Mesa 3D graphics library
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Mario Kleiner dd860e4bb9 vulkan/wsi/display: Reset connector state in vkReleaseDisplay().
If an application was transitioning out of fullscreen exclusive
display mode, the wsi_display_connector->active state was not
reset in vkReleaseDisplay() from fullscreen. When the app then
later tried to go to fullscreen display mode again on the same
display output with the same video mode, this caused
_wsi_display_queue_next() to skip a required drmModeSetCrtc()
during the first vkQueuePresent() after entering direct display
mode.

While this often worked by pure luck on a single-display setup,
it goes sideways on a multi-display setup where the viewport
of the associated crtc does not have a (x,y) offset of (0,0).
E.g., XOrg/X11 RandR output leasing of an output whose viewport
starts at x = 1920:

1. X-Server has RandR outputs viewport at x = 1920, in a shared
   framebuffer, shared across all crtc's on a X-Screen.

2. Application leases that output for direct display mode,
   1st vkQueuePresent() triggers drmModeSetCrtc() of output
   to (x,y) = 0,0, as required for Vulkan/wsi/direct framebuffer
   setup.

3. Application does rendering and presenting.

4. Application vkReleaseDisplay() the output, terminates the
   RandR lease. X-Server takes over again.

5. X-Server modesets to reconfigure output back to viewport
   with (x,y) = 1920, 0.

6. Application leases same output again later on, and tries
   vkQueuePresent() again. Because of the bug fixed in this
   commit, the required drmModeSetCrtc() to (x,y) = 0,0 is
   erroneously skipped due to the stale cached connector state.

7. drmModePageflip() fails due to the wrong crtc viewport
   (x,y) = 1920, 0, mismatched for the need of the Vulkan
   framebuffer of (x,y) = 0,0. Kernel returns -ENOSPACE,
   Swapchain goes into permanent VK_ERROR_SURFACE_LOST state.
   Destroying and recreating the swapchain, as recommended
   by the Vulkan spec for error handling won't help. Game over!

Resetting wsi_display_connector->active = false; fixes the
problem of wrong / stale connector state and Vulkan/wsi/display
clients are happy on multi-display setups again, as tested
in various single- and multi-display configurations.

This bug affects all Mesa releases with Vulkan/WSI/Display
support and should therefore be backported.

Signed-off-by: Mario Kleiner <mario.kleiner.de@gmail.com>
Fixes: 352d320a07 ("vulkan: Add EXT_direct_mode_display [v2]")
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19484>
(cherry picked from commit 24094ee03d)
2022-11-09 21:22:06 +00:00
.github/workflows ci: Fixes macos.yml 2022-11-09 21:22:06 +00:00
.gitlab/issue_templates
.gitlab-ci ci: Getting debian-clang-release to building with glx=xlib 2022-10-26 02:16:35 +00:00
android Android.mk: Fix gnu++14 related build failures 2022-11-09 21:22:06 +00:00
bin
build-support
docs docs/zink: fix and cleanup rst syntax 2022-11-09 21:22:06 +00:00
include panfrost: Fix build with Perfetto (again) 2022-11-09 21:22:06 +00:00
src vulkan/wsi/display: Reset connector state in vkReleaseDisplay(). 2022-11-09 21:22:06 +00:00
subprojects meson: upgrade zlib wrap 2022-10-20 22:52:06 +00:00
.dir-locals.el
.editorconfig rusticl: added 2022-09-12 05:58:12 +00:00
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.gitignore
.gitlab-ci.yml Revert "CI: Igalia farm is down" 2022-10-17 02:02:01 +02:00
.graphqlrc.yml
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.pick_status.json vulkan/wsi/display: Reset connector state in vkReleaseDisplay(). 2022-11-09 21:22:06 +00:00
CODEOWNERS CODEOWNERS: remove rajnesh-kanwal as an Imagination maintainer 2022-10-31 23:59:41 +00:00
README.rst
VERSION VERSION: bump to 22.3.0-rc1 2022-11-02 19:48:31 +00:00
meson.build meson: simplified meson for enabling ray-tracing on Intel 2022-11-01 06:30:47 +00:00
meson_options.txt meson: simplified meson for enabling ray-tracing on Intel 2022-11-01 06:30:47 +00:00

README.rst

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `OFTC's #dri-devel
<irc://irc.oftc.net/dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.