mesa/src/amd/vulkan/radv_meta_blit2d.c

1162 lines
46 KiB
C

/*
* Copyright © 2016 Red Hat
*
* based on anv driver:
* Copyright © 2016 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "nir/nir_builder.h"
#include "radv_meta.h"
#include "vk_format.h"
enum blit2d_src_type {
BLIT2D_SRC_TYPE_IMAGE,
BLIT2D_SRC_TYPE_IMAGE_3D,
BLIT2D_SRC_TYPE_BUFFER,
BLIT2D_NUM_SRC_TYPES,
};
static VkResult blit2d_init_color_pipeline(struct radv_device *device,
enum blit2d_src_type src_type, VkFormat format,
uint32_t log2_samples);
static VkResult blit2d_init_depth_only_pipeline(struct radv_device *device,
enum blit2d_src_type src_type,
uint32_t log2_samples);
static VkResult blit2d_init_stencil_only_pipeline(struct radv_device *device,
enum blit2d_src_type src_type,
uint32_t log2_samples);
static void
create_iview(struct radv_cmd_buffer *cmd_buffer, struct radv_meta_blit2d_surf *surf,
struct radv_image_view *iview, VkFormat depth_format, VkImageAspectFlagBits aspects)
{
VkFormat format;
if (depth_format)
format = depth_format;
else
format = surf->format;
radv_image_view_init(iview, cmd_buffer->device,
&(VkImageViewCreateInfo){
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
.image = radv_image_to_handle(surf->image),
.viewType = radv_meta_get_view_type(surf->image),
.format = format,
.subresourceRange = {.aspectMask = aspects,
.baseMipLevel = surf->level,
.levelCount = 1,
.baseArrayLayer = surf->layer,
.layerCount = 1},
},
0, &(struct radv_image_view_extra_create_info){
.disable_dcc_mrt = surf->disable_compression
});
}
static void
create_bview(struct radv_cmd_buffer *cmd_buffer, struct radv_meta_blit2d_buffer *src,
struct radv_buffer_view *bview, VkFormat depth_format)
{
VkFormat format;
if (depth_format)
format = depth_format;
else
format = src->format;
radv_buffer_view_init(bview, cmd_buffer->device,
&(VkBufferViewCreateInfo){
.sType = VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO,
.flags = 0,
.buffer = radv_buffer_to_handle(src->buffer),
.format = format,
.offset = src->offset,
.range = VK_WHOLE_SIZE,
});
}
struct blit2d_src_temps {
struct radv_image_view iview;
struct radv_buffer_view bview;
};
static void
blit2d_bind_src(struct radv_cmd_buffer *cmd_buffer, struct radv_meta_blit2d_surf *src_img,
struct radv_meta_blit2d_buffer *src_buf, struct blit2d_src_temps *tmp,
enum blit2d_src_type src_type, VkFormat depth_format, VkImageAspectFlagBits aspects,
uint32_t log2_samples)
{
struct radv_device *device = cmd_buffer->device;
if (src_type == BLIT2D_SRC_TYPE_BUFFER) {
create_bview(cmd_buffer, src_buf, &tmp->bview, depth_format);
radv_meta_push_descriptor_set(
cmd_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS,
device->meta_state.blit2d[log2_samples].p_layouts[src_type], 0, /* set */
1, /* descriptorWriteCount */
(VkWriteDescriptorSet[]){
{.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
.dstBinding = 0,
.dstArrayElement = 0,
.descriptorCount = 1,
.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER,
.pTexelBufferView = (VkBufferView[]){radv_buffer_view_to_handle(&tmp->bview)}}});
radv_CmdPushConstants(radv_cmd_buffer_to_handle(cmd_buffer),
device->meta_state.blit2d[log2_samples].p_layouts[src_type],
VK_SHADER_STAGE_FRAGMENT_BIT, 16, 4, &src_buf->pitch);
} else {
create_iview(cmd_buffer, src_img, &tmp->iview, depth_format, aspects);
if (src_type == BLIT2D_SRC_TYPE_IMAGE_3D)
radv_CmdPushConstants(radv_cmd_buffer_to_handle(cmd_buffer),
device->meta_state.blit2d[log2_samples].p_layouts[src_type],
VK_SHADER_STAGE_FRAGMENT_BIT, 16, 4, &src_img->layer);
radv_meta_push_descriptor_set(
cmd_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS,
device->meta_state.blit2d[log2_samples].p_layouts[src_type], 0, /* set */
1, /* descriptorWriteCount */
(VkWriteDescriptorSet[]){{.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
.dstBinding = 0,
.dstArrayElement = 0,
.descriptorCount = 1,
.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
.pImageInfo = (VkDescriptorImageInfo[]){
{
.sampler = VK_NULL_HANDLE,
.imageView = radv_image_view_to_handle(&tmp->iview),
.imageLayout = VK_IMAGE_LAYOUT_GENERAL,
},
}}});
}
}
struct blit2d_dst_temps {
VkImage image;
struct radv_image_view iview;
VkFramebuffer fb;
};
static void
bind_pipeline(struct radv_cmd_buffer *cmd_buffer, enum blit2d_src_type src_type, unsigned fs_key,
uint32_t log2_samples)
{
VkPipeline pipeline =
cmd_buffer->device->meta_state.blit2d[log2_samples].pipelines[src_type][fs_key];
radv_CmdBindPipeline(radv_cmd_buffer_to_handle(cmd_buffer), VK_PIPELINE_BIND_POINT_GRAPHICS,
pipeline);
}
static void
bind_depth_pipeline(struct radv_cmd_buffer *cmd_buffer, enum blit2d_src_type src_type,
