Mesa 3D graphics library
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Kenneth Graunke a0a93763fb iris: Disable CCS_E for 32-bit floating point textures.
A while back, Michael Larabel noticed that Paraview's Wavelet Volume
case runs significantly slower on iris than i965.  It turns out this
is because we enable CCS_E for 32-bit floating point formats, while
i965 disables it, with an oblique comment saying that we benchmarked
it (on what exactly?) and determined that it was a loss.

Paraview uses both R32_FLOAT and R32G32B32A32_FLOAT, and I observed
large framerate drops when enabling CCS_E for either format.  However,
several other benchmarks (Aztec Ruins, many Synmark cases) use 16-bit
floating point formats, with no apparent ill effects.

So, disable compression for 32-bit float formats for now, but leave it
enabled for 16-bit float formats as they seem to be working fine.

Improves performance in Paraview's Wavelet Volume test by 62% on a
Skylake GT4e.

Fixes: 3cfc6a207b ("iris: Fill out res->aux.possible_usages")
2019-09-30 10:44:52 -07:00
.gitlab-ci freedreno/a3xx: Mostly fix min-vs-mag filtering decisions on non-mipmap tex. 2019-09-26 11:27:31 -07:00
bin bin/get-pick-list: use --oneline=pretty instead of --oneline 2019-09-25 17:50:19 +00:00
build-support
docs docs/release-calendar: add missing <td> and </td> 2019-09-25 22:13:07 +01:00
doxygen
include intel: Add new Comet Lake PCI-ids 2019-09-26 01:13:28 +03:00
scons scons/windows: Enable compute shaders when possible. 2019-09-30 15:49:46 +01:00
scripts
src iris: Disable CCS_E for 32-bit floating point textures. 2019-09-30 10:44:52 -07:00
subprojects meson: add a expat subproject 2019-09-10 20:36:47 +00:00
.dir-locals.el
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.gitlab-ci.yml gitlab-ci: Add test-container:arm64 to needs: for arm64 test jobs 2019-09-30 09:17:44 +02:00
.mailmap .mailmap: add an alias for Frank Binns 2019-09-19 16:41:10 +02:00
.travis.yml travis: Fail build if any command in if statement fails. 2019-08-31 12:20:04 -07:00
Android.common.mk docs: Update bug report URLs for the gitlab migration 2019-09-19 16:37:36 +00:00
Android.mk Android.mk: Fix missing \ from recent llvm change 2019-09-13 19:11:10 +00:00
CleanSpec.mk
README.rst
REVIEWERS
SConstruct docs: Update bug report URLs for the gitlab migration 2019-09-19 16:37:36 +00:00
VERSION mesa: bump version to 19.3.0-devel 2019-08-20 22:33:49 +01:00
appveyor.yml
common.py
meson.build meson: Link xvmc with libxv 2019-09-27 16:39:01 +00:00
meson_options.txt meson: Check for SPIRV-Tools and llvm-spirv 2019-09-21 08:28:32 +00:00

README.rst

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.html
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.html <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `Freenode's #dri-devel
<irc://chat.freenode.net#dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.html <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.html
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses email mailing-lists for patches submission, review and
discussions.