mirror of https://gitlab.freedesktop.org/mesa/mesa
609 lines
28 KiB
C
609 lines
28 KiB
C
/* DO NOT EDIT - This file generated automatically by glX_proto_send.py (from Mesa) script */
|
|
|
|
/*
|
|
* Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
|
|
* (C) Copyright IBM Corporation 2004
|
|
* All Rights Reserved.
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
|
* copy of this software and associated documentation files (the "Software"),
|
|
* to deal in the Software without restriction, including without limitation
|
|
* the rights to use, copy, modify, merge, publish, distribute, sub license,
|
|
* and/or sell copies of the Software, and to permit persons to whom the
|
|
* Software is furnished to do so, subject to the following conditions:
|
|
*
|
|
* The above copyright notice and this permission notice (including the next
|
|
* paragraph) shall be included in all copies or substantial portions of the
|
|
* Software.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
|
|
* PRECISION INSIGHT, IBM,
|
|
* AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
|
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
|
|
* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
* SOFTWARE.
|
|
*/
|
|
|
|
/**
|
|
* \file indirect_init.c
|
|
* Initialize indirect rendering dispatch table.
|
|
*
|
|
* \author Kevin E. Martin <kevin@precisioninsight.com>
|
|
* \author Brian Paul <brian@precisioninsight.com>
|
|
* \author Ian Romanick <idr@us.ibm.com>
|
|
*/
|
|
|
|
#include "indirect_init.h"
|
|
#include "indirect.h"
|
|
#include "glapi.h"
|
|
|
|
|
|
/**
|
|
* No-op function used to initialize functions that have no GLX protocol
|
|
* support.
|
|
*/
|
|
static int NoOp(void)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Create and initialize a new GL dispatch table. The table is initialized
|
|
* with GLX indirect rendering protocol functions.
|
|
*/
|
|
__GLapi * __glXNewIndirectAPI( void )
|
|
{
|
|
__GLapi *glAPI;
|
|
GLuint entries;
|
|
|
|
entries = _glapi_get_dispatch_table_size();
|
|
glAPI = (__GLapi *) Xmalloc(entries * sizeof(void *));
|
|
|
|
/* first, set all entries to point to no-op functions */
|
|
{
|
|
int i;
|
|
void **dispatch = (void **) glAPI;
|
|
for (i = 0; i < entries; i++) {
|
|
dispatch[i] = (void *) NoOp;
|
|
}
|
|
}
|
|
|
|
/* now, initialize the entries we understand */
|
|
|
|
/* GL_VERSION_1_0 */
|
|
|
|
glAPI->NewList = __indirect_glNewList;
|
|
glAPI->EndList = __indirect_glEndList;
|
|
glAPI->CallList = __indirect_glCallList;
|
|
glAPI->CallLists = __indirect_glCallLists;
|
|
glAPI->DeleteLists = __indirect_glDeleteLists;
|
|
glAPI->GenLists = __indirect_glGenLists;
|
|
glAPI->ListBase = __indirect_glListBase;
|
|
glAPI->Begin = __indirect_glBegin;
|
|
glAPI->Bitmap = __indirect_glBitmap;
|
|
glAPI->Color3b = __indirect_glColor3b;
|
|
glAPI->Color3bv = __indirect_glColor3bv;
|
|
glAPI->Color3d = __indirect_glColor3d;
|
|
glAPI->Color3dv = __indirect_glColor3dv;
|
|
glAPI->Color3f = __indirect_glColor3f;
|
|
glAPI->Color3fv = __indirect_glColor3fv;
|
|
glAPI->Color3i = __indirect_glColor3i;
|
|
glAPI->Color3iv = __indirect_glColor3iv;
|
|
glAPI->Color3s = __indirect_glColor3s;
|
|
glAPI->Color3sv = __indirect_glColor3sv;
|
|
glAPI->Color3ub = __indirect_glColor3ub;
|
|
glAPI->Color3ubv = __indirect_glColor3ubv;
|
|
glAPI->Color3ui = __indirect_glColor3ui;
|
|
glAPI->Color3uiv = __indirect_glColor3uiv;
|
|
glAPI->Color3us = __indirect_glColor3us;
|
|
glAPI->Color3usv = __indirect_glColor3usv;
|
|
glAPI->Color4b = __indirect_glColor4b;
|
|
