mesa/src/gallium/drivers/virgl/virgl_screen.c

1241 lines
47 KiB
C

/*
* Copyright 2014, 2015 Red Hat.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include "util/u_memory.h"
#include "util/format/u_format.h"
#include "util/format/u_format_s3tc.h"
#include "util/u_screen.h"
#include "util/u_video.h"
#include "util/u_math.h"
#include "util/u_inlines.h"
#include "util/os_time.h"
#include "util/xmlconfig.h"
#include "pipe/p_defines.h"
#include "pipe/p_screen.h"
#include "nir/nir_to_tgsi.h"
#include "vl/vl_decoder.h"
#include "vl/vl_video_buffer.h"
#include "virgl_screen.h"
#include "virgl_resource.h"
#include "virgl_public.h"
#include "virgl_context.h"
#include "virgl_encode.h"
int virgl_debug = 0;
const struct debug_named_value virgl_debug_options[] = {
{ "verbose", VIRGL_DEBUG_VERBOSE, NULL },
{ "tgsi", VIRGL_DEBUG_TGSI, NULL },
{ "noemubgra", VIRGL_DEBUG_NO_EMULATE_BGRA, "Disable tweak to emulate BGRA as RGBA on GLES hosts" },
{ "nobgraswz", VIRGL_DEBUG_NO_BGRA_DEST_SWIZZLE, "Disable tweak to swizzle emulated BGRA on GLES hosts" },
{ "sync", VIRGL_DEBUG_SYNC, "Sync after every flush" },
{ "xfer", VIRGL_DEBUG_XFER, "Do not optimize for transfers" },
{ "r8srgb-readback", VIRGL_DEBUG_L8_SRGB_ENABLE_READBACK, "Enable redaback for L8 sRGB textures" },
{ "nocoherent", VIRGL_DEBUG_NO_COHERENT, "Disable coherent memory" },
{ "video", VIRGL_DEBUG_VIDEO, "Video codec" },
{ "shader_sync", VIRGL_DEBUG_SHADER_SYNC, "Sync after every shader link" },
DEBUG_NAMED_VALUE_END
};
DEBUG_GET_ONCE_FLAGS_OPTION(virgl_debug, "VIRGL_DEBUG", virgl_debug_options, 0)
static const char *
virgl_get_vendor(struct pipe_screen *screen)
{
return "Mesa";
}
static const char *
virgl_get_name(struct pipe_screen *screen)
{
struct virgl_screen *vscreen = virgl_screen(screen);
if (vscreen->caps.caps.v2.host_feature_check_version >= 5)
return vscreen->caps.caps.v2.renderer;
return "virgl";
}
static int
virgl_get_param(struct pipe_screen *screen, enum pipe_cap param)
{
struct virgl_screen *vscreen = virgl_screen(screen);
switch (param) {
case PIPE_CAP_NPOT_TEXTURES:
return 1;
case PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD:
case PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES:
return 1;
case PIPE_CAP_ANISOTROPIC_FILTER:
return vscreen->caps.caps.v2.max_anisotropy > 1.0;
case PIPE_CAP_MAX_RENDER_TARGETS:
return vscreen->caps.caps.v1.max_render_targets;
case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
return vscreen->caps.caps.v1.max_dual_source_render_targets;
case PIPE_CAP_OCCLUSION_QUERY:
return vscreen->caps.caps.v1.bset.occlusion_query;
case PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE:
if (vscreen->caps.caps.v2.host_feature_check_version >= 20)
return vscreen->caps.caps.v2.capability_bits_v2 & VIRGL_CAP_V2_MIRROR_CLAMP_TO_EDGE;
FALLTHROUGH;
case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
if (vscreen->caps.caps.v2.host_feature_check_version >= 22)
return vscreen->caps.caps.v2.capability_bits_v2 & VIRGL_CAP_V2_MIRROR_CLAMP;
return vscreen->caps.caps.v1.bset.mirror_clamp &&
!(vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_HOST_IS_GLES);
case PIPE_CAP_TEXTURE_SWIZZLE:
return 1;
case PIPE_CAP_MAX_TEXTURE_2D_SIZE:
if (vscreen->caps.caps.v2.max_texture_2d_size)
return vscreen->caps.caps.v2.max_texture_2d_size;
return 16384;
case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
if (vscreen->caps.caps.v2.max_texture_3d_size)
return 1 + util_logbase2(vscreen->caps.caps.v2.max_texture_3d_size);
return 9; /* 256 x 256 x 256 */
case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
if (vscreen->caps.caps.v2.max_texture_cube_size)
return 1 + util_logbase2(vscreen->caps.caps.v2.max_texture_cube_size);
return 13; /* 4K x 4K */
case PIPE_CAP_BLEND_EQUATION_SEPARATE:
return 1;
case PIPE_CAP_INDEP_BLEND_ENABLE:
return vscreen->caps.caps.v1.bset.indep_blend_enable;
case PIPE_CAP_INDEP_BLEND_FUNC:
return vscreen->caps.caps.v1.bset.indep_blend_func;
case PIPE_CAP_FS_COORD_ORIGIN_UPPER_LEFT:
case PIPE_CAP_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
case PIPE_CAP_FS_COORD_PIXEL_CENTER_INTEGER:
return 1;
case PIPE_CAP_FS_COORD_ORIGIN_LOWER_LEFT:
return vscreen->caps.caps.v1.bset.fragment_coord_conventions;
case PIPE_CAP_DEPTH_CLIP_DISABLE:
if (vscreen->caps.caps.v1.bset.depth_clip_disable)
return 1;
return 0;
case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
return vscreen->caps.caps.v1.max_streamout_buffers;
case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
return 16*4;
case PIPE_CAP_SUPPORTED_PRIM_MODES:
return BITFIELD_MASK(MESA_PRIM_COUNT) &
~BITFIELD_BIT(MESA_PRIM_QUADS) &
~BITFIELD_BIT(MESA_PRIM_QUAD_STRIP);
case PIPE_CAP_PRIMITIVE_RESTART:
case PIPE_CAP_PRIMITIVE_RESTART_FIXED_INDEX:
return vscreen->caps.caps.v1.bset.primitive_restart;
case PIPE_CAP_SHADER_STENCIL_EXPORT:
return vscreen->caps.caps.v1.bset.shader_stencil_export;
case PIPE_CAP_VS_INSTANCEID:
case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
return 1;
case PIPE_CAP_SEAMLESS_CUBE_MAP:
return vscreen->caps.caps.v1.bset.seamless_cube_map;
case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
