vkd3d-proton/include/vkd3d_shader.h

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/*
* Copyright 2017 Józef Kucia for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __VKD3D_SHADER_H
#define __VKD3D_SHADER_H
#include "vkd3d.h"
#ifdef __cplusplus
extern "C" {
#endif /* __cplusplus */
enum vkd3d_shader_compiler_option
{
VKD3D_SHADER_FLIP_Y = 0x00000001,
VKD3D_SHADER_STRIP_DEBUG = 0x00000002,
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VKD3D_SHADER_COMPILER_OPTIONS_FORCE_32_BIT = 0x7fffffff,
};
struct vkd3d_shader_code
{
const void *code;
size_t size;
};
HRESULT vkd3d_shader_compile_dxbc(const struct vkd3d_shader_code *dxbc,
struct vkd3d_shader_code *spirv, uint32_t compiler_options);
void vkd3d_shader_free_shader_code(struct vkd3d_shader_code *code);
HRESULT vkd3d_shader_parse_root_signature(const struct vkd3d_shader_code *dxbc,
D3D12_ROOT_SIGNATURE_DESC *root_signature);
void vkd3d_shader_free_root_signature(D3D12_ROOT_SIGNATURE_DESC *root_signature);
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#ifdef __cplusplus
}
#endif /* __cplusplus */
#endif /* __VKD3D_SHADER_H */