glAPI->Color4bv = __indirect_glColor4bv;
|
|
glAPI->Color4d = __indirect_glColor4d;
|
|
glAPI->Color4dv = __indirect_glColor4dv;
|
|
glAPI->Color4f = __indirect_glColor4f;
|
|
glAPI->Color4fv = __indirect_glColor4fv;
|
|
glAPI->Color4i = __indirect_glColor4i;
|
|
glAPI->Color4iv = __indirect_glColor4iv;
|
|
glAPI->Color4s = __indirect_glColor4s;
|
|
glAPI->Color4sv = __indirect_glColor4sv;
|
|
glAPI->Color4ub = __indirect_glColor4ub;
|
|
glAPI->Color4ubv = __indirect_glColor4ubv;
|
|
glAPI->Color4ui = __indirect_glColor4ui;
|
|
glAPI->Color4uiv = __indirect_glColor4uiv;
|
|
glAPI->Color4us = __indirect_glColor4us;
|
|
glAPI->Color4usv = __indirect_glColor4usv;
|
|
glAPI->EdgeFlag = __indirect_glEdgeFlag;
|
|
glAPI->EdgeFlagv = __indirect_glEdgeFlagv;
|
|
glAPI->End = __indirect_glEnd;
|
|
glAPI->Indexd = __indirect_glIndexd;
|
|
glAPI->Indexdv = __indirect_glIndexdv;
|
|
glAPI->Indexf = __indirect_glIndexf;
|
|
glAPI->Indexfv = __indirect_glIndexfv;
|
|
glAPI->Indexi = __indirect_glIndexi;
|
|
glAPI->Indexiv = __indirect_glIndexiv;
|
|
glAPI->Indexs = __indirect_glIndexs;
|
|
glAPI->Indexsv = __indirect_glIndexsv;
|
|
glAPI->Normal3b = __indirect_glNormal3b;
|
|
glAPI->Normal3bv = __indirect_glNormal3bv;
|
|
glAPI->Normal3d = __indirect_glNormal3d;
|
|
glAPI->Normal3dv = __indirect_glNormal3dv;
|
|
glAPI->Normal3f = __indirect_glNormal3f;
|
|
glAPI->Normal3fv = __indirect_glNormal3fv;
|
|
glAPI->Normal3i = __indirect_glNormal3i;
|
|
glAPI->Normal3iv = __indirect_glNormal3iv;
|
|
glAPI->Normal3s = __indirect_glNormal3s;
|
|
glAPI->Normal3sv = __indirect_glNormal3sv;
|
|
glAPI->RasterPos2d = __indirect_glRasterPos2d;
|
|
glAPI->RasterPos2dv = __indirect_glRasterPos2dv;
|
|
glAPI->RasterPos2f = __indirect_glRasterPos2f;
|
|
glAPI->RasterPos2fv = __indirect_glRasterPos2fv;
|
|
glAPI->RasterPos2i = __indirect_glRasterPos2i;
|
|
glAPI->RasterPos2iv = __indirect_glRasterPos2iv;
|
|
glAPI->RasterPos2s = __indirect_glRasterPos2s;
|
|
glAPI->RasterPos2sv = __indirect_glRasterPos2sv;
|
|
glAPI->RasterPos3d = __indirect_glRasterPos3d;
|
|
glAPI->RasterPos3dv = __indirect_glRasterPos3dv;
|
|
glAPI->RasterPos3f = __indirect_glRasterPos3f;
|
|
glAPI->RasterPos3fv = __indirect_glRasterPos3fv;
|
|
glAPI->RasterPos3i = __indirect_glRasterPos3i;
|
|
glAPI->RasterPos3iv = __indirect_glRasterPos3iv;
|
|
glAPI->RasterPos3s = __indirect_glRasterPos3s;
|
|
glAPI->RasterPos3sv = __indirect_glRasterPos3sv;
|
|
glAPI->RasterPos4d = __indirect_glRasterPos4d;
|
|
glAPI->RasterPos4dv = __indirect_glRasterPos4dv;
|
|
glAPI->RasterPos4f = __indirect_glRasterPos4f;
|
|
glAPI->RasterPos4fv = __indirect_glRasterPos4fv;
|
|
glAPI->RasterPos4i = __indirect_glRasterPos4i;
|
|
glAPI->RasterPos4iv = __indirect_glRasterPos4iv;
|
|
glAPI->RasterPos4s = __indirect_glRasterPos4s;
|
|
glAPI->RasterPos4sv = __indirect_glRasterPos4sv;
|
|
glAPI->Rectd = __indirect_glRectd;
|
|
glAPI->Rectdv = __indirect_glRectdv;
|
|
glAPI->Rectf = __indirect_glRectf;
|
|
glAPI->Rectfv = __indirect_glRectfv;
|
|
glAPI->Recti = __indirect_glRecti;
|
|
glAPI->Rectiv = __indirect_glRectiv;
|
|
glAPI->Rects = __indirect_glRects;
|
|
glAPI->Rectsv = __indirect_glRectsv;
|
|
glAPI->TexCoord1d = __indirect_glTexCoord1d;
|
|
glAPI->TexCoord1dv = __indirect_glTexCoord1dv;
|
|
glAPI->TexCoord1f = __indirect_glTexCoord1f;
|
|
glAPI->TexCoord1fv = __indirect_glTexCoord1fv;
|
|
glAPI->TexCoord1i = __indirect_glTexCoord1i;
|
|
glAPI->TexCoord1iv = __indirect_glTexCoord1iv;
|
|
glAPI->TexCoord1s = __indirect_glTexCoord1s;
|
|
glAPI->TexCoord1sv = __indirect_glTexCoord1sv;
|
|
