mesa/src/gallium/frontends/osmesa/osmesa.c

1030 lines
29 KiB
C

/*
* Copyright (c) 2013 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* Off-Screen rendering into client memory.
* OpenGL gallium frontend for softpipe and llvmpipe.
*
* Notes:
*
* If Gallium is built with LLVM support we use the llvmpipe driver.
* Otherwise we use softpipe. The GALLIUM_DRIVER environment variable
* may be set to "softpipe" or "llvmpipe" to override.
*
* With softpipe we could render directly into the user's buffer by using a
* display target resource. However, softpipe doesn't support "upside-down"
* rendering which would be needed for the OSMESA_Y_UP=TRUE case.
*
* With llvmpipe we could only render directly into the user's buffer when its
* width and height is a multiple of the tile size (64 pixels).
*
* Because of these constraints we always render into ordinary resources then
* copy the results to the user's buffer in the flush_front() function which
* is called when the app calls glFlush/Finish.
*
* In general, the OSMesa interface is pretty ugly and not a good match
* for Gallium. But we're interested in doing the best we can to preserve
* application portability. With a little work we could come up with a
* much nicer, new off-screen Gallium interface...
*/
/**
* The following block is for avoid windows.h to be included
* and osmesa require APIENTRY to be defined
*/
#include "util/glheader.h"
#ifndef APIENTRY
#define APIENTRY GLAPIENTRY
#endif
#include "GL/osmesa.h"
#include <stdio.h>
#include <c11/threads.h>
#include "state_tracker/st_context.h"
#include "glapi/glapi.h" /* for OSMesaGetProcAddress below */
#include "pipe/p_context.h"
#include "pipe/p_screen.h"
#include "pipe/p_state.h"
#include "util/u_atomic.h"
#include "util/box.h"
#include "util/u_debug.h"
#include "util/format/u_format.h"
#include "util/u_inlines.h"
#include "util/u_memory.h"
#include "postprocess/filters.h"
#include "postprocess/postprocess.h"
#include "frontend/api.h"
extern struct pipe_screen *
osmesa_create_screen(void);
struct osmesa_buffer
{
struct pipe_frontend_drawable base;
struct st_visual visual;
unsigned width, height;
struct pipe_resource *textures[ST_ATTACHMENT_COUNT];
void *map;
struct osmesa_buffer *next; /**< next in linked list */
};
struct osmesa_context
{
struct st_context *st;
bool ever_used; /*< Has this context ever been current? */
struct osmesa_buffer *current_buffer;
/* Storage for depth/stencil, if the user has requested access. The backing
* driver always has its own storage for the actual depth/stencil, which we
* have to transfer in and out.
*/
void *zs;
unsigned zs_stride;
enum pipe_format depth_stencil_format, accum_format;
GLenum format; /*< User-specified context format */
GLenum type; /*< Buffer's data type */
GLint user_row_length; /*< user-specified number of pixels per row */
GLboolean y_up; /*< TRUE -> Y increases upward */
/*< FALSE -> Y increases downward */
/** Which postprocessing filters are enabled. */
unsigned pp_enabled[PP_FILTERS];
struct pp_queue_t *pp;
};
/**
* Called from the ST manager.
*/
static int
osmesa_st_get_param(struct pipe_frontend_screen *fscreen, enum st_manager_param param)
{
/* no-op */
return 0;
}
static struct pipe_frontend_screen *global_fscreen = NULL;
static void
destroy_st_manager(void)
{
if (global_fscreen) {
if (global_fscreen->screen)
global_fscreen->screen->destroy(global_fscreen->screen);
FREE(global_fscreen);
}
}
static void
create_st_manager(void)
{
if (atexit(destroy_st_manager) != 0)
return;
global_fscreen = CALLOC_STRUCT(pipe_frontend_screen);
if (global_fscreen) {
global_fscreen->screen = osmesa_create_screen();
global_fscreen->get_param = osmesa_st_get_param;
global_fscreen->get_egl_image = NULL;
}
}
/**
* Create/return a singleton st_manager object.
