mesa/docs
Dave Airlie a6b64d6dde virgl: add ARB_texture_view support
Reviewed-By: Gert Wollny <gert.wollny@collabora.com>
2018-06-27 14:08:00 +10:00
..
relnotes docs: Add release notes for 18.1.2 2018-06-15 13:52:44 -07:00
specs mesa: add GL_PROGRAM_BINARY_FORMAT_MESA enum 2017-12-08 16:44:35 +11:00
ARB_color_buffer_float.txt
README.UVD
README.VCE
README.WIN32
VERSIONS
application-issues.html
autoconf.html
bugs.html
codingstyle.html docs: fix `<` & `>` used in html code 2018-05-23 16:52:23 +01:00
conform.html
contents.html docs: add documentation for building with meson 2017-11-16 09:48:09 -08:00
debugging.html
developers.html
devinfo.html
dispatch.html
download.html
egl.html docs: fix various html tags mistakes 2018-05-23 16:52:23 +01:00
envvars.html docs: properly escape characters 2018-04-09 13:47:40 +03:00
extensions.html docs/specs: annotate MESA_set_3dfx_mode as obsolete 2017-12-01 19:30:23 +00:00
faq.html
favicon.ico docs: add favicon to the website 2018-05-29 14:48:21 +01:00
favicon.png docs: add favicon to the website 2018-05-29 14:48:21 +01:00
features.txt virgl: add ARB_texture_view support 2018-06-27 14:08:00 +10:00
gears.png
helpwanted.html
index.html doc: update calendar, add news and link release notes for 18.0.5 2018-06-03 10:19:32 +00:00
install.html
intro.html
libGL.txt glx: turn LIBGL_ALWAYS_INDIRECT into a boolean 2017-09-12 13:53:12 +01:00
license.html
lists.html
llvmpipe.html docs/llvmpipe: document ppc64le as alternative architecture to x86. 2017-12-08 14:49:00 +00:00
mangling.html
mesa.css
meson.html docs/meson: mention how to use array options 2018-06-01 17:53:06 +01:00
opengles.html
osmesa.html
perf.html
postprocess.html
precompiled.html docs: fix various html tags mistakes 2018-05-23 16:52:23 +01:00
release-calendar.html docs/release-calendar: restore the missing 18.1 column 2018-06-21 12:09:39 +01:00
releasing.html docs: correct a typo in releasing instructions 2018-01-19 15:25:53 +02:00
relnotes.html docs: Update release-notes and calendar 2018-06-15 13:53:25 -07:00
repository.html
shading.html docs: Document shader capturing environment variables. 2017-09-12 09:27:09 -07:00
sourcedocs.html
sourcetree.html docs: update sourcetree following omx rename 2017-09-17 13:29:46 +01:00
submittingpatches.html docs: fix `<` & `>` used in html code 2018-05-23 16:52:23 +01:00
systems.html
thanks.html
utilities.html docs: fix various html tags mistakes 2018-05-23 16:52:23 +01:00
versions.html
viewperf.html docs: drop unnecessary out-of-frame target 2018-05-23 16:52:23 +01:00
vmware-guest.html
webmaster.html
xlibdriver.html

README.WIN32

File: docs/README.WIN32

Last updated: 21 June 2013


Quick Start
----- -----

Windows drivers are build with SCons.  Makefiles or Visual Studio projects are
no longer shipped or supported.

Run

  scons libgl-gdi

to build gallium based GDI driver.

This will work both with MSVS or Mingw.


Windows Drivers
------- -------

At this time, only the gallium GDI driver is known to work.

Source code also exists in the tree for other drivers in
src/mesa/drivers/windows, but the status of this code is unknown.

Recipe
------

Building on windows requires several open-source packages. These are
steps that work as of this writing.

- install python 2.7
- install scons (latest)
- install mingw, flex, and bison
- install pywin32 from here: http://www.lfd.uci.edu/~gohlke/pythonlibs
  get pywin32-218.4.win-amd64-py2.7.exe
- install git
- download mesa from git
  see https://www.mesa3d.org/repository.html
- run scons

General
-------

After building, you can copy the above DLL files to a place in your
PATH such as $SystemRoot/SYSTEM32.  If you don't like putting things
in a system directory, place them in the same directory as the
executable(s).  Be careful about accidentially overwriting files of
the same name in the SYSTEM32 directory.

The DLL files are built so that the external entry points use the
stdcall calling convention.

Static LIB files are not built.  The LIB files that are built with are
the linker import files associated with the DLL files.

The si-glu sources are used to build the GLU libs.  This was done
mainly to get the better tessellator code.

If you have a Windows-related build problem or question, please post
to the mesa-dev or mesa-users list.