mirror of https://gitlab.freedesktop.org/mesa/mesa
1030 lines
29 KiB
C
1030 lines
29 KiB
C
/*
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* Copyright (c) 2013 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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*/
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/*
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* Off-Screen rendering into client memory.
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* OpenGL gallium frontend for softpipe and llvmpipe.
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*
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* Notes:
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*
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* If Gallium is built with LLVM support we use the llvmpipe driver.
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* Otherwise we use softpipe. The GALLIUM_DRIVER environment variable
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* may be set to "softpipe" or "llvmpipe" to override.
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*
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* With softpipe we could render directly into the user's buffer by using a
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* display target resource. However, softpipe doesn't support "upside-down"
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* rendering which would be needed for the OSMESA_Y_UP=TRUE case.
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*
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* With llvmpipe we could only render directly into the user's buffer when its
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* width and height is a multiple of the tile size (64 pixels).
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*
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* Because of these constraints we always render into ordinary resources then
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* copy the results to the user's buffer in the flush_front() function which
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* is called when the app calls glFlush/Finish.
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*
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* In general, the OSMesa interface is pretty ugly and not a good match
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* for Gallium. But we're interested in doing the best we can to preserve
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* application portability. With a little work we could come up with a
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* much nicer, new off-screen Gallium interface...
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*/
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/**
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* The following block is for avoid windows.h to be included
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* and osmesa require APIENTRY to be defined
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*/
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#include "util/glheader.h"
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#ifndef APIENTRY
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#define APIENTRY GLAPIENTRY
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#endif
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#include "GL/osmesa.h"
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#include <stdio.h>
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#include <c11/threads.h>
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#include "state_tracker/st_context.h"
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#include "glapi/glapi.h" /* for OSMesaGetProcAddress below */
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#include "pipe/p_context.h"
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#include "pipe/p_screen.h"
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#include "pipe/p_state.h"
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#include "util/u_atomic.h"
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#include "util/box.h"
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#include "util/u_debug.h"
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#include "util/format/u_format.h"
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#include "util/u_inlines.h"
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#include "util/u_memory.h"
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#include "postprocess/filters.h"
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#include "postprocess/postprocess.h"
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#include "frontend/api.h"
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extern struct pipe_screen *
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osmesa_create_screen(void);
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struct osmesa_buffer
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{
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struct pipe_frontend_drawable base;
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struct st_visual visual;
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unsigned width, height;
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struct pipe_resource *textures[ST_ATTACHMENT_COUNT];
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void *map;
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struct osmesa_buffer *next; /**< next in linked list */
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};
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struct osmesa_context
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{
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struct st_context *st;
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bool ever_used; /*< Has this context ever been current? */
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struct osmesa_buffer *current_buffer;
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/* Storage for depth/stencil, if the user has requested access. The backing
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* driver always has its own storage for the actual depth/stencil, which we
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* have to transfer in and out.
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*/
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void *zs;
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unsigned zs_stride;
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enum pipe_format depth_stencil_format, accum_format;
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GLenum format; /*< User-specified context format */
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GLenum type; /*< Buffer's data type */
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GLint user_row_length; /*< user-specified number of pixels per row */
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GLboolean y_up; /*< TRUE -> Y increases upward */
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/*< FALSE -> Y increases downward */
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/** Which postprocessing filters are enabled. */
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unsigned pp_enabled[PP_FILTERS];
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struct pp_queue_t *pp;
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};
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/**
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* Called from the ST manager.
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*/
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static int
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osmesa_st_get_param(struct pipe_frontend_screen *fscreen, enum st_manager_param param)
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{
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/* no-op */
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return 0;
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}
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static struct pipe_frontend_screen *global_fscreen = NULL;
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static void
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destroy_st_manager(void)
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{
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if (global_fscreen) {
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if (global_fscreen->screen)
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global_fscreen->screen->destroy(global_fscreen->screen);
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FREE(global_fscreen);
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}
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}
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static void
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create_st_manager(void)
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{
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if (atexit(destroy_st_manager) != 0)
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return;
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global_fscreen = CALLOC_STRUCT(pipe_frontend_screen);
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if (global_fscreen) {
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global_fscreen->screen = osmesa_create_screen();
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global_fscreen->get_param = osmesa_st_get_param;
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global_fscreen->get_egl_image = NULL;
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}
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}
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/**
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* Create/return a singleton st_manager object.
