mirror of https://gitlab.freedesktop.org/mesa/mesa
1162 lines
46 KiB
C
1162 lines
46 KiB
C
/*
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* Copyright © 2016 Red Hat
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*
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* based on anv driver:
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* Copyright © 2016 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#include "nir/nir_builder.h"
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#include "radv_meta.h"
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#include "vk_format.h"
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enum blit2d_src_type {
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BLIT2D_SRC_TYPE_IMAGE,
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BLIT2D_SRC_TYPE_IMAGE_3D,
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BLIT2D_SRC_TYPE_BUFFER,
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BLIT2D_NUM_SRC_TYPES,
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};
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static VkResult blit2d_init_color_pipeline(struct radv_device *device,
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enum blit2d_src_type src_type, VkFormat format,
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uint32_t log2_samples);
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static VkResult blit2d_init_depth_only_pipeline(struct radv_device *device,
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enum blit2d_src_type src_type,
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uint32_t log2_samples);
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static VkResult blit2d_init_stencil_only_pipeline(struct radv_device *device,
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enum blit2d_src_type src_type,
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uint32_t log2_samples);
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static void
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create_iview(struct radv_cmd_buffer *cmd_buffer, struct radv_meta_blit2d_surf *surf,
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struct radv_image_view *iview, VkFormat depth_format, VkImageAspectFlagBits aspects)
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{
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VkFormat format;
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if (depth_format)
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format = depth_format;
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else
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format = surf->format;
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radv_image_view_init(iview, cmd_buffer->device,
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&(VkImageViewCreateInfo){
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.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
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.image = radv_image_to_handle(surf->image),
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.viewType = radv_meta_get_view_type(surf->image),
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.format = format,
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.subresourceRange = {.aspectMask = aspects,
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.baseMipLevel = surf->level,
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.levelCount = 1,
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.baseArrayLayer = surf->layer,
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.layerCount = 1},
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},
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0, &(struct radv_image_view_extra_create_info){
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.disable_dcc_mrt = surf->disable_compression
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});
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}
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static void
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create_bview(struct radv_cmd_buffer *cmd_buffer, struct radv_meta_blit2d_buffer *src,
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struct radv_buffer_view *bview, VkFormat depth_format)
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{
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VkFormat format;
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if (depth_format)
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format = depth_format;
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else
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format = src->format;
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radv_buffer_view_init(bview, cmd_buffer->device,
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&(VkBufferViewCreateInfo){
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.sType = VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO,
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.flags = 0,
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.buffer = radv_buffer_to_handle(src->buffer),
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.format = format,
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.offset = src->offset,
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.range = VK_WHOLE_SIZE,
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});
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}
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struct blit2d_src_temps {
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struct radv_image_view iview;
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struct radv_buffer_view bview;
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};
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static void
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blit2d_bind_src(struct radv_cmd_buffer *cmd_buffer, struct radv_meta_blit2d_surf *src_img,
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struct radv_meta_blit2d_buffer *src_buf, struct blit2d_src_temps *tmp,
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enum blit2d_src_type src_type, VkFormat depth_format, VkImageAspectFlagBits aspects,
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uint32_t log2_samples)
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{
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struct radv_device *device = cmd_buffer->device;
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if (src_type == BLIT2D_SRC_TYPE_BUFFER) {
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create_bview(cmd_buffer, src_buf, &tmp->bview, depth_format);
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radv_meta_push_descriptor_set(
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cmd_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS,
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device->meta_state.blit2d[log2_samples].p_layouts[src_type], 0, /* set */
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1, /* descriptorWriteCount */
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(VkWriteDescriptorSet[]){
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{.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
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.dstBinding = 0,
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.dstArrayElement = 0,
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.descriptorCount = 1,
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.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER,
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.pTexelBufferView = (VkBufferView[]){radv_buffer_view_to_handle(&tmp->bview)}}});
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radv_CmdPushConstants(radv_cmd_buffer_to_handle(cmd_buffer),
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device->meta_state.blit2d[log2_samples].p_layouts[src_type],
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VK_SHADER_STAGE_FRAGMENT_BIT, 16, 4, &src_buf->pitch);
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} else {
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create_iview(cmd_buffer, src_img, &tmp->iview, depth_format, aspects);
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if (src_type == BLIT2D_SRC_TYPE_IMAGE_3D)
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radv_CmdPushConstants(radv_cmd_buffer_to_handle(cmd_buffer),
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device->meta_state.blit2d[log2_samples].p_layouts[src_type],
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VK_SHADER_STAGE_FRAGMENT_BIT, 16, 4, &src_img->layer);
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radv_meta_push_descriptor_set(
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cmd_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS,
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device->meta_state.blit2d[log2_samples].p_layouts[src_type], 0, /* set */
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1, /* descriptorWriteCount */
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(VkWriteDescriptorSet[]){{.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
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.dstBinding = 0,
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.dstArrayElement = 0,
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.descriptorCount = 1,
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.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
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.pImageInfo = (VkDescriptorImageInfo[]){
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{
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.sampler = VK_NULL_HANDLE,
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.imageView = radv_image_view_to_handle(&tmp->iview),
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.imageLayout = VK_IMAGE_LAYOUT_GENERAL,
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},
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}}});
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}
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}
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struct blit2d_dst_temps {
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VkImage image;
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struct radv_image_view iview;
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VkFramebuffer fb;
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};
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static void
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bind_pipeline(struct radv_cmd_buffer *cmd_buffer, enum blit2d_src_type src_type, unsigned fs_key,
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uint32_t log2_samples)
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{
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VkPipeline pipeline =
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cmd_buffer->device->meta_state.blit2d[log2_samples].pipelines[src_type][fs_key];
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radv_CmdBindPipeline(radv_cmd_buffer_to_handle(cmd_buffer), VK_PIPELINE_BIND_POINT_GRAPHICS,
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pipeline);
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}
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static void
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bind_depth_pipeline(struct radv_cmd_buffer *cmd_buffer, enum blit2d_src_type src_type,
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uint32_t log2_samples)
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{
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VkPipeline pipeline =
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cmd_buffer->device->meta_state.blit2d[log2_samples].depth_only_pipeline[src_type];
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radv_CmdBindPipeline(radv_cmd_buffer_to_handle(cmd_buffer), VK_PIPELINE_BIND_POINT_GRAPHICS,
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pipeline);
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}
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static void
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bind_stencil_pipeline(struct radv_cmd_buffer *cmd_buffer, enum blit2d_src_type src_type,
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uint32_t log2_samples)
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{
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VkPipeline pipeline =
