mesa/ir_dead_code.cpp

219 lines
5.9 KiB
C++

/*
* Copyright © 2010 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
/**
* \file ir_dead_code.cpp
*
* Eliminates dead assignments and variable declarations from the code.
*/
#define NULL 0
#include "ir.h"
#include "ir_visitor.h"
#include "ir_expression_flattening.h"
#include "glsl_types.h"
class variable_entry : public exec_node
{
public:
variable_entry(ir_variable *var)
{
this->var = var;
assign = NULL;
referenced_count = 0;
assigned_count = 0;
declaration = false;
}
ir_variable *var; /* The key: the variable's pointer. */
ir_assignment *assign; /* An assignment to the variable, if any */
/** Number of times the variable is referenced, including assignments. */
unsigned referenced_count;
/** Number of times the variable is assignmened. */
unsigned assigned_count;
bool declaration; /* If the variable had a decl in the instruction stream */
};
class ir_dead_code_visitor : public ir_hierarchical_visitor {
public:
virtual ir_visitor_status visit(ir_variable *);
virtual ir_visitor_status visit(ir_dereference_variable *);
virtual ir_visitor_status visit_enter(ir_function *);
virtual ir_visitor_status visit_leave(ir_assignment *);
variable_entry *get_variable_entry(ir_variable *var);
bool (*predicate)(ir_instruction *ir);
ir_instruction *base_ir;
/* List of variable_entry */
exec_list variable_list;
};
variable_entry *
ir_dead_code_visitor::get_variable_entry(ir_variable *var)
{
assert(var);
foreach_iter(exec_list_iterator, iter, this->variable_list) {
variable_entry *entry = (variable_entry *)iter.get();
if (entry->var == var)
return entry;
}
variable_entry *entry = new variable_entry(var);
this->variable_list.push_tail(entry);
return entry;
}
ir_visitor_status
ir_dead_code_visitor::visit(ir_variable *ir)
{
variable_entry *entry = this->get_variable_entry(ir);
if (entry)
entry->declaration = true;
return visit_continue;
}
ir_visitor_status
ir_dead_code_visitor::visit(ir_dereference_variable *ir)
{
ir_variable *const var = ir->variable_referenced();
variable_entry *entry = this->get_variable_entry(var);
if (entry)
entry->referenced_count++;
return visit_continue;
}
ir_visitor_status
ir_dead_code_visitor::visit_enter(ir_function *ir)
{
(void) ir;
return visit_continue_with_parent;
}
ir_visitor_status
ir_dead_code_visitor::visit_leave(ir_assignment *ir)
{
variable_entry *entry;
entry = this->get_variable_entry(ir->lhs->variable_referenced());
if (entry) {
entry->assigned_count++;
if (entry->assign == NULL)
entry->assign = ir;
}
return visit_continue;
}
/**
* Do a dead code pass over instructions and everything that instructions
* references.
*
* Note that this will remove assignments to globals, so it is not suitable
* for usage on an unlinked instruction stream.
*/
bool
do_dead_code(exec_list *instructions)
{
ir_dead_code_visitor v;
bool progress = false;
v.run(instructions);
foreach_iter(exec_list_iterator, iter, v.variable_list) {
variable_entry *entry = (variable_entry *)iter.get();
/* Since each assignment is a reference, the refereneced count must be
* greater than or equal to the assignment count. If they are equal,
* then all of the references are assignments, and the variable is
* dead.
*
* Note that if the variable is neither assigned nor referenced, both
* counts will be zero and will be caught by the equality test.
*/
assert(entry->referenced_count >= entry->assigned_count);
if ((entry->referenced_count > entry->assigned_count)
|| !entry->declaration)
continue;
if (entry->assign) {
/* Remove a single dead assignment to the variable we found.
* Don't do so if it's a shader output, though.
*/
if (!entry->var->shader_out) {
entry->assign->remove();
progress = true;
}
} else {
/* If there are no assignments or references to the variable left,
* then we can remove its declaration.
*/
entry->var->remove();
progress = true;
}
}
return progress;
}
/**
* Does a dead code pass on the functions present in the instruction stream.
*
* This is suitable for use while the program is not linked, as it will
* ignore variable declarations (and the assignments to them) for variables
* with global scope.
*/
bool
do_dead_code_unlinked(exec_list *instructions)
{
bool progress = false;
foreach_iter(exec_list_iterator, iter, *instructions) {
ir_instruction *ir = (ir_instruction *)iter.get();
ir_function *f = ir->as_function();
if (f) {
foreach_iter(exec_list_iterator, sigiter, *f) {
ir_function_signature *sig =
(ir_function_signature *) sigiter.get();
if (do_dead_code(&sig->body))
progress = true;
}
}
}
return progress;
}