uint32_t log2_samples)
{
VkPipeline pipeline =
cmd_buffer->device->meta_state.blit2d[log2_samples].depth_only_pipeline[src_type];
radv_CmdBindPipeline(radv_cmd_buffer_to_handle(cmd_buffer), VK_PIPELINE_BIND_POINT_GRAPHICS,
pipeline);
}
static void
bind_stencil_pipeline(struct radv_cmd_buffer *cmd_buffer, enum blit2d_src_type src_type,
uint32_t log2_samples)
{
VkPipeline pipeline =
cmd_buffer->device->meta_state.blit2d[log2_samples].stencil_only_pipeline[src_type];
radv_CmdBindPipeline(radv_cmd_buffer_to_handle(cmd_buffer), VK_PIPELINE_BIND_POINT_GRAPHICS,
pipeline);
}
static void
radv_meta_blit2d_normal_dst(struct radv_cmd_buffer *cmd_buffer,
struct radv_meta_blit2d_surf *src_img,
struct radv_meta_blit2d_buffer *src_buf,
struct radv_meta_blit2d_surf *dst, unsigned num_rects,
struct radv_meta_blit2d_rect *rects, enum blit2d_src_type src_type,
uint32_t log2_samples)
{
struct radv_device *device = cmd_buffer->device;
for (unsigned r = 0; r < num_rects; ++r) {
radv_CmdSetViewport(radv_cmd_buffer_to_handle(cmd_buffer), 0, 1,
&(VkViewport){.x = rects[r].dst_x,
.y = rects[r].dst_y,
.width = rects[r].width,
.height = rects[r].height,
.minDepth = 0.0f,
.maxDepth = 1.0f});
radv_CmdSetScissor(radv_cmd_buffer_to_handle(cmd_buffer), 0, 1,
&(VkRect2D){
.offset = (VkOffset2D){rects[r].dst_x, rects[r].dst_y},
.extent = (VkExtent2D){rects[r].width, rects[r].height},
});
u_foreach_bit(i, dst->aspect_mask)
{
unsigned aspect_mask = 1u << i;
unsigned src_aspect_mask = aspect_mask;
VkFormat depth_format = 0;
if (aspect_mask == VK_IMAGE_ASPECT_STENCIL_BIT)
depth_format = vk_format_stencil_only(dst->image->vk.format);
else if (aspect_mask == VK_IMAGE_ASPECT_DEPTH_BIT)
depth_format = vk_format_depth_only(dst->image->vk.format);
else if (src_img)
src_aspect_mask = src_img->aspect_mask;
struct blit2d_src_temps src_temps;
blit2d_bind_src(cmd_buffer, src_img, src_buf, &src_temps, src_type, depth_format,
src_aspect_mask, log2_samples);
struct blit2d_dst_temps dst_temps;
create_iview(cmd_buffer, dst, &dst_temps.iview, depth_format, aspect_mask);
float vertex_push_constants[4] = {
rects[r].src_x,
rects[r].src_y,
rects[r].src_x + rects[r].width,
rects[r].src_y + rects[r].height,
};
radv_CmdPushConstants(radv_cmd_buffer_to_handle(cmd_buffer),
device->meta_state.blit2d[log2_samples].p_layouts[src_type],
VK_SHADER_STAGE_VERTEX_BIT, 0, 16, vertex_push_constants);
if (aspect_mask == VK_IMAGE_ASPECT_COLOR_BIT ||
aspect_mask == VK_IMAGE_ASPECT_PLANE_0_BIT ||
aspect_mask == VK_IMAGE_ASPECT_PLANE_1_BIT ||
aspect_mask == VK_IMAGE_ASPECT_PLANE_2_BIT) {
unsigned fs_key = radv_format_meta_fs_key(device, dst_temps.iview.vk.format);
if (device->meta_state.blit2d[log2_samples].pipelines[src_type][fs_key] ==
VK_NULL_HANDLE) {
VkResult ret = blit2d_init_color_pipeline(
device, src_type, radv_fs_key_format_exemplars[fs_key], log2_samples);
if (ret != VK_SUCCESS) {
vk_command_buffer_set_error(&cmd_buffer->vk, ret);
goto fail_pipeline;
}
}
const VkRenderingAttachmentInfo color_att_info = {
.sType = VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO,
.imageView = radv_image_view_to_handle(&dst_temps.iview),
.imageLayout = dst->current_layout,
.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD,
.storeOp = VK_ATTACHMENT_STORE_OP_STORE,
};
const VkRenderingInfo rendering_info = {
.sType = VK_STRUCTURE_TYPE_RENDERING_INFO,
.renderArea = {
.offset = { rects[r].dst_x, rects[r].dst_y },
.extent = { rects[r].width, rects[r].height },
},
.layerCount = 1,
.colorAttachmentCount = 1,
.pColorAttachments = &color_att_info,
};
radv_CmdBeginRendering(radv_cmd_buffer_to_handle(cmd_buffer), &rendering_info);
bind_pipeline(cmd_buffer, src_type, fs_key, log2_samples);
} else if (aspect_mask == VK_IMAGE_ASPECT_DEPTH_BIT) {
if (device->meta_state.blit2d[log2_samples].depth_only_pipeline[src_type] ==
VK_NULL_HANDLE) {
VkResult ret = blit2d_init_depth_only_pipeline(device, src_type, log2_samples);
if (ret != VK_SUCCESS) {
vk_command_buffer_set_error(&cmd_buffer->vk, ret);
goto fail_pipeline;
}
}
const VkRenderingAttachmentInfo depth_att_info = {
.sType = VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO,
.imageView = radv_image_view_to_handle(&dst_temps.iview),
.imageLayout = dst->current_layout,
.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD,
.storeOp = VK_ATTACHMENT_STORE_OP_STORE,
};
const VkRenderingInfo rendering_info = {
.sType = VK_STRUCTURE_TYPE_RENDERING_INFO,
.renderArea = {
.offset = { rects[r].dst_x, rects[r].dst_y },
.extent = { rects[r].width, rects[r].height },
},
.layerCount = 1,
.pDepthAttachment = &depth_att_info,
.pStencilAttachment = (dst->image->vk.aspects & VK_IMAGE_ASPECT_STENCIL_BIT) ?