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cmd_buffer->device->meta_state.blit2d[log2_samples].stencil_only_pipeline[src_type];
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radv_CmdBindPipeline(radv_cmd_buffer_to_handle(cmd_buffer), VK_PIPELINE_BIND_POINT_GRAPHICS,
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pipeline);
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}
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static void
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radv_meta_blit2d_normal_dst(struct radv_cmd_buffer *cmd_buffer,
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struct radv_meta_blit2d_surf *src_img,
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struct radv_meta_blit2d_buffer *src_buf,
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struct radv_meta_blit2d_surf *dst, unsigned num_rects,
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struct radv_meta_blit2d_rect *rects, enum blit2d_src_type src_type,
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uint32_t log2_samples)
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{
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struct radv_device *device = cmd_buffer->device;
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for (unsigned r = 0; r < num_rects; ++r) {
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radv_CmdSetViewport(radv_cmd_buffer_to_handle(cmd_buffer), 0, 1,
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&(VkViewport){.x = rects[r].dst_x,
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.y = rects[r].dst_y,
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.width = rects[r].width,
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.height = rects[r].height,
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.minDepth = 0.0f,
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.maxDepth = 1.0f});
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radv_CmdSetScissor(radv_cmd_buffer_to_handle(cmd_buffer), 0, 1,
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&(VkRect2D){
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.offset = (VkOffset2D){rects[r].dst_x, rects[r].dst_y},
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.extent = (VkExtent2D){rects[r].width, rects[r].height},
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});
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u_foreach_bit(i, dst->aspect_mask)
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{
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unsigned aspect_mask = 1u << i;
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unsigned src_aspect_mask = aspect_mask;
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VkFormat depth_format = 0;
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if (aspect_mask == VK_IMAGE_ASPECT_STENCIL_BIT)
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depth_format = vk_format_stencil_only(dst->image->vk.format);
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else if (aspect_mask == VK_IMAGE_ASPECT_DEPTH_BIT)
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depth_format = vk_format_depth_only(dst->image->vk.format);
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else if (src_img)
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src_aspect_mask = src_img->aspect_mask;
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struct blit2d_src_temps src_temps;
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blit2d_bind_src(cmd_buffer, src_img, src_buf, &src_temps, src_type, depth_format,
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src_aspect_mask, log2_samples);
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struct blit2d_dst_temps dst_temps;
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create_iview(cmd_buffer, dst, &dst_temps.iview, depth_format, aspect_mask);
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float vertex_push_constants[4] = {
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rects[r].src_x,
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rects[r].src_y,
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rects[r].src_x + rects[r].width,
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rects[r].src_y + rects[r].height,
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};
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radv_CmdPushConstants(radv_cmd_buffer_to_handle(cmd_buffer),
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device->meta_state.blit2d[log2_samples].p_layouts[src_type],
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VK_SHADER_STAGE_VERTEX_BIT, 0, 16, vertex_push_constants);
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if (aspect_mask == VK_IMAGE_ASPECT_COLOR_BIT ||
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aspect_mask == VK_IMAGE_ASPECT_PLANE_0_BIT ||
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aspect_mask == VK_IMAGE_ASPECT_PLANE_1_BIT ||
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aspect_mask == VK_IMAGE_ASPECT_PLANE_2_BIT) {
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unsigned fs_key = radv_format_meta_fs_key(device, dst_temps.iview.vk.format);
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if (device->meta_state.blit2d[log2_samples].pipelines[src_type][fs_key] ==
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VK_NULL_HANDLE) {
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VkResult ret = blit2d_init_color_pipeline(
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device, src_type, radv_fs_key_format_exemplars[fs_key], log2_samples);
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if (ret != VK_SUCCESS) {
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vk_command_buffer_set_error(&cmd_buffer->vk, ret);
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goto fail_pipeline;
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}
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}
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const VkRenderingAttachmentInfo color_att_info = {
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.sType = VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO,
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.imageView = radv_image_view_to_handle(&dst_temps.iview),
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.imageLayout = dst->current_layout,
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.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD,
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.storeOp = VK_ATTACHMENT_STORE_OP_STORE,
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};
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const VkRenderingInfo rendering_info = {
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.sType = VK_STRUCTURE_TYPE_RENDERING_INFO,
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.renderArea = {
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.offset = { rects[r].dst_x, rects[r].dst_y },
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.extent = { rects[r].width, rects[r].height },
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},
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.layerCount = 1,
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.colorAttachmentCount = 1,
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.pColorAttachments = &color_att_info,
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};
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radv_CmdBeginRendering(radv_cmd_buffer_to_handle(cmd_buffer), &rendering_info);
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bind_pipeline(cmd_buffer, src_type, fs_key, log2_samples);
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} else if (aspect_mask == VK_IMAGE_ASPECT_DEPTH_BIT) {
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if (device->meta_state.blit2d[log2_samples].depth_only_pipeline[src_type] ==
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VK_NULL_HANDLE) {
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VkResult ret = blit2d_init_depth_only_pipeline(device, src_type, log2_samples);
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if (ret != VK_SUCCESS) {
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vk_command_buffer_set_error(&cmd_buffer->vk, ret);
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goto fail_pipeline;
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}
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}
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const VkRenderingAttachmentInfo depth_att_info = {
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.sType = VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO,
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.imageView = radv_image_view_to_handle(&dst_temps.iview),
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.imageLayout = dst->current_layout,
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.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD,
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.storeOp = VK_ATTACHMENT_STORE_OP_STORE,
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};
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const VkRenderingInfo rendering_info = {
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.sType = VK_STRUCTURE_TYPE_RENDERING_INFO,
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.renderArea = {
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.offset = { rects[r].dst_x, rects[r].dst_y },
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.extent = { rects[r].width, rects[r].height },
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},
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.layerCount = 1,
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.pDepthAttachment = &depth_att_info,
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.pStencilAttachment = (dst->image->vk.aspects & VK_IMAGE_ASPECT_STENCIL_BIT) ?
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&depth_att_info : NULL,
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};
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radv_CmdBeginRendering(radv_cmd_buffer_to_handle(cmd_buffer), &rendering_info);
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bind_depth_pipeline(cmd_buffer, src_type, log2_samples);
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} else if (aspect_mask == VK_IMAGE_ASPECT_STENCIL_BIT) {
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if (device->meta_state.blit2d[log2_samples].stencil_only_pipeline[src_type] ==
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VK_NULL_HANDLE) {
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VkResult ret = blit2d_init_stencil_only_pipeline(device, src_type, log2_samples);
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if (ret != VK_SUCCESS) {
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vk_command_buffer_set_error(&cmd_buffer->vk, ret);
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goto fail_pipeline;
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}
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}
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const VkRenderingAttachmentInfo stencil_att_info = {
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.sType = VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO,
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.imageView = radv_image_view_to_handle(&dst_temps.iview),
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.imageLayout = dst->current_layout,
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.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD,
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.storeOp = VK_ATTACHMENT_STORE_OP_STORE,
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};
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const VkRenderingInfo rendering_info = {
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.sType = VK_STRUCTURE_TYPE_RENDERING_INFO,
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.renderArea = {
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.offset = { rects[r].dst_x, rects[r].dst_y },
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.extent = { rects[r].width, rects[r].height },
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},
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.layerCount = 1,
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.pDepthAttachment = (dst->image->vk.aspects & VK_IMAGE_ASPECT_DEPTH_BIT) ?