glAPI->TexCoord2d = __indirect_glTexCoord2d;
|
|
glAPI->TexCoord2dv = __indirect_glTexCoord2dv;
|
|
glAPI->TexCoord2f = __indirect_glTexCoord2f;
|
|
glAPI->TexCoord2fv = __indirect_glTexCoord2fv;
|
|
glAPI->TexCoord2i = __indirect_glTexCoord2i;
|
|
glAPI->TexCoord2iv = __indirect_glTexCoord2iv;
|
|
glAPI->TexCoord2s = __indirect_glTexCoord2s;
|
|
glAPI->TexCoord2sv = __indirect_glTexCoord2sv;
|
|
glAPI->TexCoord3d = __indirect_glTexCoord3d;
|
|
glAPI->TexCoord3dv = __indirect_glTexCoord3dv;
|
|
glAPI->TexCoord3f = __indirect_glTexCoord3f;
|
|
glAPI->TexCoord3fv = __indirect_glTexCoord3fv;
|
|
glAPI->TexCoord3i = __indirect_glTexCoord3i;
|
|
glAPI->TexCoord3iv = __indirect_glTexCoord3iv;
|
|
glAPI->TexCoord3s = __indirect_glTexCoord3s;
|
|
glAPI->TexCoord3sv = __indirect_glTexCoord3sv;
|
|
glAPI->TexCoord4d = __indirect_glTexCoord4d;
|
|
glAPI->TexCoord4dv = __indirect_glTexCoord4dv;
|
|
glAPI->TexCoord4f = __indirect_glTexCoord4f;
|
|
glAPI->TexCoord4fv = __indirect_glTexCoord4fv;
|
|
glAPI->TexCoord4i = __indirect_glTexCoord4i;
|
|
glAPI->TexCoord4iv = __indirect_glTexCoord4iv;
|
|
glAPI->TexCoord4s = __indirect_glTexCoord4s;
|
|
glAPI->TexCoord4sv = __indirect_glTexCoord4sv;
|
|
glAPI->Vertex2d = __indirect_glVertex2d;
|
|
glAPI->Vertex2dv = __indirect_glVertex2dv;
|
|
glAPI->Vertex2f = __indirect_glVertex2f;
|
|
glAPI->Vertex2fv = __indirect_glVertex2fv;
|
|
glAPI->Vertex2i = __indirect_glVertex2i;
|
|
glAPI->Vertex2iv = __indirect_glVertex2iv;
|
|
glAPI->Vertex2s = __indirect_glVertex2s;
|
|
glAPI->Vertex2sv = __indirect_glVertex2sv;
|
|
glAPI->Vertex3d = __indirect_glVertex3d;
|
|
glAPI->Vertex3dv = __indirect_glVertex3dv;
|
|
glAPI->Vertex3f = __indirect_glVertex3f;
|
|
glAPI->Vertex3fv = __indirect_glVertex3fv;
|
|
glAPI->Vertex3i = __indirect_glVertex3i;
|
|
glAPI->Vertex3iv = __indirect_glVertex3iv;
|
|
glAPI->Vertex3s = __indirect_glVertex3s;
|
|
glAPI->Vertex3sv = __indirect_glVertex3sv;
|
|
glAPI->Vertex4d = __indirect_glVertex4d;
|
|
glAPI->Vertex4dv = __indirect_glVertex4dv;
|
|
glAPI->Vertex4f = __indirect_glVertex4f;
|
|
glAPI->Vertex4fv = __indirect_glVertex4fv;
|
|
glAPI->Vertex4i = __indirect_glVertex4i;
|
|
glAPI->Vertex4iv = __indirect_glVertex4iv;
|
|
glAPI->Vertex4s = __indirect_glVertex4s;
|
|
glAPI->Vertex4sv = __indirect_glVertex4sv;
|
|
glAPI->ClipPlane = __indirect_glClipPlane;
|
|
glAPI->ColorMaterial = __indirect_glColorMaterial;
|
|
glAPI->CullFace = __indirect_glCullFace;
|
|
glAPI->Fogf = __indirect_glFogf;
|
|
glAPI->Fogfv = __indirect_glFogfv;
|
|
glAPI->Fogi = __indirect_glFogi;
|
|
glAPI->Fogiv = __indirect_glFogiv;
|
|
glAPI->FrontFace = __indirect_glFrontFace;
|
|
glAPI->Hint = __indirect_glHint;
|
|
glAPI->Lightf = __indirect_glLightf;
|
|
glAPI->Lightfv = __indirect_glLightfv;
|
|
glAPI->Lighti = __indirect_glLighti;
|
|
glAPI->Lightiv = __indirect_glLightiv;
|
|
glAPI->LightModelf = __indirect_glLightModelf;
|
|
glAPI->LightModelfv = __indirect_glLightModelfv;
|
|
glAPI->LightModeli = __indirect_glLightModeli;
|
|
glAPI->LightModeliv = __indirect_glLightModeliv;
|
|
glAPI->LineStipple = __indirect_glLineStipple;
|
|
glAPI->LineWidth = __indirect_glLineWidth;
|
|
glAPI->Materialf = __indirect_glMaterialf;
|
|
glAPI->Materialfv = __indirect_glMaterialfv;
|
|
glAPI->Materiali = __indirect_glMateriali;
|
|
glAPI->Materialiv = __indirect_glMaterialiv;
|
|
glAPI->PointSize = __indirect_glPointSize;
|
|
glAPI->PolygonMode = __indirect_glPolygonMode;
|
|
glAPI->PolygonStipple = __indirect_glPolygonStipple;
|
|
glAPI->Scissor = __indirect_glScissor;
|
|
glAPI->ShadeModel = __indirect_glShadeModel;
