mirror of https://gitlab.freedesktop.org/mesa/mesa
e16268059d
If two threads deserialize the raw object at the same time, the refcount could be more than 1 temporarily. This can be reproduced with Granite during the multi-threaded pipeline cache pre-warm on startup, and also with Dota2. Fixes: |
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.. | ||
device-select-layer | ||
overlay-layer | ||
registry | ||
runtime | ||
util | ||
wsi | ||
meson.build | ||
vulkan-android.sym | ||
vulkan-icd-android-symbols.txt | ||
vulkan-icd-symbols.txt | ||
vulkan.sym | ||
vulkan_api.def.in |