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*/
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static struct pipe_frontend_screen *
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get_st_manager(void)
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{
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static once_flag create_once_flag = ONCE_FLAG_INIT;
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call_once(&create_once_flag, create_st_manager);
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return global_fscreen;
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}
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/* Reads the color or depth buffer from the backing context to either the user storage
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* (color buffer) or our temporary (z/s)
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*/
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static void
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osmesa_read_buffer(OSMesaContext osmesa, struct pipe_resource *res, void *dst,
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int dst_stride, bool y_up)
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{
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struct pipe_context *pipe = osmesa->st->pipe;
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struct pipe_box box;
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u_box_2d(0, 0, res->width0, res->height0, &box);
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struct pipe_transfer *transfer = NULL;
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uint8_t *src = pipe->texture_map(pipe, res, 0, PIPE_MAP_READ, &box,
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&transfer);
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/*
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* Copy the color buffer from the resource to the user's buffer.
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*/
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if (y_up) {
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/* need to flip image upside down */
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dst = (uint8_t *)dst + (res->height0 - 1) * dst_stride;
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dst_stride = -dst_stride;
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}
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unsigned bpp = util_format_get_blocksize(res->format);
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for (unsigned y = 0; y < res->height0; y++)
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{
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memcpy(dst, src, bpp * res->width0);
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dst = (uint8_t *)dst + dst_stride;
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src += transfer->stride;
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}
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pipe->texture_unmap(pipe, transfer);
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}
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/**
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* Given an OSMESA_x format and a GL_y type, return the best
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* matching PIPE_FORMAT_z.
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* Note that we can't exactly match all user format/type combinations
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* with gallium formats. If we find this to be a problem, we can
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* implement more elaborate format/type conversion in the flush_front()
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* function.
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*/
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static enum pipe_format
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osmesa_choose_format(GLenum format, GLenum type)
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{
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switch (format) {
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case OSMESA_RGBA:
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if (type == GL_UNSIGNED_BYTE) {
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#if UTIL_ARCH_LITTLE_ENDIAN
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return PIPE_FORMAT_R8G8B8A8_UNORM;
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#else
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return PIPE_FORMAT_A8B8G8R8_UNORM;
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#endif
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}
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else if (type == GL_UNSIGNED_SHORT) {
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return PIPE_FORMAT_R16G16B16A16_UNORM;
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}
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else if (type == GL_FLOAT) {
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return PIPE_FORMAT_R32G32B32A32_FLOAT;
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}
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else {
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return PIPE_FORMAT_NONE;
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}
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break;
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case OSMESA_BGRA:
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if (type == GL_UNSIGNED_BYTE) {
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#if UTIL_ARCH_LITTLE_ENDIAN
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return PIPE_FORMAT_B8G8R8A8_UNORM;
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#else
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return PIPE_FORMAT_A8R8G8B8_UNORM;
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#endif
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}
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else if (type == GL_UNSIGNED_SHORT) {
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return PIPE_FORMAT_R16G16B16A16_UNORM;
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}
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else if (type == GL_FLOAT) {
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return PIPE_FORMAT_R32G32B32A32_FLOAT;
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}
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else {
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return PIPE_FORMAT_NONE;
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}
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break;
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case OSMESA_ARGB:
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if (type == GL_UNSIGNED_BYTE) {
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#if UTIL_ARCH_LITTLE_ENDIAN
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return PIPE_FORMAT_A8R8G8B8_UNORM;
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#else
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return PIPE_FORMAT_B8G8R8A8_UNORM;
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#endif
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}
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else if (type == GL_UNSIGNED_SHORT) {
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return PIPE_FORMAT_R16G16B16A16_UNORM;
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}
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else if (type == GL_FLOAT) {
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return PIPE_FORMAT_R32G32B32A32_FLOAT;
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}
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else {
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return PIPE_FORMAT_NONE;
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}
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break;
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case OSMESA_RGB:
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if (type == GL_UNSIGNED_BYTE) {
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return PIPE_FORMAT_R8G8B8_UNORM;
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}
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else if (type == GL_UNSIGNED_SHORT) {
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return PIPE_FORMAT_R16G16B16_UNORM;
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}
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else if (type == GL_FLOAT) {
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return PIPE_FORMAT_R32G32B32_FLOAT;
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}
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else {
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return PIPE_FORMAT_NONE;
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}
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break;
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case OSMESA_BGR:
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/* No gallium format for this one */
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return PIPE_FORMAT_NONE;
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case OSMESA_RGB_565:
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if (type != GL_UNSIGNED_SHORT_5_6_5)
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return PIPE_FORMAT_NONE;
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return PIPE_FORMAT_B5G6R5_UNORM;
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default:
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return PIPE_FORMAT_NONE;
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}
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}
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/**
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* Initialize an st_visual object.
