mesa/src/egl/drivers/dri2
Kevin Strasser 482ed4347d egl: Handle dri configs with floating point pixel data
In the case that __DRI_ATTRIB_FLOAT_BIT is set in the dri config, set
EGL_COLOR_COMPONENT_TYPE_FLOAT_EXT in the egl config. Add a field to the
platform driver visual to indicate if it has components that are in floating
point form.

Signed-off-by: Kevin Strasser <kevin.strasser@intel.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2019-08-21 18:36:57 +00:00
..
egl_dri2.c egl: Handle dri configs with floating point pixel data 2019-08-21 18:36:57 +00:00
egl_dri2.h egl: Handle dri configs with floating point pixel data 2019-08-21 18:36:57 +00:00
egl_dri2_fallbacks.h egl/android: Delete set_damage_region from egl dri vtbl 2019-08-13 14:39:38 +02:00
platform_android.c egl: Convert configs to use shifts and sizes instead of masks 2019-08-21 18:36:57 +00:00
platform_device.c egl: Convert configs to use shifts and sizes instead of masks 2019-08-21 18:36:57 +00:00
platform_drm.c egl: Handle dri configs with floating point pixel data 2019-08-21 18:36:57 +00:00
platform_surfaceless.c egl: Convert configs to use shifts and sizes instead of masks 2019-08-21 18:36:57 +00:00
platform_wayland.c egl: Convert configs to use shifts and sizes instead of masks 2019-08-21 18:36:57 +00:00
platform_x11.c egl: Convert configs to use shifts and sizes instead of masks 2019-08-21 18:36:57 +00:00
platform_x11_dri3.c egl/android: Delete set_damage_region from egl dri vtbl 2019-08-13 14:39:38 +02:00
platform_x11_dri3.h egl/x11: Handle both depth 30 formats for eglCreateImage(). (v4) 2018-08-01 12:55:37 +01:00