&depth_att_info : NULL,
};
radv_CmdBeginRendering(radv_cmd_buffer_to_handle(cmd_buffer), &rendering_info);
bind_depth_pipeline(cmd_buffer, src_type, log2_samples);
} else if (aspect_mask == VK_IMAGE_ASPECT_STENCIL_BIT) {
if (device->meta_state.blit2d[log2_samples].stencil_only_pipeline[src_type] ==
VK_NULL_HANDLE) {
VkResult ret = blit2d_init_stencil_only_pipeline(device, src_type, log2_samples);
if (ret != VK_SUCCESS) {
vk_command_buffer_set_error(&cmd_buffer->vk, ret);
goto fail_pipeline;
}
}
const VkRenderingAttachmentInfo stencil_att_info = {
.sType = VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO,
.imageView = radv_image_view_to_handle(&dst_temps.iview),
.imageLayout = dst->current_layout,
.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD,
.storeOp = VK_ATTACHMENT_STORE_OP_STORE,
};
const VkRenderingInfo rendering_info = {
.sType = VK_STRUCTURE_TYPE_RENDERING_INFO,
.renderArea = {
.offset = { rects[r].dst_x, rects[r].dst_y },
.extent = { rects[r].width, rects[r].height },
},
.layerCount = 1,
.pDepthAttachment = (dst->image->vk.aspects & VK_IMAGE_ASPECT_DEPTH_BIT) ?
&stencil_att_info : NULL,
.pStencilAttachment = &stencil_att_info,
};
radv_CmdBeginRendering(radv_cmd_buffer_to_handle(cmd_buffer), &rendering_info);
bind_stencil_pipeline(cmd_buffer, src_type, log2_samples);
} else
unreachable("Processing blit2d with multiple aspects.");
radv_CmdDraw(radv_cmd_buffer_to_handle(cmd_buffer), 3, 1, 0, 0);
radv_CmdEndRendering(radv_cmd_buffer_to_handle(cmd_buffer));
fail_pipeline:
if (src_type == BLIT2D_SRC_TYPE_BUFFER)
radv_buffer_view_finish(&src_temps.bview);
else
radv_image_view_finish(&src_temps.iview);
radv_image_view_finish(&dst_temps.iview);
}
}
}
void
radv_meta_blit2d(struct radv_cmd_buffer *cmd_buffer, struct radv_meta_blit2d_surf *src_img,
struct radv_meta_blit2d_buffer *src_buf, struct radv_meta_blit2d_surf *dst,
unsigned num_rects, struct radv_meta_blit2d_rect *rects)
{
bool use_3d = (src_img && src_img->image->vk.image_type == VK_IMAGE_TYPE_3D);
enum blit2d_src_type src_type = src_buf ? BLIT2D_SRC_TYPE_BUFFER
: use_3d ? BLIT2D_SRC_TYPE_IMAGE_3D
: BLIT2D_SRC_TYPE_IMAGE;
radv_meta_blit2d_normal_dst(cmd_buffer, src_img, src_buf, dst, num_rects, rects, src_type,
src_img ? util_logbase2(src_img->image->info.samples) : 0);
}
static nir_shader *
build_nir_vertex_shader(struct radv_device *device)
{
const struct glsl_type *vec4 = glsl_vec4_type();
const struct glsl_type *vec2 = glsl_vector_type(GLSL_TYPE_FLOAT, 2);
nir_builder b = radv_meta_init_shader(device, MESA_SHADER_VERTEX, "meta_blit2d_vs");
nir_variable *pos_out = nir_variable_create(b.shader, nir_var_shader_out, vec4, "gl_Position");
pos_out->data.location = VARYING_SLOT_POS;
nir_variable *tex_pos_out = nir_variable_create(b.shader, nir_var_shader_out, vec2, "v_tex_pos");
tex_pos_out->data.location = VARYING_SLOT_VAR0;
tex_pos_out->data.interpolation = INTERP_MODE_SMOOTH;
nir_ssa_def *outvec = nir_gen_rect_vertices(&b, NULL, NULL);
nir_store_var(&b, pos_out, outvec, 0xf);
nir_ssa_def *src_box = nir_load_push_constant(&b, 4, 32, nir_imm_int(&b, 0), .range = 16);
nir_ssa_def *vertex_id = nir_load_vertex_id_zero_base(&b);
/* vertex 0 - src_x, src_y */
/* vertex 1 - src_x, src_y+h */
/* vertex 2 - src_x+w, src_y */
/* so channel 0 is vertex_id != 2 ? src_x : src_x + w
channel 1 is vertex id != 1 ? src_y : src_y + w */
nir_ssa_def *c0cmp = nir_ine_imm(&b, vertex_id, 2);
nir_ssa_def *c1cmp = nir_ine_imm(&b, vertex_id, 1);
nir_ssa_def *comp[2];
comp[0] = nir_bcsel(&b, c0cmp, nir_channel(&b, src_box, 0), nir_channel(&b, src_box, 2));
comp[1] = nir_bcsel(&b, c1cmp, nir_channel(&b, src_box, 1), nir_channel(&b, src_box, 3));
nir_ssa_def *out_tex_vec = nir_vec(&b, comp, 2);
nir_store_var(&b, tex_pos_out, out_tex_vec, 0x3);
return b.shader;
}
typedef nir_ssa_def *(*texel_fetch_build_func)(struct nir_builder *, struct radv_device *,
nir_ssa_def *, bool, bool);
static nir_ssa_def *
build_nir_texel_fetch(struct nir_builder *b, struct radv_device *device, nir_ssa_def *tex_pos,
bool is_3d, bool is_multisampled)
{
enum glsl_sampler_dim dim = is_3d ? GLSL_SAMPLER_DIM_3D
: is_multisampled ? GLSL_SAMPLER_DIM_MS
: GLSL_SAMPLER_DIM_2D;
const struct glsl_type *sampler_type = glsl_sampler_type(dim, false, false, GLSL_TYPE_UINT);
nir_variable *sampler = nir_variable_create(b->shader, nir_var_uniform, sampler_type, "s_tex");
sampler->data.descriptor_set = 0;
sampler->data.binding = 0;
nir_ssa_def *tex_pos_3d = NULL;
nir_ssa_def *sample_idx = NULL;
