSION_TEXTURE3D:
resource->flags |= VKD3D_RESOURCE_INITIAL_STATE_TRANSITION;
if (FAILED(hr = vkd3d_create_image(resource, device, heap_properties, heap_flags, desc)))
return hr;
if (FAILED(hr = vkd3d_allocate_image_memory(resource, device, heap_properties, heap_flags)))
{
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d3d12_resource_destroy(resource, device);
return hr;
}
break;
default:
WARN("Invalid resource dimension %#x.\n", resource->desc.Dimension);
return E_INVALIDARG;
}
resource->map_count = 0;
resource->map_data = NULL;
resource->heap_properties = *heap_properties;
resource->initial_state = initial_state;
resource->device = device;
ID3D12Device_AddRef(&device->ID3D12Device_iface);
return S_OK;
}
HRESULT d3d12_committed_resource_create(struct d3d12_device *device,
const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags,
const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state,
const D3D12_CLEAR_VALUE *optimized_clear_value, struct d3d12_resource **resource)
{
struct d3d12_resource *object;
HRESULT hr;
if (!(object = vkd3d_malloc(sizeof(*object))))
return E_OUTOFMEMORY;
if (FAILED(hr = d3d12_committed_resource_init(object, device, heap_properties, heap_flags,
desc, initial_state, optimized_clear_value)))
{
vkd3d_free(object);
return hr;
}
TRACE("Created committed resource %p.\n", object);
*resource = object;
return S_OK;
}
HRESULT vkd3d_create_image_resource(ID3D12Device *device, const D3D12_RESOURCE_DESC *desc,
VkImage vk_image, unsigned int resource_flags, ID3D12Resource **resource)
{
struct d3d12_device *d3d12_device = unsafe_impl_from_ID3D12Device(device);
struct d3d12_resource *object;
if (!(object = vkd3d_malloc(sizeof(*object))))
return E_OUTOFMEMORY;
object->ID3D12Resource_iface.lpVtbl = &d3d12_resource_vtbl;
object->refcount = 1;
object->desc = *desc;
object->u.vk_image = vk_image;
object->vk_memory = VK_NULL_HANDLE;
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object->flags = VKD3D_RESOURCE_EXTERNAL;
object->flags |= resource_flags & VKD3D_RESOURCE_PUBLIC_FLAGS;
object->map_count = 0;
object->map_data = NULL;
memset(&object->heap_properties, 0, sizeof(object->heap_properties));
object->heap_properties.Type = D3D12_HEAP_TYPE_DEFAULT;
object->initial_state = D3D12_RESOURCE_STATE_COMMON;
object->device = d3d12_device;
ID3D12Device_AddRef(&d3d12_device->ID3D12Device_iface);
TRACE("Created resource %p.\n", object);
*resource = &object->ID3D12Resource_iface;
return S_OK;
}
/* RTVs */
static void d3d12_rtv_desc_destroy(struct d3d12_rtv_desc *rtv, struct d3d12_device *device)
{
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
if (rtv->magic != VKD3D_DESCRIPTOR_MAGIC_RTV)
return;
VK_CALL(vkDestroyImageView(device->vk_device, rtv->vk_view, NULL));
memset(rtv, 0, sizeof(*rtv));
}
void d3d12_rtv_desc_create_rtv(struct d3d12_rtv_desc *rtv_desc, struct d3d12_device *device,
struct d3d12_resource *resource, const D3D12_RENDER_TARGET_VIEW_DESC *desc)
{
const struct vkd3d_vk_device_procs *vk_procs;
struct VkImageViewCreateInfo view_desc;
const struct vkd3d_format *format;
VkResult vr;
vk_procs = &device->vk_procs;
d3d12_rtv_desc_destroy(rtv_desc, device);
if (!resource)
{
FIXME("NULL resource RTV not implemented.\n");
return;
}
if (resource->desc.Dimension != D3D12_RESOURCE_DIMENSION_TEXTURE2D)
{
FIXME("Resource dimension %#x not implemented.\n", resource->desc.Dimension);
return;
}
if (!(format = vkd3d_get_format(desc ? desc->Format : resource->desc.Format)))
{
WARN("Invalid DXGI format.\n");
return;
}
if (format->vk_aspect_mask != VK_IMAGE_ASPECT_COLOR_BIT)
{
WARN("Trying to create RTV for depth/stencil format %#x.\n", format->dxgi_format);