return vscreen->caps.caps.v1.bset.seamless_cube_map_per_texture;
case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
return vscreen->caps.caps.v1.max_texture_array_layers;
case PIPE_CAP_MIN_TEXEL_OFFSET:
return vscreen->caps.caps.v2.min_texel_offset;
case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
return vscreen->caps.caps.v2.min_texture_gather_offset;
case PIPE_CAP_MAX_TEXEL_OFFSET:
return vscreen->caps.caps.v2.max_texel_offset;
case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
return vscreen->caps.caps.v2.max_texture_gather_offset;
case PIPE_CAP_CONDITIONAL_RENDER:
return vscreen->caps.caps.v1.bset.conditional_render;
case PIPE_CAP_TEXTURE_BARRIER:
return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_TEXTURE_BARRIER;
case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
return 1;
case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
case PIPE_CAP_VERTEX_COLOR_CLAMPED:
return vscreen->caps.caps.v1.bset.color_clamping;
case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
return (vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_FBO_MIXED_COLOR_FORMATS) ||
(vscreen->caps.caps.v2.host_feature_check_version < 1);
case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
if (vscreen->caps.caps.v2.host_feature_check_version < 6)
return MIN2(vscreen->caps.caps.v1.glsl_level, 140);
FALLTHROUGH;
case PIPE_CAP_GLSL_FEATURE_LEVEL:
return vscreen->caps.caps.v1.glsl_level;
case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
return 1;
case PIPE_CAP_DEPTH_CLIP_DISABLE_SEPARATE:
return 0;
case PIPE_CAP_COMPUTE:
return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_COMPUTE_SHADER;
case PIPE_CAP_USER_VERTEX_BUFFERS:
return 0;
case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
return vscreen->caps.caps.v2.uniform_buffer_offset_alignment;
case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
return vscreen->caps.caps.v1.bset.streamout_pause_resume;
case PIPE_CAP_START_INSTANCE:
return vscreen->caps.caps.v1.bset.start_instance;
case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
case PIPE_CAP_TEXTURE_TRANSFER_MODES:
case PIPE_CAP_NIR_IMAGES_AS_DEREF:
return 0;
case PIPE_CAP_QUERY_TIMESTAMP:
case PIPE_CAP_QUERY_TIME_ELAPSED:
if (vscreen->caps.caps.v2.host_feature_check_version >= 15)
return vscreen->caps.caps.v1.bset.timer_query;
return 1; /* older versions had this always enabled */
case PIPE_CAP_TGSI_TEXCOORD:
return vscreen->caps.caps.v2.host_feature_check_version >= 10;
case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
return VIRGL_MAP_BUFFER_ALIGNMENT;
case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
return vscreen->caps.caps.v1.max_tbo_size > 0;
case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
return vscreen->caps.caps.v2.texture_buffer_offset_alignment;
case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
return 0;
case PIPE_CAP_CUBE_MAP_ARRAY:
return vscreen->caps.caps.v1.bset.cube_map_array;
case PIPE_CAP_TEXTURE_MULTISAMPLE:
return vscreen->caps.caps.v1.bset.texture_multisample;
case PIPE_CAP_MAX_VIEWPORTS:
return vscreen->caps.caps.v1.max_viewports;
case PIPE_CAP_MAX_TEXEL_BUFFER_ELEMENTS_UINT:
return vscreen->caps.caps.v1.max_tbo_size;
case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
case PIPE_CAP_ENDIANNESS:
return 0;
case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
return !!(vscreen->caps.caps.v2.capability_bits_v2 & VIRGL_CAP_V2_PIPELINE_STATISTICS_QUERY);
case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
return 1;
case PIPE_CAP_VS_LAYER_VIEWPORT:
return (vscreen->caps.caps.v2.capability_bits_v2 & VIRGL_CAP_V2_VS_VERTEX_LAYER) &&
(vscreen->caps.caps.v2.capability_bits_v2 & VIRGL_CAP_V2_VS_VIEWPORT_INDEX);
case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
return vscreen->caps.caps.v2.max_geom_output_vertices;
case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
return vscreen->caps.caps.v2.max_geom_total_output_components;
case PIPE_CAP_TEXTURE_QUERY_LOD:
return vscreen->caps.caps.v1.bset.texture_query_lod;
case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
return vscreen->caps.caps.v1.max_texture_gather_components;
case PIPE_CAP_DRAW_INDIRECT:
return vscreen->caps.caps.v1.bset.has_indirect_draw;
case PIPE_CAP_SAMPLE_SHADING:
case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
return vscreen->caps.caps.v1.bset.has_sample_shading;
case PIPE_CAP_CULL_DISTANCE:
return vscreen->caps.caps.v1.bset.has_cull;
case PIPE_CAP_MAX_VERTEX_STREAMS:
return ((vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_TRANSFORM_FEEDBACK3) ||
(vscreen->caps.caps.v2.host_feature_check_version < 2)) ? 4 : 1;
case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
return vscreen->caps.caps.v1.bset.conditional_render_inverted;
case PIPE_CAP_FS_FINE_DERIVATIVE:
return vscreen->caps.caps.v1.bset.derivative_control;
case PIPE_CAP_POLYGON_OFFSET_CLAMP:
return vscreen->caps.caps.v1.bset.polygon_offset_clamp;
case PIPE_CAP_QUERY_SO_OVERFLOW:
return vscreen->caps.caps.v1.bset.transform_feedback_overflow_query;
case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