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&stencil_att_info : NULL,
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.pStencilAttachment = &stencil_att_info,
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};
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radv_CmdBeginRendering(radv_cmd_buffer_to_handle(cmd_buffer), &rendering_info);
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bind_stencil_pipeline(cmd_buffer, src_type, log2_samples);
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} else
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unreachable("Processing blit2d with multiple aspects.");
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radv_CmdDraw(radv_cmd_buffer_to_handle(cmd_buffer), 3, 1, 0, 0);
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radv_CmdEndRendering(radv_cmd_buffer_to_handle(cmd_buffer));
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fail_pipeline:
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if (src_type == BLIT2D_SRC_TYPE_BUFFER)
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radv_buffer_view_finish(&src_temps.bview);
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else
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radv_image_view_finish(&src_temps.iview);
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radv_image_view_finish(&dst_temps.iview);
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}
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}
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}
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|
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void
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radv_meta_blit2d(struct radv_cmd_buffer *cmd_buffer, struct radv_meta_blit2d_surf *src_img,
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struct radv_meta_blit2d_buffer *src_buf, struct radv_meta_blit2d_surf *dst,
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unsigned num_rects, struct radv_meta_blit2d_rect *rects)
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{
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bool use_3d = (src_img && src_img->image->vk.image_type == VK_IMAGE_TYPE_3D);
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enum blit2d_src_type src_type = src_buf ? BLIT2D_SRC_TYPE_BUFFER
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: use_3d ? BLIT2D_SRC_TYPE_IMAGE_3D
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: BLIT2D_SRC_TYPE_IMAGE;
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radv_meta_blit2d_normal_dst(cmd_buffer, src_img, src_buf, dst, num_rects, rects, src_type,
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src_img ? util_logbase2(src_img->image->info.samples) : 0);
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}
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static nir_shader *
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build_nir_vertex_shader(struct radv_device *device)
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{
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const struct glsl_type *vec4 = glsl_vec4_type();
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const struct glsl_type *vec2 = glsl_vector_type(GLSL_TYPE_FLOAT, 2);
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nir_builder b = radv_meta_init_shader(device, MESA_SHADER_VERTEX, "meta_blit2d_vs");
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nir_variable *pos_out = nir_variable_create(b.shader, nir_var_shader_out, vec4, "gl_Position");
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pos_out->data.location = VARYING_SLOT_POS;
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nir_variable *tex_pos_out = nir_variable_create(b.shader, nir_var_shader_out, vec2, "v_tex_pos");
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tex_pos_out->data.location = VARYING_SLOT_VAR0;
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tex_pos_out->data.interpolation = INTERP_MODE_SMOOTH;
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nir_ssa_def *outvec = nir_gen_rect_vertices(&b, NULL, NULL);
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nir_store_var(&b, pos_out, outvec, 0xf);
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nir_ssa_def *src_box = nir_load_push_constant(&b, 4, 32, nir_imm_int(&b, 0), .range = 16);
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nir_ssa_def *vertex_id = nir_load_vertex_id_zero_base(&b);
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/* vertex 0 - src_x, src_y */
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/* vertex 1 - src_x, src_y+h */
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/* vertex 2 - src_x+w, src_y */
|
|
/* so channel 0 is vertex_id != 2 ? src_x : src_x + w
|
|
channel 1 is vertex id != 1 ? src_y : src_y + w */
|
|
|
|
nir_ssa_def *c0cmp = nir_ine_imm(&b, vertex_id, 2);
|
|
nir_ssa_def *c1cmp = nir_ine_imm(&b, vertex_id, 1);
|
|
|
|
nir_ssa_def *comp[2];
|
|
comp[0] = nir_bcsel(&b, c0cmp, nir_channel(&b, src_box, 0), nir_channel(&b, src_box, 2));
|
|
|
|
comp[1] = nir_bcsel(&b, c1cmp, nir_channel(&b, src_box, 1), nir_channel(&b, src_box, 3));
|
|
nir_ssa_def *out_tex_vec = nir_vec(&b, comp, 2);
