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glsl
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glsl: fix up location setting for variables pointing to a UBO's base
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2020-10-13 12:13:18 +00:00 |
nir
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nir/opt_uniform_atomics: don't optimize atomics twice
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2020-10-13 12:47:21 +00:00 |
spirv
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android: fix SPIR-V -> NIR build
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2020-10-12 22:26:05 +00:00 |
Android.glsl.gen.mk
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android: util: Move xxd.py to util
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2020-10-11 23:22:34 +02:00 |
Android.glsl.mk
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Android.mk
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Android.nir.gen.mk
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android: fix SPIR-V -> NIR build
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2020-10-12 22:26:05 +00:00 |
Android.nir.mk
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Makefile.sources
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nir: add pass to optimize uniform atomics
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2020-10-13 12:47:21 +00:00 |
SConscript
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SConscript.glsl
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util: Move xxd.py to util
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2020-10-07 21:52:04 +00:00 |
SConscript.nir
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SConscript.spirv
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scons: fix SPIR-V -> NIR build
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2020-10-13 16:53:10 +01:00 |
builtin_type_macros.h
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nir/vtn: Add support for kernel images to SPIRV-to-NIR.
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2020-08-31 21:17:39 +00:00 |
glsl_types.cpp
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nir: Add a pass to lower vec3s to vec4s
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2020-10-02 07:30:49 +00:00 |
glsl_types.h
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nir: Add a pass to lower vec3s to vec4s
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2020-10-02 07:30:49 +00:00 |
meson.build
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spirv: add some tests for volatile/available/visible
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2020-09-01 17:15:22 +00:00 |
nir_types.cpp
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nir: Add a pass to lower vec3s to vec4s
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2020-10-02 07:30:49 +00:00 |
nir_types.h
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nir: Add a pass to lower vec3s to vec4s
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2020-10-02 07:30:49 +00:00 |
shader_enums.c
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compiler: add INTERP_MODE_COLOR for radeonsi
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2020-09-02 23:03:00 -04:00 |
shader_enums.h
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compiler: add INTERP_MODE_COLOR for radeonsi
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2020-09-02 23:03:00 -04:00 |
shader_info.h
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nir: add new helper passes that lower uniforms to literals
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2020-10-07 17:30:12 +00:00 |