return vscreen->caps.caps.v2.shader_buffer_offset_alignment;
case PIPE_CAP_DOUBLES:
return vscreen->caps.caps.v1.bset.has_fp64 ||
(vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_HOST_IS_GLES);
case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
return vscreen->caps.caps.v2.max_shader_patch_varyings;
case PIPE_CAP_SAMPLER_VIEW_TARGET:
return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_TEXTURE_VIEW;
case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
return vscreen->caps.caps.v2.max_vertex_attrib_stride;
case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_COPY_IMAGE;
case PIPE_CAP_TEXTURE_QUERY_SAMPLES:
return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_TXQS;
case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_FB_NO_ATTACH;
case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_ROBUST_BUFFER_ACCESS;
case PIPE_CAP_FBFETCH:
return (vscreen->caps.caps.v2.capability_bits &
VIRGL_CAP_TGSI_FBFETCH) ? 1 : 0;
case PIPE_CAP_BLEND_EQUATION_ADVANCED:
return vscreen->caps.caps.v2.capability_bits_v2 & VIRGL_CAP_V2_BLEND_EQUATION;
case PIPE_CAP_SHADER_CLOCK:
return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_SHADER_CLOCK;
case PIPE_CAP_SHADER_ARRAY_COMPONENTS:
return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_TGSI_COMPONENTS;
case PIPE_CAP_MAX_COMBINED_SHADER_BUFFERS:
return vscreen->caps.caps.v2.max_combined_shader_buffers;
case PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTERS:
return vscreen->caps.caps.v2.max_combined_atomic_counters;
case PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTER_BUFFERS:
return vscreen->caps.caps.v2.max_combined_atomic_counter_buffers;
case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
return 1; /* TODO: need to introduce a hw-cap for this */
case PIPE_CAP_QUERY_BUFFER_OBJECT:
return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_QBO;
case PIPE_CAP_MAX_VARYINGS:
if (vscreen->caps.caps.v1.glsl_level < 150)
return vscreen->caps.caps.v2.max_vertex_attribs;
return 32;
case PIPE_CAP_FAKE_SW_MSAA:
/* If the host supports only one sample (e.g., if it is using softpipe),
* fake multisampling to able to advertise higher GL versions. */
return (vscreen->caps.caps.v1.max_samples == 1) ? 1 : 0;
case PIPE_CAP_MULTI_DRAW_INDIRECT:
return !!(vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_MULTI_DRAW_INDIRECT);
case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
return !!(vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_INDIRECT_PARAMS);
case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
return (vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_ARB_BUFFER_STORAGE) &&
(vscreen->caps.caps.v2.host_feature_check_version >= 4) &&
vscreen->vws->supports_coherent && !vscreen->no_coherent;
case PIPE_CAP_PCI_GROUP:
case PIPE_CAP_PCI_BUS:
case PIPE_CAP_PCI_DEVICE:
case PIPE_CAP_PCI_FUNCTION:
case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
return 0;
case PIPE_CAP_CLIP_HALFZ:
return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_CLIP_HALFZ;
case PIPE_CAP_MAX_GS_INVOCATIONS:
return 32;
case PIPE_CAP_MAX_SHADER_BUFFER_SIZE_UINT:
return 1 << 27;
case PIPE_CAP_VENDOR_ID:
return 0x1af4;
case PIPE_CAP_DEVICE_ID:
return 0x1010;
case PIPE_CAP_ACCELERATED:
return -1; /* -1 means unknown */
case PIPE_CAP_UMA:
case PIPE_CAP_VIDEO_MEMORY:
if (vscreen->caps.caps.v2.capability_bits_v2 & VIRGL_CAP_V2_VIDEO_MEMORY)
return vscreen->caps.caps.v2.max_video_memory;
return 0;
case PIPE_CAP_TEXTURE_SHADOW_LOD:
return vscreen->caps.caps.v2.capability_bits_v2 & VIRGL_CAP_V2_TEXTURE_SHADOW_LOD;
case PIPE_CAP_NATIVE_FENCE_FD:
return vscreen->vws->supports_fences;
case PIPE_CAP_DEST_SURFACE_SRGB_CONTROL:
return (vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_SRGB_WRITE_CONTROL) ||
(vscreen->caps.caps.v2.host_feature_check_version < 1);
case PIPE_CAP_SHAREABLE_SHADERS:
/* Shader creation emits the shader through the context's command buffer
* in virgl_encode_shader_state().
*/
return 0;
case PIPE_CAP_QUERY_MEMORY_INFO:
return vscreen->caps.caps.v2.capability_bits_v2 & VIRGL_CAP_V2_MEMINFO;
case PIPE_CAP_STRING_MARKER:
return vscreen->caps.caps.v2.capability_bits_v2 & VIRGL_CAP_V2_STRING_MARKER;
case PIPE_CAP_SURFACE_SAMPLE_COUNT:
return vscreen->caps.caps.v2.capability_bits_v2 & VIRGL_CAP_V2_IMPLICIT_MSAA;
case PIPE_CAP_DRAW_PARAMETERS:
return !!(vscreen->caps.caps.v2.capability_bits_v2 & VIRGL_CAP_V2_DRAW_PARAMETERS);
case PIPE_CAP_SHADER_GROUP_VOTE:
return !!(vscreen->caps.caps.v2.capability_bits_v2 & VIRGL_CAP_V2_GROUP_VOTE);
case PIPE_CAP_IMAGE_STORE_FORMATTED:
case PIPE_CAP_GL_SPIRV:
return 1;
case PIPE_CAP_MAX_CONSTANT_BUFFER_SIZE_UINT:
if (vscreen->caps.caps.v2.host_feature_check_version >= 13)
return vscreen->caps.caps.v2.max_uniform_block_size;
FALLTHROUGH;
default:
return u_pipe_screen_get_param_defaults(screen, param);
}
}
#define VIRGL_SHADER_STAGE_CAP_V2(CAP, STAGE) \
vscreen->caps.caps.v2. CAP[virgl_shader_stage_convert(STAGE)]
static int
virgl_get_shader_param(struct pipe_screen *screen,
enum pipe_shader_type shader,
enum pipe_shader_cap param)
{
struct virgl_screen *vscreen = virgl_screen(screen);