*/
static struct pipe_frontend_screen *
get_st_manager(void)
{
static once_flag create_once_flag = ONCE_FLAG_INIT;
call_once(&create_once_flag, create_st_manager);
return global_fscreen;
}
/* Reads the color or depth buffer from the backing context to either the user storage
* (color buffer) or our temporary (z/s)
*/
static void
osmesa_read_buffer(OSMesaContext osmesa, struct pipe_resource *res, void *dst,
int dst_stride, bool y_up)
{
struct pipe_context *pipe = osmesa->st->pipe;
struct pipe_box box;
u_box_2d(0, 0, res->width0, res->height0, &box);
struct pipe_transfer *transfer = NULL;
uint8_t *src = pipe->texture_map(pipe, res, 0, PIPE_MAP_READ, &box,
&transfer);
/*
* Copy the color buffer from the resource to the user's buffer.
*/
if (y_up) {
/* need to flip image upside down */
dst = (uint8_t *)dst + (res->height0 - 1) * dst_stride;
dst_stride = -dst_stride;
}
unsigned bpp = util_format_get_blocksize(res->format);
for (unsigned y = 0; y < res->height0; y++)
{
memcpy(dst, src, bpp * res->width0);
dst = (uint8_t *)dst + dst_stride;
src += transfer->stride;
}
pipe->texture_unmap(pipe, transfer);
}
/**
* Given an OSMESA_x format and a GL_y type, return the best
* matching PIPE_FORMAT_z.
* Note that we can't exactly match all user format/type combinations
* with gallium formats. If we find this to be a problem, we can
* implement more elaborate format/type conversion in the flush_front()
* function.
*/
static enum pipe_format
osmesa_choose_format(GLenum format, GLenum type)
{
switch (format) {
case OSMESA_RGBA:
if (type == GL_UNSIGNED_BYTE) {
#if UTIL_ARCH_LITTLE_ENDIAN
return PIPE_FORMAT_R8G8B8A8_UNORM;
#else
return PIPE_FORMAT_A8B8G8R8_UNORM;
#endif
}
else if (type == GL_UNSIGNED_SHORT) {
return PIPE_FORMAT_R16G16B16A16_UNORM;
}
else if (type == GL_FLOAT) {
return PIPE_FORMAT_R32G32B32A32_FLOAT;
}
else {
return PIPE_FORMAT_NONE;
}
break;
case OSMESA_BGRA:
if (type == GL_UNSIGNED_BYTE) {
#if UTIL_ARCH_LITTLE_ENDIAN
return PIPE_FORMAT_B8G8R8A8_UNORM;
#else
return PIPE_FORMAT_A8R8G8B8_UNORM;
#endif
}
else if (type == GL_UNSIGNED_SHORT) {
return PIPE_FORMAT_R16G16B16A16_UNORM;
}
else if (type == GL_FLOAT) {
return PIPE_FORMAT_R32G32B32A32_FLOAT;
}
else {
return PIPE_FORMAT_NONE;
}
break;
case OSMESA_ARGB:
if (type == GL_UNSIGNED_BYTE) {
#if UTIL_ARCH_LITTLE_ENDIAN
return PIPE_FORMAT_A8R8G8B8_UNORM;
#else
return PIPE_FORMAT_B8G8R8A8_UNORM;
#endif
}
else if (type == GL_UNSIGNED_SHORT) {
return PIPE_FORMAT_R16G16B16A16_UNORM;
}
else if (type == GL_FLOAT) {
return PIPE_FORMAT_R32G32B32A32_FLOAT;
}
else {
return PIPE_FORMAT_NONE;
}
break;
case OSMESA_RGB:
if (type == GL_UNSIGNED_BYTE) {
return PIPE_FORMAT_R8G8B8_UNORM;
}
else if (type == GL_UNSIGNED_SHORT) {
return PIPE_FORMAT_R16G16B16_UNORM;
}
else if (type == GL_FLOAT) {
return PIPE_FORMAT_R32G32B32_FLOAT;
}
else {
return PIPE_FORMAT_NONE;
}
break;
case OSMESA_BGR:
/* No gallium format for this one */
return PIPE_FORMAT_NONE;
case OSMESA_RGB_565:
if (type != GL_UNSIGNED_SHORT_5_6_5)
return PIPE_FORMAT_NONE;
return PIPE_FORMAT_B5G6R5_UNORM;
default:
return PIPE_FORMAT_NONE;
}
}
/**
* Initialize an st_visual object.