if (is_3d) {
nir_ssa_def *layer =
nir_load_push_constant(b, 1, 32, nir_imm_int(b, 0), .base = 16, .range = 4);
nir_ssa_def *chans[3];
chans[0] = nir_channel(b, tex_pos, 0);
chans[1] = nir_channel(b, tex_pos, 1);
chans[2] = layer;
tex_pos_3d = nir_vec(b, chans, 3);
}
if (is_multisampled) {
sample_idx = nir_load_sample_id(b);
}
nir_ssa_def *tex_deref = &nir_build_deref_var(b, sampler)->dest.ssa;
nir_tex_instr *tex = nir_tex_instr_create(b->shader, is_multisampled ? 4 : 3);
tex->sampler_dim = dim;
tex->op = is_multisampled ? nir_texop_txf_ms : nir_texop_txf;
tex->src[0].src_type = nir_tex_src_coord;
tex->src[0].src = nir_src_for_ssa(is_3d ? tex_pos_3d : tex_pos);
tex->src[1].src_type = is_multisampled ? nir_tex_src_ms_index : nir_tex_src_lod;
tex->src[1].src = nir_src_for_ssa(is_multisampled ? sample_idx : nir_imm_int(b, 0));
tex->src[2].src_type = nir_tex_src_texture_deref;
tex->src[2].src = nir_src_for_ssa(tex_deref);
if (is_multisampled) {
tex->src[3].src_type = nir_tex_src_lod;
tex->src[3].src = nir_src_for_ssa(nir_imm_int(b, 0));
}
tex->dest_type = nir_type_uint32;
tex->is_array = false;
tex->coord_components = is_3d ? 3 : 2;
nir_ssa_dest_init(&tex->instr, &tex->dest, 4, 32, "tex");
nir_builder_instr_insert(b, &tex->instr);
return &tex->dest.ssa;
}
static nir_ssa_def *
build_nir_buffer_fetch(struct nir_builder *b, struct radv_device *device, nir_ssa_def *tex_pos,
bool is_3d, bool is_multisampled)
{
const struct glsl_type *sampler_type =
glsl_sampler_type(GLSL_SAMPLER_DIM_BUF, false, false, GLSL_TYPE_UINT);
nir_variable *sampler = nir_variable_create(b->shader, nir_var_uniform, sampler_type, "s_tex");
sampler->data.descriptor_set = 0;
sampler->data.binding = 0;
nir_ssa_def *width = nir_load_push_constant(b, 1, 32, nir_imm_int(b, 0), .base = 16, .range = 4);
nir_ssa_def *pos_x = nir_channel(b, tex_pos, 0);
nir_ssa_def *pos_y = nir_channel(b, tex_pos, 1);
pos_y = nir_imul(b, pos_y, width);
pos_x = nir_iadd(b, pos_x, pos_y);
nir_ssa_def *tex_deref = &nir_build_deref_var(b, sampler)->dest.ssa;
nir_tex_instr *tex = nir_tex_instr_create(b->shader, 2);
tex->sampler_dim = GLSL_SAMPLER_DIM_BUF;
tex->op = nir_texop_txf;
tex->src[0].src_type = nir_tex_src_coord;
tex->src[0].src = nir_src_for_ssa(pos_x);
tex->src[1].src_type = nir_tex_src_texture_deref;
tex->src[1].src = nir_src_for_ssa(tex_deref);
tex->dest_type = nir_type_uint32;
tex->is_array = false;
tex->coord_components = 1;
nir_ssa_dest_init(&tex->instr, &tex->dest, 4, 32, "tex");
nir_builder_instr_insert(b, &tex->instr);
return &tex->dest.ssa;
}
static const VkPipelineVertexInputStateCreateInfo normal_vi_create_info = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
.vertexBindingDescriptionCount = 0,
.vertexAttributeDescriptionCount = 0,
};
static nir_shader *
build_nir_copy_fragment_shader(struct radv_device *device, texel_fetch_build_func txf_func,
const char *name, bool is_3d, bool is_multisampled)
{
const struct glsl_type *vec4 = glsl_vec4_type();
const struct glsl_type *vec2 = glsl_vector_type(GLSL_TYPE_FLOAT, 2);
nir_builder b = radv_meta_init_shader(device, MESA_SHADER_FRAGMENT, "%s", name);
nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, vec2, "v_tex_pos");
tex_pos_in->data.location = VARYING_SLOT_VAR0;
nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, vec4, "f_color");
color_out->data.location = FRAG_RESULT_DATA0;
nir_ssa_def *pos_int = nir_f2i32(&b, nir_load_var(&b, tex_pos_in));
nir_ssa_def *tex_pos = nir_channels(&b, pos_int, 0x3);
nir_ssa_def *color = txf_func(&b, device, tex_pos, is_3d, is_multisampled);
nir_store_var(&b, color_out, color, 0xf);
b.shader->info.fs.uses_sample_shading = is_multisampled;
return b.shader;
}
static nir_shader *
build_nir_copy_fragment_shader_depth(struct radv_device *device, texel_fetch_build_func txf_func,
const char *name, bool is_3d, bool is_multisampled)
{
const struct glsl_type *vec4 = glsl_vec4_type();
const struct glsl_type *vec2 = glsl_vector_type(GLSL_TYPE_FLOAT, 2);
nir_builder b = radv_meta_init_shader(device, MESA_SHADER_FRAGMENT, "%s", name);
nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, vec2, "v_tex_pos");
tex_pos_in->data.location = VARYING_SLOT_VAR0;
nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, vec4, "f_color");
color_out->data.location = FRAG_RESULT_DEPTH;
nir_ssa_def *pos_int = nir_f2i32(&b, nir_load_var(&b, tex_pos_in));
nir_ssa_def *tex_pos = nir_channels(&b, pos_int, 0x3);
nir_ssa_def *color = txf_func(&b, device, tex_pos, is_3d, is_multisampled);