if ((shader == PIPE_SHADER_TESS_CTRL || shader == PIPE_SHADER_TESS_EVAL) &&
!vscreen->caps.caps.v1.bset.has_tessellation_shaders)
return 0;
if (shader == PIPE_SHADER_COMPUTE &&
!(vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_COMPUTE_SHADER))
return 0;
switch(shader)
{
case PIPE_SHADER_FRAGMENT:
case PIPE_SHADER_VERTEX:
case PIPE_SHADER_GEOMETRY:
case PIPE_SHADER_TESS_CTRL:
case PIPE_SHADER_TESS_EVAL:
case PIPE_SHADER_COMPUTE:
switch (param) {
case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
return INT_MAX;
case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
return 1;
case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
if ((vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_HOST_IS_GLES) &&
(shader == PIPE_SHADER_VERTEX)) {
return 0;
}
FALLTHROUGH;
case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_INDIRECT_INPUT_ADDR;
case PIPE_SHADER_CAP_MAX_INPUTS:
if (vscreen->caps.caps.v1.glsl_level < 150)
return vscreen->caps.caps.v2.max_vertex_attribs;
return (shader == PIPE_SHADER_VERTEX ||
shader == PIPE_SHADER_GEOMETRY) ? vscreen->caps.caps.v2.max_vertex_attribs : 32;
case PIPE_SHADER_CAP_MAX_OUTPUTS:
switch (shader) {
case PIPE_SHADER_FRAGMENT:
return vscreen->caps.caps.v1.max_render_targets;
case PIPE_SHADER_TESS_CTRL:
if (vscreen->caps.caps.v2.host_feature_check_version >= 19)
return vscreen->caps.caps.v2.max_tcs_outputs;
FALLTHROUGH;
case PIPE_SHADER_TESS_EVAL:
if (vscreen->caps.caps.v2.host_feature_check_version >= 19)
return vscreen->caps.caps.v2.max_tes_outputs;
FALLTHROUGH;
default:
return vscreen->caps.caps.v2.max_vertex_outputs;
}
// case PIPE_SHADER_CAP_MAX_CONSTS:
// return 4096;
case PIPE_SHADER_CAP_MAX_TEMPS:
return 256;
case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
return vscreen->caps.caps.v1.max_uniform_blocks;
// case PIPE_SHADER_CAP_MAX_ADDRS:
// return 1;
case PIPE_SHADER_CAP_SUBROUTINES:
return 1;
case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
return MIN2(vscreen->caps.caps.v2.max_shader_sampler_views,
PIPE_MAX_SHADER_SAMPLER_VIEWS);
case PIPE_SHADER_CAP_INTEGERS:
return vscreen->caps.caps.v1.glsl_level >= 130;
case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
return 32;
case PIPE_SHADER_CAP_MAX_CONST_BUFFER0_SIZE:
if (vscreen->caps.caps.v2.host_feature_check_version < 12)
return 4096 * sizeof(float[4]);
return VIRGL_SHADER_STAGE_CAP_V2(max_const_buffer_size, shader);
case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
if (shader == PIPE_SHADER_FRAGMENT || shader == PIPE_SHADER_COMPUTE)
return vscreen->caps.caps.v2.max_shader_buffer_frag_compute;
else
return vscreen->caps.caps.v2.max_shader_buffer_other_stages;
case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
if (shader == PIPE_SHADER_FRAGMENT || shader == PIPE_SHADER_COMPUTE)
return vscreen->caps.caps.v2.max_shader_image_frag_compute;
else
return vscreen->caps.caps.v2.max_shader_image_other_stages;
case PIPE_SHADER_CAP_SUPPORTED_IRS:
return (1 << PIPE_SHADER_IR_TGSI) | (1 << PIPE_SHADER_IR_NIR);
case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
return VIRGL_SHADER_STAGE_CAP_V2(max_atomic_counters, shader);
case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
return VIRGL_SHADER_STAGE_CAP_V2(max_atomic_counter_buffers, shader);
case PIPE_SHADER_CAP_INT64_ATOMICS:
case PIPE_SHADER_CAP_FP16:
case PIPE_SHADER_CAP_FP16_DERIVATIVES:
case PIPE_SHADER_CAP_FP16_CONST_BUFFERS:
case PIPE_SHADER_CAP_INT16:
case PIPE_SHADER_CAP_GLSL_16BIT_CONSTS:
return 0;
default:
return 0;
}
default:
return 0;
}
}
static int
virgl_get_video_param(struct pipe_screen *screen,
enum pipe_video_profile profile,
enum pipe_video_entrypoint entrypoint,
enum pipe_video_cap param)
{
unsigned i;
bool drv_supported;
struct virgl_video_caps *vcaps = NULL;
struct virgl_screen *vscreen;
if (!screen)
return 0;
vscreen = virgl_screen(screen);
if (vscreen->caps.caps.v2.num_video_caps > ARRAY_SIZE(vscreen->caps.caps.v2.video_caps))
return 0;
/* Profiles and entrypoints supported by the driver */
switch (u_reduce_video_profile(profile)) {
case PIPE_VIDEO_FORMAT_MPEG4_AVC: /* fall through */
case PIPE_VIDEO_FORMAT_HEVC:
drv_supported = (entrypoint == PIPE_VIDEO_ENTRYPOINT_BITSTREAM ||
entrypoint == PIPE_VIDEO_ENTRYPOINT_ENCODE);
break;
case PIPE_VIDEO_FORMAT_MPEG12:
case PIPE_VIDEO_FORMAT_VC1:
case PIPE_VIDEO_FORMAT_JPEG:
case PIPE_VIDEO_FORMAT_VP9:
case PIPE_VIDEO_FORMAT_AV1:
drv_supported = (entrypoint == PIPE_VIDEO_ENTRYPOINT_BITSTREAM);
break;
default:
drv_supported = false;
break;
}
if (drv_supported) {
/* Check if the device supports it, vcaps is NULL means not supported */
for (i = 0; i < vscreen->caps.caps.v2.num_video_caps; i++) {
if (vscreen->caps.caps.v2.video_caps[i].profile == profile &&
vscreen->caps.caps.v2.video_caps[i].entrypoint == entrypoint) {
vcaps = &vscreen->caps.caps.v2.video_caps[i];
break;
}
}
}
/*
* Since there are calls like this:
* pot_buffers = !pipe->screen->get_video_param
* (
* pipe->screen,
* PIPE_VIDEO_PROFILE_UNKNOWN,
* PIPE_VIDEO_ENTRYPOINT_UNKNOWN,
* PIPE_VIDEO_CAP_NPOT_TEXTURES
* );
* All parameters need to check the vcaps.
