mesa/src/egl/main/eglcurrent.c

336 lines
8.0 KiB
C

/**************************************************************************
*
* Copyright 2009-2010 Chia-I Wu <olvaffe@gmail.com>
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include <stdlib.h>
#include <string.h>
#include "egllog.h"
#include "eglmutex.h"
#include "eglcurrent.h"
#include "eglglobals.h"
/* This should be kept in sync with _eglInitThreadInfo() */
#define _EGL_THREAD_INFO_INITIALIZER \
{ EGL_SUCCESS, { NULL }, 0 }
/* a fallback thread info to guarantee that every thread always has one */
static _EGLThreadInfo dummy_thread = _EGL_THREAD_INFO_INITIALIZER;
#if HAVE_PTHREAD
#include <pthread.h>
static _EGLMutex _egl_TSDMutex = _EGL_MUTEX_INITIALIZER;
static EGLBoolean _egl_TSDInitialized;
static pthread_key_t _egl_TSD;
static void (*_egl_FreeTSD)(_EGLThreadInfo *);
#ifdef GLX_USE_TLS
static __thread const _EGLThreadInfo *_egl_TLS
__attribute__ ((tls_model("initial-exec")));
#endif
static INLINE void _eglSetTSD(const _EGLThreadInfo *t)
{
pthread_setspecific(_egl_TSD, (const void *) t);
#ifdef GLX_USE_TLS
_egl_TLS = t;
#endif
}
static INLINE _EGLThreadInfo *_eglGetTSD(void)
{
#ifdef GLX_USE_TLS
return (_EGLThreadInfo *) _egl_TLS;
#else
return (_EGLThreadInfo *) pthread_getspecific(_egl_TSD);
#endif
}
static INLINE void _eglFiniTSD(void)
{
_eglLockMutex(&_egl_TSDMutex);
if (_egl_TSDInitialized) {
_EGLThreadInfo *t = _eglGetTSD();
_egl_TSDInitialized = EGL_FALSE;
if (t && _egl_FreeTSD)
_egl_FreeTSD((void *) t);
pthread_key_delete(_egl_TSD);
}
_eglUnlockMutex(&_egl_TSDMutex);
}
static INLINE EGLBoolean _eglInitTSD(void (*dtor)(_EGLThreadInfo *))
{
if (!_egl_TSDInitialized) {
_eglLockMutex(&_egl_TSDMutex);
/* check again after acquiring lock */
if (!_egl_TSDInitialized) {
if (pthread_key_create(&_egl_TSD, (void (*)(void *)) dtor) != 0) {
_eglUnlockMutex(&_egl_TSDMutex);
return EGL_FALSE;
}
_egl_FreeTSD = dtor;
_eglAddAtExitCall(_eglFiniTSD);
_egl_TSDInitialized = EGL_TRUE;
}
_eglUnlockMutex(&_egl_TSDMutex);
}
return EGL_TRUE;
}
#else /* HAVE_PTHREAD */
static const _EGLThreadInfo *_egl_TSD;
static void (*_egl_FreeTSD)(_EGLThreadInfo *);
static INLINE void _eglSetTSD(const _EGLThreadInfo *t)
{
_egl_TSD = t;
}
static INLINE _EGLThreadInfo *_eglGetTSD(void)
{
return (_EGLThreadInfo *) _egl_TSD;
}
static INLINE void _eglFiniTSD(void)
{
if (_egl_FreeTSD && _egl_TSD)
_egl_FreeTSD((_EGLThreadInfo *) _egl_TSD);
}
static INLINE EGLBoolean _eglInitTSD(void (*dtor)(_EGLThreadInfo *))
{
if (!_egl_FreeTSD && dtor) {
_egl_FreeTSD = dtor;
_eglAddAtExitCall(_eglFiniTSD);
}
return EGL_TRUE;
}
#endif /* !HAVE_PTHREAD */
static void
_eglInitThreadInfo(_EGLThreadInfo *t)
{
memset(t, 0, sizeof(*t));
t->LastError = EGL_SUCCESS;
/* default, per EGL spec */
t->CurrentAPIIndex = _eglConvertApiToIndex(EGL_OPENGL_ES_API);
}
/**
* Allocate and init a new _EGLThreadInfo object.
*/
static _EGLThreadInfo *
_eglCreateThreadInfo(void)
{
_EGLThreadInfo *t = calloc(1, sizeof(_EGLThreadInfo));
if (t)
_eglInitThreadInfo(t);
else
t = &dummy_thread;
return t;
}
/**
* Delete/free a _EGLThreadInfo object.
