mesa/src
Juan A. Suarez Romero cbe4baed1f glsl: Add ir_binop_vector_extract in NIR
Implement ir_binop_vector_extract using NIR operations. Based on SPIR-V
to NIR approach.

This fixes:
dEQP-GLES3.functional.shaders.indexing.moredynamic.with_value_from_indexing_expression_fragment
Piglit's glsl-fs-vec4-indexing-8.shader_test

CC: mesa-stable@lists.freedesktop.org
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Iago Toral <itoral@igalia.com>
2018-06-01 18:09:22 +02:00
..
amd radv: Handle GFX9 merged shaders in radv_flush_constants() 2018-06-01 08:53:34 +01:00
broadcom v3d: Add support for glSampleMask / glSampleCoverage. 2018-05-17 15:09:46 +01:00
compiler glsl: Add ir_binop_vector_extract in NIR 2018-06-01 18:09:22 +02:00
egl egl/x11: fix build with DRI3 disabled 2018-05-29 17:01:21 +01:00
gallium virgl: Always assume that ORIGIN_UPPER_LEFT and PIXEL_CENTER* are supported 2018-06-01 12:04:21 +01:00
gbm
getopt
glx glx/drisw: make the shm/non-shm loader extensions separately. 2018-05-30 09:11:54 +10:00
gtest
hgl
intel i965: Add ARB_fragment_shader_interlock support. 2018-06-01 16:36:39 +01:00
loader dri3: Stricter SBC wraparound handling 2018-05-22 17:59:53 +02:00
mapi mesa: changes to expose OES_texture_view extension 2018-05-24 12:53:07 +03:00
mesa i965: Add ARB_fragment_shader_interlock support. 2018-06-01 16:36:39 +01:00
util util: Add a randomized test for the virtual memory allocator 2018-05-31 16:51:35 -07:00
vulkan vulkan: don't free uninitialised memory 2018-05-29 17:44:13 +01:00
Makefile.am vulkan: Drop vk_android_native_buffer.xml 2018-04-10 19:29:49 -07:00
SConscript
git_sha1.h.in
meson.build meson: only build mesa_st tests when build-tests is true 2018-04-24 14:08:15 -07:00