*/
static void
osmesa_init_st_visual(struct st_visual *vis,
enum pipe_format color_format,
enum pipe_format ds_format,
enum pipe_format accum_format)
{
vis->buffer_mask = ST_ATTACHMENT_FRONT_LEFT_MASK;
if (ds_format != PIPE_FORMAT_NONE)
vis->buffer_mask |= ST_ATTACHMENT_DEPTH_STENCIL_MASK;
if (accum_format != PIPE_FORMAT_NONE)
vis->buffer_mask |= ST_ATTACHMENT_ACCUM;
vis->color_format = color_format;
vis->depth_stencil_format = ds_format;
vis->accum_format = accum_format;
vis->samples = 1;
}
/**
* Return the osmesa_buffer that corresponds to an pipe_frontend_drawable.
*/
static inline struct osmesa_buffer *
drawable_to_osbuffer(struct pipe_frontend_drawable *drawable)
{
return (struct osmesa_buffer *)drawable;
}
/**
* Called via glFlush/glFinish. This is where we copy the contents
* of the driver's color buffer into the user-specified buffer.
*/
static bool
osmesa_st_framebuffer_flush_front(struct st_context *st,
struct pipe_frontend_drawable *drawable,
enum st_attachment_type statt)
{
OSMesaContext osmesa = OSMesaGetCurrentContext();
struct osmesa_buffer *osbuffer = drawable_to_osbuffer(drawable);
struct pipe_resource *res = osbuffer->textures[statt];
unsigned bpp;
int dst_stride;
if (statt != ST_ATTACHMENT_FRONT_LEFT)
return false;
if (osmesa->pp) {
struct pipe_resource *zsbuf = NULL;
unsigned i;
/* Find the z/stencil buffer if there is one */
for (i = 0; i < ARRAY_SIZE(osbuffer->textures); i++) {
struct pipe_resource *res = osbuffer->textures[i];
if (res) {
const struct util_format_description *desc =
util_format_description(res->format);
if (util_format_has_depth(desc)) {
zsbuf = res;
break;
}
}
}
/* run the postprocess stage(s) */
pp_run(osmesa->pp, res, res, zsbuf);
}
/* Snapshot the color buffer to the user's buffer. */
bpp = util_format_get_blocksize(osbuffer->visual.color_format);
if (osmesa->user_row_length)
dst_stride = bpp * osmesa->user_row_length;
else
dst_stride = bpp * osbuffer->width;
osmesa_read_buffer(osmesa, res, osbuffer->map, dst_stride, osmesa->y_up);
/* If the user has requested the Z/S buffer, then snapshot that one too. */
if (osmesa->zs) {
osmesa_read_buffer(osmesa, osbuffer->textures[ST_ATTACHMENT_DEPTH_STENCIL],
osmesa->zs, osmesa->zs_stride, true);
}
return true;
}
/**
* Called by the st manager to validate the framebuffer (allocate
* its resources).
*/
static bool
osmesa_st_framebuffer_validate(struct st_context *st,
struct pipe_frontend_drawable *drawable,
const enum st_attachment_type *statts,
unsigned count,
struct pipe_resource **out,
struct pipe_resource **resolve)
{
struct pipe_screen *screen = get_st_manager()->screen;
enum st_attachment_type i;
struct osmesa_buffer *osbuffer = drawable_to_osbuffer(drawable);
struct pipe_resource templat;
memset(&templat, 0, sizeof(templat));
templat.target = PIPE_TEXTURE_RECT;
templat.format = 0; /* setup below */
templat.last_level = 0;
templat.width0 = osbuffer->width;
templat.height0 = osbuffer->height;
templat.depth0 = 1;
templat.array_size = 1;
templat.usage = PIPE_USAGE_DEFAULT;
templat.bind = 0; /* setup below */
templat.flags = 0;
for (i = 0; i < count; i++) {
enum pipe_format format = PIPE_FORMAT_NONE;
unsigned bind = 0;
/*
* At this time, we really only need to handle the front-left color
* attachment, since that's all we specified for the visual in
* osmesa_init_st_visual().
*/
if (statts[i] == ST_ATTACHMENT_FRONT_LEFT) {
format = osbuffer->visual.color_format;
bind = PIPE_BIND_RENDER_TARGET;
}
else if (statts[i] == ST_ATTACHMENT_DEPTH_STENCIL) {
format = osbuffer->visual.depth_stencil_format;
bind = PIPE_BIND_DEPTH_STENCIL;
}
else if (statts[i] == ST_ATTACHMENT_ACCUM) {
format = osbuffer->visual.accum_format;
bind = PIPE_BIND_RENDER_TARGET;
}
else {
debug_warning("Unexpected attachment type in "
"osmesa_st_framebuffer_validate()");
}
templat.format = format;
templat.bind = bind;
pipe_resource_reference(&out[i], NULL);
out[i] = osbuffer->textures[statts[i]] =
screen->resource_create(screen, &templat);
}
return true;
}
static uint32_t osmesa_fb_ID = 0;
/**
* Create new buffer and add to linked list.