*/
static void
_eglDestroyThreadInfo(_EGLThreadInfo *t)
{
if (t != &dummy_thread)
free(t);
}
/**
* Make sure TSD is initialized and return current value.
*/
static INLINE _EGLThreadInfo *
_eglCheckedGetTSD(void)
{
if (_eglInitTSD(&_eglDestroyThreadInfo) != EGL_TRUE) {
_eglLog(_EGL_FATAL, "failed to initialize \"current\" system");
return NULL;
}
return _eglGetTSD();
}
/**
* Return the calling thread's thread info.
* If the calling thread nevers calls this function before, or if its thread
* info was destroyed, a new one is created. This function never returns NULL.
* In the case allocation fails, a dummy one is returned. See also
* _eglIsCurrentThreadDummy.
*/
_EGLThreadInfo *
_eglGetCurrentThread(void)
{
_EGLThreadInfo *t = _eglCheckedGetTSD();
if (!t) {
t = _eglCreateThreadInfo();
_eglSetTSD(t);
}
return t;
}
/**
* Destroy the calling thread's thread info.
*/
void
_eglDestroyCurrentThread(void)
{
_EGLThreadInfo *t = _eglCheckedGetTSD();
if (t) {
_eglDestroyThreadInfo(t);
_eglSetTSD(NULL);
}
}
/**
* Return true if the calling thread's thread info is dummy.
* A dummy thread info is shared by all threads and should not be modified.
* Functions like eglBindAPI or eglMakeCurrent should check for dummy-ness
* before updating the thread info.
*/
EGLBoolean
_eglIsCurrentThreadDummy(void)
{
_EGLThreadInfo *t = _eglCheckedGetTSD();
return (!t || t == &dummy_thread);
}
/**
* Return the currently bound context of the given API, or NULL.
*/
PUBLIC _EGLContext *
_eglGetAPIContext(EGLenum api)
{
_EGLThreadInfo *t = _eglGetCurrentThread();
return t->CurrentContexts[_eglConvertApiToIndex(api)];
}
/**
* Return the currently bound context of the current API, or NULL.
*/
_EGLContext *
_eglGetCurrentContext(void)
{
_EGLThreadInfo *t = _eglGetCurrentThread();
return t->CurrentContexts[t->CurrentAPIIndex];
}
/**
* Record EGL error code and return EGL_FALSE.
*/
EGLBoolean
_eglError(EGLint errCode, const char *msg)
{
_EGLThreadInfo *t = _eglGetCurrentThread();
if (t == &dummy_thread)
return EGL_FALSE;
t->LastError = errCode;
if (errCode != EGL_SUCCESS) {
const char *s;
switch (errCode) {
case EGL_BAD_ACCESS:
s = "EGL_BAD_ACCESS";
break;
case EGL_BAD_ALLOC:
s = "EGL_BAD_ALLOC";
break;
case EGL_BAD_ATTRIBUTE:
s = "EGL_BAD_ATTRIBUTE";
break;
case EGL_BAD_CONFIG:
s = "EGL_BAD_CONFIG";
break;
case EGL_BAD_CONTEXT:
s = "EGL_BAD_CONTEXT";
break;
case EGL_BAD_CURRENT_SURFACE:
s = "EGL_BAD_CURRENT_SURFACE";
break;
case EGL_BAD_DISPLAY:
s = "EGL_BAD_DISPLAY";
break;
case EGL_BAD_MATCH:
s = "EGL_BAD_MATCH";
break;
case EGL_BAD_NATIVE_PIXMAP:
s = "EGL_BAD_NATIVE_PIXMAP";
break;
case EGL_BAD_NATIVE_WINDOW:
s = "EGL_BAD_NATIVE_WINDOW";
break;
case EGL_BAD_PARAMETER:
s = "EGL_BAD_PARAMETER";
break;
case EGL_BAD_SURFACE:
s = "EGL_BAD_SURFACE";
break;
case EGL_NOT_INITIALIZED:
s = "EGL_NOT_INITIALIZED";
break;
#ifdef EGL_MESA_screen_surface
case EGL_BAD_SCREEN_MESA:
s = "EGL_BAD_SCREEN_MESA";
break;
case EGL_BAD_MODE_MESA:
s = "EGL_BAD_MODE_MESA";
break;
#endif
default:
s = "other EGL error";
}
_eglLog(_EGL_DEBUG, "EGL user error 0x%x (%s) in %s\n", errCode, s, msg);
}
return EGL_FALSE;
}