|
|
nir_store_var(&b, tex_pos_out, out_tex_vec, 0x3);
|
|
return b.shader;
|
|
}
|
|
|
|
typedef nir_ssa_def *(*texel_fetch_build_func)(struct nir_builder *, struct radv_device *,
|
|
nir_ssa_def *, bool, bool);
|
|
|
|
static nir_ssa_def *
|
|
build_nir_texel_fetch(struct nir_builder *b, struct radv_device *device, nir_ssa_def *tex_pos,
|
|
bool is_3d, bool is_multisampled)
|
|
{
|
|
enum glsl_sampler_dim dim = is_3d ? GLSL_SAMPLER_DIM_3D
|
|
: is_multisampled ? GLSL_SAMPLER_DIM_MS
|
|
: GLSL_SAMPLER_DIM_2D;
|
|
const struct glsl_type *sampler_type = glsl_sampler_type(dim, false, false, GLSL_TYPE_UINT);
|
|
nir_variable *sampler = nir_variable_create(b->shader, nir_var_uniform, sampler_type, "s_tex");
|
|
sampler->data.descriptor_set = 0;
|
|
sampler->data.binding = 0;
|
|
|
|
nir_ssa_def *tex_pos_3d = NULL;
|
|
nir_ssa_def *sample_idx = NULL;
|
|
if (is_3d) {
|
|
nir_ssa_def *layer =
|
|
nir_load_push_constant(b, 1, 32, nir_imm_int(b, 0), .base = 16, .range = 4);
|
|
|
|
nir_ssa_def *chans[3];
|
|
chans[0] = nir_channel(b, tex_pos, 0);
|
|
chans[1] = nir_channel(b, tex_pos, 1);
|
|
chans[2] = layer;
|
|
tex_pos_3d = nir_vec(b, chans, 3);
|
|
}
|
|
if (is_multisampled) {
|
|
sample_idx = nir_load_sample_id(b);
|
|
}
|
|
|
|
nir_ssa_def *tex_deref = &nir_build_deref_var(b, sampler)->dest.ssa;
|
|
|
|
nir_tex_instr *tex = nir_tex_instr_create(b->shader, is_multisampled ? 4 : 3);
|
|
tex->sampler_dim = dim;
|
|
tex->op = is_multisampled ? nir_texop_txf_ms : nir_texop_txf;
|
|
tex->src[0].src_type = nir_tex_src_coord;
|
|
tex->src[0].src = nir_src_for_ssa(is_3d ? tex_pos_3d : tex_pos);
|
|
tex->src[1].src_type = is_multisampled ? nir_tex_src_ms_index : nir_tex_src_lod;
|
|
tex->src[1].src = nir_src_for_ssa(is_multisampled ? sample_idx : nir_imm_int(b, 0));
|
|
tex->src[2].src_type = nir_tex_src_texture_deref;
|
|
tex->src[2].src = nir_src_for_ssa(tex_deref);
|
|
if (is_multisampled) {
|
|
tex->src[3].src_type = nir_tex_src_lod;
|
|
tex->src[3].src = nir_src_for_ssa(nir_imm_int(b, 0));
|
|
}
|
|
tex->dest_type = nir_type_uint32;
|
|
tex->is_array = false;
|
|
tex->coord_components = is_3d ? 3 : 2;
|
|
|
|
nir_ssa_dest_init(&tex->instr, &tex->dest, 4, 32, "tex");
|
|
nir_builder_instr_insert(b, &tex->instr);
|
|
|
|
return &tex->dest.ssa;
|
|
}
|
|
|
|
static nir_ssa_def *
|
|
build_nir_buffer_fetch(struct nir_builder *b, struct radv_device *device, nir_ssa_def *tex_pos,
|
|
bool is_3d, bool is_multisampled)
|
|
{
|
|
const struct glsl_type *sampler_type =
|
|
glsl_sampler_type(GLSL_SAMPLER_DIM_BUF, false, false, GLSL_TYPE_UINT);
|
|
nir_variable *sampler = nir_variable_create(b->shader, nir_var_uniform, sampler_type, "s_tex");
|
|
sampler->data.descriptor_set = 0;
|
|
sampler->data.binding = 0;
|
|
|
|
nir_ssa_def *width = nir_load_push_constant(b, 1, 32, nir_imm_int(b, 0), .base = 16, .range = 4);
|
|
|
|
nir_ssa_def *pos_x = nir_channel(b, tex_pos, 0);
|
|
nir_ssa_def *pos_y = nir_channel(b, tex_pos, 1);
|
|
pos_y = nir_imul(b, pos_y, width);
|
|
pos_x = nir_iadd(b, pos_x, pos_y);
|
|
|
|
nir_ssa_def *tex_deref = &nir_build_deref_var(b, sampler)->dest.ssa;
|
|
|
|
nir_tex_instr *tex = nir_tex_instr_create(b->shader, 2);
|
|
tex->sampler_dim = GLSL_SAMPLER_DIM_BUF;
|
|
tex->op = nir_texop_txf;
|
|
tex->src[0].src_type = nir_tex_src_coord;
|
|
tex->src[0].src = nir_src_for_ssa(pos_x);
|
|
tex->src[1].src_type = nir_tex_src_texture_deref;
|
|
tex->src[1].src = nir_src_for_ssa(tex_deref);
|
|
tex->dest_type = nir_type_uint32;
|
|
tex->is_array = false;
|
|
tex->coord_components = 1;
|
|
|
|
nir_ssa_dest_init(&tex->instr, &tex->dest, 4, 32, "tex");
|
|
nir_builder_instr_insert(b, &tex->instr);
|
|
|
|
return &tex->dest.ssa;
|
|
}
|
|
|
|
static const VkPipelineVertexInputStateCreateInfo normal_vi_create_info = {
|
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
|
|
.vertexBindingDescriptionCount = 0,
|
|
.vertexAttributeDescriptionCount = 0,
|
|
};
|
|
|
|
static nir_shader *
|
|
build_nir_copy_fragment_shader(struct radv_device *device, texel_fetch_build_func txf_func,
|
|
const char *name, bool is_3d, bool is_multisampled)
|
|
{
|
|
const struct glsl_type *vec4 = glsl_vec4_type();
|
|
const struct glsl_type *vec2 = glsl_vector_type(GLSL_TYPE_FLOAT, 2);
|
|
nir_builder b = radv_meta_init_shader(device, MESA_SHADER_FRAGMENT, "%s", name);
|
|
|
|
nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, vec2, "v_tex_pos");
|
|
tex_pos_in->data.location = VARYING_SLOT_VAR0;
|
|
|
|
nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, vec4, "f_color");
|
|
color_out->data.location = FRAG_RESULT_DATA0;
|
|
|
|
nir_ssa_def *pos_int = nir_f2i32(&b, nir_load_var(&b, tex_pos_in));
|
|
nir_ssa_def *tex_pos = nir_channels(&b, pos_int, 0x3);
|
|
|
|
nir_ssa_def *color = txf_func(&b, device, tex_pos, is_3d, is_multisampled);
|
|
nir_store_var(&b, color_out, color, 0xf);
|
|
|
|
b.shader->info.fs.uses_sample_shading = is_multisampled;
|
|
|
|
return b.shader;
|
|
}
|
|
|
|
static nir_shader *
|
|
build_nir_copy_fragment_shader_depth(struct radv_device *device, texel_fetch_build_func txf_func,
|
|
const char *name, bool is_3d, bool is_multisampled)
|
|
{
|
|
const struct glsl_type *vec4 = glsl_vec4_type();
|
|
const struct glsl_type *vec2 = glsl_vector_type(GLSL_TYPE_FLOAT, 2);
