mesa/src/gallium
Pavel Ondračka ca6ceb4396 r300: fix unconditional KIL on R300/R400
0: KIL -none.1111

Negate is not allowed for texturing opcodes, so the incorrect swizzle
was detected, however later optimization, where we try to rewrite incorrect
swizzles from constant (immediate) registers by adding a new ones with
correct order was interfering and not handling this correctly, so we
ended with

CONST[0] = {    -1.0000    -1.0000    -1.0000    -1.0000 }
  0: KIL const[0].xyz-w;

Even if it would get the swizzle right, texturing opcodes can't read from
constant registers, so just skip it and let this be handled by a later
part which inserts an extra mov instead.

Signed-off-by: Pavel Ondračka <pavel.ondracka@gmail.com>
Reviewed-by: Filip Gawin <filip@gawin.net>
Fixes: a8e1e5b5c2
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22704>
(cherry picked from commit db6c3cd13d)
2023-04-26 17:37:27 +01:00
..
auxiliary aux/draw: fix memory leak related to ureg_get_tokens() 2023-04-26 17:37:27 +01:00
drivers r300: fix unconditional KIL on R300/R400 2023-04-26 17:37:27 +01:00
frontends rusticl: don't set size_t-is-usize for >=bindgen-0.65 2023-04-26 17:37:26 +01:00
include gallium: Remove PIPE_CAP_TEXTURE_BUFFER_SAMPLER 2023-04-07 01:15:41 +00:00
targets rusticl: enable radeonsi 2023-04-11 20:44:36 +00:00
tests
tools
winsys panfrost/winsys: Clang-format 2023-04-10 21:56:04 +00:00
README.portability
meson.build

README.portability

	      CROSS-PLATFORM PORTABILITY GUIDELINES FOR GALLIUM3D 


= General Considerations =

The frontend and winsys driver support a rather limited number of
platforms. However, the pipe drivers are meant to run in a wide number of
platforms. Hence the pipe drivers, the auxiliary modules, and all public
headers in general, should strictly follow these guidelines to ensure


= Compiler Support =

* Include the p_compiler.h.

* Cast explicitly when converting to integer types of smaller sizes.

* Cast explicitly when converting between float, double and integral types.

* Don't use named struct initializers.

* Don't use variable number of macro arguments. Use static inline functions
instead.

* Don't use C99 features.

= Standard Library =

* Avoid including standard library headers. Most standard library functions are
not available in Windows Kernel Mode. Use the appropriate p_*.h include.

== Memory Allocation ==

* Use MALLOC, CALLOC, FREE instead of the malloc, calloc, free functions.

* Use align_pointer() function defined in u_memory.h for aligning pointers
 in a portable way.

== Debugging ==

* Use the functions/macros in p_debug.h.

* Don't include assert.h, call abort, printf, etc.


= Code Style =

== Inherantice in C ==

The main thing we do is mimic inheritance by structure containment.

Here's a silly made-up example:

/* base class */
struct buffer
{
  int size;
  void (*validate)(struct buffer *buf);
};

/* sub-class of bufffer */
struct texture_buffer
{
  struct buffer base;  /* the base class, MUST COME FIRST! */
  int format;
  int width, height;
};


Then, we'll typically have cast-wrapper functions to convert base-class 
pointers to sub-class pointers where needed:

static inline struct vertex_buffer *vertex_buffer(struct buffer *buf)
{
  return (struct vertex_buffer *) buf;
}


To create/init a sub-classed object:

struct buffer *create_texture_buffer(int w, int h, int format)
{
  struct texture_buffer *t = malloc(sizeof(*t));
  t->format = format;
  t->width = w;
  t->height = h;
  t->base.size = w * h;
  t->base.validate = tex_validate;
  return &t->base;
}

Example sub-class method:

void tex_validate(struct buffer *buf)
{
  struct texture_buffer *tb = texture_buffer(buf);
  assert(tb->format);
  assert(tb->width);
  assert(tb->height);
}


Note that we typically do not use typedefs to make "class names"; we use
'struct whatever' everywhere.

Gallium's pipe_context and the subclassed psb_context, etc are prime examples 
of this.  There's also many examples in Mesa and the Mesa state tracker.