|
|
glAPI->TexParameterf = __indirect_glTexParameterf;
|
|
glAPI->TexParameterfv = __indirect_glTexParameterfv;
|
|
glAPI->TexParameteri = __indirect_glTexParameteri;
|
|
glAPI->TexParameteriv = __indirect_glTexParameteriv;
|
|
glAPI->TexImage1D = __indirect_glTexImage1D;
|
|
glAPI->TexImage2D = __indirect_glTexImage2D;
|
|
glAPI->TexEnvf = __indirect_glTexEnvf;
|
|
glAPI->TexEnvfv = __indirect_glTexEnvfv;
|
|
glAPI->TexEnvi = __indirect_glTexEnvi;
|
|
glAPI->TexEnviv = __indirect_glTexEnviv;
|
|
glAPI->TexGend = __indirect_glTexGend;
|
|
glAPI->TexGendv = __indirect_glTexGendv;
|
|
glAPI->TexGenf = __indirect_glTexGenf;
|
|
glAPI->TexGenfv = __indirect_glTexGenfv;
|
|
glAPI->TexGeni = __indirect_glTexGeni;
|
|
glAPI->TexGeniv = __indirect_glTexGeniv;
|
|
glAPI->FeedbackBuffer = __indirect_glFeedbackBuffer;
|
|
glAPI->SelectBuffer = __indirect_glSelectBuffer;
|
|
glAPI->RenderMode = __indirect_glRenderMode;
|
|
glAPI->InitNames = __indirect_glInitNames;
|
|
glAPI->LoadName = __indirect_glLoadName;
|
|
glAPI->PassThrough = __indirect_glPassThrough;
|
|
glAPI->PopName = __indirect_glPopName;
|
|
glAPI->PushName = __indirect_glPushName;
|
|
glAPI->DrawBuffer = __indirect_glDrawBuffer;
|
|
glAPI->Clear = __indirect_glClear;
|
|
glAPI->ClearAccum = __indirect_glClearAccum;
|
|
glAPI->ClearIndex = __indirect_glClearIndex;
|
|
glAPI->ClearColor = __indirect_glClearColor;
|
|
glAPI->ClearStencil = __indirect_glClearStencil;
|
|
glAPI->ClearDepth = __indirect_glClearDepth;
|
|
glAPI->StencilMask = __indirect_glStencilMask;
|
|
glAPI->ColorMask = __indirect_glColorMask;
|
|
glAPI->DepthMask = __indirect_glDepthMask;
|
|
glAPI->IndexMask = __indirect_glIndexMask;
|
|
glAPI->Accum = __indirect_glAccum;
|
|
glAPI->Disable = __indirect_glDisable;
|
|
glAPI->Enable = __indirect_glEnable;
|
|
glAPI->Finish = __indirect_glFinish;
|
|
glAPI->Flush = __indirect_glFlush;
|
|
glAPI->PopAttrib = __indirect_glPopAttrib;
|
|
glAPI->PushAttrib = __indirect_glPushAttrib;
|
|
glAPI->Map1d = __indirect_glMap1d;
|
|
glAPI->Map1f = __indirect_glMap1f;
|
|
glAPI->Map2d = __indirect_glMap2d;
|
|
glAPI->Map2f = __indirect_glMap2f;
|
|
glAPI->MapGrid1d = __indirect_glMapGrid1d;
|
|
glAPI->MapGrid1f = __indirect_glMapGrid1f;
|
|
glAPI->MapGrid2d = __indirect_glMapGrid2d;
|
|
glAPI->MapGrid2f = __indirect_glMapGrid2f;
|
|
glAPI->EvalCoord1d = __indirect_glEvalCoord1d;
|
|
glAPI->EvalCoord1dv = __indirect_glEvalCoord1dv;
|
|
glAPI->EvalCoord1f = __indirect_glEvalCoord1f;
|
|
glAPI->EvalCoord1fv = __indirect_glEvalCoord1fv;
|
|
glAPI->EvalCoord2d = __indirect_glEvalCoord2d;
|
|
glAPI->EvalCoord2dv = __indirect_glEvalCoord2dv;
|
|
glAPI->EvalCoord2f = __indirect_glEvalCoord2f;
|
|
glAPI->EvalCoord2fv = __indirect_glEvalCoord2fv;
|
|
glAPI->EvalMesh1 = __indirect_glEvalMesh1;
|
|
glAPI->EvalPoint1 = __indirect_glEvalPoint1;
|
|
glAPI->EvalMesh2 = __indirect_glEvalMesh2;
|
|
glAPI->EvalPoint2 = __indirect_glEvalPoint2;
|
|
glAPI->AlphaFunc = __indirect_glAlphaFunc;
|
|
glAPI->BlendFunc = __indirect_glBlendFunc;
|
|
glAPI->LogicOp = __indirect_glLogicOp;
|
|
glAPI->StencilFunc = __indirect_glStencilFunc;
|
|
glAPI->StencilOp = __indirect_glStencilOp;
|
|
glAPI->DepthFunc = __indirect_glDepthFunc;
|
|
glAPI->PixelZoom = __indirect_glPixelZoom;
|
|
glAPI->PixelTransferf = __indirect_glPixelTransferf;
|
|
glAPI->PixelTransferi = __indirect_glPixelTransferi;
|
|
glAPI->PixelStoref = __indirect_glPixelStoref;
|
|
glAPI->PixelStorei = __indirect_glPixelStorei;
|
|
glAPI->PixelMapfv = __indirect_glPixelMapfv;
|
|
glAPI->PixelMapuiv = __indirect_glPixelMapuiv;