nir_store_var(&b, color_out, color, 0x1);
b.shader->info.fs.uses_sample_shading = is_multisampled;
return b.shader;
}
static nir_shader *
build_nir_copy_fragment_shader_stencil(struct radv_device *device, texel_fetch_build_func txf_func,
const char *name, bool is_3d, bool is_multisampled)
{
const struct glsl_type *vec4 = glsl_vec4_type();
const struct glsl_type *vec2 = glsl_vector_type(GLSL_TYPE_FLOAT, 2);
nir_builder b = radv_meta_init_shader(device, MESA_SHADER_FRAGMENT, "%s", name);
nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, vec2, "v_tex_pos");
tex_pos_in->data.location = VARYING_SLOT_VAR0;
nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, vec4, "f_color");
color_out->data.location = FRAG_RESULT_STENCIL;
nir_ssa_def *pos_int = nir_f2i32(&b, nir_load_var(&b, tex_pos_in));
nir_ssa_def *tex_pos = nir_channels(&b, pos_int, 0x3);
nir_ssa_def *color = txf_func(&b, device, tex_pos, is_3d, is_multisampled);
nir_store_var(&b, color_out, color, 0x1);
b.shader->info.fs.uses_sample_shading = is_multisampled;
return b.shader;
}
void
radv_device_finish_meta_blit2d_state(struct radv_device *device)
{
struct radv_meta_state *state = &device->meta_state;
for (unsigned log2_samples = 0; log2_samples < MAX_SAMPLES_LOG2; ++log2_samples) {
for (unsigned src = 0; src < BLIT2D_NUM_SRC_TYPES; src++) {
radv_DestroyPipelineLayout(radv_device_to_handle(device),
state->blit2d[log2_samples].p_layouts[src], &state->alloc);
device->vk.dispatch_table.DestroyDescriptorSetLayout(
radv_device_to_handle(device), state->blit2d[log2_samples].ds_layouts[src],
&state->alloc);
for (unsigned j = 0; j < NUM_META_FS_KEYS; ++j) {
radv_DestroyPipeline(radv_device_to_handle(device),
state->blit2d[log2_samples].pipelines[src][j], &state->alloc);
}
radv_DestroyPipeline(radv_device_to_handle(device),
state->blit2d[log2_samples].depth_only_pipeline[src], &state->alloc);
radv_DestroyPipeline(radv_device_to_handle(device),
state->blit2d[log2_samples].stencil_only_pipeline[src],
&state->alloc);
}
}
}
static VkResult
blit2d_init_color_pipeline(struct radv_device *device, enum blit2d_src_type src_type,
VkFormat format, uint32_t log2_samples)
{
VkResult result;
unsigned fs_key = radv_format_meta_fs_key(device, format);
const char *name;
mtx_lock(&device->meta_state.mtx);
if (device->meta_state.blit2d[log2_samples].pipelines[src_type][fs_key]) {
mtx_unlock(&device->meta_state.mtx);
return VK_SUCCESS;
}
texel_fetch_build_func src_func;
switch (src_type) {
case BLIT2D_SRC_TYPE_IMAGE:
src_func = build_nir_texel_fetch;
name = "meta_blit2d_image_fs";
break;
case BLIT2D_SRC_TYPE_IMAGE_3D:
src_func = build_nir_texel_fetch;
name = "meta_blit3d_image_fs";
break;
case BLIT2D_SRC_TYPE_BUFFER:
src_func = build_nir_buffer_fetch;
name = "meta_blit2d_buffer_fs";
break;
default:
unreachable("unknown blit src type\n");
break;
}
const VkPipelineVertexInputStateCreateInfo *vi_create_info;
nir_shader *fs = build_nir_copy_fragment_shader(
device, src_func, name, src_type == BLIT2D_SRC_TYPE_IMAGE_3D, log2_samples > 0);
nir_shader *vs = build_nir_vertex_shader(device);
vi_create_info = &normal_vi_create_info;
VkPipelineShaderStageCreateInfo pipeline_shader_stages[] = {
{.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.stage = VK_SHADER_STAGE_VERTEX_BIT,
.module = vk_shader_module_handle_from_nir(vs),
.pName = "main",
.pSpecializationInfo = NULL},
{.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.stage = VK_SHADER_STAGE_FRAGMENT_BIT,
.module = vk_shader_module_handle_from_nir(fs),
.pName = "main",
.pSpecializationInfo = NULL},
};
const VkPipelineRenderingCreateInfo rendering_create_info = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO,
.colorAttachmentCount = 1,
.pColorAttachmentFormats = &format,
};
const VkGraphicsPipelineCreateInfo vk_pipeline_info = {
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
.pNext = &rendering_create_info,
.stageCount = ARRAY_SIZE(pipeline_shader_stages),
.pStages = pipeline_shader_stages,
.pVertexInputState = vi_create_info,
.pInputAssemblyState =
&(VkPipelineInputAssemblyStateCreateInfo){
.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
.primitiveRestartEnable = false,
},
.pViewportState =
&(VkPipelineViewportStateCreateInfo){
.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
.viewportCount = 1,
.scissorCount = 1,
},
.pRasterizationState =
&(VkPipelineRasterizationStateCreateInfo){
.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
.rasterizerDiscardEnable = false,