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*/
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static void
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osmesa_init_st_visual(struct st_visual *vis,
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enum pipe_format color_format,
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enum pipe_format ds_format,
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enum pipe_format accum_format)
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{
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vis->buffer_mask = ST_ATTACHMENT_FRONT_LEFT_MASK;
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if (ds_format != PIPE_FORMAT_NONE)
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vis->buffer_mask |= ST_ATTACHMENT_DEPTH_STENCIL_MASK;
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if (accum_format != PIPE_FORMAT_NONE)
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vis->buffer_mask |= ST_ATTACHMENT_ACCUM;
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vis->color_format = color_format;
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vis->depth_stencil_format = ds_format;
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vis->accum_format = accum_format;
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vis->samples = 1;
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}
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/**
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* Return the osmesa_buffer that corresponds to an pipe_frontend_drawable.
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*/
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static inline struct osmesa_buffer *
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drawable_to_osbuffer(struct pipe_frontend_drawable *drawable)
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{
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return (struct osmesa_buffer *)drawable;
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}
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/**
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* Called via glFlush/glFinish. This is where we copy the contents
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* of the driver's color buffer into the user-specified buffer.
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*/
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static bool
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osmesa_st_framebuffer_flush_front(struct st_context *st,
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struct pipe_frontend_drawable *drawable,
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enum st_attachment_type statt)
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{
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OSMesaContext osmesa = OSMesaGetCurrentContext();
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struct osmesa_buffer *osbuffer = drawable_to_osbuffer(drawable);
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struct pipe_resource *res = osbuffer->textures[statt];
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unsigned bpp;
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int dst_stride;
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if (statt != ST_ATTACHMENT_FRONT_LEFT)
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return false;
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if (osmesa->pp) {
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struct pipe_resource *zsbuf = NULL;
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unsigned i;
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/* Find the z/stencil buffer if there is one */
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for (i = 0; i < ARRAY_SIZE(osbuffer->textures); i++) {
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struct pipe_resource *res = osbuffer->textures[i];
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if (res) {
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const struct util_format_description *desc =
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util_format_description(res->format);
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if (util_format_has_depth(desc)) {
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zsbuf = res;
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break;
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}
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}
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}
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/* run the postprocess stage(s) */
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pp_run(osmesa->pp, res, res, zsbuf);
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}
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/* Snapshot the color buffer to the user's buffer. */
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bpp = util_format_get_blocksize(osbuffer->visual.color_format);
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if (osmesa->user_row_length)
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dst_stride = bpp * osmesa->user_row_length;
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else
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dst_stride = bpp * osbuffer->width;
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osmesa_read_buffer(osmesa, res, osbuffer->map, dst_stride, osmesa->y_up);
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/* If the user has requested the Z/S buffer, then snapshot that one too. */
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if (osmesa->zs) {
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osmesa_read_buffer(osmesa, osbuffer->textures[ST_ATTACHMENT_DEPTH_STENCIL],
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osmesa->zs, osmesa->zs_stride, true);
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}
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return true;
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}
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/**
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* Called by the st manager to validate the framebuffer (allocate
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* its resources).
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*/
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static bool
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osmesa_st_framebuffer_validate(struct st_context *st,
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struct pipe_frontend_drawable *drawable,
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const enum st_attachment_type *statts,
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unsigned count,
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struct pipe_resource **out,
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struct pipe_resource **resolve)
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{
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struct pipe_screen *screen = get_st_manager()->screen;
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enum st_attachment_type i;
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struct osmesa_buffer *osbuffer = drawable_to_osbuffer(drawable);
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struct pipe_resource templat;
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memset(&templat, 0, sizeof(templat));
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templat.target = PIPE_TEXTURE_RECT;
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templat.format = 0; /* setup below */
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templat.last_level = 0;
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templat.width0 = osbuffer->width;
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templat.height0 = osbuffer->height;
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templat.depth0 = 1;
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templat.array_size = 1;
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templat.usage = PIPE_USAGE_DEFAULT;
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templat.bind = 0; /* setup below */
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templat.flags = 0;
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for (i = 0; i < count; i++) {
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enum pipe_format format = PIPE_FORMAT_NONE;
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unsigned bind = 0;
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/*
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* At this time, we really only need to handle the front-left color
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* attachment, since that's all we specified for the visual in
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* osmesa_init_st_visual().