|
|
glAPI->PixelMapusv = __indirect_glPixelMapusv;
|
|
glAPI->ReadBuffer = __indirect_glReadBuffer;
|
|
glAPI->CopyPixels = __indirect_glCopyPixels;
|
|
glAPI->ReadPixels = __indirect_glReadPixels;
|
|
glAPI->DrawPixels = __indirect_glDrawPixels;
|
|
glAPI->GetBooleanv = __indirect_glGetBooleanv;
|
|
glAPI->GetClipPlane = __indirect_glGetClipPlane;
|
|
glAPI->GetDoublev = __indirect_glGetDoublev;
|
|
glAPI->GetError = __indirect_glGetError;
|
|
glAPI->GetFloatv = __indirect_glGetFloatv;
|
|
glAPI->GetIntegerv = __indirect_glGetIntegerv;
|
|
glAPI->GetLightfv = __indirect_glGetLightfv;
|
|
glAPI->GetLightiv = __indirect_glGetLightiv;
|
|
glAPI->GetMapdv = __indirect_glGetMapdv;
|
|
glAPI->GetMapfv = __indirect_glGetMapfv;
|
|
glAPI->GetMapiv = __indirect_glGetMapiv;
|
|
glAPI->GetMaterialfv = __indirect_glGetMaterialfv;
|
|
glAPI->GetMaterialiv = __indirect_glGetMaterialiv;
|
|
glAPI->GetPixelMapfv = __indirect_glGetPixelMapfv;
|
|
glAPI->GetPixelMapuiv = __indirect_glGetPixelMapuiv;
|
|
glAPI->GetPixelMapusv = __indirect_glGetPixelMapusv;
|
|
glAPI->GetPolygonStipple = __indirect_glGetPolygonStipple;
|
|
glAPI->GetString = __indirect_glGetString;
|
|
glAPI->GetTexEnvfv = __indirect_glGetTexEnvfv;
|
|
glAPI->GetTexEnviv = __indirect_glGetTexEnviv;
|
|
glAPI->GetTexGendv = __indirect_glGetTexGendv;
|
|
glAPI->GetTexGenfv = __indirect_glGetTexGenfv;
|
|
glAPI->GetTexGeniv = __indirect_glGetTexGeniv;
|
|
glAPI->GetTexImage = __indirect_glGetTexImage;
|
|
glAPI->GetTexParameterfv = __indirect_glGetTexParameterfv;
|
|
glAPI->GetTexParameteriv = __indirect_glGetTexParameteriv;
|
|
glAPI->GetTexLevelParameterfv = __indirect_glGetTexLevelParameterfv;
|
|
glAPI->GetTexLevelParameteriv = __indirect_glGetTexLevelParameteriv;
|
|
glAPI->IsEnabled = __indirect_glIsEnabled;
|
|
glAPI->IsList = __indirect_glIsList;
|
|
glAPI->DepthRange = __indirect_glDepthRange;
|
|
glAPI->Frustum = __indirect_glFrustum;
|
|
glAPI->LoadIdentity = __indirect_glLoadIdentity;
|
|
glAPI->LoadMatrixf = __indirect_glLoadMatrixf;
|
|
glAPI->LoadMatrixd = __indirect_glLoadMatrixd;
|
|
glAPI->MatrixMode = __indirect_glMatrixMode;
|
|
glAPI->MultMatrixf = __indirect_glMultMatrixf;
|
|
glAPI->MultMatrixd = __indirect_glMultMatrixd;
|
|
glAPI->Ortho = __indirect_glOrtho;
|
|
glAPI->PopMatrix = __indirect_glPopMatrix;
|
|
glAPI->PushMatrix = __indirect_glPushMatrix;
|
|
glAPI->Rotated = __indirect_glRotated;
|
|
glAPI->Rotatef = __indirect_glRotatef;
|
|
glAPI->Scaled = __indirect_glScaled;
|
|
glAPI->Scalef = __indirect_glScalef;
|
|
glAPI->Translated = __indirect_glTranslated;
|
|
glAPI->Translatef = __indirect_glTranslatef;
|
|
glAPI->Viewport = __indirect_glViewport;
|
|
|
|
/* GL_VERSION_1_1 */
|
|
|
|
glAPI->ArrayElement = __indirect_glArrayElement;
|
|
glAPI->BindTexture = __indirect_glBindTexture;
|
|
glAPI->ColorPointer = __indirect_glColorPointer;
|
|
glAPI->DisableClientState = __indirect_glDisableClientState;
|
|
glAPI->DrawArrays = __indirect_glDrawArrays;
|
|
glAPI->DrawElements = __indirect_glDrawElements;
|
|
glAPI->EdgeFlagPointer = __indirect_glEdgeFlagPointer;
|
|
glAPI->EnableClientState = __indirect_glEnableClientState;
|
|
glAPI->IndexPointer = __indirect_glIndexPointer;
|
|
glAPI->Indexub = __indirect_glIndexub;
|
|
glAPI->Indexubv = __indirect_glIndexubv;
|
|
glAPI->InterleavedArrays = __indirect_glInterleavedArrays;
|
|
glAPI->NormalPointer = __indirect_glNormalPointer;
|
|
glAPI->PolygonOffset = __indirect_glPolygonOffset;
|
|
glAPI->TexCoordPointer = __indirect_glTexCoordPointer;
|
|