*/
static struct osmesa_buffer *
osmesa_create_buffer(enum pipe_format color_format,
enum pipe_format ds_format,
enum pipe_format accum_format)
{
struct osmesa_buffer *osbuffer = CALLOC_STRUCT(osmesa_buffer);
if (osbuffer) {
osbuffer->base.flush_front = osmesa_st_framebuffer_flush_front;
osbuffer->base.validate = osmesa_st_framebuffer_validate;
p_atomic_set(&osbuffer->base.stamp, 1);
osbuffer->base.ID = p_atomic_inc_return(&osmesa_fb_ID);
osbuffer->base.fscreen = get_st_manager();
osbuffer->base.visual = &osbuffer->visual;
osmesa_init_st_visual(&osbuffer->visual, color_format,
ds_format, accum_format);
}
return osbuffer;
}
static void
osmesa_destroy_buffer(struct osmesa_buffer *osbuffer)
{
/*
* Notify the state manager that the associated framebuffer interface
* is no longer valid.
*/
st_api_destroy_drawable(&osbuffer->base);
FREE(osbuffer);
}
/**********************************************************************/
/***** Public Functions *****/
/**********************************************************************/
/**
* Create an Off-Screen Mesa rendering context. The only attribute needed is
* an RGBA vs Color-Index mode flag.
*
* Input: format - Must be GL_RGBA
* sharelist - specifies another OSMesaContext with which to share
* display lists. NULL indicates no sharing.
* Return: an OSMesaContext or 0 if error
*/
GLAPI OSMesaContext GLAPIENTRY
OSMesaCreateContext(GLenum format, OSMesaContext sharelist)
{
return OSMesaCreateContextExt(format, 24, 8, 0, sharelist);
}
/**
* New in Mesa 3.5
*
* Create context and specify size of ancillary buffers.
*/
GLAPI OSMesaContext GLAPIENTRY
OSMesaCreateContextExt(GLenum format, GLint depthBits, GLint stencilBits,
GLint accumBits, OSMesaContext sharelist)
{
int attribs[100], n = 0;
attribs[n++] = OSMESA_FORMAT;
attribs[n++] = format;
attribs[n++] = OSMESA_DEPTH_BITS;
attribs[n++] = depthBits;
attribs[n++] = OSMESA_STENCIL_BITS;
attribs[n++] = stencilBits;
attribs[n++] = OSMESA_ACCUM_BITS;
attribs[n++] = accumBits;
attribs[n++] = 0;
return OSMesaCreateContextAttribs(attribs, sharelist);
}
/**
* New in Mesa 11.2
*
* Create context with attribute list.
*/
GLAPI OSMesaContext GLAPIENTRY
OSMesaCreateContextAttribs(const int *attribList, OSMesaContext sharelist)
{
OSMesaContext osmesa;
struct st_context *st_shared;
enum st_context_error st_error = 0;
struct st_context_attribs attribs;
GLenum format = GL_RGBA;
int depthBits = 0, stencilBits = 0, accumBits = 0;
int profile = OSMESA_COMPAT_PROFILE, version_major = 1, version_minor = 0;
int i;
if (sharelist) {
st_shared = sharelist->st;
}
else {
st_shared = NULL;
}
for (i = 0; attribList[i]; i += 2) {
switch (attribList[i]) {
case OSMESA_FORMAT:
format = attribList[i+1];
switch (format) {
case OSMESA_COLOR_INDEX:
case OSMESA_RGBA:
case OSMESA_BGRA:
case OSMESA_ARGB:
case OSMESA_RGB:
case OSMESA_BGR:
case OSMESA_RGB_565:
/* legal */
break;
default:
return NULL;
}
break;
case OSMESA_DEPTH_BITS:
depthBits = attribList[i+1];
if (depthBits < 0)
return NULL;
break;
case OSMESA_STENCIL_BITS:
stencilBits = attribList[i+1];
if (stencilBits < 0)
return NULL;
break;
case OSMESA_ACCUM_BITS:
accumBits = attribList[i+1];
if (accumBits < 0)
return NULL;
break;
case OSMESA_PROFILE:
profile = attribList[i+1];
if (profile != OSMESA_CORE_PROFILE &&
profile != OSMESA_COMPAT_PROFILE)
return NULL;
break;
case OSMESA_CONTEXT_MAJOR_VERSION:
version_major = attribList[i+1];
if (version_major < 1)
return NULL;
break;
case OSMESA_CONTEXT_MINOR_VERSION:
version_minor = attribList[i+1];
if (version_minor < 0)
return NULL;
break;
case 0:
/* end of list */
break;
default:
fprintf(stderr, "Bad attribute in OSMesaCreateContextAttribs()\n");
return NULL;
}
}
osmesa = (OSMesaContext) CALLOC_STRUCT(osmesa_context);
if (!osmesa)
return NULL;
/* Choose depth/stencil/accum buffer formats */
if (accumBits > 0) {
osmesa->accum_format = PIPE_FORMAT_R16G16B16A16_SNORM;
}
if (depthBits > 0 && stencilBits > 0) {
osmesa->depth_stencil_format = PIPE_FORMAT_Z24_UNORM_S8_UINT;
}
else if (stencilBits > 0) {
osmesa->depth_stencil_format = PIPE_FORMAT_S8_UINT;
}
else if (depthBits >= 24) {
osmesa->depth_stencil_format = PIPE_FORMAT_Z24X8_UNORM;
}
else if (depthBits >= 16) {
osmesa->depth_stencil_format = PIPE_FORMAT_Z16_UNORM;
}
/*
* Create the rendering context
*/
memset(&attribs, 0, sizeof(attribs));
attribs.profile = (profile == OSMESA_CORE_PROFILE)
? API_OPENGL_CORE : API_OPENGL_COMPAT;
attribs.major = version_major;
attribs.minor = version_minor;
attribs.flags = 0; /* ST_CONTEXT_FLAG_x */
attribs.options.force_glsl_extensions_warn = false;
attribs.options.disable_blend_func_extended = false;
attribs.options.disable_glsl_line_continuations = false;
attribs.options.force_glsl_version = 0;
osmesa_init_st_visual(&attribs.visual,
PIPE_FORMAT_NONE,
osmesa->depth_stencil_format,
osmesa->accum_format);
osmesa->st = st_api_create_context(get_st_manager(),
&attribs, &st_error, st_shared);
if (!osmesa->st) {
FREE(osmesa);
return NULL;
}
osmesa->st->frontend_context = osmesa;
osmesa->format = format;
osmesa->user_row_length = 0;
osmesa->y_up = GL_TRUE;
return osmesa;
}
/**
* Destroy an Off-Screen Mesa rendering context.
*
* \param osmesa the context to destroy
*/
GLAPI void GLAPIENTRY
OSMesaDestroyContext(OSMesaContext osmesa)
{
if (osmesa) {
pp_free(osmesa->pp);
st_destroy_context(osmesa->st);
free(osmesa->zs);
FREE(osmesa);
}
}
/**
* Bind an OSMesaContext to an image buffer. The image buffer is just a
* block of memory which the client provides. Its size must be at least
* as large as width*height*pixelSize. Its address should be a multiple
* of 4 if using RGBA mode.
*
* By default, image data is stored in the order of glDrawPixels: row-major
* order with the lower-left image pixel stored in the first array position
* (ie. bottom-to-top).
*
* If the context's viewport hasn't been initialized yet, it will now be
* initialized to (0,0,width,height).
*
* Input: osmesa - the rendering context
* buffer - the image buffer memory
* type - data type for pixel components
* GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT
* or GL_FLOAT.
* width, height - size of image buffer in pixels, at least 1
* Return: GL_TRUE if success, GL_FALSE if error because of invalid osmesa,
* invalid type, invalid size, etc.
