mesa/src/asahi/compiler/agx_builder.h.py

189 lines
4.3 KiB
Python

template = """/*
* Copyright (C) 2021 Alyssa Rosenzweig <alyssa@rosenzweig.io>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef _AGX_BUILDER_
#define _AGX_BUILDER_
#include "agx_compiler.h"
static inline agx_instr *
agx_alloc_instr(agx_builder *b, enum agx_opcode op)
{
agx_instr *I = rzalloc(b->shader, agx_instr);
I->op = op;
return I;
}
% for opcode in opcodes:
<%
op = opcodes[opcode]
dests = op.dests
srcs = op.srcs
imms = op.imms
suffix = "_to" if dests > 0 else ""
%>
static inline agx_instr *
agx_${opcode}${suffix}(agx_builder *b
% for dest in range(dests):
, agx_index dst${dest}
% endfor
% for src in range(srcs):
, agx_index src${src}
% endfor
% for imm in imms:
, ${imm.ctype} ${imm.name}
% endfor
) {
agx_instr *I = agx_alloc_instr(b, AGX_OPCODE_${opcode.upper()});
% for dest in range(dests):
I->dest[${dest}] = dst${dest};
% endfor
% for src in range(srcs):
I->src[${src}] = src${src};
% endfor
% for imm in imms:
I->${imm.name} = ${imm.name};
% endfor
agx_builder_insert(&b->cursor, I);
return I;
}
% if dests == 1:
static inline agx_index
agx_${opcode}(agx_builder *b
% if srcs == 0:
, unsigned size
% endif
% for src in range(srcs):
, agx_index src${src}
% endfor
% for imm in imms:
, ${imm.ctype} ${imm.name}
% endfor
) {
<%
args = ["tmp"]
args += ["src" + str(i) for i in range(srcs)]
args += [imm.name for imm in imms]
%>
% if srcs == 0:
agx_index tmp = agx_temp(b->shader, agx_size_for_bits(size));
% else:
agx_index tmp = agx_temp(b->shader, src0.size);
% endif
agx_${opcode}_to(b, ${", ".join(args)});
return tmp;
}
% endif
% endfor
/* Convenience methods */
enum agx_bitop_table {
AGX_BITOP_NOT = 0x5,
AGX_BITOP_XOR = 0x6,
AGX_BITOP_AND = 0x8,
AGX_BITOP_MOV = 0xA,
AGX_BITOP_OR = 0xE
};
#define UNOP_BITOP(name, table) \
static inline agx_instr * \
agx_## name ##_to(agx_builder *b, agx_index dst0, agx_index src0) \
{ \
return agx_bitop_to(b, dst0, src0, agx_zero(), AGX_BITOP_ ## table); \
}
#define BINOP_BITOP(name, table) \
static inline agx_instr * \
agx_## name ##_to(agx_builder *b, agx_index dst0, agx_index src0, agx_index src1) \
{ \
return agx_bitop_to(b, dst0, src0, src1, AGX_BITOP_ ## table); \
}
UNOP_BITOP(mov, MOV)
UNOP_BITOP(not, NOT)
BINOP_BITOP(and, AND)
BINOP_BITOP(xor, XOR)
BINOP_BITOP(or, OR)
#undef UNOP_BITOP
#undef BINOP_BITOP
static inline agx_instr *
agx_fmov_to(agx_builder *b, agx_index dst0, agx_index src0)
{
return agx_fadd_to(b, dst0, src0, agx_negzero());
}
static inline agx_instr *
agx_push_exec(agx_builder *b, unsigned n)
{
return agx_if_fcmp(b, agx_zero(), agx_zero(), n, AGX_FCOND_EQ, false);
}
static inline agx_instr *
agx_ushr_to(agx_builder *b, agx_index dst, agx_index s0, agx_index s1)
{
return agx_bfeil_to(b, dst, agx_zero(), s0, s1, 0);
}
static inline agx_index
agx_ushr(agx_builder *b, agx_index s0, agx_index s1)
{
agx_index tmp = agx_temp(b->shader, s0.size);
agx_ushr_to(b, tmp, s0, s1);
return tmp;
}
static inline agx_index
agx_mov(agx_builder *b, enum agx_size size, agx_index s0)
{
agx_index tmp = agx_temp(b->shader, size);
agx_mov_to(b, tmp, s0);
return tmp;
}
#endif
"""
from mako.template import Template
from agx_opcodes import opcodes
print(Template(template).render(opcodes=opcodes))