.polygonMode = VK_POLYGON_MODE_FILL,
.cullMode = VK_CULL_MODE_NONE,
.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE,
.depthBiasConstantFactor = 0.0f,
.depthBiasClamp = 0.0f,
.depthBiasSlopeFactor = 0.0f,
.lineWidth = 1.0f},
.pMultisampleState =
&(VkPipelineMultisampleStateCreateInfo){
.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
.rasterizationSamples = 1 << log2_samples,
.sampleShadingEnable = log2_samples > 1,
.minSampleShading = 1.0,
.pSampleMask = (VkSampleMask[]){UINT32_MAX},
},
.pColorBlendState =
&(VkPipelineColorBlendStateCreateInfo){
.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
.attachmentCount = 1,
.pAttachments =
(VkPipelineColorBlendAttachmentState[]){
{.colorWriteMask = VK_COLOR_COMPONENT_A_BIT | VK_COLOR_COMPONENT_R_BIT |
VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT},
},
.blendConstants = { 0.0f, 0.0f, 0.0f, 0.0f }},
.pDynamicState =
&(VkPipelineDynamicStateCreateInfo){
.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
.dynamicStateCount = 2,
.pDynamicStates =
(VkDynamicState[]){
VK_DYNAMIC_STATE_VIEWPORT,
VK_DYNAMIC_STATE_SCISSOR,
},
},
.flags = 0,
.layout = device->meta_state.blit2d[log2_samples].p_layouts[src_type],
.renderPass = VK_NULL_HANDLE,
.subpass = 0,
};
const struct radv_graphics_pipeline_create_info radv_pipeline_info = {.use_rectlist = true};
result = radv_graphics_pipeline_create(
radv_device_to_handle(device), device->meta_state.cache,
&vk_pipeline_info, &radv_pipeline_info, &device->meta_state.alloc,
&device->meta_state.blit2d[log2_samples].pipelines[src_type][fs_key]);
ralloc_free(vs);
ralloc_free(fs);
mtx_unlock(&device->meta_state.mtx);
return result;
}
static VkResult
blit2d_init_depth_only_pipeline(struct radv_device *device, enum blit2d_src_type src_type,
uint32_t log2_samples)
{
VkResult result;
const char *name;
mtx_lock(&device->meta_state.mtx);
if (device->meta_state.blit2d[log2_samples].depth_only_pipeline[src_type]) {
mtx_unlock(&device->meta_state.mtx);
return VK_SUCCESS;
}
texel_fetch_build_func src_func;
switch (src_type) {
case BLIT2D_SRC_TYPE_IMAGE:
src_func = build_nir_texel_fetch;
name = "meta_blit2d_depth_image_fs";
break;
case BLIT2D_SRC_TYPE_IMAGE_3D:
src_func = build_nir_texel_fetch;
name = "meta_blit3d_depth_image_fs";
break;
case BLIT2D_SRC_TYPE_BUFFER:
src_func = build_nir_buffer_fetch;
name = "meta_blit2d_depth_buffer_fs";
break;
default:
unreachable("unknown blit src type\n");
break;
}
const VkPipelineVertexInputStateCreateInfo *vi_create_info;
nir_shader *fs = build_nir_copy_fragment_shader_depth(
device, src_func, name, src_type == BLIT2D_SRC_TYPE_IMAGE_3D, log2_samples > 0);
nir_shader *vs = build_nir_vertex_shader(device);
vi_create_info = &normal_vi_create_info;
VkPipelineShaderStageCreateInfo pipeline_shader_stages[] = {
{.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.stage = VK_SHADER_STAGE_VERTEX_BIT,
.module = vk_shader_module_handle_from_nir(vs),
.pName = "main",
.pSpecializationInfo = NULL},
{.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.stage = VK_SHADER_STAGE_FRAGMENT_BIT,
.module = vk_shader_module_handle_from_nir(fs),
.pName = "main",
.pSpecializationInfo = NULL},
};
const VkPipelineRenderingCreateInfo rendering_create_info = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO,
.depthAttachmentFormat = VK_FORMAT_D32_SFLOAT,
};
const VkGraphicsPipelineCreateInfo vk_pipeline_info = {
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
.pNext = &rendering_create_info,
.stageCount = ARRAY_SIZE(pipeline_shader_stages),
.pStages = pipeline_shader_stages,
.pVertexInputState = vi_create_info,
.pInputAssemblyState =
&(VkPipelineInputAssemblyStateCreateInfo){
.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
.primitiveRestartEnable = false,
},
.pViewportState =
&(VkPipelineViewportStateCreateInfo){
.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
.viewportCount = 1,
.scissorCount = 1,
},
.pRasterizationState =
&(VkPipelineRasterizationStateCreateInfo){
.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
.rasterizerDiscardEnable = false,
.polygonMode = VK_POLYGON_MODE_FILL,
.cullMode = VK_CULL_MODE_NONE,
.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE,
.depthBiasConstantFactor = 0.0f,
.depthBiasClamp = 0.0f,
.depthBiasSlopeFactor = 0.0f,
.lineWidth = 1.0f},
.pMultisampleState =
&(VkPipelineMultisampleStateCreateInfo){
.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
.rasterizationSamples = 1 << log2_samples,
.sampleShadingEnable = false,
