mesa/src/compiler
Rhys Perry 044d213086 scons: fix SPIR-V -> NIR build
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Tested-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Fixes: 18f9fc919e ('spirv: add and use a generator id enum')
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7096>
2020-10-13 16:53:10 +01:00
..
glsl glsl: fix up location setting for variables pointing to a UBO's base 2020-10-13 12:13:18 +00:00
nir nir/opt_uniform_atomics: don't optimize atomics twice 2020-10-13 12:47:21 +00:00
spirv android: fix SPIR-V -> NIR build 2020-10-12 22:26:05 +00:00
Android.glsl.gen.mk android: util: Move xxd.py to util 2020-10-11 23:22:34 +02:00
Android.glsl.mk
Android.mk
Android.nir.gen.mk android: fix SPIR-V -> NIR build 2020-10-12 22:26:05 +00:00
Android.nir.mk
Makefile.sources nir: add pass to optimize uniform atomics 2020-10-13 12:47:21 +00:00
SConscript
SConscript.glsl util: Move xxd.py to util 2020-10-07 21:52:04 +00:00
SConscript.nir
SConscript.spirv scons: fix SPIR-V -> NIR build 2020-10-13 16:53:10 +01:00
builtin_type_macros.h nir/vtn: Add support for kernel images to SPIRV-to-NIR. 2020-08-31 21:17:39 +00:00
glsl_types.cpp nir: Add a pass to lower vec3s to vec4s 2020-10-02 07:30:49 +00:00
glsl_types.h nir: Add a pass to lower vec3s to vec4s 2020-10-02 07:30:49 +00:00
meson.build spirv: add some tests for volatile/available/visible 2020-09-01 17:15:22 +00:00
nir_types.cpp nir: Add a pass to lower vec3s to vec4s 2020-10-02 07:30:49 +00:00
nir_types.h nir: Add a pass to lower vec3s to vec4s 2020-10-02 07:30:49 +00:00
shader_enums.c compiler: add INTERP_MODE_COLOR for radeonsi 2020-09-02 23:03:00 -04:00
shader_enums.h compiler: add INTERP_MODE_COLOR for radeonsi 2020-09-02 23:03:00 -04:00
shader_info.h nir: add new helper passes that lower uniforms to literals 2020-10-07 17:30:12 +00:00