*/
switch (param) {
case PIPE_VIDEO_CAP_SUPPORTED:
return vcaps != NULL;
case PIPE_VIDEO_CAP_NPOT_TEXTURES:
return vcaps ? vcaps->npot_texture : true;
case PIPE_VIDEO_CAP_MAX_WIDTH:
return vcaps ? vcaps->max_width : 0;
case PIPE_VIDEO_CAP_MAX_HEIGHT:
return vcaps ? vcaps->max_height : 0;
case PIPE_VIDEO_CAP_PREFERED_FORMAT:
return vcaps ? virgl_to_pipe_format(vcaps->prefered_format) : PIPE_FORMAT_NV12;
case PIPE_VIDEO_CAP_PREFERS_INTERLACED:
return vcaps ? vcaps->prefers_interlaced : false;
case PIPE_VIDEO_CAP_SUPPORTS_INTERLACED:
return vcaps ? vcaps->supports_interlaced : false;
case PIPE_VIDEO_CAP_SUPPORTS_PROGRESSIVE:
return vcaps ? vcaps->supports_progressive : true;
case PIPE_VIDEO_CAP_MAX_LEVEL:
return vcaps ? vcaps->max_level : 0;
case PIPE_VIDEO_CAP_STACKED_FRAMES:
return vcaps ? vcaps->stacked_frames : 0;
case PIPE_VIDEO_CAP_MAX_MACROBLOCKS:
return vcaps ? vcaps->max_macroblocks : 0;
case PIPE_VIDEO_CAP_MAX_TEMPORAL_LAYERS:
return vcaps ? vcaps->max_temporal_layers : 0;
default:
return 0;
}
}
static float
virgl_get_paramf(struct pipe_screen *screen, enum pipe_capf param)
{
struct virgl_screen *vscreen = virgl_screen(screen);
switch (param) {
case PIPE_CAPF_MIN_LINE_WIDTH:
case PIPE_CAPF_MIN_LINE_WIDTH_AA:
case PIPE_CAPF_MIN_POINT_SIZE:
case PIPE_CAPF_MIN_POINT_SIZE_AA:
return 1;
case PIPE_CAPF_POINT_SIZE_GRANULARITY:
case PIPE_CAPF_LINE_WIDTH_GRANULARITY:
return 0.1;
case PIPE_CAPF_MAX_LINE_WIDTH:
return vscreen->caps.caps.v2.max_aliased_line_width;
case PIPE_CAPF_MAX_LINE_WIDTH_AA:
return vscreen->caps.caps.v2.max_smooth_line_width;
case PIPE_CAPF_MAX_POINT_SIZE:
return vscreen->caps.caps.v2.max_aliased_point_size;
case PIPE_CAPF_MAX_POINT_SIZE_AA:
return vscreen->caps.caps.v2.max_smooth_point_size;
case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
return vscreen->caps.caps.v2.max_anisotropy;
case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
return vscreen->caps.caps.v2.max_texture_lod_bias;
case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE:
case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE:
case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY:
return 0.0f;
}
/* should only get here on unhandled cases */
debug_printf("Unexpected PIPE_CAPF %d query\n", param);
return 0.0;
}
static int
virgl_get_compute_param(struct pipe_screen *screen,
enum pipe_shader_ir ir_type,
enum pipe_compute_cap param,
void *ret)
{
struct virgl_screen *vscreen = virgl_screen(screen);
if (!(vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_COMPUTE_SHADER))
return 0;
switch (param) {
case PIPE_COMPUTE_CAP_MAX_GRID_SIZE:
if (ret) {
uint64_t *grid_size = ret;
grid_size[0] = vscreen->caps.caps.v2.max_compute_grid_size[0];
grid_size[1] = vscreen->caps.caps.v2.max_compute_grid_size[1];
grid_size[2] = vscreen->caps.caps.v2.max_compute_grid_size[2];
}
return 3 * sizeof(uint64_t) ;
case PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE:
if (ret) {
uint64_t *block_size = ret;
block_size[0] = vscreen->caps.caps.v2.max_compute_block_size[0];
block_size[1] = vscreen->caps.caps.v2.max_compute_block_size[1];
block_size[2] = vscreen->caps.caps.v2.max_compute_block_size[2];
}
return 3 * sizeof(uint64_t);
case PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK:
if (ret) {
uint64_t *max_threads_per_block = ret;
*max_threads_per_block = vscreen->caps.caps.v2.max_compute_work_group_invocations;
}
return sizeof(uint64_t);
case PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE:
if (ret) {
uint64_t *max_local_size = ret;
/* Value reported by the closed source driver. */
*max_local_size = vscreen->caps.caps.v2.max_compute_shared_memory_size;
}
return sizeof(uint64_t);
default:
break;
}
return 0;
}
static bool
has_format_bit(struct virgl_supported_format_mask *mask,
enum virgl_formats fmt)
{
assert(fmt < VIRGL_FORMAT_MAX);
unsigned val = (unsigned)fmt;
unsigned idx = val / 32;
unsigned bit = val % 32;
assert(idx < ARRAY_SIZE(mask->bitmask));
return (mask->bitmask[idx] & (1u << bit)) != 0;
}
bool
virgl_has_readback_format(struct pipe_screen *screen,
enum virgl_formats fmt, bool allow_tweak)
{
struct virgl_screen *vscreen = virgl_screen(screen);
if (has_format_bit(&vscreen->caps.caps.v2.supported_readback_formats,
fmt))
return true;
if (allow_tweak && fmt == VIRGL_FORMAT_L8_SRGB && vscreen->tweak_l8_srgb_readback) {
return true;
}
return false;
}
static bool
virgl_is_vertex_format_supported(struct pipe_screen *screen,
enum pipe_format format)
{
struct virgl_screen *vscreen = virgl_screen(screen);
const struct util_format_description *format_desc;
int i;
format_desc = util_format_description(format);
if (format == PIPE_FORMAT_R11G11B10_FLOAT) {
int vformat = VIRGL_FORMAT_R11G11B10_FLOAT;
int big = vformat / 32;
int small = vformat % 32;
if (!(vscreen->caps.caps.v1.vertexbuffer.bitmask[big] & (1 << small)))
return false;
return true;
}
i = util_format_get_first_non_void_channel(format);
if (i == -1)
return false;
if (format_desc->layout != UTIL_FORMAT_LAYOUT_PLAIN)
return false;
if (format_desc->channel[i].type == UTIL_FORMAT_TYPE_FIXED)
return false;
return true;
}
static bool
virgl_format_check_bitmask(enum pipe_format format,
uint32_t bitmask[16],
bool may_emulate_bgra)
{
enum virgl_formats vformat = pipe_to_virgl_format(format);
int big = vformat / 32;
int small = vformat % 32;
if ((bitmask[big] & (1u << small)))
return true;
/* On GLES hosts we don't advertise BGRx_SRGB, but we may be able
* emulate it by using a swizzled RGBx */
if (may_emulate_bgra) {
if (format == PIPE_FORMAT_B8G8R8A8_SRGB)
format = PIPE_FORMAT_R8G8B8A8_SRGB;
else if (format == PIPE_FORMAT_B8G8R8X8_SRGB)
format = PIPE_FORMAT_R8G8B8X8_SRGB;
else {
return false;
}
vformat = pipe_to_virgl_format(format);
big = vformat / 32;
small = vformat % 32;
if (bitmask[big] & (1 << small))
return true;
}
return false;
}
bool virgl_has_scanout_format(struct virgl_screen *vscreen,
enum pipe_format format,
bool may_emulate_bgra)
{
return virgl_format_check_bitmask(format,
vscreen->caps.caps.v2.scanout.bitmask,
may_emulate_bgra);
}
/**
* Query format support for creating a texture, drawing surface, etc.