*/
GLAPI GLboolean GLAPIENTRY
OSMesaMakeCurrent(OSMesaContext osmesa, void *buffer, GLenum type,
GLsizei width, GLsizei height)
{
enum pipe_format color_format;
if (!osmesa && !buffer) {
st_api_make_current(NULL, NULL, NULL);
return GL_TRUE;
}
if (!osmesa || !buffer || width < 1 || height < 1) {
return GL_FALSE;
}
color_format = osmesa_choose_format(osmesa->format, type);
if (color_format == PIPE_FORMAT_NONE) {
fprintf(stderr, "OSMesaMakeCurrent(unsupported format/type)\n");
return GL_FALSE;
}
/* See if we already have a buffer that uses these pixel formats */
if (osmesa->current_buffer &&
(osmesa->current_buffer->visual.color_format != color_format ||
osmesa->current_buffer->visual.depth_stencil_format != osmesa->depth_stencil_format ||
osmesa->current_buffer->visual.accum_format != osmesa->accum_format ||
osmesa->current_buffer->width != width ||
osmesa->current_buffer->height != height)) {
osmesa_destroy_buffer(osmesa->current_buffer);
osmesa->current_buffer = NULL;
}
if (!osmesa->current_buffer) {
osmesa->current_buffer = osmesa_create_buffer(color_format,
osmesa->depth_stencil_format,
osmesa->accum_format);
}
struct osmesa_buffer *osbuffer = osmesa->current_buffer;
osbuffer->width = width;
osbuffer->height = height;
osbuffer->map = buffer;
osmesa->type = type;
st_api_make_current(osmesa->st, &osbuffer->base, &osbuffer->base);
/* XXX: We should probably load the current color value into the buffer here
* to match classic swrast behavior (context's fb starts with the contents of
* your pixel buffer).
*/
if (!osmesa->ever_used) {
/* one-time init, just postprocessing for now */
bool any_pp_enabled = false;
unsigned i;
for (i = 0; i < ARRAY_SIZE(osmesa->pp_enabled); i++) {
if (osmesa->pp_enabled[i]) {
any_pp_enabled = true;
break;
}
}
if (any_pp_enabled) {
osmesa->pp = pp_init(osmesa->st->pipe,
osmesa->pp_enabled,
osmesa->st->cso_context,
osmesa->st,
st_context_invalidate_state);
pp_init_fbos(osmesa->pp, width, height);
}
osmesa->ever_used = true;
}
return GL_TRUE;
}
GLAPI OSMesaContext GLAPIENTRY
OSMesaGetCurrentContext(void)
{
struct st_context *st = st_api_get_current();
return st ? (OSMesaContext) st->frontend_context : NULL;
}
GLAPI void GLAPIENTRY
OSMesaPixelStore(GLint pname, GLint value)
{
OSMesaContext osmesa = OSMesaGetCurrentContext();
switch (pname) {
case OSMESA_ROW_LENGTH:
osmesa->user_row_length = value;
break;
case OSMESA_Y_UP:
osmesa->y_up = value ? GL_TRUE : GL_FALSE;
break;
default:
fprintf(stderr, "Invalid pname in OSMesaPixelStore()\n");
return;
}
}
GLAPI void GLAPIENTRY
OSMesaGetIntegerv(GLint pname, GLint *value)
{
OSMesaContext osmesa = OSMesaGetCurrentContext();
struct osmesa_buffer *osbuffer = osmesa ? osmesa->current_buffer : NULL;
switch (pname) {
case OSMESA_WIDTH:
*value = osbuffer ? osbuffer->width : 0;
return;
case OSMESA_HEIGHT:
*value = osbuffer ? osbuffer->height : 0;
return;
case OSMESA_FORMAT:
*value = osmesa->format;
return;
case OSMESA_TYPE:
/* current color buffer's data type */
*value = osmesa->type;
return;
case OSMESA_ROW_LENGTH:
*value = osmesa->user_row_length;
return;
case OSMESA_Y_UP:
*value = osmesa->y_up;
return;
case OSMESA_MAX_WIDTH:
FALLTHROUGH;
case OSMESA_MAX_HEIGHT:
{
struct pipe_screen *screen = get_st_manager()->screen;
*value = screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_SIZE);
}
return;
default:
fprintf(stderr, "Invalid pname in OSMesaGetIntegerv()\n");
return;
}
}
/**
* Return information about the depth buffer associated with an OSMesa context.
* Input: c - the OSMesa context
* Output: width, height - size of buffer in pixels
* bytesPerValue - bytes per depth value (2 or 4)
* buffer - pointer to depth buffer values
* Return: GL_TRUE or GL_FALSE to indicate success or failure.