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*/
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if (statts[i] == ST_ATTACHMENT_FRONT_LEFT) {
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format = osbuffer->visual.color_format;
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bind = PIPE_BIND_RENDER_TARGET;
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}
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else if (statts[i] == ST_ATTACHMENT_DEPTH_STENCIL) {
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format = osbuffer->visual.depth_stencil_format;
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bind = PIPE_BIND_DEPTH_STENCIL;
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}
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else if (statts[i] == ST_ATTACHMENT_ACCUM) {
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format = osbuffer->visual.accum_format;
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bind = PIPE_BIND_RENDER_TARGET;
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}
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else {
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debug_warning("Unexpected attachment type in "
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"osmesa_st_framebuffer_validate()");
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}
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templat.format = format;
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templat.bind = bind;
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pipe_resource_reference(&out[i], NULL);
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out[i] = osbuffer->textures[statts[i]] =
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screen->resource_create(screen, &templat);
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}
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return true;
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}
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static uint32_t osmesa_fb_ID = 0;
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/**
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* Create new buffer and add to linked list.
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*/
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static struct osmesa_buffer *
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osmesa_create_buffer(enum pipe_format color_format,
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enum pipe_format ds_format,
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enum pipe_format accum_format)
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{
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struct osmesa_buffer *osbuffer = CALLOC_STRUCT(osmesa_buffer);
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if (osbuffer) {
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osbuffer->base.flush_front = osmesa_st_framebuffer_flush_front;
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osbuffer->base.validate = osmesa_st_framebuffer_validate;
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p_atomic_set(&osbuffer->base.stamp, 1);
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osbuffer->base.ID = p_atomic_inc_return(&osmesa_fb_ID);
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osbuffer->base.fscreen = get_st_manager();
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osbuffer->base.visual = &osbuffer->visual;
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osmesa_init_st_visual(&osbuffer->visual, color_format,
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ds_format, accum_format);
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}
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return osbuffer;
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}
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static void
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osmesa_destroy_buffer(struct osmesa_buffer *osbuffer)
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{
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/*
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* Notify the state manager that the associated framebuffer interface
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* is no longer valid.
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*/
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st_api_destroy_drawable(&osbuffer->base);
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FREE(osbuffer);
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}
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/**********************************************************************/
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/***** Public Functions *****/
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/**********************************************************************/
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/**
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* Create an Off-Screen Mesa rendering context. The only attribute needed is
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* an RGBA vs Color-Index mode flag.
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*
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* Input: format - Must be GL_RGBA
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* sharelist - specifies another OSMesaContext with which to share
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* display lists. NULL indicates no sharing.
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* Return: an OSMesaContext or 0 if error
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*/
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GLAPI OSMesaContext GLAPIENTRY
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OSMesaCreateContext(GLenum format, OSMesaContext sharelist)
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{
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|
return OSMesaCreateContextExt(format, 24, 8, 0, sharelist);
|
|
}
|
|
|
|
|
|
/**
|
|
* New in Mesa 3.5
|
|
*
|
|
* Create context and specify size of ancillary buffers.
|
|
*/
|
|
GLAPI OSMesaContext GLAPIENTRY
|
|
OSMesaCreateContextExt(GLenum format, GLint depthBits, GLint stencilBits,
|
|
GLint accumBits, OSMesaContext sharelist)
|
|
{
|
|
int attribs[100], n = 0;
|
|
|
|
attribs[n++] = OSMESA_FORMAT;
|
|
attribs[n++] = format;
|
|
attribs[n++] = OSMESA_DEPTH_BITS;
|
|
attribs[n++] = depthBits;
|
|
attribs[n++] = OSMESA_STENCIL_BITS;
|
|
attribs[n++] = stencilBits;
|
|
attribs[n++] = OSMESA_ACCUM_BITS;
|
|
attribs[n++] = accumBits;
|
|
attribs[n++] = 0;
|
|
|
|
return OSMesaCreateContextAttribs(attribs, sharelist);
|
|
}
|
|
|
|
|
|
/**
|
|
* New in Mesa 11.2
|
|
*
|
|
* Create context with attribute list.