|
|
nir_builder b = radv_meta_init_shader(device, MESA_SHADER_FRAGMENT, "%s", name);
|
|
|
|
nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, vec2, "v_tex_pos");
|
|
tex_pos_in->data.location = VARYING_SLOT_VAR0;
|
|
|
|
nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, vec4, "f_color");
|
|
color_out->data.location = FRAG_RESULT_DEPTH;
|
|
|
|
nir_ssa_def *pos_int = nir_f2i32(&b, nir_load_var(&b, tex_pos_in));
|
|
nir_ssa_def *tex_pos = nir_channels(&b, pos_int, 0x3);
|
|
|
|
nir_ssa_def *color = txf_func(&b, device, tex_pos, is_3d, is_multisampled);
|
|
nir_store_var(&b, color_out, color, 0x1);
|
|
|
|
b.shader->info.fs.uses_sample_shading = is_multisampled;
|
|
|
|
return b.shader;
|
|
}
|
|
|
|
static nir_shader *
|
|
build_nir_copy_fragment_shader_stencil(struct radv_device *device, texel_fetch_build_func txf_func,
|
|
const char *name, bool is_3d, bool is_multisampled)
|
|
{
|
|
const struct glsl_type *vec4 = glsl_vec4_type();
|
|
const struct glsl_type *vec2 = glsl_vector_type(GLSL_TYPE_FLOAT, 2);
|
|
nir_builder b = radv_meta_init_shader(device, MESA_SHADER_FRAGMENT, "%s", name);
|
|
|
|
nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, vec2, "v_tex_pos");
|
|
tex_pos_in->data.location = VARYING_SLOT_VAR0;
|
|
|
|
nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, vec4, "f_color");
|
|
color_out->data.location = FRAG_RESULT_STENCIL;
|
|
|
|
nir_ssa_def *pos_int = nir_f2i32(&b, nir_load_var(&b, tex_pos_in));
|
|
nir_ssa_def *tex_pos = nir_channels(&b, pos_int, 0x3);
|
|
|
|
nir_ssa_def *color = txf_func(&b, device, tex_pos, is_3d, is_multisampled);
|
|
nir_store_var(&b, color_out, color, 0x1);
|
|
|
|
b.shader->info.fs.uses_sample_shading = is_multisampled;
|
|
|
|
return b.shader;
|
|
}
|
|
|
|
void
|
|
radv_device_finish_meta_blit2d_state(struct radv_device *device)
|
|
{
|
|
struct radv_meta_state *state = &device->meta_state;
|
|
|
|
for (unsigned log2_samples = 0; log2_samples < MAX_SAMPLES_LOG2; ++log2_samples) {
|
|
for (unsigned src = 0; src < BLIT2D_NUM_SRC_TYPES; src++) {
|
|
radv_DestroyPipelineLayout(radv_device_to_handle(device),
|
|
state->blit2d[log2_samples].p_layouts[src], &state->alloc);
|
|
device->vk.dispatch_table.DestroyDescriptorSetLayout(
|
|
radv_device_to_handle(device), state->blit2d[log2_samples].ds_layouts[src],
|
|
&state->alloc);
|
|
|
|
for (unsigned j = 0; j < NUM_META_FS_KEYS; ++j) {
|
|
radv_DestroyPipeline(radv_device_to_handle(device),
|
|
state->blit2d[log2_samples].pipelines[src][j], &state->alloc);
|
|
}
|
|
|
|
radv_DestroyPipeline(radv_device_to_handle(device),
|
|
state->blit2d[log2_samples].depth_only_pipeline[src], &state->alloc);
|
|
radv_DestroyPipeline(radv_device_to_handle(device),
|
|
state->blit2d[log2_samples].stencil_only_pipeline[src],
|
|
&state->alloc);
|
|
}
|
|
}
|
|
}
|
|
|
|
static VkResult
|
|
blit2d_init_color_pipeline(struct radv_device *device, enum blit2d_src_type src_type,
|
|
VkFormat format, uint32_t log2_samples)
|
|
{
|
|
VkResult result;
|
|
unsigned fs_key = radv_format_meta_fs_key(device, format);
|
|
const char *name;
|
|
|
|
mtx_lock(&device->meta_state.mtx);
|
|
if (device->meta_state.blit2d[log2_samples].pipelines[src_type][fs_key]) {
|
|
mtx_unlock(&device->meta_state.mtx);
|
|
return VK_SUCCESS;
|
|
}
|
|
|
|
texel_fetch_build_func src_func;
|
|
switch (src_type) {
|
|
case BLIT2D_SRC_TYPE_IMAGE:
|
|
src_func = build_nir_texel_fetch;
|
|
name = "meta_blit2d_image_fs";
|
|
break;
|
|
case BLIT2D_SRC_TYPE_IMAGE_3D:
|
|
src_func = build_nir_texel_fetch;
|
|
name = "meta_blit3d_image_fs";
|
|
break;
|
|
case BLIT2D_SRC_TYPE_BUFFER:
|
|
src_func = build_nir_buffer_fetch;
|
|
name = "meta_blit2d_buffer_fs";
|
|
break;
|
|
default:
|
|
unreachable("unknown blit src type\n");
|
|
break;
|
|
}
|
|
|
|
const VkPipelineVertexInputStateCreateInfo *vi_create_info;
|
|
nir_shader *fs = build_nir_copy_fragment_shader(
|
|
device, src_func, name, src_type == BLIT2D_SRC_TYPE_IMAGE_3D, log2_samples > 0);
|
|
nir_shader *vs = build_nir_vertex_shader(device);
|
|
|
|
vi_create_info = &normal_vi_create_info;
|
|
|
|
VkPipelineShaderStageCreateInfo pipeline_shader_stages[] = {
|
|
{.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
|
|
.stage = VK_SHADER_STAGE_VERTEX_BIT,
|
|
.module = vk_shader_module_handle_from_nir(vs),
|
|
.pName = "main",
|
|
.pSpecializationInfo = NULL},
|
|
{.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
|
|
.stage = VK_SHADER_STAGE_FRAGMENT_BIT,
|
|
.module = vk_shader_module_handle_from_nir(fs),
|
|
.pName = "main",
|
|
.pSpecializationInfo = NULL},
|
|
};
|
|
|
|
const VkPipelineRenderingCreateInfo rendering_create_info = {
|
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO,
|
|
.colorAttachmentCount = 1,
|
|
.pColorAttachmentFormats = &format,
|
|
};
|
|
|
|
const VkGraphicsPipelineCreateInfo vk_pipeline_info = {
|
|
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
|
|
.pNext = &rendering_create_info,
|
|
.stageCount = ARRAY_SIZE(pipeline_shader_stages),
|
|
.pStages = pipeline_shader_stages,
|
|
.pVertexInputState = vi_create_info,
|
|
.pInputAssemblyState =
|
|
&(VkPipelineInputAssemblyStateCreateInfo){
|
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
|
|