*/
GLAPI GLboolean GLAPIENTRY
OSMesaGetDepthBuffer(OSMesaContext c, GLint *width, GLint *height,
GLint *bytesPerValue, void **buffer)
{
struct osmesa_buffer *osbuffer = c->current_buffer;
struct pipe_resource *res = osbuffer->textures[ST_ATTACHMENT_DEPTH_STENCIL];
if (!res) {
*width = 0;
*height = 0;
*bytesPerValue = 0;
*buffer = NULL;
return GL_FALSE;
}
*width = res->width0;
*height = res->height0;
*bytesPerValue = util_format_get_blocksize(res->format);
if (!c->zs) {
c->zs_stride = *width * *bytesPerValue;
c->zs = calloc(c->zs_stride, *height);
if (!c->zs)
return GL_FALSE;
osmesa_read_buffer(c, res, c->zs, c->zs_stride, true);
}
*buffer = c->zs;
return GL_TRUE;
}
/**
* Return the color buffer associated with an OSMesa context.
* Input: c - the OSMesa context
* Output: width, height - size of buffer in pixels
* format - the pixel format (OSMESA_FORMAT)
* buffer - pointer to color buffer values
* Return: GL_TRUE or GL_FALSE to indicate success or failure.
*/
GLAPI GLboolean GLAPIENTRY
OSMesaGetColorBuffer(OSMesaContext osmesa, GLint *width,
GLint *height, GLint *format, void **buffer)
{
struct osmesa_buffer *osbuffer = osmesa->current_buffer;
if (osbuffer) {
*width = osbuffer->width;
*height = osbuffer->height;
*format = osmesa->format;
*buffer = osbuffer->map;
return GL_TRUE;
}
else {
*width = 0;
*height = 0;
*format = 0;
*buffer = 0;
return GL_FALSE;
}
}
struct name_function
{
const char *Name;
OSMESAproc Function;
};
static struct name_function functions[] = {
{ "OSMesaCreateContext", (OSMESAproc) OSMesaCreateContext },
{ "OSMesaCreateContextExt", (OSMESAproc) OSMesaCreateContextExt },
{ "OSMesaCreateContextAttribs", (OSMESAproc) OSMesaCreateContextAttribs },
{ "OSMesaDestroyContext", (OSMESAproc) OSMesaDestroyContext },
{ "OSMesaMakeCurrent", (OSMESAproc) OSMesaMakeCurrent },
{ "OSMesaGetCurrentContext", (OSMESAproc) OSMesaGetCurrentContext },
{ "OSMesaPixelStore", (OSMESAproc) OSMesaPixelStore },
{ "OSMesaGetIntegerv", (OSMESAproc) OSMesaGetIntegerv },
{ "OSMesaGetDepthBuffer", (OSMESAproc) OSMesaGetDepthBuffer },
{ "OSMesaGetColorBuffer", (OSMESAproc) OSMesaGetColorBuffer },
{ "OSMesaGetProcAddress", (OSMESAproc) OSMesaGetProcAddress },
{ "OSMesaColorClamp", (OSMESAproc) OSMesaColorClamp },
{ "OSMesaPostprocess", (OSMESAproc) OSMesaPostprocess },
{ NULL, NULL }
};
GLAPI OSMESAproc GLAPIENTRY
OSMesaGetProcAddress(const char *funcName)
{
int i;
for (i = 0; functions[i].Name; i++) {
if (strcmp(functions[i].Name, funcName) == 0)
return functions[i].Function;
}
return _glapi_get_proc_address(funcName);
}
GLAPI void GLAPIENTRY
OSMesaColorClamp(GLboolean enable)
{
extern void GLAPIENTRY _mesa_ClampColor(GLenum target, GLenum clamp);
_mesa_ClampColor(GL_CLAMP_FRAGMENT_COLOR_ARB,
enable ? GL_TRUE : GL_FIXED_ONLY_ARB);
}
GLAPI void GLAPIENTRY
OSMesaPostprocess(OSMesaContext osmesa, const char *filter,
unsigned enable_value)
{
if (!osmesa->ever_used) {
/* We can only enable/disable postprocess filters before a context
* is made current for the first time.
*/
unsigned i;
for (i = 0; i < PP_FILTERS; i++) {
if (strcmp(pp_filters[i].name, filter) == 0) {
osmesa->pp_enabled[i] = enable_value;
return;
}
}
debug_warning("OSMesaPostprocess(unknown filter)\n");
}
else {
debug_warning("Calling OSMesaPostprocess() after OSMesaMakeCurrent()\n");
}
}