|
|
*/
|
|
GLAPI OSMesaContext GLAPIENTRY
|
|
OSMesaCreateContextAttribs(const int *attribList, OSMesaContext sharelist)
|
|
{
|
|
OSMesaContext osmesa;
|
|
struct st_context *st_shared;
|
|
enum st_context_error st_error = 0;
|
|
struct st_context_attribs attribs;
|
|
GLenum format = GL_RGBA;
|
|
int depthBits = 0, stencilBits = 0, accumBits = 0;
|
|
int profile = OSMESA_COMPAT_PROFILE, version_major = 1, version_minor = 0;
|
|
int i;
|
|
|
|
if (sharelist) {
|
|
st_shared = sharelist->st;
|
|
}
|
|
else {
|
|
st_shared = NULL;
|
|
}
|
|
|
|
for (i = 0; attribList[i]; i += 2) {
|
|
switch (attribList[i]) {
|
|
case OSMESA_FORMAT:
|
|
format = attribList[i+1];
|
|
switch (format) {
|
|
case OSMESA_COLOR_INDEX:
|
|
case OSMESA_RGBA:
|
|
case OSMESA_BGRA:
|
|
case OSMESA_ARGB:
|
|
case OSMESA_RGB:
|
|
case OSMESA_BGR:
|
|
case OSMESA_RGB_565:
|
|
/* legal */
|
|
break;
|
|
default:
|
|
return NULL;
|
|
}
|
|
break;
|
|
case OSMESA_DEPTH_BITS:
|
|
depthBits = attribList[i+1];
|
|
if (depthBits < 0)
|
|
return NULL;
|
|
break;
|
|
case OSMESA_STENCIL_BITS:
|
|
stencilBits = attribList[i+1];
|
|
if (stencilBits < 0)
|
|
return NULL;
|
|
break;
|
|
case OSMESA_ACCUM_BITS:
|
|
accumBits = attribList[i+1];
|
|
if (accumBits < 0)
|
|
return NULL;
|
|
break;
|
|
case OSMESA_PROFILE:
|
|
profile = attribList[i+1];
|
|
if (profile != OSMESA_CORE_PROFILE &&
|
|
profile != OSMESA_COMPAT_PROFILE)
|
|
return NULL;
|
|
break;
|
|
case OSMESA_CONTEXT_MAJOR_VERSION:
|
|
version_major = attribList[i+1];
|
|
if (version_major < 1)
|
|
return NULL;
|
|
break;
|
|
case OSMESA_CONTEXT_MINOR_VERSION:
|
|
version_minor = attribList[i+1];
|
|
if (version_minor < 0)
|
|
return NULL;
|
|
break;
|
|
case 0:
|
|
/* end of list */
|
|
break;
|
|
default:
|
|
fprintf(stderr, "Bad attribute in OSMesaCreateContextAttribs()\n");
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
osmesa = (OSMesaContext) CALLOC_STRUCT(osmesa_context);
|
|
if (!osmesa)
|
|
return NULL;
|
|
|
|
/* Choose depth/stencil/accum buffer formats */
|
|
if (accumBits > 0) {
|
|
osmesa->accum_format = PIPE_FORMAT_R16G16B16A16_SNORM;
|
|
}
|
|
if (depthBits > 0 && stencilBits > 0) {
|
|
osmesa->depth_stencil_format = PIPE_FORMAT_Z24_UNORM_S8_UINT;
|
|
}
|
|
else if (stencilBits > 0) {
|
|
osmesa->depth_stencil_format = PIPE_FORMAT_S8_UINT;
|
|
}
|
|
else if (depthBits >= 24) {
|
|
osmesa->depth_stencil_format = PIPE_FORMAT_Z24X8_UNORM;
|
|
}
|
|
else if (depthBits >= 16) {
|
|
osmesa->depth_stencil_format = PIPE_FORMAT_Z16_UNORM;
|
|
}
|
|
|
|
/*
|
|
* Create the rendering context
|
|
*/
|
|
memset(&attribs, 0, sizeof(attribs));
|
|
attribs.profile = (profile == OSMESA_CORE_PROFILE)
|
|
? API_OPENGL_CORE : API_OPENGL_COMPAT;
|
|
attribs.major = version_major;
|
|
attribs.minor = version_minor;
|
|
attribs.flags = 0; /* ST_CONTEXT_FLAG_x */
|
|
attribs.options.force_glsl_extensions_warn = false;
|
|
attribs.options.disable_blend_func_extended = false;
|
|
attribs.options.disable_glsl_line_continuations = false;
|
|
attribs.options.force_glsl_version = 0;
|
|
|
|
osmesa_init_st_visual(&attribs.visual,
|
|
PIPE_FORMAT_NONE,
|
|
osmesa->depth_stencil_format,
|
|
osmesa->accum_format);
|
|
|
|
osmesa->st = st_api_create_context(get_st_manager(),
|
|
&attribs, &st_error, st_shared);
|
|
if (!osmesa->st) {
|
|
FREE(osmesa);
|
|
return NULL;
|
|
}
|
|
|
|
osmesa->st->frontend_context = osmesa;
|
|
|
|
osmesa->format = format;
|
|
osmesa->user_row_length = 0;
|
|
osmesa->y_up = GL_TRUE;
|
|
|
|
return osmesa;
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
* Destroy an Off-Screen Mesa rendering context.