.pSampleMask = (VkSampleMask[]){UINT32_MAX},
},
.pColorBlendState =
&(VkPipelineColorBlendStateCreateInfo){
.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
.attachmentCount = 0,
.pAttachments = NULL,
.blendConstants = { 0.0f, 0.0f, 0.0f, 0.0f },
},
.pDepthStencilState =
&(VkPipelineDepthStencilStateCreateInfo){
.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
.depthTestEnable = true,
.depthWriteEnable = true,
.depthCompareOp = VK_COMPARE_OP_ALWAYS,
.front = {
.failOp = VK_STENCIL_OP_KEEP,
.passOp = VK_STENCIL_OP_KEEP,
.depthFailOp = VK_STENCIL_OP_KEEP,
.compareOp = VK_COMPARE_OP_NEVER,
.compareMask = UINT32_MAX,
.writeMask = UINT32_MAX,
.reference = 0u,
},
.back = {
.failOp = VK_STENCIL_OP_KEEP,
.passOp = VK_STENCIL_OP_KEEP,
.depthFailOp = VK_STENCIL_OP_KEEP,
.compareOp = VK_COMPARE_OP_NEVER,
.compareMask = UINT32_MAX,
.writeMask = UINT32_MAX,
.reference = 0u,
},
.minDepthBounds = 0.0f,
.maxDepthBounds = 1.0f,
},
.pDynamicState =
&(VkPipelineDynamicStateCreateInfo){
.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
.dynamicStateCount = 2,
.pDynamicStates =
(VkDynamicState[]){
VK_DYNAMIC_STATE_VIEWPORT,
VK_DYNAMIC_STATE_SCISSOR,
},
},
.flags = 0,
.layout = device->meta_state.blit2d[log2_samples].p_layouts[src_type],
.renderPass = VK_NULL_HANDLE,
.subpass = 0,
};
const struct radv_graphics_pipeline_create_info radv_pipeline_info = {.use_rectlist = true};
result = radv_graphics_pipeline_create(
radv_device_to_handle(device), device->meta_state.cache,
&vk_pipeline_info, &radv_pipeline_info, &device->meta_state.alloc,
&device->meta_state.blit2d[log2_samples].depth_only_pipeline[src_type]);
ralloc_free(vs);
ralloc_free(fs);
mtx_unlock(&device->meta_state.mtx);
return result;
}
static VkResult
blit2d_init_stencil_only_pipeline(struct radv_device *device, enum blit2d_src_type src_type,
uint32_t log2_samples)
{
VkResult result;
const char *name;
mtx_lock(&device->meta_state.mtx);
if (device->meta_state.blit2d[log2_samples].stencil_only_pipeline[src_type]) {
mtx_unlock(&device->meta_state.mtx);
return VK_SUCCESS;
}
texel_fetch_build_func src_func;
switch (src_type) {
case BLIT2D_SRC_TYPE_IMAGE:
src_func = build_nir_texel_fetch;
name = "meta_blit2d_stencil_image_fs";
break;
case BLIT2D_SRC_TYPE_IMAGE_3D:
src_func = build_nir_texel_fetch;
name = "meta_blit3d_stencil_image_fs";
break;
case BLIT2D_SRC_TYPE_BUFFER:
src_func = build_nir_buffer_fetch;
name = "meta_blit2d_stencil_buffer_fs";
break;
default:
unreachable("unknown blit src type\n");
break;
}
const VkPipelineVertexInputStateCreateInfo *vi_create_info;
nir_shader *fs = build_nir_copy_fragment_shader_stencil(
device, src_func, name, src_type == BLIT2D_SRC_TYPE_IMAGE_3D, log2_samples > 0);
nir_shader *vs = build_nir_vertex_shader(device);
vi_create_info = &normal_vi_create_info;
VkPipelineShaderStageCreateInfo pipeline_shader_stages[] = {
{.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.stage = VK_SHADER_STAGE_VERTEX_BIT,
.module = vk_shader_module_handle_from_nir(vs),
.pName = "main",
.pSpecializationInfo = NULL},
{.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.stage = VK_SHADER_STAGE_FRAGMENT_BIT,
.module = vk_shader_module_handle_from_nir(fs),
.pName = "main",
.pSpecializationInfo = NULL},
};
const VkPipelineRenderingCreateInfo rendering_create_info = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO,
.stencilAttachmentFormat = VK_FORMAT_S8_UINT,
};
const VkGraphicsPipelineCreateInfo vk_pipeline_info = {
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
.pNext = &rendering_create_info,
.stageCount = ARRAY_SIZE(pipeline_shader_stages),
.pStages = pipeline_shader_stages,
.pVertexInputState = vi_create_info,
.pInputAssemblyState =
&(VkPipelineInputAssemblyStateCreateInfo){
.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
.primitiveRestartEnable = false,
},
.pViewportState =
&(VkPipelineViewportStateCreateInfo){
.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
.viewportCount = 1,
.scissorCount = 1,
},
.pRasterizationState =
&(VkPipelineRasterizationStateCreateInfo){
.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
.rasterizerDiscardEnable = false,
.polygonMode = VK_POLYGON_MODE_FILL,
.cullMode = VK_CULL_MODE_NONE,
.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE,
.depthBiasConstantFactor = 0.0f,
.depthBiasClamp = 0.0f,
.depthBiasSlopeFactor = 0.0f,
.lineWidth = 1.0f},
.pMultisampleState =
&(VkPipelineMultisampleStateCreateInfo){
.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