* \param format the format to test
* \param type one of PIPE_TEXTURE, PIPE_SURFACE
*/
static bool
virgl_is_format_supported( struct pipe_screen *screen,
enum pipe_format format,
enum pipe_texture_target target,
unsigned sample_count,
unsigned storage_sample_count,
unsigned bind)
{
struct virgl_screen *vscreen = virgl_screen(screen);
const struct util_format_description *format_desc;
int i;
union virgl_caps *caps = &vscreen->caps.caps;
bool may_emulate_bgra = (caps->v2.capability_bits &
VIRGL_CAP_APP_TWEAK_SUPPORT) &&
vscreen->tweak_gles_emulate_bgra;
if (MAX2(1, sample_count) != MAX2(1, storage_sample_count))
return false;
if (!util_is_power_of_two_or_zero(sample_count))
return false;
assert(target == PIPE_BUFFER ||
target == PIPE_TEXTURE_1D ||
target == PIPE_TEXTURE_1D_ARRAY ||
target == PIPE_TEXTURE_2D ||
target == PIPE_TEXTURE_2D_ARRAY ||
target == PIPE_TEXTURE_RECT ||
target == PIPE_TEXTURE_3D ||
target == PIPE_TEXTURE_CUBE ||
target == PIPE_TEXTURE_CUBE_ARRAY);
format_desc = util_format_description(format);
if (util_format_is_intensity(format))
return false;
if (sample_count > 1) {
if (!caps->v1.bset.texture_multisample)
return false;
if (bind & PIPE_BIND_SHADER_IMAGE) {
if (sample_count > caps->v2.max_image_samples)
return false;
}
if (sample_count > caps->v1.max_samples)
return false;
if (caps->v2.host_feature_check_version >= 9 &&
!has_format_bit(&caps->v2.supported_multisample_formats,
pipe_to_virgl_format(format)))
return false;
}
if (bind & PIPE_BIND_VERTEX_BUFFER) {
return virgl_is_vertex_format_supported(screen, format);
}
if (util_format_is_compressed(format) && target == PIPE_BUFFER)
return false;
/* Allow 3-comp 32 bit textures only for TBOs (needed for ARB_tbo_rgb32) */
if ((format == PIPE_FORMAT_R32G32B32_FLOAT ||
format == PIPE_FORMAT_R32G32B32_SINT ||
format == PIPE_FORMAT_R32G32B32_UINT) &&
target != PIPE_BUFFER)
return false;
if ((format_desc->layout == UTIL_FORMAT_LAYOUT_RGTC ||
format_desc->layout == UTIL_FORMAT_LAYOUT_ETC ||
format_desc->layout == UTIL_FORMAT_LAYOUT_S3TC) &&
target == PIPE_TEXTURE_3D)
return false;
if (bind & PIPE_BIND_RENDER_TARGET) {
/* For ARB_framebuffer_no_attachments. */
if (format == PIPE_FORMAT_NONE)
return true;
if (format_desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS)
return false;
/*
* Although possible, it is unnatural to render into compressed or YUV
* surfaces. So disable these here to avoid going into weird paths
* inside gallium frontends.
*/
if (format_desc->block.width != 1 ||
format_desc->block.height != 1)
return false;
if (!virgl_format_check_bitmask(format,
caps->v1.render.bitmask,
may_emulate_bgra))
return false;
}
if (bind & PIPE_BIND_DEPTH_STENCIL) {
if (format_desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS)
return false;
}
if (bind & PIPE_BIND_SCANOUT) {
if (!virgl_format_check_bitmask(format, caps->v2.scanout.bitmask, false))
return false;
}
/*
* All other operations (sampling, transfer, etc).