|
|
*
|
|
* \param osmesa the context to destroy
|
|
*/
|
|
GLAPI void GLAPIENTRY
|
|
OSMesaDestroyContext(OSMesaContext osmesa)
|
|
{
|
|
if (osmesa) {
|
|
pp_free(osmesa->pp);
|
|
st_destroy_context(osmesa->st);
|
|
free(osmesa->zs);
|
|
FREE(osmesa);
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* Bind an OSMesaContext to an image buffer. The image buffer is just a
|
|
* block of memory which the client provides. Its size must be at least
|
|
* as large as width*height*pixelSize. Its address should be a multiple
|
|
* of 4 if using RGBA mode.
|
|
*
|
|
* By default, image data is stored in the order of glDrawPixels: row-major
|
|
* order with the lower-left image pixel stored in the first array position
|
|
* (ie. bottom-to-top).
|
|
*
|
|
* If the context's viewport hasn't been initialized yet, it will now be
|
|
* initialized to (0,0,width,height).
|
|
*
|
|
* Input: osmesa - the rendering context
|
|
* buffer - the image buffer memory
|
|
* type - data type for pixel components
|
|
* GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT
|
|
* or GL_FLOAT.
|
|
* width, height - size of image buffer in pixels, at least 1
|
|
* Return: GL_TRUE if success, GL_FALSE if error because of invalid osmesa,
|
|
* invalid type, invalid size, etc.
|
|
*/
|
|
GLAPI GLboolean GLAPIENTRY
|
|
OSMesaMakeCurrent(OSMesaContext osmesa, void *buffer, GLenum type,
|
|
GLsizei width, GLsizei height)
|
|
{
|
|
enum pipe_format color_format;
|
|
|
|
if (!osmesa && !buffer) {
|
|
st_api_make_current(NULL, NULL, NULL);
|
|
return GL_TRUE;
|
|
}
|
|
|
|
if (!osmesa || !buffer || width < 1 || height < 1) {
|
|
return GL_FALSE;
|
|
}
|
|
|
|
color_format = osmesa_choose_format(osmesa->format, type);
|
|
if (color_format == PIPE_FORMAT_NONE) {
|
|
fprintf(stderr, "OSMesaMakeCurrent(unsupported format/type)\n");
|
|
return GL_FALSE;
|
|
}
|
|
|
|
/* See if we already have a buffer that uses these pixel formats */
|
|
if (osmesa->current_buffer &&
|
|
(osmesa->current_buffer->visual.color_format != color_format ||
|
|
osmesa->current_buffer->visual.depth_stencil_format != osmesa->depth_stencil_format ||
|
|
osmesa->current_buffer->visual.accum_format != osmesa->accum_format ||
|
|
osmesa->current_buffer->width != width ||
|
|
osmesa->current_buffer->height != height)) {
|
|
osmesa_destroy_buffer(osmesa->current_buffer);
|
|
osmesa->current_buffer = NULL;
|
|
}
|
|
|
|
if (!osmesa->current_buffer) {
|
|
osmesa->current_buffer = osmesa_create_buffer(color_format,
|
|
osmesa->depth_stencil_format,
|
|
osmesa->accum_format);
|
|
}
|
|
|
|
struct osmesa_buffer *osbuffer = osmesa->current_buffer;
|
|
|
|
osbuffer->width = width;
|
|
osbuffer->height = height;
|
|
osbuffer->map = buffer;
|
|
|
|
osmesa->type = type;
|
|
|
|
st_api_make_current(osmesa->st, &osbuffer->base, &osbuffer->base);
|
|
|
|
/* XXX: We should probably load the current color value into the buffer here
|
|
* to match classic swrast behavior (context's fb starts with the contents of
|
|
* your pixel buffer).
