mesa/src/compiler
Jason Ekstrand 08441dae59 nir: Add a layer_id system value intrinsic
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2016-11-22 13:03:29 -08:00
..
glsl glsl: add gl_linked_shader::SourceChecksum 2016-11-22 18:05:51 +01:00
nir nir: Add a layer_id system value intrinsic 2016-11-22 13:03:29 -08:00
spirv spirv: Stop warning about input attachments 2016-11-22 13:03:23 -08:00
.gitignore nir/spirv: Remove a duplicate spirv2nir from .gitignore 2016-10-04 07:43:15 -07:00
Android.glsl.gen.mk Android: glsl: add rules to generate ir_expression*.h header files 2016-09-06 15:58:55 +01:00
Android.glsl.mk Android: glsl: add rules to generate ir_expression*.h header files 2016-09-06 15:58:55 +01:00
Android.mk Android: glsl: add rules to generate ir_expression*.h header files 2016-09-06 15:58:55 +01:00
Android.nir.gen.mk
Android.nir.mk android: add SPIRV_FILES to libmesa_nir 2016-11-11 07:59:29 +02:00
Makefile.am compiler: avoid warning about redefinition of PYTHON_GEN 2016-10-26 14:54:26 +01:00
Makefile.glsl.am util: import cache.c/h from glsl 2016-11-15 20:22:28 +01:00
Makefile.nir.am compiler: avoid warning about redefinition of PYTHON_GEN 2016-10-26 14:54:26 +01:00
Makefile.sources nir: add a pass to compact clip/cull distances. 2016-11-22 00:29:23 -08:00
SConscript
SConscript.glsl mesa: Remove prog_hash_table.c 2016-09-12 10:48:35 +10:00
SConscript.nir
builtin_type_macros.h compiler: Add the rest of the subpassInput types 2016-11-22 13:02:29 -08:00
glsl_types.cpp compiler: Add the rest of the subpassInput types 2016-11-22 13:02:29 -08:00
glsl_types.h compiler: Add the rest of the subpassInput types 2016-11-22 13:02:29 -08:00
nir_types.cpp nir: Add a C wrapper for glsl_type::is_array_of_arrays(). 2016-11-19 12:30:26 -08:00
nir_types.h nir: Add a C wrapper for glsl_type::is_array_of_arrays(). 2016-11-19 12:30:26 -08:00
shader_enums.c compiler: add printable values for cull distance varyings. 2016-10-04 10:15:23 +10:00
shader_enums.h mesa/compiler: move MAX_VARYING to shader_enums.h 2016-11-11 09:17:07 +11:00
shader_info.h compiler: Store the clip/cull distance array sizes in shader_info. 2016-11-19 12:30:25 -08:00