.rasterizationSamples = 1 << log2_samples,
.sampleShadingEnable = false,
.pSampleMask = (VkSampleMask[]){UINT32_MAX},
},
.pColorBlendState =
&(VkPipelineColorBlendStateCreateInfo){
.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
.attachmentCount = 0,
.pAttachments = NULL,
.blendConstants = { 0.0f, 0.0f, 0.0f, 0.0f },
},
.pDepthStencilState =
&(VkPipelineDepthStencilStateCreateInfo){
.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
.depthTestEnable = false,
.depthWriteEnable = false,
.stencilTestEnable = true,
.front = {.failOp = VK_STENCIL_OP_REPLACE,
.passOp = VK_STENCIL_OP_REPLACE,
.depthFailOp = VK_STENCIL_OP_REPLACE,
.compareOp = VK_COMPARE_OP_ALWAYS,
.compareMask = 0xff,
.writeMask = 0xff,
.reference = 0},
.back = {.failOp = VK_STENCIL_OP_REPLACE,
.passOp = VK_STENCIL_OP_REPLACE,
.depthFailOp = VK_STENCIL_OP_REPLACE,
.compareOp = VK_COMPARE_OP_ALWAYS,
.compareMask = 0xff,
.writeMask = 0xff,
.reference = 0},
.depthCompareOp = VK_COMPARE_OP_ALWAYS,
.minDepthBounds = 0.0f,
.maxDepthBounds = 1.0f,
},
.pDynamicState =
&(VkPipelineDynamicStateCreateInfo){
.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
.dynamicStateCount = 2,
.pDynamicStates =
(VkDynamicState[]){
VK_DYNAMIC_STATE_VIEWPORT,
VK_DYNAMIC_STATE_SCISSOR,
},
},
.flags = 0,
.layout = device->meta_state.blit2d[log2_samples].p_layouts[src_type],
.renderPass = VK_NULL_HANDLE,
.subpass = 0,
};
const struct radv_graphics_pipeline_create_info radv_pipeline_info = {.use_rectlist = true};
result = radv_graphics_pipeline_create(
radv_device_to_handle(device), device->meta_state.cache,
&vk_pipeline_info, &radv_pipeline_info, &device->meta_state.alloc,
&device->meta_state.blit2d[log2_samples].stencil_only_pipeline[src_type]);
ralloc_free(vs);
ralloc_free(fs);
mtx_unlock(&device->meta_state.mtx);
return result;
}
static VkResult
meta_blit2d_create_pipe_layout(struct radv_device *device, int idx, uint32_t log2_samples)
{
VkResult result;
VkDescriptorType desc_type = (idx == BLIT2D_SRC_TYPE_BUFFER)
? VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER
: VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
const VkPushConstantRange push_constant_ranges[] = {
{VK_SHADER_STAGE_VERTEX_BIT, 0, 16},
{VK_SHADER_STAGE_FRAGMENT_BIT, 16, 4},
};
int num_push_constant_range = (idx != BLIT2D_SRC_TYPE_IMAGE || log2_samples > 0) ? 2 : 1;
result = radv_CreateDescriptorSetLayout(
radv_device_to_handle(device),
&(VkDescriptorSetLayoutCreateInfo){
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
.flags = VK_DESCRIPTOR_SET_LAYOUT_CREATE_PUSH_DESCRIPTOR_BIT_KHR,
.bindingCount = 1,
.pBindings =
(VkDescriptorSetLayoutBinding[]){
{.binding = 0,
.descriptorType = desc_type,
.descriptorCount = 1,
.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT,
.pImmutableSamplers = NULL},
}},
&device->meta_state.alloc, &device->meta_state.blit2d[log2_samples].ds_layouts[idx]);
if (result != VK_SUCCESS)
goto fail;
result = radv_CreatePipelineLayout(
radv_device_to_handle(device),
&(VkPipelineLayoutCreateInfo){
.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
.setLayoutCount = 1,
.pSetLayouts = &device->meta_state.blit2d[log2_samples].ds_layouts[idx],
.pushConstantRangeCount = num_push_constant_range,
.pPushConstantRanges = push_constant_ranges,
},
&device->meta_state.alloc, &device->meta_state.blit2d[log2_samples].p_layouts[idx]);
if (result != VK_SUCCESS)
goto fail;
return VK_SUCCESS;
fail:
return result;
}
VkResult
radv_device_init_meta_blit2d_state(struct radv_device *device, bool on_demand)
{
VkResult result;
for (unsigned log2_samples = 0; log2_samples < MAX_SAMPLES_LOG2; log2_samples++) {
for (unsigned src = 0; src < BLIT2D_NUM_SRC_TYPES; src++) {
/* Don't need to handle copies between buffers and multisample images. */
if (src == BLIT2D_SRC_TYPE_BUFFER && log2_samples > 0)
continue;
/* There are no multisampled 3D images. */
if (src == BLIT2D_SRC_TYPE_IMAGE_3D && log2_samples > 0)
continue;
result = meta_blit2d_create_pipe_layout(device, src, log2_samples);
if (result != VK_SUCCESS)
return result;
if (on_demand)
continue;
for (unsigned j = 0; j < NUM_META_FS_KEYS; ++j) {
result = blit2d_init_color_pipeline(device, src, radv_fs_key_format_exemplars[j],
log2_samples);
if (result != VK_SUCCESS)
return result;
}
result = blit2d_init_depth_only_pipeline(device, src, log2_samples);
if (result != VK_SUCCESS)
return result;
result = blit2d_init_stencil_only_pipeline(device, src, log2_samples);
if (result != VK_SUCCESS)
return result;
}
}
return VK_SUCCESS;
}