glAPI->VertexPointer = __indirect_glVertexPointer;
|
|
glAPI->AreTexturesResident = __indirect_glAreTexturesResident;
|
|
glAPI->CopyTexImage1D = __indirect_glCopyTexImage1D;
|
|
glAPI->CopyTexImage2D = __indirect_glCopyTexImage2D;
|
|
glAPI->CopyTexSubImage1D = __indirect_glCopyTexSubImage1D;
|
|
glAPI->CopyTexSubImage2D = __indirect_glCopyTexSubImage2D;
|
|
glAPI->DeleteTextures = __indirect_glDeleteTextures;
|
|
glAPI->GenTextures = __indirect_glGenTextures;
|
|
glAPI->GetPointerv = __indirect_glGetPointerv;
|
|
glAPI->IsTexture = __indirect_glIsTexture;
|
|
glAPI->PrioritizeTextures = __indirect_glPrioritizeTextures;
|
|
glAPI->TexSubImage1D = __indirect_glTexSubImage1D;
|
|
glAPI->TexSubImage2D = __indirect_glTexSubImage2D;
|
|
glAPI->PopClientAttrib = __indirect_glPopClientAttrib;
|
|
glAPI->PushClientAttrib = __indirect_glPushClientAttrib;
|
|
|
|
/* GL_VERSION_1_2 */
|
|
|
|
glAPI->BlendColor = __indirect_glBlendColor;
|
|
glAPI->BlendEquation = __indirect_glBlendEquation;
|
|
glAPI->DrawRangeElements = __indirect_glDrawRangeElements;
|
|
glAPI->ColorTable = __indirect_glColorTable;
|
|
glAPI->ColorTableParameterfv = __indirect_glColorTableParameterfv;
|
|
glAPI->ColorTableParameteriv = __indirect_glColorTableParameteriv;
|
|
glAPI->CopyColorTable = __indirect_glCopyColorTable;
|
|
glAPI->GetColorTable = __indirect_glGetColorTable;
|
|
glAPI->GetColorTableParameterfv = __indirect_glGetColorTableParameterfv;
|
|
glAPI->GetColorTableParameteriv = __indirect_glGetColorTableParameteriv;
|
|
glAPI->ColorSubTable = __indirect_glColorSubTable;
|
|
glAPI->CopyColorSubTable = __indirect_glCopyColorSubTable;
|
|
glAPI->ConvolutionFilter1D = __indirect_glConvolutionFilter1D;
|
|
glAPI->ConvolutionFilter2D = __indirect_glConvolutionFilter2D;
|
|
glAPI->ConvolutionParameterf = __indirect_glConvolutionParameterf;
|
|
glAPI->ConvolutionParameterfv = __indirect_glConvolutionParameterfv;
|
|
glAPI->ConvolutionParameteri = __indirect_glConvolutionParameteri;
|
|
glAPI->ConvolutionParameteriv = __indirect_glConvolutionParameteriv;
|
|
glAPI->CopyConvolutionFilter1D = __indirect_glCopyConvolutionFilter1D;
|
|
glAPI->CopyConvolutionFilter2D = __indirect_glCopyConvolutionFilter2D;
|
|
glAPI->GetConvolutionFilter = __indirect_glGetConvolutionFilter;
|
|
glAPI->GetConvolutionParameterfv = __indirect_glGetConvolutionParameterfv;
|
|
glAPI->GetConvolutionParameteriv = __indirect_glGetConvolutionParameteriv;
|
|
glAPI->GetSeparableFilter = __indirect_glGetSeparableFilter;
|
|
glAPI->SeparableFilter2D = __indirect_glSeparableFilter2D;
|
|
glAPI->GetHistogram = __indirect_glGetHistogram;
|
|
glAPI->GetHistogramParameterfv = __indirect_glGetHistogramParameterfv;
|
|
glAPI->GetHistogramParameteriv = __indirect_glGetHistogramParameteriv;
|
|
glAPI->GetMinmax = __indirect_glGetMinmax;
|
|
glAPI->GetMinmaxParameterfv = __indirect_glGetMinmaxParameterfv;
|
|
glAPI->GetMinmaxParameteriv = __indirect_glGetMinmaxParameteriv;
|
|
glAPI->Histogram = __indirect_glHistogram;
|
|
glAPI->Minmax = __indirect_glMinmax;
|
|
glAPI->ResetHistogram = __indirect_glResetHistogram;
|
|
glAPI->ResetMinmax = __indirect_glResetMinmax;
|
|
glAPI->TexImage3D = __indirect_glTexImage3D;
|
|
glAPI->TexSubImage3D = __indirect_glTexSubImage3D;
|
|
glAPI->CopyTexSubImage3D = __indirect_glCopyTexSubImage3D;
|
|
|
|
/* GL_ARB_multitexture */
|
|
|
|
glAPI->ActiveTextureARB = __indirect_glActiveTextureARB;
|
|
glAPI->ClientActiveTextureARB = __indirect_glClientActiveTextureARB;
|
|
glAPI->MultiTexCoord1dARB = __indirect_glMultiTexCoord1dARB;
|
|
glAPI->MultiTexCoord1dvARB = __indirect_glMultiTexCoord1dvARB;