|
|
*/
|
|
|
|
if (!osmesa->ever_used) {
|
|
/* one-time init, just postprocessing for now */
|
|
bool any_pp_enabled = false;
|
|
unsigned i;
|
|
|
|
for (i = 0; i < ARRAY_SIZE(osmesa->pp_enabled); i++) {
|
|
if (osmesa->pp_enabled[i]) {
|
|
any_pp_enabled = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (any_pp_enabled) {
|
|
osmesa->pp = pp_init(osmesa->st->pipe,
|
|
osmesa->pp_enabled,
|
|
osmesa->st->cso_context,
|
|
osmesa->st,
|
|
st_context_invalidate_state);
|
|
|
|
pp_init_fbos(osmesa->pp, width, height);
|
|
}
|
|
|
|
osmesa->ever_used = true;
|
|
}
|
|
|
|
return GL_TRUE;
|
|
}
|
|
|
|
|
|
|
|
GLAPI OSMesaContext GLAPIENTRY
|
|
OSMesaGetCurrentContext(void)
|
|
{
|
|
struct st_context *st = st_api_get_current();
|
|
return st ? (OSMesaContext) st->frontend_context : NULL;
|
|
}
|
|
|
|
|
|
|
|
GLAPI void GLAPIENTRY
|
|
OSMesaPixelStore(GLint pname, GLint value)
|
|
{
|
|
OSMesaContext osmesa = OSMesaGetCurrentContext();
|
|
|
|
switch (pname) {
|
|
case OSMESA_ROW_LENGTH:
|
|
osmesa->user_row_length = value;
|
|
break;
|
|
case OSMESA_Y_UP:
|
|
osmesa->y_up = value ? GL_TRUE : GL_FALSE;
|
|
break;
|
|
default:
|
|
fprintf(stderr, "Invalid pname in OSMesaPixelStore()\n");
|
|
return;
|
|
}
|
|
}
|
|
|
|
|
|
GLAPI void GLAPIENTRY
|
|
OSMesaGetIntegerv(GLint pname, GLint *value)
|
|
{
|
|
OSMesaContext osmesa = OSMesaGetCurrentContext();
|
|
struct osmesa_buffer *osbuffer = osmesa ? osmesa->current_buffer : NULL;
|
|
|
|
switch (pname) {
|
|
case OSMESA_WIDTH:
|
|
*value = osbuffer ? osbuffer->width : 0;
|
|
return;
|
|
case OSMESA_HEIGHT:
|
|
*value = osbuffer ? osbuffer->height : 0;
|
|
return;
|
|
case OSMESA_FORMAT:
|
|
*value = osmesa->format;
|
|
return;
|
|
case OSMESA_TYPE:
|
|
/* current color buffer's data type */
|
|
*value = osmesa->type;
|
|
return;
|
|
case OSMESA_ROW_LENGTH:
|
|
*value = osmesa->user_row_length;
|
|
return;
|
|
case OSMESA_Y_UP:
|
|
*value = osmesa->y_up;
|
|
return;
|
|
case OSMESA_MAX_WIDTH:
|
|
FALLTHROUGH;
|
|
case OSMESA_MAX_HEIGHT:
|
|
{
|
|
struct pipe_screen *screen = get_st_manager()->screen;
|
|
*value = screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_SIZE);
|
|
}
|
|
return;
|
|
default:
|
|
fprintf(stderr, "Invalid pname in OSMesaGetIntegerv()\n");
|
|
return;
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* Return information about the depth buffer associated with an OSMesa context.
|
|
* Input: c - the OSMesa context
|
|
* Output: width, height - size of buffer in pixels
|
|
* bytesPerValue - bytes per depth value (2 or 4)
|
|
* buffer - pointer to depth buffer values
|
|
* Return: GL_TRUE or GL_FALSE to indicate success or failure.
|
|
*/
|
|
GLAPI GLboolean GLAPIENTRY
|
|
OSMesaGetDepthBuffer(OSMesaContext c, GLint *width, GLint *height,
|
|
GLint *bytesPerValue, void **buffer)
|
|
{
|
|
struct osmesa_buffer *osbuffer = c->current_buffer;
|
|
struct pipe_resource *res = osbuffer->textures[ST_ATTACHMENT_DEPTH_STENCIL];
|
|
|
|
if (!res) {
|
|
*width = 0;
|
|
*height = 0;
|
|
*bytesPerValue = 0;
|
|
*buffer = NULL;
|
|
return GL_FALSE;
|
|
}
|
|
|
|
*width = res->width0;
|
|
*height = res->height0;
|
|
*bytesPerValue = util_format_get_blocksize(res->format);
|
|
|
|
if (!c->zs) {
|
|
c->zs_stride = *width * *bytesPerValue;
|
|
c->zs = calloc(c->zs_stride, *height);
|
|
if (!c->zs)
|
|
return GL_FALSE;
|
|
|
|
osmesa_read_buffer(c, res, c->zs, c->zs_stride, true);
|
|
}
|
|
|
|
*buffer = c->zs;
|
|
|
|
return GL_TRUE;
|
|
}
|
|
|
|
|
|
/**
|
|
* Return the color buffer associated with an OSMesa context.