.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
|
|
.primitiveRestartEnable = false,
|
|
},
|
|
.pViewportState =
|
|
&(VkPipelineViewportStateCreateInfo){
|
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
|
|
.viewportCount = 1,
|
|
.scissorCount = 1,
|
|
},
|
|
.pRasterizationState =
|
|
&(VkPipelineRasterizationStateCreateInfo){
|
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
|
|
.rasterizerDiscardEnable = false,
|
|
.polygonMode = VK_POLYGON_MODE_FILL,
|
|
.cullMode = VK_CULL_MODE_NONE,
|
|
.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE,
|
|
.depthBiasConstantFactor = 0.0f,
|
|
.depthBiasClamp = 0.0f,
|
|
.depthBiasSlopeFactor = 0.0f,
|
|
.lineWidth = 1.0f},
|
|
.pMultisampleState =
|
|
&(VkPipelineMultisampleStateCreateInfo){
|
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
|
|
.rasterizationSamples = 1 << log2_samples,
|
|
.sampleShadingEnable = log2_samples > 1,
|
|
.minSampleShading = 1.0,
|
|
.pSampleMask = (VkSampleMask[]){UINT32_MAX},
|
|
},
|
|
.pColorBlendState =
|
|
&(VkPipelineColorBlendStateCreateInfo){
|
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
|
|
.attachmentCount = 1,
|
|
.pAttachments =
|
|
(VkPipelineColorBlendAttachmentState[]){
|
|
{.colorWriteMask = VK_COLOR_COMPONENT_A_BIT | VK_COLOR_COMPONENT_R_BIT |
|
|
VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT},
|
|
},
|
|
.blendConstants = { 0.0f, 0.0f, 0.0f, 0.0f }},
|
|
.pDynamicState =
|
|
&(VkPipelineDynamicStateCreateInfo){
|
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
|
|
.dynamicStateCount = 2,
|
|
.pDynamicStates =
|
|
(VkDynamicState[]){
|
|
VK_DYNAMIC_STATE_VIEWPORT,
|
|
VK_DYNAMIC_STATE_SCISSOR,
|
|
},
|
|
},
|
|
.flags = 0,
|
|
.layout = device->meta_state.blit2d[log2_samples].p_layouts[src_type],
|
|
.renderPass = VK_NULL_HANDLE,
|
|
.subpass = 0,
|
|
};
|
|
|
|
const struct radv_graphics_pipeline_create_info radv_pipeline_info = {.use_rectlist = true};
|
|
|
|
result = radv_graphics_pipeline_create(
|
|
radv_device_to_handle(device), device->meta_state.cache,
|
|
&vk_pipeline_info, &radv_pipeline_info, &device->meta_state.alloc,
|
|
&device->meta_state.blit2d[log2_samples].pipelines[src_type][fs_key]);
|
|
|
|
ralloc_free(vs);
|
|
ralloc_free(fs);
|
|
|
|
mtx_unlock(&device->meta_state.mtx);
|
|
return result;
|
|
}
|
|
|
|
static VkResult
|
|
blit2d_init_depth_only_pipeline(struct radv_device *device, enum blit2d_src_type src_type,
|
|
uint32_t log2_samples)
|
|
{
|
|
VkResult result;
|
|
const char *name;
|
|
|
|
mtx_lock(&device->meta_state.mtx);
|
|
if (device->meta_state.blit2d[log2_samples].depth_only_pipeline[src_type]) {
|
|
mtx_unlock(&device->meta_state.mtx);
|
|
return VK_SUCCESS;
|
|
}
|
|
|
|
texel_fetch_build_func src_func;
|
|
switch (src_type) {
|
|
case BLIT2D_SRC_TYPE_IMAGE:
|
|
src_func = build_nir_texel_fetch;
|
|
name = "meta_blit2d_depth_image_fs";
|
|
break;
|
|
case BLIT2D_SRC_TYPE_IMAGE_3D:
|
|
src_func = build_nir_texel_fetch;
|
|
name = "meta_blit3d_depth_image_fs";
|
|
break;
|
|
case BLIT2D_SRC_TYPE_BUFFER:
|
|
src_func = build_nir_buffer_fetch;
|
|
name = "meta_blit2d_depth_buffer_fs";
|
|
break;
|
|
default:
|
|
unreachable("unknown blit src type\n");
|
|
break;
|
|
}
|
|
|
|
const VkPipelineVertexInputStateCreateInfo *vi_create_info;
|
|
nir_shader *fs = build_nir_copy_fragment_shader_depth(
|
|
device, src_func, name, src_type == BLIT2D_SRC_TYPE_IMAGE_3D, log2_samples > 0);
|
|
nir_shader *vs = build_nir_vertex_shader(device);
|
|
|
|
vi_create_info = &normal_vi_create_info;
|
|
|
|
VkPipelineShaderStageCreateInfo pipeline_shader_stages[] = {
|
|
{.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
|
|
.stage = VK_SHADER_STAGE_VERTEX_BIT,
|
|
.module = vk_shader_module_handle_from_nir(vs),
|
|
.pName = "main",
|
|
.pSpecializationInfo = NULL},
|
|
{.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
|
|
.stage = VK_SHADER_STAGE_FRAGMENT_BIT,
|
|
.module = vk_shader_module_handle_from_nir(fs),
|
|
.pName = "main",
|
|
.pSpecializationInfo = NULL},
|
|
};
|
|
|
|
const VkPipelineRenderingCreateInfo rendering_create_info = {
|
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO,
|
|
.depthAttachmentFormat = VK_FORMAT_D32_SFLOAT,
|
|
};
|
|
|
|
const VkGraphicsPipelineCreateInfo vk_pipeline_info = {
|
|
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
|
|
.pNext = &rendering_create_info,
|
|
.stageCount = ARRAY_SIZE(pipeline_shader_stages),
|
|
.pStages = pipeline_shader_stages,
|
|
.pVertexInputState = vi_create_info,
|
|
.pInputAssemblyState =
|
|
&(VkPipelineInputAssemblyStateCreateInfo){
|
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
|
|
.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
|
|
.primitiveRestartEnable = false,
|
|
},
|
|
.pViewportState =
|
|
&(VkPipelineViewportStateCreateInfo){
|
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
|
|
.viewportCount = 1,
|
|
.scissorCount = 1,
|
|
},
|
|
.pRasterizationState =
|
|
&(VkPipelineRasterizationStateCreateInfo){
|
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
|
|
.rasterizerDiscardEnable = false,
|
|
.polygonMode = VK_POLYGON_MODE_FILL,
|
|
.cullMode = VK_CULL_MODE_NONE,
|
|
.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE,
|
|
.depthBiasConstantFactor = 0.0f,
|
|
.depthBiasClamp = 0.0f,