*/
if (format_desc->layout == UTIL_FORMAT_LAYOUT_S3TC) {
goto out_lookup;
}
if (format_desc->layout == UTIL_FORMAT_LAYOUT_RGTC) {
goto out_lookup;
}
if (format_desc->layout == UTIL_FORMAT_LAYOUT_BPTC) {
goto out_lookup;
}
if (format_desc->layout == UTIL_FORMAT_LAYOUT_ETC) {
goto out_lookup;
}
if (format == PIPE_FORMAT_R11G11B10_FLOAT) {
goto out_lookup;
} else if (format == PIPE_FORMAT_R9G9B9E5_FLOAT) {
goto out_lookup;
}
if (format_desc->layout == UTIL_FORMAT_LAYOUT_ASTC) {
goto out_lookup;
}
i = util_format_get_first_non_void_channel(format);
if (i == -1)
return false;
/* no L4A4 */
if (format_desc->nr_channels < 4 && format_desc->channel[i].size == 4)
return false;
out_lookup:
return virgl_format_check_bitmask(format,
caps->v1.sampler.bitmask,
may_emulate_bgra);
}
static bool virgl_is_video_format_supported(struct pipe_screen *screen,
enum pipe_format format,
enum pipe_video_profile profile,
enum pipe_video_entrypoint entrypoint)
{
return vl_video_buffer_is_format_supported(screen, format, profile, entrypoint);
}
static void virgl_flush_frontbuffer(struct pipe_screen *screen,
struct pipe_context *ctx,
struct pipe_resource *res,
unsigned level, unsigned layer,
void *winsys_drawable_handle, unsigned nboxes, struct pipe_box *sub_box)
{
struct virgl_screen *vscreen = virgl_screen(screen);
struct virgl_winsys *vws = vscreen->vws;
struct virgl_resource *vres = virgl_resource(res);
struct virgl_context *vctx = virgl_context(ctx);
if (vws->flush_frontbuffer) {
virgl_flush_eq(vctx, vctx, NULL);
vws->flush_frontbuffer(vws, vctx->cbuf, vres->hw_res, level, layer, winsys_drawable_handle,
nboxes == 1 ? sub_box : NULL);
}
}
static void virgl_fence_reference(struct pipe_screen *screen,
struct pipe_fence_handle **ptr,
struct pipe_fence_handle *fence)
{
struct virgl_screen *vscreen = virgl_screen(screen);
struct virgl_winsys *vws = vscreen->vws;
vws->fence_reference(vws, ptr, fence);
}
static bool virgl_fence_finish(struct pipe_screen *screen,
struct pipe_context *ctx,
struct pipe_fence_handle *fence,
uint64_t timeout)
{
struct virgl_screen *vscreen = virgl_screen(screen);
struct virgl_winsys *vws = vscreen->vws;
struct virgl_context *vctx = virgl_context(ctx);
if (vctx && timeout)
virgl_flush_eq(vctx, NULL, NULL);
return vws->fence_wait(vws, fence, timeout);
}
static int virgl_fence_get_fd(struct pipe_screen *screen,
struct pipe_fence_handle *fence)
{
struct virgl_screen *vscreen = virgl_screen(screen);
struct virgl_winsys *vws = vscreen->vws;
return vws->fence_get_fd(vws, fence);
}
static void
virgl_destroy_screen(struct pipe_screen *screen)
{
struct virgl_screen *vscreen = virgl_screen(screen);
struct virgl_winsys *vws = vscreen->vws;
slab_destroy_parent(&vscreen->transfer_pool);
if (vws)
vws->destroy(vws);
disk_cache_destroy(vscreen->disk_cache);
FREE(vscreen);
}
static void
fixup_formats(union virgl_caps *caps, struct virgl_supported_format_mask *mask)
{
const size_t size = ARRAY_SIZE(mask->bitmask);
for (int i = 0; i < size; ++i) {
if (mask->bitmask[i] != 0)
return; /* we got some formats, we definitely have a new protocol */
}
/* old protocol used; fall back to considering all sampleable formats valid
* readback-formats
*/
for (int i = 0; i < size; ++i)
mask->bitmask[i] = caps->v1.sampler.bitmask[i];
}
static void virgl_query_memory_info(struct pipe_screen *screen, struct pipe_memory_info *info)
{
struct virgl_screen *vscreen = virgl_screen(screen);
struct pipe_context *ctx = screen->context_create(screen, NULL, 0);
struct virgl_context *vctx = virgl_context(ctx);
struct virgl_resource *res;
struct virgl_memory_info virgl_info = {0};
const static struct pipe_resource templ = {
.target = PIPE_BUFFER,
.format = PIPE_FORMAT_R8_UNORM,
.bind = PIPE_BIND_CUSTOM,
.width0 = sizeof(struct virgl_memory_info),
.height0 = 1,
.depth0 = 1,
.array_size = 1,
.last_level = 0,
.nr_samples = 0,
.flags = 0
};
res = (struct virgl_resource*) screen->resource_create(screen, &templ);
virgl_encode_get_memory_info(vctx, res);
ctx->flush(ctx, NULL, 0);
vscreen->vws->resource_wait(vscreen->vws, res->hw_res);
pipe_buffer_read(ctx, &res->b, 0, sizeof(struct virgl_memory_info), &virgl_info);
info->avail_device_memory = virgl_info.avail_device_memory;
info->avail_staging_memory = virgl_info.avail_staging_memory;
info->device_memory_evicted = virgl_info.device_memory_evicted;
info->nr_device_memory_evictions = virgl_info.nr_device_memory_evictions;
info->total_device_memory = virgl_info.total_device_memory;
info->total_staging_memory = virgl_info.total_staging_memory;
screen->resource_destroy(screen, &res->b);
ctx->destroy(ctx);
}
static struct disk_cache *virgl_get_disk_shader_cache (struct pipe_screen *pscreen)
{
struct virgl_screen *screen = virgl_screen(pscreen);
return screen->disk_cache;
}
static void virgl_disk_cache_create(struct virgl_screen *screen)
{
struct mesa_sha1 sha1_ctx;
_mesa_sha1_init(&sha1_ctx);
#ifdef HAVE_DL_ITERATE_PHDR
const struct build_id_note *note =
build_id_find_nhdr_for_addr(virgl_disk_cache_create);
assert(note);
unsigned build_id_len = build_id_length(note);
assert(build_id_len == 20); /* sha1 */
const uint8_t *id_sha1 = build_id_data(note);
assert(id_sha1);
_mesa_sha1_update(&sha1_ctx, id_sha1, build_id_len);
#endif
/* When we switch the host the caps might change and then we might have to
* apply different lowering. */
_mesa_sha1_update(&sha1_ctx, &screen->caps, sizeof(screen->caps));
uint8_t sha1[20];
_mesa_sha1_final(&sha1_ctx, sha1);
char timestamp[41];
_mesa_sha1_format(timestamp, sha1);
screen->disk_cache = disk_cache_create("virgl", timestamp, 0);
}
static bool
virgl_is_dmabuf_modifier_supported(UNUSED struct pipe_screen *pscreen,
UNUSED uint64_t modifier,
UNUSED enum pipe_format format,
UNUSED bool *external_only)
{
/* Always advertise support until virgl starts checking against host
* virglrenderer or consuming valid non-linear modifiers here.
*/
return true;
}
static unsigned int
virgl_get_dmabuf_modifier_planes(UNUSED struct pipe_screen *pscreen,
UNUSED uint64_t modifier,
enum pipe_format format)
{
/* Return the format plane count queried from pipe_format. For virgl,
* additional aux planes are entirely resolved on the host side.