return;
}
view_desc.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
view_desc.pNext = NULL;
view_desc.flags = 0;
view_desc.image = resource->u.vk_image;
view_desc.viewType = VK_IMAGE_VIEW_TYPE_2D;
view_desc.format = format->vk_format;
view_desc.components.r = VK_COMPONENT_SWIZZLE_R;
view_desc.components.g = VK_COMPONENT_SWIZZLE_G;
view_desc.components.b = VK_COMPONENT_SWIZZLE_B;
view_desc.components.a = VK_COMPONENT_SWIZZLE_A;
view_desc.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
view_desc.subresourceRange.baseMipLevel = desc ? desc->u.Texture2D.MipSlice : 0;
view_desc.subresourceRange.levelCount = 1;
view_desc.subresourceRange.baseArrayLayer = desc ? desc->u.Texture2D.PlaneSlice : 0;
view_desc.subresourceRange.layerCount = 1;
if ((vr = VK_CALL(vkCreateImageView(device->vk_device, &view_desc, NULL, &rtv_desc->vk_view))) < 0)
{
WARN("Failed to create Vulkan image view, vr %d.\n", vr);
return;
}
rtv_desc->format = view_desc.format;
rtv_desc->width = resource->desc.Width;
rtv_desc->height = resource->desc.Height;
rtv_desc->magic = VKD3D_DESCRIPTOR_MAGIC_RTV;
rtv_desc->resource = resource;
}
/* ID3D12DescriptorHeap */
static inline struct d3d12_descriptor_heap *impl_from_ID3D12DescriptorHeap(ID3D12DescriptorHeap *iface)
{
return CONTAINING_RECORD(iface, struct d3d12_descriptor_heap, ID3D12DescriptorHeap_iface);
}
static HRESULT STDMETHODCALLTYPE d3d12_descriptor_heap_QueryInterface(ID3D12DescriptorHeap *iface,
REFIID riid, void **object)
{
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
if (IsEqualGUID(riid, &IID_ID3D12DescriptorHeap)
|| IsEqualGUID(riid, &IID_ID3D12Pageable)
|| IsEqualGUID(riid, &IID_ID3D12DeviceChild)
|| IsEqualGUID(riid, &IID_ID3D12Object)
|| IsEqualGUID(riid, &IID_IUnknown))
{
ID3D12DescriptorHeap_AddRef(iface);
*object = iface;
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
*object = NULL;
return E_NOINTERFACE;
}
static ULONG STDMETHODCALLTYPE d3d12_descriptor_heap_AddRef(ID3D12DescriptorHeap *iface)
{
struct d3d12_descriptor_heap *heap = impl_from_ID3D12DescriptorHeap(iface);
ULONG refcount = InterlockedIncrement(&heap->refcount);
TRACE("%p increasing refcount to %u.\n", heap, refcount);
return refcount;
}
static ULONG STDMETHODCALLTYPE d3d12_descriptor_heap_Release(ID3D12DescriptorHeap *iface)
{
struct d3d12_descriptor_heap *heap = impl_from_ID3D12DescriptorHeap(iface);
ULONG refcount = InterlockedDecrement(&heap->refcount);
TRACE("%p decreasing refcount to %u.\n", heap, refcount);
if (!refcount)
{
struct d3d12_device *device = heap->device;
unsigned int i;
if (heap->desc.Type == D3D12_DESCRIPTOR_HEAP_TYPE_RTV)
{
struct d3d12_rtv_desc *rtvs = (struct d3d12_rtv_desc *)heap->descriptors;
for (i = 0; i < heap->desc.NumDescriptors; ++i)
{
d3d12_rtv_desc_destroy(&rtvs[i], device);
}
}
vkd3d_free(heap);
ID3D12Device_Release(&device->ID3D12Device_iface);
}
return refcount;
}
static HRESULT STDMETHODCALLTYPE d3d12_descriptor_heap_GetPrivateData(ID3D12DescriptorHeap *iface,
REFGUID guid, UINT *data_size, void *data)
{
FIXME("iface %p, guid %s, data_size %p, data %p stub!", iface, debugstr_guid(guid), data_size, data);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d12_descriptor_heap_SetPrivateData(ID3D12DescriptorHeap *iface,
REFGUID guid, UINT data_size, const void *data)
{
FIXME("iface %p, guid %s, data_size %u, data %p stub!\n", iface, debugstr_guid(guid), data_size, data);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d12_descriptor_heap_SetPrivateDataInterface(ID3D12DescriptorHeap *iface,
REFGUID guid, const IUnknown *data)
{