|
|
.depthBiasSlopeFactor = 0.0f,
|
|
.lineWidth = 1.0f},
|
|
.pMultisampleState =
|
|
&(VkPipelineMultisampleStateCreateInfo){
|
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
|
|
.rasterizationSamples = 1 << log2_samples,
|
|
.sampleShadingEnable = false,
|
|
.pSampleMask = (VkSampleMask[]){UINT32_MAX},
|
|
},
|
|
.pColorBlendState =
|
|
&(VkPipelineColorBlendStateCreateInfo){
|
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
|
|
.attachmentCount = 0,
|
|
.pAttachments = NULL,
|
|
.blendConstants = { 0.0f, 0.0f, 0.0f, 0.0f },
|
|
},
|
|
.pDepthStencilState =
|
|
&(VkPipelineDepthStencilStateCreateInfo){
|
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
|
|
.depthTestEnable = true,
|
|
.depthWriteEnable = true,
|
|
.depthCompareOp = VK_COMPARE_OP_ALWAYS,
|
|
.front = {
|
|
.failOp = VK_STENCIL_OP_KEEP,
|
|
.passOp = VK_STENCIL_OP_KEEP,
|
|
.depthFailOp = VK_STENCIL_OP_KEEP,
|
|
.compareOp = VK_COMPARE_OP_NEVER,
|
|
.compareMask = UINT32_MAX,
|
|
.writeMask = UINT32_MAX,
|
|
.reference = 0u,
|
|
},
|
|
.back = {
|
|
.failOp = VK_STENCIL_OP_KEEP,
|
|
.passOp = VK_STENCIL_OP_KEEP,
|
|
.depthFailOp = VK_STENCIL_OP_KEEP,
|
|
.compareOp = VK_COMPARE_OP_NEVER,
|
|
.compareMask = UINT32_MAX,
|
|
.writeMask = UINT32_MAX,
|
|
.reference = 0u,
|
|
},
|
|
.minDepthBounds = 0.0f,
|
|
.maxDepthBounds = 1.0f,
|
|
},
|
|
.pDynamicState =
|
|
&(VkPipelineDynamicStateCreateInfo){
|
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
|
|
.dynamicStateCount = 2,
|
|
.pDynamicStates =
|
|
(VkDynamicState[]){
|
|
VK_DYNAMIC_STATE_VIEWPORT,
|
|
VK_DYNAMIC_STATE_SCISSOR,
|
|
},
|
|
},
|
|
.flags = 0,
|
|
.layout = device->meta_state.blit2d[log2_samples].p_layouts[src_type],
|
|
.renderPass = VK_NULL_HANDLE,
|
|
.subpass = 0,
|
|
};
|
|
|
|
const struct radv_graphics_pipeline_create_info radv_pipeline_info = {.use_rectlist = true};
|
|
|
|
result = radv_graphics_pipeline_create(
|
|
radv_device_to_handle(device), device->meta_state.cache,
|
|
&vk_pipeline_info, &radv_pipeline_info, &device->meta_state.alloc,
|
|
&device->meta_state.blit2d[log2_samples].depth_only_pipeline[src_type]);
|
|
|
|
ralloc_free(vs);
|
|
ralloc_free(fs);
|
|
|
|
mtx_unlock(&device->meta_state.mtx);
|
|
return result;
|
|
}
|
|
|
|
static VkResult
|
|
blit2d_init_stencil_only_pipeline(struct radv_device *device, enum blit2d_src_type src_type,
|
|
uint32_t log2_samples)
|
|
{
|
|
VkResult result;
|
|
const char *name;
|
|
|
|
mtx_lock(&device->meta_state.mtx);
|
|
if (device->meta_state.blit2d[log2_samples].stencil_only_pipeline[src_type]) {
|
|
mtx_unlock(&device->meta_state.mtx);
|
|
return VK_SUCCESS;
|
|
}
|
|
|
|
texel_fetch_build_func src_func;
|
|
switch (src_type) {
|
|
case BLIT2D_SRC_TYPE_IMAGE:
|
|
src_func = build_nir_texel_fetch;
|
|
name = "meta_blit2d_stencil_image_fs";
|
|
break;
|
|
case BLIT2D_SRC_TYPE_IMAGE_3D:
|
|
src_func = build_nir_texel_fetch;
|
|
name = "meta_blit3d_stencil_image_fs";
|
|
break;
|
|
case BLIT2D_SRC_TYPE_BUFFER:
|
|
src_func = build_nir_buffer_fetch;
|
|
name = "meta_blit2d_stencil_buffer_fs";
|
|
break;
|
|
default:
|
|
unreachable("unknown blit src type\n");
|
|
break;
|
|
}
|
|
|
|
const VkPipelineVertexInputStateCreateInfo *vi_create_info;
|
|
nir_shader *fs = build_nir_copy_fragment_shader_stencil(
|
|
device, src_func, name, src_type == BLIT2D_SRC_TYPE_IMAGE_3D, log2_samples > 0);
|
|
nir_shader *vs = build_nir_vertex_shader(device);
|
|
|
|
vi_create_info = &normal_vi_create_info;
|
|
|
|
VkPipelineShaderStageCreateInfo pipeline_shader_stages[] = {
|
|
{.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
|
|
.stage = VK_SHADER_STAGE_VERTEX_BIT,
|
|
.module = vk_shader_module_handle_from_nir(vs),
|
|
.pName = "main",
|
|
.pSpecializationInfo = NULL},
|
|
{.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
|
|
.stage = VK_SHADER_STAGE_FRAGMENT_BIT,
|
|
.module = vk_shader_module_handle_from_nir(fs),
|
|
.pName = "main",
|
|
.pSpecializationInfo = NULL},
|
|
};
|
|
|
|
const VkPipelineRenderingCreateInfo rendering_create_info = {
|
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO,
|
|
.stencilAttachmentFormat = VK_FORMAT_S8_UINT,
|
|
};
|
|
|
|
const VkGraphicsPipelineCreateInfo vk_pipeline_info = {
|
|
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
|
|
.pNext = &rendering_create_info,
|
|
.stageCount = ARRAY_SIZE(pipeline_shader_stages),
|
|
.pStages = pipeline_shader_stages,
|
|
.pVertexInputState = vi_create_info,
|
|
.pInputAssemblyState =
|
|
&(VkPipelineInputAssemblyStateCreateInfo){
|
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
|
|
.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
|
|
.primitiveRestartEnable = false,
|
|
},
|
|
.pViewportState =
|
|
&(VkPipelineViewportStateCreateInfo){
|
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
|
|
.viewportCount = 1,
|
|
.scissorCount = 1,
|
|
},
|
|
.pRasterizationState =
|
|
&(VkPipelineRasterizationStateCreateInfo){
|
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
|
|
.rasterizerDiscardEnable = false,
|
|
.polygonMode = VK_POLYGON_MODE_FILL,
|
|
.cullMode = VK_CULL_MODE_NONE,
|
|
.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE,
|
|
.depthBiasConstantFactor = 0.0f,
|
|
.depthBiasClamp = 0.0f,
|
|
.depthBiasSlopeFactor = 0.0f,