|
|
glAPI->MultiTexCoord1fARB = __indirect_glMultiTexCoord1fARB;
|
|
glAPI->MultiTexCoord1fvARB = __indirect_glMultiTexCoord1fvARB;
|
|
glAPI->MultiTexCoord1iARB = __indirect_glMultiTexCoord1iARB;
|
|
glAPI->MultiTexCoord1ivARB = __indirect_glMultiTexCoord1ivARB;
|
|
glAPI->MultiTexCoord1sARB = __indirect_glMultiTexCoord1sARB;
|
|
glAPI->MultiTexCoord1svARB = __indirect_glMultiTexCoord1svARB;
|
|
glAPI->MultiTexCoord2dARB = __indirect_glMultiTexCoord2dARB;
|
|
glAPI->MultiTexCoord2dvARB = __indirect_glMultiTexCoord2dvARB;
|
|
glAPI->MultiTexCoord2fARB = __indirect_glMultiTexCoord2fARB;
|
|
glAPI->MultiTexCoord2fvARB = __indirect_glMultiTexCoord2fvARB;
|
|
glAPI->MultiTexCoord2iARB = __indirect_glMultiTexCoord2iARB;
|
|
glAPI->MultiTexCoord2ivARB = __indirect_glMultiTexCoord2ivARB;
|
|
glAPI->MultiTexCoord2sARB = __indirect_glMultiTexCoord2sARB;
|
|
glAPI->MultiTexCoord2svARB = __indirect_glMultiTexCoord2svARB;
|
|
glAPI->MultiTexCoord3dARB = __indirect_glMultiTexCoord3dARB;
|
|
glAPI->MultiTexCoord3dvARB = __indirect_glMultiTexCoord3dvARB;
|
|
glAPI->MultiTexCoord3fARB = __indirect_glMultiTexCoord3fARB;
|
|
glAPI->MultiTexCoord3fvARB = __indirect_glMultiTexCoord3fvARB;
|
|
glAPI->MultiTexCoord3iARB = __indirect_glMultiTexCoord3iARB;
|
|
glAPI->MultiTexCoord3ivARB = __indirect_glMultiTexCoord3ivARB;
|
|
glAPI->MultiTexCoord3sARB = __indirect_glMultiTexCoord3sARB;
|
|
glAPI->MultiTexCoord3svARB = __indirect_glMultiTexCoord3svARB;
|
|
glAPI->MultiTexCoord4dARB = __indirect_glMultiTexCoord4dARB;
|
|
glAPI->MultiTexCoord4dvARB = __indirect_glMultiTexCoord4dvARB;
|
|
glAPI->MultiTexCoord4fARB = __indirect_glMultiTexCoord4fARB;
|
|
glAPI->MultiTexCoord4fvARB = __indirect_glMultiTexCoord4fvARB;
|
|
glAPI->MultiTexCoord4iARB = __indirect_glMultiTexCoord4iARB;
|
|
glAPI->MultiTexCoord4ivARB = __indirect_glMultiTexCoord4ivARB;
|
|
glAPI->MultiTexCoord4sARB = __indirect_glMultiTexCoord4sARB;
|
|
glAPI->MultiTexCoord4svARB = __indirect_glMultiTexCoord4svARB;
|
|
|
|
/* GL_ARB_transpose_matrix */
|
|
|
|
glAPI->LoadTransposeMatrixfARB = __indirect_glLoadTransposeMatrixfARB;
|
|
glAPI->LoadTransposeMatrixdARB = __indirect_glLoadTransposeMatrixdARB;
|
|
glAPI->MultTransposeMatrixfARB = __indirect_glMultTransposeMatrixfARB;
|
|
glAPI->MultTransposeMatrixdARB = __indirect_glMultTransposeMatrixdARB;
|
|
|
|
/* GL_ARB_multisample */
|
|
|
|
glAPI->SampleCoverageARB = __indirect_glSampleCoverageARB;
|
|
|
|
/* GL_EXT_texture_object */
|
|
|
|
glAPI->AreTexturesResidentEXT = __indirect_glAreTexturesResidentEXT;
|
|
glAPI->GenTexturesEXT = __indirect_glGenTexturesEXT;
|
|
glAPI->IsTextureEXT = __indirect_glIsTextureEXT;
|
|
|
|
/* GL_SGIS_multisample */
|
|
|
|
glAPI->SampleMaskSGIS = __indirect_glSampleMaskSGIS;
|
|
glAPI->SamplePatternSGIS = __indirect_glSamplePatternSGIS;
|
|
|
|
/* GL_EXT_vertex_array */
|
|
|
|
glAPI->ColorPointerEXT = __indirect_glColorPointerEXT;
|
|
glAPI->EdgeFlagPointerEXT = __indirect_glEdgeFlagPointerEXT;
|
|
glAPI->IndexPointerEXT = __indirect_glIndexPointerEXT;
|
|
glAPI->NormalPointerEXT = __indirect_glNormalPointerEXT;
|
|
glAPI->TexCoordPointerEXT = __indirect_glTexCoordPointerEXT;
|
|
glAPI->VertexPointerEXT = __indirect_glVertexPointerEXT;
|
|
|
|
/* GL_EXT_point_parameters */
|
|
|
|
glAPI->PointParameterfEXT = __indirect_glPointParameterfEXT;
|
|
glAPI->PointParameterfvEXT = __indirect_glPointParameterfvEXT;
|
|
|
|
/* GL_MESA_window_pos */
|
|
|
|
glAPI->WindowPos2dMESA = __indirect_glWindowPos2dMESA;
|
|
glAPI->WindowPos2dvMESA = __indirect_glWindowPos2dvMESA;