*/
return util_format_get_num_planes(format);
}
static void
fixup_renderer(union virgl_caps *caps)
{
if (caps->v2.host_feature_check_version < 5)
return;
char renderer[64];
int renderer_len = snprintf(renderer, sizeof(renderer), "virgl (%s)",
caps->v2.renderer);
if (renderer_len >= 64) {
memcpy(renderer + 59, "...)", 4);
renderer_len = 63;
}
memcpy(caps->v2.renderer, renderer, renderer_len + 1);
}
static const void *
virgl_get_compiler_options(struct pipe_screen *pscreen,
enum pipe_shader_ir ir,
enum pipe_shader_type shader)
{
struct virgl_screen *vscreen = virgl_screen(pscreen);
return &vscreen->compiler_options;
}
static int
virgl_screen_get_fd(struct pipe_screen *pscreen)
{
struct virgl_screen *vscreen = virgl_screen(pscreen);
struct virgl_winsys *vws = vscreen->vws;
if (vws->get_fd)
return vws->get_fd(vws);
else
return -1;
}
struct pipe_screen *
virgl_create_screen(struct virgl_winsys *vws, const struct pipe_screen_config *config)
{
struct virgl_screen *screen = CALLOC_STRUCT(virgl_screen);
const char *VIRGL_GLES_EMULATE_BGRA = "gles_emulate_bgra";
const char *VIRGL_GLES_APPLY_BGRA_DEST_SWIZZLE = "gles_apply_bgra_dest_swizzle";
const char *VIRGL_GLES_SAMPLES_PASSED_VALUE = "gles_samples_passed_value";
const char *VIRGL_FORMAT_L8_SRGB_ENABLE_READBACK = "format_l8_srgb_enable_readback";
const char *VIRGL_SHADER_SYNC = "virgl_shader_sync";
if (!screen)
return NULL;
virgl_debug = debug_get_option_virgl_debug();
if (config && config->options) {
driParseConfigFiles(config->options, config->options_info, 0, "virtio_gpu",
NULL, NULL, NULL, 0, NULL, 0);
screen->tweak_gles_emulate_bgra =
driQueryOptionb(config->options, VIRGL_GLES_EMULATE_BGRA);
screen->tweak_gles_apply_bgra_dest_swizzle =
driQueryOptionb(config->options, VIRGL_GLES_APPLY_BGRA_DEST_SWIZZLE);
screen->tweak_gles_tf3_value =
driQueryOptioni(config->options, VIRGL_GLES_SAMPLES_PASSED_VALUE);
screen->tweak_l8_srgb_readback =
driQueryOptionb(config->options, VIRGL_FORMAT_L8_SRGB_ENABLE_READBACK);
screen->shader_sync = driQueryOptionb(config->options, VIRGL_SHADER_SYNC);
}
screen->tweak_gles_emulate_bgra &= !(virgl_debug & VIRGL_DEBUG_NO_EMULATE_BGRA);
screen->tweak_gles_apply_bgra_dest_swizzle &= !(virgl_debug & VIRGL_DEBUG_NO_BGRA_DEST_SWIZZLE);
screen->no_coherent = virgl_debug & VIRGL_DEBUG_NO_COHERENT;
screen->tweak_l8_srgb_readback |= !!(virgl_debug & VIRGL_DEBUG_L8_SRGB_ENABLE_READBACK);
screen->shader_sync |= !!(virgl_debug & VIRGL_DEBUG_SHADER_SYNC);
screen->vws = vws;
screen->base.get_name = virgl_get_name;
screen->base.get_vendor = virgl_get_vendor;
screen->base.get_screen_fd = virgl_screen_get_fd;
screen->base.get_param = virgl_get_param;
screen->base.get_shader_param = virgl_get_shader_param;
screen->base.get_video_param = virgl_get_video_param;
screen->base.get_compute_param = virgl_get_compute_param;
screen->base.get_paramf = virgl_get_paramf;
screen->base.get_compiler_options = virgl_get_compiler_options;
screen->base.is_format_supported = virgl_is_format_supported;
screen->base.is_video_format_supported = virgl_is_video_format_supported;
screen->base.destroy = virgl_destroy_screen;
screen->base.context_create = virgl_context_create;
screen->base.flush_frontbuffer = virgl_flush_frontbuffer;
screen->base.get_timestamp = u_default_get_timestamp;
screen->base.fence_reference = virgl_fence_reference;
//screen->base.fence_signalled = virgl_fence_signalled;
screen->base.fence_finish = virgl_fence_finish;
screen->base.fence_get_fd = virgl_fence_get_fd;
screen->base.query_memory_info = virgl_query_memory_info;
screen->base.get_disk_shader_cache = virgl_get_disk_shader_cache;
screen->base.is_dmabuf_modifier_supported = virgl_is_dmabuf_modifier_supported;
screen->base.get_dmabuf_modifier_planes = virgl_get_dmabuf_modifier_planes;
virgl_init_screen_resource_functions(&screen->base);
vws->get_caps(vws, &screen->caps);
fixup_formats(&screen->caps.caps,
&screen->caps.caps.v2.supported_readback_formats);
fixup_formats(&screen->caps.caps, &screen->caps.caps.v2.scanout);
fixup_renderer(&screen->caps.caps);
union virgl_caps *caps = &screen->caps.caps;
screen->tweak_gles_emulate_bgra &= !virgl_format_check_bitmask(PIPE_FORMAT_B8G8R8A8_SRGB, caps->v1.render.bitmask, false);
screen->refcnt = 1;
/* Set up the NIR shader compiler options now that we've figured out the caps. */
screen->compiler_options = *(nir_shader_compiler_options *)
nir_to_tgsi_get_compiler_options(&screen->base, PIPE_SHADER_IR_NIR, PIPE_SHADER_FRAGMENT);
if (virgl_get_param(&screen->base, PIPE_CAP_DOUBLES)) {
/* virglrenderer is missing DFLR support, so avoid turning 64-bit
* ffract+fsub back into ffloor.
*/
screen->compiler_options.lower_ffloor = true;
screen->compiler_options.lower_fneg = true;
}
screen->compiler_options.lower_ffma32 = true;
screen->compiler_options.fuse_ffma32 = false;
screen->compiler_options.lower_ldexp = true;
screen->compiler_options.lower_image_offset_to_range_base = true;
screen->compiler_options.lower_atomic_offset_to_range_base = true;
slab_create_parent(&screen->transfer_pool, sizeof(struct virgl_transfer), 16);
virgl_disk_cache_create(screen);
return &screen->base;
}