|
|
.lineWidth = 1.0f},
|
|
.pMultisampleState =
|
|
&(VkPipelineMultisampleStateCreateInfo){
|
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
|
|
.rasterizationSamples = 1 << log2_samples,
|
|
.sampleShadingEnable = false,
|
|
.pSampleMask = (VkSampleMask[]){UINT32_MAX},
|
|
},
|
|
.pColorBlendState =
|
|
&(VkPipelineColorBlendStateCreateInfo){
|
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
|
|
.attachmentCount = 0,
|
|
.pAttachments = NULL,
|
|
.blendConstants = { 0.0f, 0.0f, 0.0f, 0.0f },
|
|
},
|
|
.pDepthStencilState =
|
|
&(VkPipelineDepthStencilStateCreateInfo){
|
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
|
|
.depthTestEnable = false,
|
|
.depthWriteEnable = false,
|
|
.stencilTestEnable = true,
|
|
.front = {.failOp = VK_STENCIL_OP_REPLACE,
|
|
.passOp = VK_STENCIL_OP_REPLACE,
|
|
.depthFailOp = VK_STENCIL_OP_REPLACE,
|
|
.compareOp = VK_COMPARE_OP_ALWAYS,
|
|
.compareMask = 0xff,
|
|
.writeMask = 0xff,
|
|
.reference = 0},
|
|
.back = {.failOp = VK_STENCIL_OP_REPLACE,
|
|
.passOp = VK_STENCIL_OP_REPLACE,
|
|
.depthFailOp = VK_STENCIL_OP_REPLACE,
|
|
.compareOp = VK_COMPARE_OP_ALWAYS,
|
|
.compareMask = 0xff,
|
|
.writeMask = 0xff,
|
|
.reference = 0},
|
|
.depthCompareOp = VK_COMPARE_OP_ALWAYS,
|
|
.minDepthBounds = 0.0f,
|
|
.maxDepthBounds = 1.0f,
|
|
},
|
|
.pDynamicState =
|
|
&(VkPipelineDynamicStateCreateInfo){
|
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
|
|
.dynamicStateCount = 2,
|
|
.pDynamicStates =
|
|
(VkDynamicState[]){
|
|
VK_DYNAMIC_STATE_VIEWPORT,
|
|
VK_DYNAMIC_STATE_SCISSOR,
|
|
},
|
|
},
|
|
.flags = 0,
|
|
.layout = device->meta_state.blit2d[log2_samples].p_layouts[src_type],
|
|
.renderPass = VK_NULL_HANDLE,
|
|
.subpass = 0,
|
|
};
|
|
|
|
const struct radv_graphics_pipeline_create_info radv_pipeline_info = {.use_rectlist = true};
|
|
|
|
result = radv_graphics_pipeline_create(
|
|
radv_device_to_handle(device), device->meta_state.cache,
|
|
&vk_pipeline_info, &radv_pipeline_info, &device->meta_state.alloc,
|
|
&device->meta_state.blit2d[log2_samples].stencil_only_pipeline[src_type]);
|
|
|
|
ralloc_free(vs);
|
|
ralloc_free(fs);
|
|
|
|
mtx_unlock(&device->meta_state.mtx);
|
|
return result;
|
|
}
|
|
|
|
static VkResult
|
|
meta_blit2d_create_pipe_layout(struct radv_device *device, int idx, uint32_t log2_samples)
|
|
{
|
|
VkResult result;
|
|
VkDescriptorType desc_type = (idx == BLIT2D_SRC_TYPE_BUFFER)
|
|
? VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER
|
|
: VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
|
|
const VkPushConstantRange push_constant_ranges[] = {
|
|
{VK_SHADER_STAGE_VERTEX_BIT, 0, 16},
|
|
{VK_SHADER_STAGE_FRAGMENT_BIT, 16, 4},
|
|
};
|
|
int num_push_constant_range = (idx != BLIT2D_SRC_TYPE_IMAGE || log2_samples > 0) ? 2 : 1;
|
|
|
|
result = radv_CreateDescriptorSetLayout(
|
|
radv_device_to_handle(device),
|
|
&(VkDescriptorSetLayoutCreateInfo){
|
|
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
|
|
.flags = VK_DESCRIPTOR_SET_LAYOUT_CREATE_PUSH_DESCRIPTOR_BIT_KHR,
|
|
.bindingCount = 1,
|
|
.pBindings =
|
|
(VkDescriptorSetLayoutBinding[]){
|
|
{.binding = 0,
|
|
.descriptorType = desc_type,
|
|
.descriptorCount = 1,
|
|
.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT,
|
|
.pImmutableSamplers = NULL},
|
|
}},
|
|
&device->meta_state.alloc, &device->meta_state.blit2d[log2_samples].ds_layouts[idx]);
|
|
if (result != VK_SUCCESS)
|
|
goto fail;
|
|
|
|
result = radv_CreatePipelineLayout(
|
|
radv_device_to_handle(device),
|
|
&(VkPipelineLayoutCreateInfo){
|
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
|
|
.setLayoutCount = 1,
|
|
.pSetLayouts = &device->meta_state.blit2d[log2_samples].ds_layouts[idx],
|
|
.pushConstantRangeCount = num_push_constant_range,
|
|
.pPushConstantRanges = push_constant_ranges,
|
|
},
|
|
&device->meta_state.alloc, &device->meta_state.blit2d[log2_samples].p_layouts[idx]);
|
|
if (result != VK_SUCCESS)
|
|
goto fail;
|
|
return VK_SUCCESS;
|
|
fail:
|
|
return result;
|
|
}
|
|
|
|
VkResult
|
|
radv_device_init_meta_blit2d_state(struct radv_device *device, bool on_demand)
|
|
{
|
|
VkResult result;
|
|
|
|
for (unsigned log2_samples = 0; log2_samples < MAX_SAMPLES_LOG2; log2_samples++) {
|
|
for (unsigned src = 0; src < BLIT2D_NUM_SRC_TYPES; src++) {
|
|
/* Don't need to handle copies between buffers and multisample images. */
|
|
if (src == BLIT2D_SRC_TYPE_BUFFER && log2_samples > 0)
|
|
continue;
|
|
|
|
/* There are no multisampled 3D images. */
|
|
if (src == BLIT2D_SRC_TYPE_IMAGE_3D && log2_samples > 0)
|
|
continue;
|
|
|
|
result = meta_blit2d_create_pipe_layout(device, src, log2_samples);
|
|
if (result != VK_SUCCESS)
|
|
return result;
|
|
|
|
if (on_demand)
|
|
continue;
|
|
|
|
for (unsigned j = 0; j < NUM_META_FS_KEYS; ++j) {
|
|
result = blit2d_init_color_pipeline(device, src, radv_fs_key_format_exemplars[j],
|
|
log2_samples);
|
|
if (result != VK_SUCCESS)
|
|
return result;
|
|
}
|
|
|
|
result = blit2d_init_depth_only_pipeline(device, src, log2_samples);
|
|
if (result != VK_SUCCESS)
|
|
return result;
|
|
|
|
result = blit2d_init_stencil_only_pipeline(device, src, log2_samples);
|
|
if (result != VK_SUCCESS)
|
|
return result;
|
|
}
|
|
}
|
|
|
|
return VK_SUCCESS;
|
|
}
|