|
|
glAPI->WindowPos2fMESA = __indirect_glWindowPos2fMESA;
|
|
glAPI->WindowPos2fvMESA = __indirect_glWindowPos2fvMESA;
|
|
glAPI->WindowPos2iMESA = __indirect_glWindowPos2iMESA;
|
|
glAPI->WindowPos2ivMESA = __indirect_glWindowPos2ivMESA;
|
|
glAPI->WindowPos2sMESA = __indirect_glWindowPos2sMESA;
|
|
glAPI->WindowPos2svMESA = __indirect_glWindowPos2svMESA;
|
|
glAPI->WindowPos3dMESA = __indirect_glWindowPos3dMESA;
|
|
glAPI->WindowPos3dvMESA = __indirect_glWindowPos3dvMESA;
|
|
glAPI->WindowPos3fMESA = __indirect_glWindowPos3fMESA;
|
|
glAPI->WindowPos3fvMESA = __indirect_glWindowPos3fvMESA;
|
|
glAPI->WindowPos3iMESA = __indirect_glWindowPos3iMESA;
|
|
glAPI->WindowPos3ivMESA = __indirect_glWindowPos3ivMESA;
|
|
glAPI->WindowPos3sMESA = __indirect_glWindowPos3sMESA;
|
|
glAPI->WindowPos3svMESA = __indirect_glWindowPos3svMESA;
|
|
|
|
/* GL_EXT_blend_func_separate */
|
|
|
|
glAPI->BlendFuncSeparateEXT = __indirect_glBlendFuncSeparateEXT;
|
|
|
|
/* GL_EXT_fog_coord */
|
|
|
|
glAPI->FogCoordfEXT = __indirect_glFogCoordfEXT;
|
|
glAPI->FogCoordfvEXT = __indirect_glFogCoordfvEXT;
|
|
glAPI->FogCoorddEXT = __indirect_glFogCoorddEXT;
|
|
glAPI->FogCoorddvEXT = __indirect_glFogCoorddvEXT;
|
|
glAPI->FogCoordPointerEXT = __indirect_glFogCoordPointerEXT;
|
|
|
|
/* GL_ARB_texture_compression */
|
|
|
|
glAPI->CompressedTexImage3DARB = __indirect_glCompressedTexImage3DARB;
|
|
glAPI->CompressedTexImage2DARB = __indirect_glCompressedTexImage2DARB;
|
|
glAPI->CompressedTexImage1DARB = __indirect_glCompressedTexImage1DARB;
|
|
glAPI->CompressedTexSubImage3DARB = __indirect_glCompressedTexSubImage3DARB;
|
|
glAPI->CompressedTexSubImage2DARB = __indirect_glCompressedTexSubImage2DARB;
|
|
glAPI->CompressedTexSubImage1DARB = __indirect_glCompressedTexSubImage1DARB;
|
|
glAPI->GetCompressedTexImageARB = __indirect_glGetCompressedTexImageARB;
|
|
|
|
/* GL_EXT_secondary_color */
|
|
|
|
glAPI->SecondaryColor3bEXT = __indirect_glSecondaryColor3bEXT;
|
|
glAPI->SecondaryColor3bvEXT = __indirect_glSecondaryColor3bvEXT;
|
|
glAPI->SecondaryColor3dEXT = __indirect_glSecondaryColor3dEXT;
|
|
glAPI->SecondaryColor3dvEXT = __indirect_glSecondaryColor3dvEXT;
|
|
glAPI->SecondaryColor3fEXT = __indirect_glSecondaryColor3fEXT;
|
|
glAPI->SecondaryColor3fvEXT = __indirect_glSecondaryColor3fvEXT;
|
|
glAPI->SecondaryColor3iEXT = __indirect_glSecondaryColor3iEXT;
|
|
glAPI->SecondaryColor3ivEXT = __indirect_glSecondaryColor3ivEXT;
|
|
glAPI->SecondaryColor3sEXT = __indirect_glSecondaryColor3sEXT;
|
|
glAPI->SecondaryColor3svEXT = __indirect_glSecondaryColor3svEXT;
|
|
glAPI->SecondaryColor3ubEXT = __indirect_glSecondaryColor3ubEXT;
|
|
glAPI->SecondaryColor3ubvEXT = __indirect_glSecondaryColor3ubvEXT;
|
|
glAPI->SecondaryColor3uiEXT = __indirect_glSecondaryColor3uiEXT;
|
|
glAPI->SecondaryColor3uivEXT = __indirect_glSecondaryColor3uivEXT;
|
|
glAPI->SecondaryColor3usEXT = __indirect_glSecondaryColor3usEXT;
|
|
glAPI->SecondaryColor3usvEXT = __indirect_glSecondaryColor3usvEXT;
|
|
glAPI->SecondaryColorPointerEXT = __indirect_glSecondaryColorPointerEXT;
|
|
|
|
/* GL_NV_point_sprite */
|
|
|
|
glAPI->PointParameteriNV = __indirect_glPointParameteriNV;
|
|
glAPI->PointParameterivNV = __indirect_glPointParameterivNV;
|
|
|
|
/* GL_EXT_multi_draw_arrays */
|
|
|
|
glAPI->MultiDrawArraysEXT = __indirect_glMultiDrawArraysEXT;
|
|
glAPI->MultiDrawElementsEXT = __indirect_glMultiDrawElementsEXT;
|
|
|
|
/* EXT_stencil_two_side */
|
|
|
|
glAPI->ActiveStencilFaceEXT = __indirect_glActiveStencilFaceEXT;
|
|
|
|
return glAPI;
|
|
}
|
|
|