FIXME("iface %p, guid %s, data %p stub!\n", iface, debugstr_guid(guid), data);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d12_descriptor_heap_SetName(ID3D12DescriptorHeap *iface, const WCHAR *name)
{
FIXME("iface %p, name %s stub!\n", iface, debugstr_w(name));
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d12_descriptor_heap_GetDevice(ID3D12DescriptorHeap *iface,
REFIID riid, void **device)
{
struct d3d12_descriptor_heap *heap = impl_from_ID3D12DescriptorHeap(iface);
TRACE("iface %p, riid %s, device %p.\n", iface, debugstr_guid(riid), device);
return ID3D12Device_QueryInterface(&heap->device->ID3D12Device_iface, riid, device);
}
static D3D12_DESCRIPTOR_HEAP_DESC * STDMETHODCALLTYPE d3d12_descriptor_heap_GetDesc(ID3D12DescriptorHeap *iface,
D3D12_DESCRIPTOR_HEAP_DESC *desc)
{
struct d3d12_descriptor_heap *heap = impl_from_ID3D12DescriptorHeap(iface);
TRACE("iface %p, desc %p.\n", iface, desc);
*desc = heap->desc;
return desc;
}
static D3D12_CPU_DESCRIPTOR_HANDLE * STDMETHODCALLTYPE d3d12_descriptor_heap_GetCPUDescriptorHandleForHeapStart(
ID3D12DescriptorHeap *iface, D3D12_CPU_DESCRIPTOR_HANDLE *descriptor)
{
struct d3d12_descriptor_heap *heap = impl_from_ID3D12DescriptorHeap(iface);
TRACE("iface %p, descriptor %p.\n", iface, descriptor);
descriptor->ptr = (SIZE_T)heap->descriptors;
return descriptor;
}
static D3D12_GPU_DESCRIPTOR_HANDLE * STDMETHODCALLTYPE d3d12_descriptor_heap_GetGPUDescriptorHandleForHeapStart(
ID3D12DescriptorHeap *iface, D3D12_GPU_DESCRIPTOR_HANDLE *descriptor)
{
FIXME("iface %p, descriptor %p stub!\n", iface, descriptor);
return descriptor;
}
static const struct ID3D12DescriptorHeapVtbl d3d12_descriptor_heap_vtbl =
{
/* IUnknown methods */
d3d12_descriptor_heap_QueryInterface,
d3d12_descriptor_heap_AddRef,
d3d12_descriptor_heap_Release,
/* ID3D12Object methods */
d3d12_descriptor_heap_GetPrivateData,
d3d12_descriptor_heap_SetPrivateData,
d3d12_descriptor_heap_SetPrivateDataInterface,
d3d12_descriptor_heap_SetName,
/* ID3D12DeviceChild methods */
d3d12_descriptor_heap_GetDevice,
/* ID3D12DescriptorHeap methods */
d3d12_descriptor_heap_GetDesc,
d3d12_descriptor_heap_GetCPUDescriptorHandleForHeapStart,
d3d12_descriptor_heap_GetGPUDescriptorHandleForHeapStart,
};
static void d3d12_descriptor_heap_init(struct d3d12_descriptor_heap *descriptor_heap,
struct d3d12_device *device, const D3D12_DESCRIPTOR_HEAP_DESC *desc)
{
descriptor_heap->ID3D12DescriptorHeap_iface.lpVtbl = &d3d12_descriptor_heap_vtbl;
descriptor_heap->refcount = 1;
descriptor_heap->desc = *desc;
descriptor_heap->device = device;
ID3D12Device_AddRef(&device->ID3D12Device_iface);
}
HRESULT d3d12_descriptor_heap_create(struct d3d12_device *device,
const D3D12_DESCRIPTOR_HEAP_DESC *desc, struct d3d12_descriptor_heap **descriptor_heap)
{
size_t max_descriptor_count, descriptor_size;
struct d3d12_descriptor_heap *object;
if (!(descriptor_size = ID3D12Device_GetDescriptorHandleIncrementSize(&device->ID3D12Device_iface, desc->Type)))
{
WARN("No descriptor size for descriptor type %#x.\n", desc->Type);
return E_INVALIDARG;
}
max_descriptor_count = (~(size_t)0 - sizeof(*object)) / descriptor_size;
if (desc->NumDescriptors > max_descriptor_count)
{
WARN("Invalid descriptor count %u (max %zu).\n", desc->NumDescriptors, max_descriptor_count);
return E_OUTOFMEMORY;
}
if (!(object = vkd3d_malloc(offsetof(struct d3d12_descriptor_heap,
descriptors[descriptor_size * desc->NumDescriptors]))))
return E_OUTOFMEMORY;
d3d12_descriptor_heap_init(object, device, desc);
memset(object->descriptors, 0, descriptor_size * desc->NumDescriptors);
TRACE("Created descriptor heap %p.\n", object);
*descriptor_heap = object;
return S_OK;
}