|
|
* Input: c - the OSMesa context
|
|
* Output: width, height - size of buffer in pixels
|
|
* format - the pixel format (OSMESA_FORMAT)
|
|
* buffer - pointer to color buffer values
|
|
* Return: GL_TRUE or GL_FALSE to indicate success or failure.
|
|
*/
|
|
GLAPI GLboolean GLAPIENTRY
|
|
OSMesaGetColorBuffer(OSMesaContext osmesa, GLint *width,
|
|
GLint *height, GLint *format, void **buffer)
|
|
{
|
|
struct osmesa_buffer *osbuffer = osmesa->current_buffer;
|
|
|
|
if (osbuffer) {
|
|
*width = osbuffer->width;
|
|
*height = osbuffer->height;
|
|
*format = osmesa->format;
|
|
*buffer = osbuffer->map;
|
|
return GL_TRUE;
|
|
}
|
|
else {
|
|
*width = 0;
|
|
*height = 0;
|
|
*format = 0;
|
|
*buffer = 0;
|
|
return GL_FALSE;
|
|
}
|
|
}
|
|
|
|
|
|
struct name_function
|
|
{
|
|
const char *Name;
|
|
OSMESAproc Function;
|
|
};
|
|
|
|
static struct name_function functions[] = {
|
|
{ "OSMesaCreateContext", (OSMESAproc) OSMesaCreateContext },
|
|
{ "OSMesaCreateContextExt", (OSMESAproc) OSMesaCreateContextExt },
|
|
{ "OSMesaCreateContextAttribs", (OSMESAproc) OSMesaCreateContextAttribs },
|
|
{ "OSMesaDestroyContext", (OSMESAproc) OSMesaDestroyContext },
|
|
{ "OSMesaMakeCurrent", (OSMESAproc) OSMesaMakeCurrent },
|
|
{ "OSMesaGetCurrentContext", (OSMESAproc) OSMesaGetCurrentContext },
|
|
{ "OSMesaPixelStore", (OSMESAproc) OSMesaPixelStore },
|
|
{ "OSMesaGetIntegerv", (OSMESAproc) OSMesaGetIntegerv },
|
|
{ "OSMesaGetDepthBuffer", (OSMESAproc) OSMesaGetDepthBuffer },
|
|
{ "OSMesaGetColorBuffer", (OSMESAproc) OSMesaGetColorBuffer },
|
|
{ "OSMesaGetProcAddress", (OSMESAproc) OSMesaGetProcAddress },
|
|
{ "OSMesaColorClamp", (OSMESAproc) OSMesaColorClamp },
|
|
{ "OSMesaPostprocess", (OSMESAproc) OSMesaPostprocess },
|
|
{ NULL, NULL }
|
|
};
|
|
|
|
|
|
GLAPI OSMESAproc GLAPIENTRY
|
|
OSMesaGetProcAddress(const char *funcName)
|
|
{
|
|
int i;
|
|
for (i = 0; functions[i].Name; i++) {
|
|
if (strcmp(functions[i].Name, funcName) == 0)
|
|
return functions[i].Function;
|
|
}
|
|
return _glapi_get_proc_address(funcName);
|
|
}
|
|
|
|
|
|
GLAPI void GLAPIENTRY
|
|
OSMesaColorClamp(GLboolean enable)
|
|
{
|
|
extern void GLAPIENTRY _mesa_ClampColor(GLenum target, GLenum clamp);
|
|
|
|
_mesa_ClampColor(GL_CLAMP_FRAGMENT_COLOR_ARB,
|
|
enable ? GL_TRUE : GL_FIXED_ONLY_ARB);
|
|
}
|
|
|
|
|
|
GLAPI void GLAPIENTRY
|
|
OSMesaPostprocess(OSMesaContext osmesa, const char *filter,
|
|
unsigned enable_value)
|
|
{
|
|
if (!osmesa->ever_used) {
|
|
/* We can only enable/disable postprocess filters before a context
|
|
* is made current for the first time.
|
|
*/
|
|
unsigned i;
|
|
|
|
for (i = 0; i < PP_FILTERS; i++) {
|
|
if (strcmp(pp_filters[i].name, filter) == 0) {
|
|
osmesa->pp_enabled[i] = enable_value;
|
|
return;
|
|
}
|
|
}
|
|
debug_warning("OSMesaPostprocess(unknown filter)\n");
|
|
}
|
|
else {
|
|
debug_warning("Calling OSMesaPostprocess() after OSMesaMakeCurrent()\n");
|
|
}
|
|
}
|